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Posted
On 4/21/2025 at 10:09 PM, Naturallymorbid said:

With that im fairly used to but i feel im lacking in tools in certain situations particurally with tougher enemies, a blaster's main tool is their damage while other ATs have other tools, doms and trollers have thier CC, defenders and corrupters have buffs/debuffs, MM have thier minions.

 

what my issue was that it felt lacking, while you can knock out 90% of a mob with your alpha dealing with bosses or other hard to kill enemies can be a real issue, especially when i started going into melee range.

 

ill give you an example: my Arsenal/Savage dom is fairly squishy but even with +4 mobs, in the first 2 seconds of a fight the whole mob is already blinded, confused and under an ice patch, then followed by stun grande and tear gas - the versatility of CC feel more well rounded, while its way slower than blowing everything up, there is particularly no outgoing damage.

 

You're forgetting that most blaster sets have crowd control: knockback, fear, stun, knockdown, slow, confuse, immob, hold, endurance drain, etc.

 

Sure, a Fire/Fire/Fire blaster is pure damage, but Hot Feet does fear, Bonfire does KD/KB depending on slots, Rain of Fire does slow, -Fly, -Jump, Ring of Fire does immob, Char is a hold, etc. Plus, the inherent power means your first two Primary powers and first Secondary power can be used while you're mezzed so you can always attack even while held/stunned/etc.

 

So approaching a spawn I'll pop some build up or aim, throw a Bonfire and Fireball, trigger Rain of Fire, and a lot of mobs will be defeated or flopping and the rest will be running around in a panic. I have Hot Feet running and drop a Burn. Some mobs run up to melee range, then get scared and run away. I keep blasting like crazy at whatever's closest or most dangerous, while mobs run in for an attack and then run away to get out of the AoEs. Pop inspirations as they drop because that's what they're for, and have a ton of fun.

 

Blasters aren't just helpless damage dealers.

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