Rudra Posted 8 hours ago Posted 8 hours ago 1 minute ago, TheMoneyMaker said: Lack of good badges for just being farmed up should be just as bad as having a bunch of badges of shame. Either way, I'm not a fan of the idea of shame badges or negative accomplishment badges. What would those even track anyway? We already have being defeated badges.
TheMoneyMaker Posted 8 hours ago Posted 8 hours ago 1 minute ago, Rudra said: Either way, I'm not a fan of the idea of shame badges or negative accomplishment badges. What would those even track anyway? We already have being defeated badges. Badges for quitting TFs, badge for kicking people off teams, badges for lack of good badges every 10 levels which shows minimal effort or participation. I don't know, I'm not really serious about it. But if it were a serious idea, you could also add a good badge at every 10 levels for having acquired none or no more than a very low number of the shame badges to incentivize teamwork and participation.
Excraft Posted 8 hours ago Posted 8 hours ago 5 minutes ago, TheMoneyMaker said: Lack of good badges for just being farmed up should be just as bad as having a bunch of badges of shame. Maybe even get one of those shame badges for every 10 levels acquired without having achieved a certain number of standard badges to show for it. What exactly are the "good" badges? Farming to 50 isn't an indication of anything, just as leveling the "traditional" isn't an indication of anything. There are a literal ton of players who have never set foot in AE that have hundreds of Vet levels and still don't know what they're doing. For all anyone knows, that fresh 50 right out of a PD fire farm is the 100th alt of an experience Vet who is going to kit the character out and then go back and run content. 1
Rudra Posted 8 hours ago Posted 8 hours ago Just now, TheMoneyMaker said: Badges for quitting TFs, badge for kicking people off teams, badges for lack of good badges every 10 levels which shows minimal effort or participation. I don't know, I'm not really serious about it. But if it were a serious idea, you could also add a good badge at every 10 levels for having acquired none or no more than a very low number of the shame badges to incentivize teamwork and participation. As others have already stated, quitting a TF/SF in and of itself should not merit a negative badge. Life happens, and a video game doesn't trump it. And people shouldn't be punished for having to deal with real life concerns. A badge for kicking people off teams I can see as being something players would actually take pride in. "You see this badge? It means I'm serious about you following orders and not trolling the team." And I don't see why someone should be penalized for not having enough other badges every 10 levels by getting something like "Inadequate Player Badge" or whatever. So while I'm glad you aren't being serious, I still have to say I don't like the idea.
TheMoneyMaker Posted 8 hours ago Posted 8 hours ago 1 minute ago, Excraft said: What exactly are the "good" badges? Farming to 50 isn't an indication of anything, just as leveling the "traditional" isn't an indication of anything. There are a literal ton of players who have never set foot in AE that have hundreds of Vet levels and still don't know what they're doing. For all anyone knows, that fresh 50 right out of a PD fire farm is the 100th alt of an experience Vet who is going to kit the character out and then go back and run content. see previous post above regarding me not being all that serious about this 1 1
Xion80 Posted 7 hours ago Author Posted 7 hours ago 1 hour ago, ZacKing said: It's no less a strong assumption than the one you're making. You've no idea why people may be quitting a TF. You're just assuming they're doing it to grief you. You could have given your idea a little more thought and came to the conclusion that it's just going to further incentivize people to quit TFs by giving them even more of a reason to do it. Nope, I specifically stated the "reckless player who constantly gets defeated" as the quitter. Most decent players communicate that they have to quit the TF. They're vocal about the mishaps up front to their team. I'm not talking about those folks. 9/10 the other players will tell them to stay online if it's feasible to still get credit. It's been a while, so I can't confirm what the outcome was. 1
Xion80 Posted 7 hours ago Author Posted 7 hours ago Perhaps I've misread what the suggestion forum is about. I'm "shooting the shit" and folk are on a high horses. Rude asf, or under the impression the suggestor is looking for a great debate. This isn't the Diddy trial, and you're no lawyer. Meeting folks on the forum shouldn't be taxing. 1
lemming Posted 7 hours ago Posted 7 hours ago 11 hours ago, Xion80 said: I'd like to know beforehand who is who. Went back to your original post, and you're more concerned with the player behaviour, right? Notes function. Tracks via global, and lists the characters you have interacted with. The badge you propose will only be on certain characters. 1
