CraterLabs Posted June 12 Posted June 12 I don't know why, but I've not seen any Interrupt Time reduction enhancements drop in a while. They were never *super* common, but I could usually expect one or two while a character leveled up. And I miss them, I use them in Sniper powers and Rest and Teleport Target and stuff. And weirdly, I'm not seeing them at Wentworth's much anymore; it's like the supply is drying up. Could the frequency that they drop at be bumped up just a smidge?
Rudra Posted June 12 Posted June 12 You can also buy them from vendors. Or buy the recipe from the crafting table if looking at IOs instead. 1
Uun Posted June 12 Posted June 12 Your issue is that you're looking for SOs. I just checked Wentworth's, and there are hundreds of Interrupt Reduction IOs available from lvl 10-50. Most of them appear to trade for 5 inf. Since the introduction of the fast snipe mechanic, having your snipe interrupted in combat happens far less often. While interrupt reduction is included in all the Snipe sets, I don't think people bother slotting separate interrupt reduction enhancements any more. The one power I'd like to slot them in doesn't actually accept them (Traps/Trip Mine). 2 Uuniverse
Derek Icelord Posted June 12 Posted June 12 Worth noting, interrupt reduction only reduces the window in which a power can be interrupted, not the total animation time. Somewhere a dev mentioned they may look at removing the enhancement type entirely since it's so niche. Same thing happened to the Intangibility enhancements. 1 Where are we going, and why am I in this hand basket? Check out the Unofficial Homecoming Wiki! Contributions welcome!
CraterLabs Posted June 13 Author Posted June 13 9 hours ago, Uun said: Your issue is that you're looking for SOs. I just checked Wentworth's, and there are hundreds of Interrupt Reduction IOs available from lvl 10-50. Most of them appear to trade for 5 inf. Since the introduction of the fast snipe mechanic, having your snipe interrupted in combat happens far less often. While interrupt reduction is included in all the Snipe sets, I don't think people bother slotting separate interrupt reduction enhancements any more. The one power I'd like to slot them in doesn't actually accept them (Traps/Trip Mine). Yeah... I'm settling for those at the moment. I know in my head that IOs are mechanically superior, but they're so *bland*, y'know? I want the flavortext of the DOs. Like, one of them is canonically "the first step toward time travel" or something, it's great. I don't wanna have to settle for those, though. I want the DOs and the SO with the flavor. 🙂
srmalloy Posted June 13 Posted June 13 2 hours ago, CraterLabs said: I want the flavortext of the DOs. If you want 'flavor', think about the names of the tech SOs and most of the DOs, and conjure up the mental image of what a hero would look like if they actually carried everything that their slotted enhancements were — faces covered by an array of Benedict Tech Targeting Eyes and ports for Portacio Industries Internal Munitions all over, or multiple Nectanebo's Gourds slung from their shoulders with nine or so of Li Tieh Kuai's Earrings dangling, a bunch of Amulets, more Shoulderpieces than they have shoulders...
DoctorDitko Posted June 13 Posted June 13 Waiter, I'll have one of whatever srmalloy is having! Disclaimer: Not a medical doctor. Do not take medical advice from Doctor Ditko. Also, not a physicist. Do not take advice on consensus reality from Doctor Ditko. But games? He used to pay his bills with games. (He's recovering well, thanks for asking!)
CraterLabs Posted June 13 Author Posted June 13 21 hours ago, srmalloy said: If you want 'flavor', think about the names of the tech SOs and most of the DOs, and conjure up the mental image of what a hero would look like if they actually carried everything that their slotted enhancements were — faces covered by an array of Benedict Tech Targeting Eyes and ports for Portacio Industries Internal Munitions all over, or multiple Nectanebo's Gourds slung from their shoulders with nine or so of Li Tieh Kuai's Earrings dangling, a bunch of Amulets, more Shoulderpieces than they have shoulders... I kinda do, actually. I like thinking of my characters wearing visors or specialized armbands or lobbing phosphorescent grenades along with their attacks. It's cool!
UltraAlt Posted Monday at 10:01 PM Posted Monday at 10:01 PM On 6/11/2025 at 8:11 PM, CraterLabs said: I don't know why, but I've not seen any Interrupt Time reduction enhancements drop in a while. They were never *super* common, but I could usually expect one or two while a character leveled up. And I miss them, I use them in Sniper powers and Rest and Teleport Target and stuff. wow. I don't think I've use an interrupt time reduction enhancement since sometime before the Sunset. Interesting that you can slot them in rest. Can you explain the usefulness of slotting one in teleport target? I only think I've ever used that power in non-combat situations. If someone posts a reply quoting me and I don't reply, they may be on ignore. (It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications) Some players know that I have them on ignore and are likely to make posts knowing that is the case. But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable. Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them.
lemming Posted Tuesday at 03:44 AM Posted Tuesday at 03:44 AM 5 hours ago, UltraAlt said: Can you explain the usefulness of slotting one in teleport target? If you are teleporting someone, you can be interrupted. Say you want to bring someone to the last room in a mission, but some people are shooting at you.
