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Posted (edited)
On 8/10/2025 at 8:05 AM, tidge said:

For example: Seeds of Confusion was an outlier that curb-stomped similar higher-tier powers in other control sets

 

I'd argue seeds was weaker than mass confusion. What made it strong was how often it was up. That + carrion made for some strong killing power, but the set itself had kinda poor lockdown to make up for it.

 

The set also didn't work that well if the mobs you were after couldn't get confused. 

 

Now? The set basically has just as bad lockdown as before and a fraction of its former killing power. Potentially salvageable if coercive wasn't also weirdly hit. Though I do hear it's performing better for controllers than doms atm.

 

Deep Sleep is nice, but spore burst is slow and carrion makes it hard to get value out of it. Mind control, meanwhile, has much more in terms of fallback options when your opening cc doesn't work.

Edited by ScarySai
Posted (edited)
3 hours ago, ScarySai said:

 

I'd argue seeds was weaker than mass confusion. What made it strong was how often it was up. That + carrion made for some strong killing power, but the set itself had kinda poor lockdown to make up for it.

 

The set also didn't work that well if the mobs you were after couldn't get confused. 

 

Now? The set basically has just as bad lockdown as before and a fraction of its former killing power. Potentially salvageable if coercive wasn't also weirdly hit. Though I do hear it's performing better for controllers than doms atm.

 

Deep Sleep is nice, but spore burst is slow and carrion makes it hard to get value out of it. Mind control, meanwhile, has much more in terms of fallback options when your opening cc doesn't work.

 

How often you get to use a similar power is a big factor in what makes a power stronger or weaker.  The old seeds had similar mag, duration and target count.  The main differences being one is a cone and the other a target aoe which yeah I'd give the nod to mass confusion here but seeds isnt such a terrible cone.  That one doesn't cause aggro if you want to be stealthy and the other does damage which in the current main playstyle constant damage paired with the best hard control woul be preferable leaves both at a draw here to me. 

 

So then we come to the most egregious of differences, the recharge.  I would feel dirty if I could just walk the map spamming mass confusion every 15s and I don't see how someone could seriously say it's okay to have that type of abusive control limiting the need to use any other power in the set aside from the old creepers with broken proc rate damage.

 

Confusion is the best control in the game and if you're finding it hard to control mobs then no other controls would have great effect either so that's a nonstarter comparison among control sets.

 

Currently sure Plant took a hit in clear speeds but in no ways is it not still a top performer.  You just have to use more than two powers like other control sets had to.  Honestly the 'nerf' we ended up with Seeds still has it as the best control at a slight hit to recharge and duration.  The first iteration they put on open beta was most sufficient.

Edited by Championess
Posted
5 hours ago, ScarySai said:

 

I'd argue seeds was weaker than mass confusion. What made it strong was how often it was up. That + carrion made for some strong killing power, but the set itself had kinda poor lockdown to make up for it.

 

Mass Confusion is a level 26 T9 power; Seeds of Confusion is a level 8 T5 power. In no world where balance is respected should these two powers have been comparable.

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Posted
16 minutes ago, tidge said:

 

Mass Confusion is a level 26 T9 power; Seeds of Confusion is a level 8 T5 power. In no world where balance is respected should these two powers have been comparable.

 

Let alone the lvl 8 power being objectively so much better statistically than the other.

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