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  • KaizenSoze changed the title to Open beta is here, copy your characters over and start testing!
Posted

Yeah, I plan on bringing my Kat/Regen scrapper there to test out the rework of Regen. I am excited to see how it looks and plays.

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Psicy Chill - Ice/Psi/Psi | Sive Ni Brielan - Plant/Earth/Fire | Elemental Elder Lord - Earth/Fire/Fire | Selinia Baneheart - Dark/Therm/Fire | Mylia Stenetch - Necro/Dark/Soul | Radiated Shot - Rad/Arch/Mace | Nameless Witch - Storm/Water/Mu | Phantom Racer - Fire/Cold/Scorp | Neera Darkspar - Beam/Temp/Soul | Neera Etra - Dark/SR | Shieldbreaker - Elec/Shield/Mu | Frozen Tombstress Ice/Rad/Ice | Subliminal Darkness - Psi/Dark/Psi | Mirana Darkblade - Katana/Regen/Soul | Máistir Fiach - SoA Huntmaster | Night Reaver - SoA Widow | Sweet Senpai - SoA Bane

Posted

First one over is the Elec/Time controller, I've got to see this.

 Everlasting's Actionette, Street Ninja, and Sunflare

Also Wolfhound, Starwave, Blue Gale, Relativity Rabbit, and many more!

Posted (edited)
2 minutes ago, skoryy said:

First one over is the Elec/Time controller, I've got to see this.

 Elec is so much better now. Don't forget you can slot damage in Tesla Coil.

 

 Shout out to @Ridiculous Girl

/macro_image "PetCommand_Stance_Aggressive" ATTK  petcom_all attack aggressive
/macro_image "PetCommand_Action_Goto" GOTO petcom_all goto
/macro_image "PetCommand_Action_Stay" STAY petcom_all stay passive
same with the Stay command it will stay in play until you are 500ft away
/macro_image "PetCommand_Action_Dismiss" DISMISS petcom_all dismiss
/macro_image "PetCommand_Action_Bodyguard" BG petcom_all follow defensive
 

Edited by KaizenSoze
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Posted
Just now, KaizenSoze said:

Elec is so much better now. Don't forget you can slot damage in Tesla Coil.


I might have it proc'd already?  I'll have to check once I no longer have a cat napping on my shin and I can login.

 Everlasting's Actionette, Street Ninja, and Sunflare

Also Wolfhound, Starwave, Blue Gale, Relativity Rabbit, and many more!

Posted
3 minutes ago, KaizenSoze said:

I haven't play pyro/time, but I have tested pyro/trick arrow.

 

Lead with Glittering Column so you can safely get into Time's Juncture debuff range.

Is it pretty? And glittery? 🌟 

Posted

 

If those who participated in Closed Beta could keep their white knighting to a minimum, that would be appreciated.

 

With extensive changes, this is gonna take a bit for folks to get over the shock. Initial reactions will be all over the place.

 

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"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

Posted
5 minutes ago, Octogoat said:

Looking at tanker changes does this mean brutes are back at the adult table again?

 

From one of the comments in the Force Feedback stuff about Tankers, probably not.

Psicy Chill - Ice/Psi/Psi | Sive Ni Brielan - Plant/Earth/Fire | Elemental Elder Lord - Earth/Fire/Fire | Selinia Baneheart - Dark/Therm/Fire | Mylia Stenetch - Necro/Dark/Soul | Radiated Shot - Rad/Arch/Mace | Nameless Witch - Storm/Water/Mu | Phantom Racer - Fire/Cold/Scorp | Neera Darkspar - Beam/Temp/Soul | Neera Etra - Dark/SR | Shieldbreaker - Elec/Shield/Mu | Frozen Tombstress Ice/Rad/Ice | Subliminal Darkness - Psi/Dark/Psi | Mirana Darkblade - Katana/Regen/Soul | Máistir Fiach - SoA Huntmaster | Night Reaver - SoA Widow | Sweet Senpai - SoA Bane

Posted

My preference is to continue grinding all the old content.  Then when new stuff is uploaded onto the main servers i can complain about what is weong with it.  In accordance with prophecy!