Psyonico Posted Tuesday at 05:14 PM Posted Tuesday at 05:14 PM 13 hours ago, lemming said: If you are teleporting someone, you can be interrupted. Say you want to bring someone to the last room in a mission, but some people are shooting at you. Nope, the interrupt period is only there when you’re targeting an enemy. What this team needs is more Defenders
lemming Posted Tuesday at 05:46 PM Posted Tuesday at 05:46 PM 31 minutes ago, Psyonico said: Nope, the interrupt period is only there when you’re targeting an enemy. Ah. I could swear I've been interrupted while under fire, but not that big a deal.
UltraAlt Posted Tuesday at 06:38 PM Posted Tuesday at 06:38 PM 14 hours ago, lemming said: If you are teleporting someone, you can be interrupted. Say you want to bring someone to the last room in a mission, but some people are shooting at you. Yeah, well, I don't stealth missions, so, yeah, I guess if you are doing that then I can see the reason to slot interrupt reduction enhances. 1 If someone posts a reply quoting me and I don't reply, they may be on ignore. (It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications) Some players know that I have them on ignore and are likely to make posts knowing that is the case. But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable. Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them.
lemming Posted Tuesday at 07:18 PM Posted Tuesday at 07:18 PM 39 minutes ago, UltraAlt said: Yeah, well, I don't stealth missions, so, yeah, I guess if you are doing that then I can see the reason to slot interrupt reduction enhances. Yea, I tend to put the winter slow resist in it which doesn't help the power much. I do try to get it on every char. I don't like waiting for others 1
Psyonico Posted Tuesday at 08:00 PM Posted Tuesday at 08:00 PM 2 hours ago, lemming said: Ah. I could swear I've been interrupted while under fire, but not that big a deal. Before the two powers were merged, recall friend had an interrupt 1 What this team needs is more Defenders
CraterLabs Posted Tuesday at 10:56 PM Author Posted Tuesday at 10:56 PM (edited) On 6/16/2025 at 5:01 PM, UltraAlt said: Interesting that you can slot them in rest. Can you explain the usefulness of slotting one in teleport target? I only think I've ever used that power in non-combat situations. Rest is where I *always* use Reduce Interrupt. Waiting six-ish seconds for the power to start doing anything is understandable for balance purposes, but since the power always heals "the whole way" when you're not in combat, the only real way to improve it is to cut down on that initial waiting period. And it's honestly the main reason I'm making this request: I don't wanna pay two thousand or whatever to have to use the crafting system on every single new character I make; I've got better stuff to spend my influence on before level 10, and I used to be able to grab an SO or DO for the lower level enhancements pretty easily, but those Wentworth's shelves have been turning into a ghost town. As for why I want one in Combat Teleport: my main hero is Short-Cut, the Teleporting SuperTeen! She's got a knack for all things translocational, and being able to call your friends to where you are faster than any other imitator teleporters is a fun bit of fantasy, heh. It's also handy if I wanna call folks to where I am but don't have Assemble The Team for whatever reason; reducing the time for dedicated teleporters in teams can allow Teleport Target to work on friends fast enough that you can get more than two or three to you before everyone else can just run to where you are, heh. Edited Tuesday at 11:09 PM by CraterLabs 1
Rudra Posted Tuesday at 11:29 PM Posted Tuesday at 11:29 PM (edited) 1 hour ago, CraterLabs said: I used to be able to grab an SO or DO for the lower level enhancements pretty easily, but those Wentworth's shelves have been turning into a ghost town. Then buy them from a vendor. Guaranteed to have the SOs in stock. Edit yet again: Your contacts will sell them to you too. 1 hour ago, CraterLabs said: She's got a knack for all things translocational, and being able to call your friends to where you are faster than any other imitator teleporters is a fun bit of fantasy, heh. It's also handy if I wanna call folks to where I am but don't have Assemble The Team for whatever reason; reducing the time for dedicated teleporters in teams can allow Teleport Target to work on friends fast enough that you can get more than two or three to you before everyone else can just run to where you are, heh. As already stated in this thread, Teleport Target does not have an interrupt period when using the Recall Friend function. So slotting an interrupt reduction to recall friends isn't going to do a thing to speed it up. (Edit again: Also, it wouldn't even speed up the Teleport Foe function of Teleport Target. Interrupt Reductions don't speed up powers, they just shorten the window in which those powers can be interrupted. The full assigned time still has to elapse even if the interrupt window is shortened.) Edited Wednesday at 12:01 AM by Rudra Edited to add line break between post sections. 1
