StrikerFox Posted September 4, 2019 Posted September 4, 2019 (edited) On 8/24/2019 at 5:47 PM, BGSacho said: SNBR overall DPS(keep in mind that SNBR doesn't process some damage events, e.g. Doublehit from Hybrid Assault Radial): I'm not sure how accurate SNBR is after looking at the individual pet dps numbers. My Merc Medic, on average, does more damage than all your pets, with exception of the Bruiser. That can't be right. The few Merc/Storm vids I posted in the past, the Medic has gotten between 37-40 dps alone. Unless Lady Grey and Shield Breaker procs are helping that much. https://ibb.co/6chfb7L Also I have Soulbound equipped to Soldiers/Medic. Maybe that's the reason. Edited September 4, 2019 by StrikerFox
BGSacho Posted September 4, 2019 Author Posted September 4, 2019 (edited) Yeah I don't know what to say about that; I've kinda stopped using SNBR because of the unreported damage events. I'm working on a tool to measure DPS on my own but it's currently in a very crude stage. I'll redo the tests at some point to give better numbers. From my current log parses 20-30 DPS is normal for a T1 pet(without doublehit), so I have no idea how yours are pulling off that much - even with doublestacked SA and 2 procs the medic shouldn't be that high. Edited September 4, 2019 by BGSacho
Sovera Posted September 4, 2019 Posted September 4, 2019 I tried SBNR myself, but it lumped Cosmic Burst as 'negative damage', and after a few tries where I couldn't make it separate all the negative damage from procs and Cosmic Burst I just gave up. The only DPS meter I really care about is one that lets me see how I am doing in a group to see if I'm doing well or not. - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds.
StrikerFox Posted September 5, 2019 Posted September 5, 2019 (edited) Been looking at the SNBR numbers in some of my old vids. Subtracting the proc bonus and Interface damage numbers, the Medic does about 15-19 dps. Soulbound probably upticks that a fair bit as well. The numbers seem to add up. I sort of guessed Mercs would benefit the most from the proc change, even predicted they would jump from 6th place in MM pet dps to 3rd because of it. Though the Medic dishing out 38ish dps is just bonkers. Edited September 5, 2019 by StrikerFox
SmalltalkJava Posted September 17, 2019 Posted September 17, 2019 Did a run with my beast/nature MM. Only Incarnate I have is Tier 2 "Musculature Core Boost". I started the timer right as i was casting the second of the 4 buffs and them moved right in. No inspirations used. Time 1: 3 minutes 3 seconds. I lost 1 dog. I also realized that i didn't have Hasten on auto!!!! So I couldn't pop overgrowth when i wanted and ran low on endo!!! Time 2: 2 minutes 33 seconds. Much better. I remembered Hasten this time. I did learn that more than 2 of my buff cycles and I am dry. The nature buffs use a lot of endo! I'm constantly spamming Swarm and Hawk. Time 3: 2 minutes 41 seconds. roughly the same. I tried to run with Hover off, just to conserve a bit of endo, that way my lifegiving spores could regen me a bit faster. but I got knocked back two times. So i turned it back on. Build used: Spoiler Hero Plan by Mids' Reborn : Hero Designer 2.6.0.3https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Crazy Nature Stuff: Level 50 Science MastermindPrimary Power Set: Beast MasterySecondary Power Set: Nature AffinityPower Pool: LeadershipPower Pool: FlightPower Pool: LeapingPower Pool: SpeedAncillary Pool: Mace Mastery Hero Profile:Level 1: Summon Wolves (A) Superior Mark of Supremacy - Accuracy/Damage (3) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen (3) Soulbound Allegiance - Accuracy/Damage/Recharge (5) Shield Breaker - Chance for Lethal Damage (5) Soulbound Allegiance - Chance for Build Up (7) Touch of Lady Grey - Chance for Negative Damage Level 1: Corrosive Enzymes (A) Accuracy IOLevel 2: Regrowth (A) Panacea - Heal/Endurance (7) Panacea - Endurance/Recharge (9) Panacea - Hea/Recharge (9) Panacea - Heal/Endurance/Recharge (11) Panacea - Heal Level 4: Wild Growth (A) Steadfast Protection - Resistance/+Def 3% (13) Steadfast Protection - Knockback Protection (15) Steadfast Protection - Resistance/Endurance (15) Unbreakable Guard - +Max HP (17) Gladiator's Armor - TP Protection +3% Def (All) Level 6: Train Beasts (A) Endurance Reduction IOLevel 8: Call Swarm (A) Achilles' Heel - Chance for Res Debuff (17) Apocalypse - Damage/Endurance (19) Apocalypse - Accuracy/Damage/Recharge (19) Apocalypse - Accuracy/Recharge (21) Apocalypse - Damage (21) Apocalypse - Chance of Damage(Negative) Level 10: Call Hawk (A) Force Feedback - Chance for +Recharge (23) Cloud Senses - Chance for Negative Energy Damage (23) Cloud Senses - ToHit Debuff (25) Cloud Senses - Accuracy/ToHitDebuff (25) Cloud Senses - Accuracy/Endurance/Recharge (27) Gladiator's Javelin - Chance of Damage(Toxic) Level 12: Summon Lions (A) Superior Mark of Supremacy - Accuracy/Damage/Endurance (27) Superior Mark of Supremacy - Damage (29) Call to Arms - Accuracy/Damage/Recharge (29) Call to Arms - Damage/Endurance (31) Call to Arms - Accuracy/Damage (31) Call to Arms - Defense Bonus Aura for Pets Level 14: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (31) Red Fortune - Defense (33) Red Fortune - Defense/Endurance (33) Red Fortune - Defense/Recharge (33) Red Fortune - Endurance/Recharge (34) Red Fortune - Defense/Endurance/Recharge Level 16: Lifegiving Spores (A) Panacea - +Hit Points/Endurance (34) Panacea - Heal/Endurance (34) Panacea - Hea/Recharge (36) Panacea - Heal/Endurance/Recharge (36) Panacea - Heal (36) Panacea - Endurance/Recharge Level 18: Fortify Pack (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 20: Wild Bastion (A) Preventive Medicine - Heal (37) Preventive Medicine - Heal/Endurance (37) Preventive Medicine - Endurance/RechargeTime (37) Preventive Medicine - Heal/RechargeTime (39) Preventive Medicine - Heal/RechargeTime/Endurance (39) Preventive Medicine - Chance for +Absorb Level 22: Spore Cloud (A) Dark Watcher's Despair - To Hit Debuff/Endurance (39) Dark Watcher's Despair - To Hit Debuff Level 24: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 26: Summon Dire Wolf (A) Superior Mark of Supremacy - Damage/Endurance (40) Superior Mark of Supremacy - Accuracy/Endurance (40) Superior Command of the Mastermind - Accuracy/Damage (40) Superior Command of the Mastermind - Accuracy/Damage/Recharge (42) Superior Command of the Mastermind - Damage/Endurance (42) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura Level 28: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 30: Tactics (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (42) Gaussian's Synchronized Fire-Control - To Hit Buff (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance Level 32: Tame Beasts (A) Endurance Reduction IOLevel 35: Entangling Aura (A) Superior Entomb - Recharge/Chance for +Absorb (45) Superior Entomb - Accuracy/Hold (45) Superior Entomb - Hold/Recharge (46) Superior Entomb - Accuracy/Hold/Endurance (46) Lockdown - Chance for +2 Mag Hold Level 38: Overgrowth (A) Recharge Reduction IO (46) Recharge Reduction IO Level 41: Scorpion Shield (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (48) Red Fortune - Defense/Endurance (48) Red Fortune - Defense (48) Red Fortune - Defense/Recharge (50) Red Fortune - Defense/Endurance/Recharge (50) Red Fortune - Endurance Level 44: Assault (A) Endurance Reduction IOLevel 47: Power Boost (A) Recharge Reduction IOLevel 49: Hasten (A) Recharge Reduction IO (50) Recharge Reduction IO Level 1: Brawl (A) EmptyLevel 1: Prestige Power Dash (A) EmptyLevel 1: Prestige Power Slide (A) EmptyLevel 1: Prestige Power Quick (A) EmptyLevel 1: Prestige Power Rush (A) EmptyLevel 1: Prestige Power Surge (A) EmptyLevel 1: Sprint (A) Run Speed IOLevel 1: Supremacy Level 2: Rest | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1482;708;1416;HEX;| |78DA6594CB4F135114C6EF6DA7AD7D40814A79F549E55DA61D75AFF28C488D49157| |5459A328549A0346D49C49D0B173EA2891BFF019F1B97C6B89228262EFC073451A3| |26E20374AB1B3CDCEF004D3A49F3EB7CF73CBE73EFCC642E8DF99E4C5E392664D3E| |862AE5299CDE42A55B3BC6415E75CD9BC6516F3A6A0AB65B49CBBBC1A3B9DABAE94| |CD58B6BA5228B8488EEE47CF66579696968BFA8849125759AD5D1FA11C1D05664F1| |40A56D1AAAE0AFF99E5E5457DDACCCD99E5CA8255F2AAFB89456B7EA1EADB5D2B59| |C5798FBAC9964C732E345EB2F27A4DE54C2E6FEE766C27573DF41BDFF9A3AE6D879| |8D184303461BBC83C6E233A85E6B40B11D684366A53BAF3AD4DDDBF4BECE50AD129| |D4DA7BD224344D8628CF700967183C106146414F0CBC463976891C7B9B54B57DED6| |06390F9D7AEEA371D869749F2EDE0DE8E387A8F91E6E2595C6BE43140F169786ED1| |9929F0609269801394EBE65CF755D2FA3411DCC09CC12F60FB57E637B033094F272| |9D7CBB9DE0BD8BBCEB360E81362431FC1C807E667B0990C3760764743AB54399146| |30E6617A993E30DE00DEA07DF3735F7F1C5EE22166044C44993166189C22CFCDE82| |B9AB9EF4DAA17602F810DC41DFACEFCC1FC09F6FE626EE20CAF536E2BBCC8D6E736| |A5F53E05DD34631BF76A53BD5CE214F5EF60EF1DE7B0577DE799AF50BBEF3538B0C| |E7C0306A95E17D7EBE27A01D2C25C2FFC187D07EEE16C071F30EF331F82C947E034| |7989F2B314E567E916CDD3CDCF71F73A7C255F30D7C0E197CC7FA8733B81776A670| |F7A8676EAB8C530F31959EFE7BDEDE7FD4EF1F9A6F8BC537CCE069FAFE1075B68B6| |219E7788FD6DF984D0D9B3CE3DBA292E8D389966CD6086B49A77759B2E3158A7A4E| |B14A34E3952A71CAD53A66B9561F8CDEC6BDB67B4BD6F84902AC3DD445F005EDDF4| |D02A4F2B13C8FEBDAF493925D5DBE999C1EE6CD5C6F723FE4F6DFC5D9C8EEF0EF81| |FC685E3E3| |-------------------------------------------------------------------| (A) Empty Level 4: Ninja Run Level 2: Swift (A) Flight Speed IO Level 2: Health (A) Miracle - +Recovery (11) Numina's Convalesence - +Regeneration/+Recovery Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - Chance for +End (13) Performance Shifter - EndMod ------------ Baseline MM Henchmen Defenses and Resist Values MM - Beast Pets - Pet Attack usage and some quick proc testing
SmalltalkJava Posted September 24, 2019 Posted September 24, 2019 XPOST FROM the Scrapper forum post: I made a video of one of my recent Beast/Nature MM. Depending on where you start the timer, it took about 2:24 or less. Depending on the rules, you could probably trim about 15-20 seconds off the time. It depends if you start when I buff or when i first make contact with the pylon. But the log shows it all. I left the combat log on my MM personal attacks so everyone can see that the damage does build up if you use the MM's attacks. Baseline MM Henchmen Defenses and Resist Values MM - Beast Pets - Pet Attack usage and some quick proc testing
Sir Myshkin Posted November 21, 2019 Posted November 21, 2019 Just to catch this (somewhat buried, where y'all been on this?!) thread up to speed on the topic: For those interested and still active over on these MM sub forums, hit up the submittable form with your Pylon Run(s) info so we can get the data collected into one source pile. Pylon Test Run Submission Proc Monsters (Controller Edition) Proc Monsters (Defender Edition) Pylon Test Run Results Proc Monsters (Tanker Edition) "Mad King Special" "Ceterum autem censeo Iram esse delendam" Mad King Special - Force Edition (NEW!)