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Posted
1 hour ago, Troo said:

If those who participated in Closed Beta could keep their white knighting to a minimum, that would be appreciated.

 

With extensive changes, this is gonna take a bit for folks to get over the shock. Initial reactions will be all over the place.

It will be a bit while I double check what I can talk about.  (Honestly didn't get much closed testing in due to RL)

Posted

  

5 hours ago, KaizenSoze said:

/macro_image "PetCommand_Stance_Aggressive" ATTK  petcom_all attack aggressive
/macro_image "PetCommand_Action_Goto" GOTO petcom_all goto
/macro_image "PetCommand_Action_Stay" STAY petcom_all stay passive
same with the Stay command it will stay in play until you are 500ft away
/macro_image "PetCommand_Action_Dismiss" DISMISS petcom_all dismiss
/macro_image "PetCommand_Action_Bodyguard" BG petcom_all follow defensive

just to clarify... with goto and stay, the pet will stay in place until the player is 500ft away, then it will teleport to the player. apparently this is how it always worked, but it was never really noticible before... 

 

and, naturally MM bodyguard mode does not work with controllers, the pet will just follow on defensive. 🙂

"I'm not crazy, my reality is just different than yours" the Cheshire Cat

"Ce n'est rien de mourir; c'est affreux de ne pas vivre"

(It's nothing to die, it's terrible not to live) Jean Valjean

"وطن المرء ليس مكان ولادته و لكنه المكان الذي تنتهي فيه كل محاولاته للهروب”

(Home is not where you were born, home is where all your attempts to escape cease.) Naguib Mahfouz

Posted
5 hours ago, Wicked Weather said:

Outcast just being ignored T_T we need to fight for the mutants get them some more turf in this new zone. 

I always believed that. Now you could go with the Awakened are rogue mutant psionics (which they are) needs a whole new arc for them. But mutants need more love these days. 

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Posted

To the badge lovers out there, you should be excited for this in the new page...

 

City Badge Tracker

  • Added a City Badge Tracker kiosk to Pocket D at [-234.2 0.0 -908.8].
    • This kiosk will display the badges that you're missing, and a Leaderboard with every character who entered Pocket D since the last mapserver reset. There is no persistent storage at the moment, and it might not be possible.
    • The player with the most badges will be displayed as a "hologram" next to the City Badge Tracker kiosk. Clicking on this NPC will display their character information and badge progress.
    • In the event of a tie, the character who last clicked the City Badge Tracker kiosk (not the NPC!) will be displayed, and there's a 60-second cooldown between switches to avoid spamming back and forth.
  • City Badge Tracker also displays progress towards Bicentennial, Dimensional Warder, River Rat and Dreamwalker/Dreamkiller.
    • Null the Gull no longer shows progress towards Dimensional Warder, since the City Badge Tracker "Progress" page has that info.

 

 

 

Posted

For my Indom Lab Runners: @Purple Enchantress @Milrop

 

 

Labyrinth of Fog

  • When the zone is at +10 Labyrinth Shifts, The Minotaur In The Fog will instantly teleport to their chosen hunt target, making it much faster for raids to find and engage them in combat.
  • The target of the Minotaur at +10 shifts is now announced.
  • Doors found in the Orange 5th Column floor of the map have been removed as the Minotaur had issues pathing through them.
  • Players inside the Font of Malevolence now receive a minor stealth buff to allow raids to assemble within without aggro'ing the central mobs.
  • Fixed a Malevolent Fog spawn point that was misbehaving in the Green Praetorian Lab ceiling.
  • High score of the last run now persists until the Minotaur is defeated again/zone resets so players can view it more easily.
  • Stuck check timer of the Minotaur reduced from 6 minutes to 60 seconds.
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Posted
48 minutes ago, Snarky said:

i take it that a Dev lubs his Tanky?

 

Pretty much.  Give Tankers boost after boost, meanwhile Energy Aura gets nerfed for every other AT so Tankers can have it.

 

When can we expect Super Strength for Scrapper and Stalkers? Maybe a port to blasters as a secondary? 🙄

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