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Guide to Mission Architect: Tips and Tricks 2.0


Prime Elway
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  • 3 months later
  • 2 months later
On 7/2/2019 at 2:17 PM, @Charlie said:

The Celebration Mission

 

[snip]

  Get a map like the Atlas Park Fashion show and fill it with allies. Possibly dancing or celebrating in some way.

Does anyone know where that fashion show map is?  I'm just poking through the AE again and I was looking for that but didn't see it (nor the warehouse Rave map.)

_____________________________

Hi, I'm Clave Dark 5!  You may remember me from such characters as King Pumpkin Spice, Stupid Like A Fox, Capt Sam's Space Zoo, The Midnight Bridge, Trash Ghost, and Maid Of Metal, as well as a few really stupid AE arcs!

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2 hours ago, Clave Dark 5 said:

Does anyone know where that fashion show map is?  I'm just poking through the AE again and I was looking for that but didn't see it (nor the warehouse Rave map.)

They're both hiding under the "Unique Maps" group:

  • The fashion show is at: Unique Maps > Outdoor Maps > Atlas Park - Fashion Show
  • The warehouse rave is at: Unique Maps > Warehouse > Dance Rave

Hope that helps!

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  • 3 months later

Is there a way to have an enemy 'Escape', with that teleport effect some mobs (like Professor Echo) do, or to turn untargetable and run away? Or am I limited to having them ragdoll and say 'Mediporter, one to teleport' on defeat?

Tanking is only half the battle. The other half...

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  • 1 month later
On 7/2/2019 at 4:17 PM, @Charlie said:

Trick #2: If you make a custom character and give it the Dark Armor power “Cloak of Darkness,” they’ll become invisible, making their aura the only thing that is able to be seen. So, for example, if you were to give them the gaseous aura and do this, you could make an enemy called “Poisonous Gas” for players to fight. It’s a pretty cool way to vary enemies and create stuff that isn’t normally achievable through the costume creator. I've done this tons of times, and I think my favorite was making a Simulation-style mission with enemies like this that had the Pixels Aura. They were 'broken code' and it really sold the Matrix atmosphere.

 

anyone successfully do this? it's a great idea however i can't see how this wouldn't drop a fully visible body after it is defeated. 

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It does leave a black body shape after it is defeated, yes.

AE SFMA Arcs: The Meteors (Arc id 42079) Dark Deeds in Galaxy City: Part One. (Arc id 26756) X | Dark Deeds in Galaxy City: Part Two. (Arc id 26952) | Dark Deeds in Galaxy City: Part Three. (Arc id 27233) Darker Deeds: Part One (Arc id 28374) | Darker Deeds: Part Two. (Arc id 28536) | Darker Deeds: Part Three. (Arc id 29252) | Darkest Before Dawn: Part One (Arc id 29891) |

Darkest Before Dawn: Part Two (Arc id 30210) | Darkest Before Dawn: Part Three (Arc id 30560) |

 Bridge of Forever ( Arc id 36642) | The Cassini Division (Arc id 37104) X | The House of Gaunt Saints (Arc id 37489) X | The Spark of the Blind (Arc id 40403) | Damnatio Memoriae (Arc id 41140) X  The Eve of War (Arc id 41583) X

I Sing of Arms and the Man (Arc id 42617) | Three Sisters (Arc id 43013)

(Pre War Praetorian Loyalist.  Pre War Praetorian Resistance..  Pre ITF Cimerora.  Post ITF Cimerora. X = Dev Choice/Hall of Fame )

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