Doomrider Posted November 21, 2019 Posted November 21, 2019 Posted originally in the scrapper section Pylon Thread cause I forgot MM's had a pylon thread as well. Made a Demons/Cold on test yesterday and got a 0:55 run. Not bad for first real stab at Masterminds :D. T4 Musc Radial T4 Degen Radial T4 Support Core Video below: Run starts at 0:19 when sleet drops, pylon pops at 1:14. 5
BGSacho Posted January 1, 2020 Author Posted January 1, 2020 It's time to Howling Twilight this thread! I'm back with a hastily scrapped together log parser and some slightly modified builds. But first, a message from my sponsor, Cross Punch. Cross Punch is the best thing since sliced bread! Cross Punch is what's been missing in your life. When you take both synergies(Kick and Boxing), here is what Cross Punch can do for YOU: - DPS. In Mids I see up to 50 dps from it with 4 damage procs, and I've had similar results vs a Pylon. Really not a shabby dmg increase for any MM. Let's conservatively round it down to 40. - Force Feedback! With a reasonable 100% global recharge and constant usage, you're expected to get 20% recharge out of it, let's assume 15% with realistic usage. - Bonus Recharge! +10% per target. Most of the time you'll be hitting a single target, but there are rare and juicy cases where you punch 5 mobs clumped up on top of each other and get +50% recharge straight up. Conservatively, using cross punch on cooldown yields 25% recharge. No longer do you have to microoptimize recharge to reach breakpoints, just punch your cooldowns back! - Fury of the Gladiator. Almost constant uptime of -20% res is a noticable damage boost. Most sets can pull off roughly -50% res, so an extra -20% res proc ends up being a ~13% damage boost, let's round it down to 10%. - +10% hit per target. This is a bit of a /whatever, unless you've got a build with lots of low accuracy skills and pre-punch your accuracy to be able to land them. So to recap, Cross Punch is: - 40+ dps(easily 10% of your overall dps) - 25% recharge - 10% overall damage increase If you're taking fighting, taking Cross Punch is a no-brainer - there's no way you can spend 5 slots and get this much utility out of them. Now back to pylon runs. The methodology I use to calculate DPS/Combat time is to that I start my timer the moment I activate Hasten(which is the last buff I activate before going in), and the moment the Pylon dies ends my timer. Here's a bog standard run of Thugs/Traps with Gang War, no Hybrid Assault Radial. First, the build: Thugs/Traps Run N1: Log analysis: Total: Damage[24235.81] Time[76.0] DPS[318.89]: Acid Mortar: Damage[388.06 / 5.11 dps / 1.6%] Acid Mortar: [ 239.74 / 3.15 dps / 61.8%] Uses[13] Degenerative Interface: [ 148.32 / 1.95 dps / 38.2%] Uses[0] Arsonist: Damage[1462.46 / 19.24 dps / 6.0%] Molotov Cocktail: [ 518.58 / 6.82 dps / 35.5%] Uses[4] Spit Fire: [ 331.56 / 4.36 dps / 22.7%] Uses[3] Degenerative Interface: [ 235.39 / 3.10 dps / 16.1%] Uses[0] Fire Bomb: [ 228.90 / 3.01 dps / 15.7%] Uses[2] Brawl: [ 148.03 / 1.95 dps / 10.1%] Uses[2] Bruiser: Damage[3916.97 / 51.54 dps / 16.2%] Haymaker: [ 700.21 / 9.21 dps / 17.9%] Uses[2] Hurl: [ 678.19 / 8.92 dps / 17.3%] Uses[3] Explosive Strike: [ 609.84 / 8.02 dps / 15.6%] Uses[0] Knockout Blow: [ 526.16 / 6.92 dps / 13.4%] Uses[1] Jab: [ 507.58 / 6.68 dps / 13.0%] Uses[4] Punch: [ 429.17 / 5.65 dps / 11.0%] Uses[2] Degenerative Interface: [ 296.64 / 3.90 dps / 7.6%] Uses[0] Foot Stomp: [ 169.18 / 2.23 dps / 4.3%] Uses[1] Burn: Damage[503.27 / 6.62 dps / 2.1%] Fire: [ 435.81 / 5.73 dps / 86.6%] Uses[2] Degenerative Interface: [ 67.46 / 0.89 dps / 13.4%] Uses[0] Enforcer 1: Damage[2833.39 / 37.28 dps / 11.7%] Shield Breaker: [ 589.47 / 7.76 dps / 20.8%] Uses[0] Dual UZIs: [ 436.80 / 5.75 dps / 15.4%] Uses[2] UZI Burst: [ 352.73 / 4.64 dps / 12.4%] Uses[3] Degenerative Interface: [ 331.64 / 4.36 dps / 11.7%] Uses[0] UZI Heavy Burst: [ 288.30 / 3.79 dps / 10.2%] Uses[2] Brawl: [ 264.56 / 3.48 dps / 9.3%] Uses[3] Touch of Lady Grey: [ 220.34 / 2.90 dps / 7.8%] Uses[0] UZI Cone Blast: [ 187.67 / 2.47 dps / 6.6%] Uses[2] Blast Clip: [ 161.88 / 2.13 dps / 5.7%] Uses[2] Enforcer 2: Damage[2679.36 / 35.25 dps / 11.1%] UZI Burst: [ 441.69 / 5.81 dps / 16.5%] Uses[4] Shield Breaker: [ 422.08 / 5.55 dps / 15.8%] Uses[0] Degenerative Interface: [ 375.36 / 4.94 dps / 14.0%] Uses[0] UZI Heavy Burst: [ 294.54 / 3.88 dps / 11.0%] Uses[2] UZI Cone Blast: [ 289.32 / 3.81 dps / 