Psyonico Posted Wednesday at 12:31 AM Posted Wednesday at 12:31 AM 1 hour ago, CraterLabs said: Waiting six-ish seconds for the power to start doing anything is understandable for balance purposes, but since the power always heals "the whole way" when you're not in combat, the only real way to improve it is to cut down on that initial waiting period. What @Rudra said above, interrupts don’t shorten activation times, just makes the window where you can be interrupted during that animation time smaller. What this team needs is more Defenders
WindDemon21 Posted Wednesday at 06:42 PM Posted Wednesday at 06:42 PM On 6/12/2025 at 10:53 AM, Uun said: Your issue is that you're looking for SOs. I just checked Wentworth's, and there are hundreds of Interrupt Reduction IOs available from lvl 10-50. Most of them appear to trade for 5 inf. Since the introduction of the fast snipe mechanic, having your snipe interrupted in combat happens far less often. While interrupt reduction is included in all the Snipe sets, I don't think people bother slotting separate interrupt reduction enhancements any more. The one power I'd like to slot them in doesn't actually accept them (Traps/Trip Mine). Or you know, what should have always been done, is just remove the interrupt altogether. TBH interrupt really shouldn't be in this game as a mechanic, certainly not if they don't at least fix that the power won't cost end UNTIL it actually fires off. 1 1
Shin Magmus Posted yesterday at 10:27 AM Posted yesterday at 10:27 AM You use enhancements that drop? Treating everyone fairly is great; unfair discrimination is badwrong! I do not believe the false notion that "your ignorance is just as good as my knowledge." The Definitive Empathy Rework
Jacke Posted yesterday at 11:04 AM Posted yesterday at 11:04 AM On 6/17/2025 at 10:56 PM, CraterLabs said: Rest is where I *always* use Reduce Interrupt. Waiting six-ish seconds for the power to start doing anything is understandable for balance purposes, but since the power always heals "the whole way" when you're not in combat, the only real way to improve it is to cut down on that initial waiting period. As others have mentioned, Interrupt Reduction Enhancements don't speed up that long casting time, they just cut down the window in which the Toon can be interrupted. What could reduce the amount of time you have to Rest is slotting it with a Health Enhancement. When Rest'ing, the Toon gets back all its Endurance first, then all its HP. With a Health Enhancement (SO or IO) in Rest, that time to get to full MaxHP should be shorter. Remember! Let's be careful out there! SAFETY NOTE: If Leader not on Map holding the Mission Door, First Toon through the Mission Door will set Notoriety. Hold until Leader on the Map! City Global @Jacke, @Jacke2 || Discord @jacke4913 @TheUnnamedOne's BadgeReporter Popmenu Commands Popmenu including Long Range Teleport Available Zones Finding Your City Install Root on Windows for HC Launcher, Tequila, Island Rum
Indystruck Posted yesterday at 07:27 PM Posted yesterday at 07:27 PM I believe Rest unslotted puts you at the regen cap, so, a heal IO shouldn't do anything in it. @Twi - Phobia on Everlasting
srmalloy Posted yesterday at 09:35 PM Posted yesterday at 09:35 PM On 6/18/2025 at 11:42 AM, WindDemon21 said: Or you know, what should have always been done, is just remove the interrupt altogether. TBH interrupt really shouldn't be in this game as a mechanic, Particularly since it appears that interrupt means nothing to NPCs; as long as they've started an attack animation, even being defeated before the animation finishes doesn't prevent the attack from going off.
Uun Posted 23 hours ago Posted 23 hours ago 1 hour ago, srmalloy said: Particularly since it appears that interrupt means nothing to NPCs; as long as they've started an attack animation, even being defeated before the animation finishes doesn't prevent the attack from going off. There's a (very) short list of NPC powers that can actually be interrupted. Rikti Communication Officers summoning portals. CoT mages blowing themselves up. Some of the ally rez powers. Uuniverse
Psyonico Posted 22 hours ago Posted 22 hours ago Add Sky Raider engineer FFG to the list What this team needs is more Defenders
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