Enamel_32 Posted 7 hours ago Posted 7 hours ago (edited) The forums can get pretty rough for seemingly little reason. Most suggestions have at least some merit, even if people end up focusing on how it was presented, specific details, or how people respond to it instead. Here... what do we want? Some type of note, label, or statistic for people who repeatedly ditch TFs? Implementation details aside, I totally get that. Most memorable to me was an MO run of the market crash TF, where somebody died almost immediately before the final boss and we had a very effective teammate (understandably) get frustrated and quit. We still wanted to finish the TF, but that final boss was much, much harder to fight without the full team. If I wanted to go for that MO badge again, would I want to team up with that same player again? Were they a serial-quitter or was this just a bad day? It's not feasible to say with the tools we have available. (Edit: I say feasible here because you have to actively make use of the notes feature, and that only involves your own personal interaction with other players. You have to be bitten once or twice before you can form that conclusion.) Edited 7 hours ago by Enamel_32
Xion80 Posted 7 hours ago Author Posted 7 hours ago 8 minutes ago, lemming said: Went back to your original post, and you're more concerned with the player behaviour, right? Notes function. Tracks via global, and lists the characters you have interacted with. The badge you propose will only be on certain characters. Right! But I don't wanna find out a girl I'm interested in is "arson crazy" after my place is torched. I need that kinda info 007 style. 1
Ghost Posted 7 hours ago Posted 7 hours ago Drive badge hunters crazy. Add 2 new badges. One for quitting 10 TFs and one for never quitting a TF that you lose if you quit 10 😈😈
JasperStone Posted 6 hours ago Posted 6 hours ago 6 hours ago, Uun said: There is a sizeable contingent of badge hunters that are completionists and must have EVERY badge. Forums - a place, meeting, or medium where ideas and views on a particular issue can be exchanged. "it will be a forum for consumers to exchange their views on medical research" Spam Response- Spam, in the context of cybersecurity, refers to any unsolicited and often irrelevant or inappropriate messages sent over the internet.
Excraft Posted 3 hours ago Posted 3 hours ago (edited) 4 hours ago, Xion80 said: Nope, I specifically stated the "reckless player who constantly gets defeated" as the quitter. What is or isn't "reckless" is highly subjective to the individual though. Those players are reckless according to how you see it. Others may see it entirely different. 4 hours ago, Xion80 said: Perhaps I've misread what the suggestion forum is about. I'm "shooting the shit" and folk are on a high horses. Rude asf, or under the impression the suggestor is looking for a great debate. This isn't the Diddy trial, and you're no lawyer. Meeting folks on the forum shouldn't be taxing. People offering a different perspective and disagreeing with your idea and pointing out issues with it isn't being "rude asf", regardless if its a serious idea or not. The suggestions forum is for discussion by everyone and not everyone has the same point of view. As @lemming pointed out above, there are already tools to address this at the global level. 1 star the person and add notes if you feel they're behaving poorly. You can even put them on global ignore. Edited 3 hours ago by Excraft
lemming Posted 3 hours ago Posted 3 hours ago 4 hours ago, Xion80 said: Right! But I don't wanna find out a girl I'm interested in is "arson crazy" after my place is torched. I need that kinda info 007 style. And that will let you know about that one character. Notes will give you the way to tell by account.
Stormwalker Posted 1 hour ago Posted 1 hour ago I wrote up a response to this on my phone a bit ago, and for some reason... it didn't post. So, now I'm typing it up on keyboard, but I'm going to be less long-winded this time. I'm opposed to this idea for two reasons: 1. I like to solo TF's. In the last two days, in fact, I've soloed three TF's on a Blaster. Now... I didn't know when I started those TF's whether I'd be able to actually complete them or not. Because I didn't know if I'd be able to solo the AV's on a Blaster. As it turns out, I was able to do so, but I went in fully expecting to find out I couldn't beat the AV and have to abandon the TF. Obviously, if there was a "shame badge" for abandoning TF's, I wouldn't have taken that chance, and wouldn't have discovered that, guess what, I could do it after all! 2. Ouroboros arcs and SSA's count as Task Forces. People abandon those all the time, for various reasons (badge hunting comes to mind. I abandoned an SSA mission several times the other day while working on getting my Unveiler badge for the FPRM accolade.
biostem Posted 1 hour ago Posted 1 hour ago If this were ever implemented, I say we all intentionally form then quit enough TFs so we all are Spartacus! I mean, "quitters"!
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