10.8%] Uses[2] Dual UZIs: [ 286.20 / 3.77 dps / 10.7%] Uses[1] Brawl: [ 280.03 / 3.68 dps / 10.5%] Uses[3] Touch of Lady Grey: [ 201.74 / 2.65 dps / 7.5%] Uses[0] Blast Clip: [ 88.40 / 1.16 dps / 3.3%] Uses[1] Posse: Damage[3018.40 / 39.72 dps / 12.5%] Degenerative Interface: [ 1125.73 / 14.81 dps / 37.3%] Uses[0] Automatic Pistol: [ 482.22 / 6.34 dps / 16.0%] Uses[9] Revolver: [ 394.48 / 5.19 dps / 13.1%] Uses[8] Baseball Bat: [ 325.15 / 4.28 dps / 10.8%] Uses[4] Pipe: [ 242.14 / 3.19 dps / 8.0%] Uses[4] Sledgehammer: [ 230.78 / 3.04 dps / 7.6%] Uses[2] Rock: [ 130.26 / 1.71 dps / 4.3%] Uses[3] Fireman Axe: [ 87.64 / 1.15 dps / 2.9%] Uses[1] Punk 1: Damage[1821.51 / 23.97 dps / 7.5%] Dual Wield: [ 569.94 / 7.50 dps / 31.3%] Uses[6] Explosive Strike: [ 420.85 / 5.54 dps / 23.1%] Uses[0] Pistols: [ 417.18 / 5.49 dps / 22.9%] Uses[5] Empty Clips: [ 253.92 / 3.34 dps / 13.9%] Uses[3] Degenerative Interface: [ 159.62 / 2.10 dps / 8.8%] Uses[0] Punk 2: Damage[2147.23 / 28.25 dps / 8.9%] Pistols: [ 664.59 / 8.74 dps / 31.0%] Uses[9] Dual Wield: [ 473.16 / 6.23 dps / 22.0%] Uses[4] Explosive Strike: [ 420.85 / 5.54 dps / 19.6%] Uses[0] Degenerative Interface: [ 324.39 / 4.27 dps / 15.1%] Uses[0] Empty Clips: [ 264.24 / 3.48 dps / 12.3%] Uses[3] Seeker Drone: Damage[100.74 / 1.33 dps / 0.4%] FlashPulse: [ 100.74 / 1.33 dps / 100.0%] Uses[4] You: Damage[5364.42 / 70.58 dps / 22.1%] Cross Punch: [ 1116.38 / 14.69 dps / 20.8%] Uses[10] Explosive Strike: [ 949.90 / 12.50 dps / 17.7%] Uses[0] Dual Wield: [ 852.15 / 11.21 dps / 15.9%] Uses[7] Obliteration: [ 678.71 / 8.93 dps / 12.7%] Uses[0] Apocalypse: [ 614.66 / 8.09 dps / 11.5%] Uses[0] Scirocco's Dervish: [ 453.43 / 5.97 dps / 8.5%] Uses[0] Degenerative Interface: [ 316.10 / 4.16 dps / 5.9%] Uses[0] Armageddon: [ 291.26 / 3.83 dps / 5.4%] Uses[0] Gladiator's Javelin: [ 91.83 / 1.21 dps / 1.7%] Uses[0] Some interesting notes: - Gang War's damage mostly comes from the interface(and Hybrid Radial Assault). Even then, it's less damage than the T1s or what you can contribute with your own attacks. - Traps is very tricky at the start of a fight, you have so much to set up and all it takes is one knockback to push everyone out of aura range and get them killed. You have to think of your minions as disposable when playing traps. - Cross Punch/Dual Wield are awesome, but they drain endurance mightily fast. You should look for every possibility to scrounge up more endurance in your build if you want to use them, or just settle for using 1 attack. - The bruiser acts a bit iffy on Beta atm - he will sometimes decide to not get into melee range and just chuck hurls, vastly decreasing his dps. 2nd run with lots of knockbacks: 2nd run logs analysis: Total: Damage[28083.16] Time[80.0] DPS[351.04]: Acid Mortar: Damage[563.21 / 7.04 dps / 2.0%] Degenerative Interface: [ 347.20 / 4.34 dps / 61.6%] Uses[0] Acid Mortar: [ 216.01 / 2.70 dps / 38.4%] Uses[14] Arsonist: Damage[2124.61 / 26.56 dps / 7.6%] Molotov Cocktail: [ 739.03 / 9.24 dps / 34.8%] Uses[8] Spit Fire: [ 452.73 / 5.66 dps / 21.3%] Uses[3] Fire Bomb: [ 405.47 / 5.07 dps / 19.1%] Uses[4] Degenerative Interface: [ 319.39 / 3.99 dps / 15.0%] Uses[0] Brawl: [ 207.99 / 2.60 dps / 9.8%] Uses[3] Bruiser: Damage[3979.99 / 49.75 dps / 14.2%] Knockout Blow: [ 1027.80 / 12.85 dps / 25.8%] Uses[2] Haymaker: [ 712.95 / 8.91 dps / 17.9%] Uses[3] Hurl: [ 536.70 / 6.71 dps / 13.5%] Uses[2] Explosive Strike: [ 477.81 / 5.97 dps / 12.0%] Uses[0] Punch: [ 446.35 / 5.58 dps / 11.2%] Uses[3] Degenerative Interface: [ 318.24 / 3.98 dps / 8.0%] Uses[0] Foot Stomp: [ 290.10 / 3.63 dps / 7.3%] Uses[1] Jab: [ 170.04 / 2.13 dps / 4.3%] Uses[1] Burn: Damage[844.02 / 10.55 dps / 3.0%] Fire: [ 743.61 / 9.30 dps / 88.1%] Uses[3] Degenerative Interface: [ 100.41 / 1.26 dps / 11.9%] Uses[0] Enforcer 1: Damage[3541.57 / 44.27 dps / 12.6%] Touch of Lady Grey: [ 648.14 / 8.10 dps / 18.3%] Uses[0] Shield Breaker: [ 648.13 / 8.10 dps / 18.3%] Uses[0] UZI Burst: [ 541.41 / 6.77 dps / 15.3%] Uses[6] UZI Heavy Burst: [ 433.33 / 5.42 dps / 12.2%] Uses[4] Dual UZIs: [ 425.62 / 5.32 dps / 12.0%] Uses[2] UZI Cone Blast: [ 277.80 / 3.47 dps / 7.8%] Uses[2] Degenerative Interface: [ 263.37 / 3.29 dps / 7.4%] Uses[0] Brawl: [ 166.00 / 2.08 dps / 4.7%] Uses[2] Blast Clip: [ 137.77 / 1.72 dps / 3.9%] Uses[2] Enforcer 2: Damage[3423.36 / 42.79 dps / 12.2%] Touch of Lady Grey: [ 552.27 / 6.90 dps / 16.1%] Uses[0] UZI Heavy Burst: [ 545.16 / 6.81 dps / 15.9%] Uses[4] Dual UZIs: [ 459.60 / 5.74 dps / 13.4%] Uses[2] UZI Cone Blast: [ 411.48 / 5.14 dps / 12.0%] Uses[3] UZI Burst: [ 390.99 / 4.89 dps / 11.4%] Uses[5] Degenerative Interface: [ 386.31 / 4.83 dps / 11.3%] Uses[0] Shield Breaker: [ 373.43 / 4.67 dps / 10.9%] Uses[0] Brawl: [ 157.16 / 1.96 dps / 4.6%] Uses[2] Blast Clip: [ 146.96 / 1.84 dps / 4.3%] Uses[2] Posse: Damage[3401.95 / 42.52 dps / 12.1%] Degenerative Interface: [ 750.36 / 9.38 dps / 22.1%] Uses[0] Knife: [ 661.42 / 8.27 dps / 19.4%] Uses[13] Brawl: [ 414.41 / 5.18 dps / 12.2%] Uses[9] Fireman Axe: [ 368.37 / 4.60 dps / 10.8%] Uses[4] Baseball Bat: [ 367.03 / 4.59 dps / 10.8%] Uses[5] Revolver: [ 239.61 / 3.00 dps / 7.0%] Uses[6] Sledgehammer: [ 209.50 / 2.62 dps / 6.2%] Uses[2] Rock: [ 181.04 / 2.26 dps / 5.3%] Uses[6] Pipe: [ 164.49 / 2.06 dps / 4.8%] Uses[3] Automatic Pistol: [ 45.72 / 0.57 dps / 1.3%] Uses[1] Punk 1: Damage[2534.03 / 31.68 dps / 9.0%] Pistols: [ 654.22 / 8.18 dps / 25.8%] Uses[9] Degenerative Interface: [ 608.58 / 7.61 dps / 24.0%] Uses[0] Dual Wield: [ 510.40 / 6.38 dps / 20.1%] Uses[5] Empty Clips: [ 370.24 / 4.63 dps / 14.6%] Uses[5] Brawl: [ 207.99 / 2.60 dps / 8.2%] Uses[3] Explosive Strike: [ 182.60 / 2.28 dps / 7.2%] Uses[0] Punk 2: Damage[743.01 / 9.29 dps / 2.6%] Pistol: [ 606.81 / 7.59 dps / 81.7%] Uses[9] Degenerative Interface: [ 136.20 / 1.70 dps / 18.3%] Uses[0] Seeker Drone: Damage[83.82 / 1.05 dps / 0.3%] FlashPulse: [ 83.82 / 1.05 dps / 100.0%] Uses[4] You: Damage[6843.59 / 85.54 dps / 24.4%] Cross Punch: [ 1123.05 / 14.04 dps / 16.4%] Uses[11] Dual Wield: [ 1096.56 / 13.71 dps / 16.0%] Uses[9] Explosive Strike: [ 1013.00 / 12.66 dps / 14.8%] Uses[0] Armageddon: [ 935.88 / 11.70 dps / 13.7%] Uses[0] Apocalypse: [ 809.52 / 10.12 dps / 11.8%] Uses[0] Degenerative Interface: [ 562.73 / 7.03 dps / 8.2%] Uses[0] Obliteration: [ 519.42 / 6.49 dps / 7.6%] Uses[0] Scirocco's Dervish: [ 507.94 / 6.35 dps / 7.4%] Uses[0] Gladiator's Javelin: [ 275.49 / 3.44 dps / 4.0%] Uses[0] 3rd run, this time in frustration I'm using clarion to limit the ping-ponging of all the pets. This was by far the cleanest run: Log analysis: Total: Damage[27305.87] Time[68.0] DPS[401.56]: Acid Mortar: Damage[492.15 / 7.24 dps / 1.8%] Degenerative Interface: [ 318.46 / 4.68 dps / 64.7%] Uses[0] Acid Mortar: [ 173.69 / 2.55 dps / 35.3%] Uses[12] Arsonist: Damage[1720.11 / 25.30 dps / 6.3%] Molotov Cocktail: [ 642.06 / 9.44 dps / 37.3%] Uses[7] Spit Fire: [ 320.88 / 4.72 dps / 18.7%] Uses[3] Fire Bomb: [ 308.81 / 4.54 dps / 18.0%] Uses[3] Degenerative Interface: [ 233.41 / 3.43 dps / 13.6%] Uses[0] Brawl: [ 214.95 / 3.16 dps / 12.5%] Uses[3] Bruiser: Damage[5550.55 / 81.63 dps / 20.3%] Knockout Blow: [ 1000.55 / 14.71 dps / 18.0%] Uses[2] Haymaker: [ 902.39 / 13.27 dps / 16.3%] Uses[4] Explosive Strike: [ 799.21 / 11.75 dps / 14.4%] Uses[0] Hurl: [ 741.93 / 10.91 dps / 13.4%] Uses[3] Punch: [ 631.74 / 9.29 dps / 11.4%] Uses[4] Jab: [ 586.98 / 8.63 dps / 10.6%] Uses[4] Degenerative Interface: [ 466.96 / 6.87 dps / 8.4%] Uses[0] Foot Stomp: [ 420.79 / 6.19 dps / 7.6%] Uses[2] Burn: Damage[550.65 / 8.10 dps / 2.0%] Fire: [ 523.41 / 7.70 dps / 95.1%] Uses[2] Degenerative Interface: [ 27.24 / 0.40 dps / 4.9%] Uses[0] Enforcer 1: Damage[2756.98 / 40.54 dps / 10.1%] Shield Breaker: [ 472.15 / 6.94 dps / 17.1%] Uses[0] Dual UZIs: [ 460.31 / 6.77 dps / 16.7%] Uses[2] UZI Burst: [ 390.18 / 5.74 dps / 14.2%] Uses[3] UZI Heavy Burst: [ 376.15 / 5.53 dps / 13.6%] Uses[2] Touch of Lady Grey: [ 373.43 / 5.49 dps / 13.5%] Uses[0] UZI Cone Blast: [ 294.54 / 4.33 dps / 10.7%] Uses[2] Brawl: [ 174.19 / 2.56 dps / 6.3%] Uses[2] Degenerative Interface: [ 142.55 / 2.10 dps / 5.2%] Uses[0] Blast Clip: [ 73.48 / 1.08 dps / 2.7%] Uses[1] Enforcer 2: Damage[2373.78 / 34.91 dps / 8.7%] UZI Heavy Burst: [ 411.48 / 6.05 dps / 17.3%] Uses[3] Shield Breaker: [ 361.98 / 5.32 dps / 15.2%] Uses[0] UZI Burst: [ 319.47 / 4.70 dps / 13.5%] Uses[3] Degenerative Interface: [ 315.85 / 4.64 dps / 13.3%] Uses[0] UZI Cone Blast: [ 277.80 / 4.09 dps / 11.7%] Uses[1] Touch of Lady Grey: [ 263.26 / 3.87 dps / 11.1%] Uses[0] Dual UZIs: [ 224.74 / 3.31 dps / 9.5%] Uses[1] Brawl: [ 125.72 / 1.85 dps / 5.3%] Uses[2] Blast Clip: [ 73.48 / 1.08 dps / 3.1%] Uses[1] Posse: Damage[3562.71 / 52.39 dps / 13.0%] Degenerative Interface: [ 858.22 / 12.62 dps / 24.1%] Uses[0] Knife: [ 617.92 / 9.09 dps / 17.3%] Uses[11] Brawl: [ 402.49 / 5.92 dps / 11.3%] Uses[11] Baseball Bat: [ 369.23 / 5.43 dps / 10.4%] Uses[5] Fireman Axe: [ 364.27 / 5.36 dps / 10.2%] Uses[4] Automatic Pistol: [ 283.60 / 4.17 dps / 8.0%] Uses[6] Revolver: [ 232.01 / 3.41 dps / 6.5%] Uses[6] Rock: [ 178.83 / 2.63 dps / 5.0%] Uses[6] Pipe: [ 164.49 / 2.42 dps / 4.6%] Uses[3] Sledgehammer: [ 91.65 / 1.35 dps / 2.6%] Uses[1] Punk 1: Damage[2278.05 / 33.50 dps / 8.3%] Pistols: [ 574.63 / 8.45 dps / 25.2%] Uses[9] Degenerative Interface: [ 518.78 / 7.63 dps / 22.8%] Uses[0] Dual Wield: [ 497.40 / 7.31 dps / 21.8%] Uses[5] Explosive Strike: [ 342.38 / 5.04 dps / 15.0%] Uses[0] Brawl: [ 199.42 / 2.93 dps / 8.8%] Uses[3] Empty Clips: [ 145.44 / 2.14 dps / 6.4%] Uses[2] Punk 2: Damage[2307.27 / 33.93 dps / 8.4%] Pistols: [ 569.58 / 8.38 dps / 24.7%] Uses[9] Dual Wield: [ 485.08 / 7.13 dps / 21.0%] Uses[6] Degenerative Interface: [ 482.70 / 7.10 dps / 20.9%] Uses[0] Explosive Strike: [ 342.38 / 5.04 dps / 14.8%] Uses[0] Empty Clips: [ 238.77 / 3.51 dps / 10.3%] Uses[3] Brawl: [ 188.76 / 2.78 dps / 8.2%] Uses[3] Seeker Drone: Damage[83.82 / 1.23 dps / 0.3%] FlashPulse: [ 83.82 / 1.23 dps / 100.0%] Uses[4] You: Damage[5629.80 / 82.79 dps / 20.6%] Cross Punch: [ 995.40 / 14.64 dps / 17.7%] Uses[11] Dual Wield: [ 975.82 / 14.35 dps / 17.3%] Uses[9] Armageddon: [ 912.33 / 13.42 dps / 16.2%] Uses[0] Explosive Strike: [ 645.69 / 9.50 dps / 11.5%] Uses[0] Apocalypse: [ 599.65 / 8.82 dps / 10.7%] Uses[0] Gladiator's Javelin: [ 454.85 / 6.69 dps / 8.1%] Uses[0] Degenerative Interface: [ 453.47 / 6.67 dps / 8.1%] Uses[0] Obliteration: [ 340.06 / 5.00 dps / 6.0%] Uses[0] Scirocco's Dervish: [ 252.53 / 3.71 dps / 4.5%] Uses[0] Bonus, 4th run, with Hybrid Assault Radial and a little bit of analyzer. In this run I really botched my rotation, and even then it blew the "perfect" 3rd run out of the water. Total: Damage[27463.24] Time[63.0] DPS[435.92]: Acid Mortar: Damage[100.55 / 1.60 dps / 0.4%] Acid Mortar: [ 74.87 / 1.19 dps / 74.5%] Uses[5] Degenerative Interface: [ 25.68 / 0.41 dps / 25.5%] Uses[0] Arsonist: Damage[1828.39 / 29.02 dps / 6.7%] Doublehit: [ 722.55 / 11.47 dps / 39.5%] Uses[0] Molotov Cocktail: [ 399.73 / 6.34 dps / 21.9%] Uses[4] Degenerative Interface: [ 231.42 / 3.67 dps / 12.7%] Uses[0] Spit Fire: [ 194.73 / 3.09 dps / 10.7%] Uses[2] Brawl: [ 189.69 / 3.01 dps / 10.4%] Uses[2] Fire Bomb: [ 90.27 / 1.43 dps / 4.9%] Uses[1] Bruiser: Damage[5487.41 / 87.10 dps / 20.0%] Doublehit: [ 1005.10 / 15.95 dps / 18.3%] Uses[0] Knockout Blow: [ 885.15 / 14.05 dps / 16.1%] Uses[2] Punch: [ 877.61 / 13.93 dps / 16.0%] Uses[6] Explosive Strike: [ 700.19 / 11.11 dps / 12.8%] Uses[0] Hurl: [ 687.18 / 10.91 dps / 12.5%] Uses[3] Haymaker: [ 471.26 / 7.48 dps / 8.6%] Uses[2] Degenerative Interface: [ 352.65 / 5.60 dps / 6.4%] Uses[0] Jab: [ 291.25 / 4.62 dps / 5.3%] Uses[3] Foot Stomp: [ 217.02 / 3.44 dps / 4.0%] Uses[1] Burn: Damage[215.56 / 3.42 dps / 0.8%] Fire: [ 179.36 / 2.85 dps / 83.2%] Uses[1] Degenerative Interface: [ 35.73 / 0.57 dps / 16.6%] Uses[0] Doublehit: [ 0.47 / 0.01 dps / 0.2%] Uses[0] Enforcer 1: Damage[3162.17 / 50.19 dps / 11.5%] Doublehit: [ 855.10 / 13.57 dps / 27.0%] Uses[0] Shield Breaker: [ 492.17 / 7.81 dps / 15.6%] Uses[0] UZI Burst: [ 373.77 / 5.93 dps / 11.8%] Uses[5] UZI Heavy Burst: [ 348.04 / 5.52 dps / 11.0%] Uses[2] Touch of Lady Grey: [ 251.81 / 4.00 dps / 8.0%] Uses[0] Dual UZIs: [ 224.74 / 3.57 dps / 7.1%] Uses[1] Degenerative Interface: [ 208.28 / 3.31 dps / 6.6%] Uses[0] Brawl: [ 157.16 / 2.49 dps / 5.0%] Uses[2] Blast Clip: [ 128.58 / 2.04 dps / 4.1%] Uses[1] UZI Cone Blast: [ 122.52 / 1.94 dps / 3.9%] Uses[1] Enforcer 2: Damage[3363.24 / 53.38 dps / 12.2%] Doublehit: [ 750.41 / 11.91 dps / 22.3%] Uses[0] Shield Breaker: [ 492.17 / 7.81 dps / 14.6%] Uses[0] UZI Heavy Burst: [ 481.72 / 7.65 dps / 14.3%] Uses[4] Touch of Lady Grey: [ 412.05 / 6.54 dps / 12.3%] Uses[0] UZI Burst: [ 282.84 / 4.49 dps / 8.4%] Uses[4] UZI Cone Blast: [ 250.62 / 3.98 dps / 7.5%] Uses[2] Dual UZIs: [ 214.78 / 3.41 dps / 6.4%] Uses[1] Degenerative Interface: [ 192.91 / 3.06 dps / 5.7%] Uses[0] Brawl: [ 157.16 / 2.49 dps / 4.7%] Uses[2] Blast Clip: [ 128.58 / 2.04 dps / 3.8%] Uses[2] Posse: Damage[3731.06 / 59.22 dps / 13.6%] Doublehit: [ 1178.49 / 18.71 dps / 31.6%] Uses[0] Degenerative Interface: [ 769.26 / 12.21 dps / 20.6%] Uses[0] Brawl: [ 435.97 / 6.92 dps / 11.7%] Uses[13] Knife: [ 370.29 / 5.88 dps / 9.9%] Uses[9] Sledgehammer: [ 288.05 / 4.57 dps / 7.7%] Uses[3] Revolver: [ 205.72 / 3.27 dps / 5.5%] Uses[6] Fireman Axe: [ 175.28 / 2.78 dps / 4.7%] Uses[2] Rock: [ 155.40 / 2.47 dps / 4.2%] Uses[6] Pipe: [ 106.88 / 1.70 dps / 2.9%] Uses[2] Automatic Pistol: [ 45.72 / 0.73 dps / 1.2%] Uses[1] Punk 1: Damage[2386.25 / 37.88 dps / 8.7%] Doublehit: [ 779.71 / 12.38 dps / 32.7%] Uses[0] Degenerative Interface: [ 410.10 / 6.51 dps / 17.2%] Uses[0] Pistols: [ 355.64 / 5.65 dps / 14.9%] Uses[6] Dual Wield: [ 309.38 / 4.91 dps / 13.0%] Uses[4] Empty Clips: [ 268.23 / 4.26 dps / 11.2%] Uses[4] Brawl: [ 183.30 / 2.91 dps / 7.7%] Uses[3] Explosive Strike: [ 79.89 / 1.27 dps / 3.3%] Uses[0] Punk 2: Damage[2548.72 / 40.46 dps / 9.3%] Doublehit: [ 754.09 / 11.97 dps / 29.6%] Uses[0] Pistols: [ 466.62 / 7.41 dps / 18.3%] Uses[8] Degenerative Interface: [ 449.28 / 7.13 dps / 17.6%] Uses[0] Dual Wield: [ 304.05 / 4.83 dps / 11.9%] Uses[4] Explosive Strike: [ 239.67 / 3.80 dps / 9.4%] Uses[0] Brawl: [ 190.86 / 3.03 dps / 7.5%] Uses[3] Empty Clips: [ 144.15 / 2.29 dps / 5.7%] Uses[2] Seeker Drone: Damage[38.68 / 0.61 dps / 0.1%] FlashPulse: [ 38.68 / 0.61 dps / 100.0%] Uses[2] You: Damage[4601.21 / 73.04 dps / 16.8%] Doublehit: [ 670.47 / 10.64 dps / 14.6%] Uses[0] Cross Punch: [ 626.51 / 9.94 dps / 13.6%] Uses[7] Armageddon: [ 599.65 / 9.52 dps / 13.0%] Uses[0] Dual Wield: [ 570.04 / 9.05 dps / 12.4%] Uses[6] Explosive Strike: [ 482.10 / 7.65 dps / 10.5%] Uses[0] Obliteration: [ 482.10 / 7.65 dps / 10.5%] Uses[0] Apocalypse: [ 342.66 / 5.44 dps / 7.4%] Uses[0] Gladiator's Javelin: [ 321.40 / 5.10 dps / 7.0%] Uses[0] Scirocco's Dervish: [ 321.40 / 5.10 dps / 7.0%] Uses[0] Degenerative Interface: [ 184.88 / 2.93 dps / 4.0%] Uses[0] Here's my key takeaways from the runs: - MM attacks matter! Especially primaries which struggle with ST DPS like bots can massively benefit from using personal attacks to augment their damage. - A 75% interface is really important(10% overall dps) - Slotting for -res procs and damage procs is also very important(the procs produce 15-30% of the pet DPS, and the -res ones obviously boost overall dps) - Hybrid Radial Assault is a BS damage increase and can be used when you really need to pump that oomph. The best part is, it's mostly independent of pet DPS - as long as your pets are attacking stuff, Hybrid Radial Assault will provide the same damage Overall, if you add Hybrid Radial Assault, a good interface and use personal attacks, the difference between bots and top-tier contenders should shrink a lot. 1
BGSacho Posted January 2, 2020 Author Posted January 2, 2020 Demons/Dark This build is so leisurely compared to thugs/traps. Nothing ever dies because you're spamming a 400 heal every couple of seconds, all the demons have 50% res to everything(80% res s/l!), and dark floors damage and hit chance of enemies. Run(with some combat analyzer now!) Log: Total: Damage[30698.35] Time[84.0] DPS[365.46]: Cold Demonling: Damage[3145.53 / 37.45 dps / 10.2%] Impeded Swiftness: [ 1047.44 / 12.47 dps / 33.3%] Uses[0] Ice Blast: [ 827.39 / 9.85 dps / 26.3%] Uses[8] Ice Bolt: [ 705.65 / 8.40 dps / 22.4%] Uses[13] Frost Breath: [ 351.56 / 4.19 dps / 11.2%] Uses[4] Degenerative Interface: [ 213.49 / 2.54 dps / 6.8%] Uses[0] Dark Servant: Damage[1069.65 / 12.73 dps / 3.5%] Cloud Senses: [ 761.54 / 9.07 dps / 71.2%] Uses[0] Chill of the Night: [ 155.47 / 1.85 dps / 14.5%] Uses[0] Tenebrous Tentacles: [ 152.64 / 1.82 dps / 14.3%] Uses[5] Demon Prince: Damage[6030.58 / 71.79 dps / 19.6%] Impeded Swiftness: [ 1663.34 / 19.80 dps / 27.6%] Uses[0] Ice Blast: [ 1280.43 / 15.24 dps / 21.2%] Uses[7] Ice Slash: [ 1086.83 / 12.94 dps / 18.0%] Uses[4] Ice Sword: [ 909.38 / 10.83 dps / 15.1%] Uses[4] Block of Ice: [ 675.47 / 8.04 dps / 11.2%] Uses[6] Degenerative Interface: [ 209.13 / 2.49 dps / 3.5%] Uses[0] Frozen Aura: [ 206.00 / 2.45 dps / 3.4%] Uses[2] Ember Demon: Damage[2608.22 / 31.05 dps / 8.5%] Fire Blast: [ 1486.18 / 17.69 dps / 57.0%] Uses[13] Fire Ball: [ 467.12 / 5.56 dps / 17.9%] Uses[4] Fire Breath: [ 437.35 / 5.21 dps / 16.8%] Uses[4] Degenerative Interface: [ 217.57 / 2.59 dps / 8.3%] Uses[0] Fiery Demonling: Damage[1384.43 / 16.48 dps / 4.5%] Fire Blast: [ 594.16 / 7.07 dps / 42.9%] Uses[7] Flares: [ 593.67 / 7.07 dps / 42.9%] Uses[14] Degenerative Interface: [ 196.60 / 2.34 dps / 14.2%] Uses[0] Hellfire Demonling: Damage[1280.26 / 15.24 dps / 4.2%] Corruption: [ 588.02 / 7.00 dps / 45.9%] Uses[11] Hellfire: [ 304.30 / 3.62 dps / 23.8%] Uses[4] Hellfire Breath: [ 304.22 / 3.62 dps / 23.8%] Uses[4] Degenerative Interface: [ 83.72 / 1.00 dps / 6.5%] Uses[0] Hellfire Gargoyle: Damage[4537.07 / 54.01 dps / 14.8%] Hellfire Smash: [ 1210.52 / 14.41 dps / 26.7%] Uses[5] Claw Rake: [ 881.40 / 10.49 dps / 19.4%] Uses[9] Hellfire Aura: [ 531.57 / 6.33 dps / 11.7%] Uses[0] Claw Slash: [ 516.30 / 6.15 dps / 11.4%] Uses[4] Corruption: [ 496.28 / 5.91 dps / 10.9%] Uses[5] Degenerative Interface: [ 474.56 / 5.65 dps / 10.5%] Uses[0] Breath of Hellfire: [ 254.28 / 3.03 dps / 5.6%] Uses[2] Hellfire Burst: [ 172.16 / 2.05 dps / 3.8%] Uses[1] Living Hellfire: Damage[4375.42 / 52.09 dps / 14.3%] Claw Rake: [ 3524.96 / 41.96 dps / 80.6%] Uses[44] Degenerative Interface: [ 850.46 / 10.12 dps / 19.4%] Uses[0] You: Damage[6267.19 / 74.61 dps / 20.4%] Lash: [ 1410.94 / 16.80 dps / 22.5%] Uses[10] Arcane Bolt: [ 1277.16 / 15.20 dps / 20.4%] Uses[10] Apocalypse: [ 1013.53 / 12.07 dps / 16.2%] Uses[0] Hecatomb: [ 856.65 / 10.20 dps / 13.7%] Uses[0] Gladiator's Javelin: [ 658.95 / 7.84 dps / 10.5%] Uses[0] Explosive Strike: [ 586.85 / 6.99 dps / 9.4%] Uses[0] Degenerative Interface: [ 334.88 / 3.99 dps / 5.3%] Uses[0] Gladiator's Strike: [ 111.92 / 1.33 dps / 1.8%] Uses[0] Howling Twilight: [ 16.31 / 0.19 dps / 0.3%] Uses[1] The big letdowns here are the demonlings compared to punks - they just rely too much on their melee attacks to do damage, so the new MM changes really hurt them if they're not micromanaged properly. Lash and Arcane Bolt just do slightly less damage than the cross punch/dual wield combo(no surprise there based on mids theorycrafting). The Hellfire Gargoyle outperforms enforcers, but the ember demon drags him back to overall below their level. The prince is actually competing with the brute, which is making me question my soulbound allegiance placement choice, but most of his damage comes from the one proc that he spams like crazy(imagine if there were 2 slow procs...drool) The most shocking result for me is Living Hellfire. When I last ran similar builds, Living Hellfire was outperforming Gang War *significantly*. Now, I see them basically matching each other, and that's with Gang War on a secondary that struggles to keep the whole posse alive. I honestly don't know what to think about that.
StrikerFox Posted January 2, 2020 Posted January 2, 2020 Those are amazing kill times! The parse totals are not doing your builds justice. It calculated the dps numbers off the pylon's debuffed hp total. Calculating your dps from the pylons real hp, 38343.75, your dps totals come out to: Thugs/Traps: Run1 - 76s = 632dps Run2 - 80s = 607dps Run3 - 68s = 692dps Run4 - 63s = 736dps Demons/Dark: 84s = 572dps
BGSacho Posted January 2, 2020 Author Posted January 2, 2020 9 hours ago, StrikerFox said: Those are amazing kill times! The parse totals are not doing your builds justice. It calculated the dps numbers off the pylon's debuffed hp total. Calculating your dps from the pylons real hp, 38343.75, your dps totals come out to: Thugs/Traps: Run1 - 76s = 632dps Run2 - 80s = 607dps Run3 - 68s = 692dps Run4 - 63s = 736dps Demons/Dark: 84s = 572dps Thanks! I think we already know from the previous set of pylon runs that MMs score extremely well on pylon runs. My goal this time is to evaluate different build choices against each other, so I'm going for straight up actual dps for each skill. There's also some variance between the timings because the combat initiation part is different - e.g. demons/dark can leisurely walk up to the pylon with the pets and start whacking it, but with thugs/traps I'm a bit more careful since the pets are very fragile. This is also intentional, as I want to capture the differences in comfort that each build provides - it's all fun and games to do 1k dps with a zero defenses build, but it'd be super frustrating to play if every mistake leads to dead pets. As a comparison, demons/dark took me 5 tries to get 3 kills(I didn't post 2 of them because I messed up the rotations pretty badly), while thugs/traps took maybe 15 tries to get 4 viable runs. It's just so easy for the pylon to wipe the floor with your pets while all the moving parts of thugs/traps are coming into place - comparatively, the demons have just enough survavibility on their own to survive dropping auras, and twilight grasp immediately recovers any non-fatal mistakes.
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