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Kallisti Wharf almost immediately eats up my memory and causes the game to freeze


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Posted

This is has happened on different days, on Indomitable with light load: almost as soon as a character of mine steps into the new Kallisti Wharf, the world slows to a crawl and then recedes into a Ctrl+Alt+Del haze. I probably was the only player character in the area at the time. I had about 15 seconds to get out of there before all of the computer's RAM would be consumed - not enough to run up to the monorail, but thankfully I had my Long-Range Teleporter. Not every starting character would, so I imagine they would be permanently lost. As soon as I stepped into Talos, the world started moving again.

 

Way to go, Homecoming!

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Posted
6 hours ago, temnix said:

This is has happened on different days, on Indomitable with light load: almost as soon as a character of mine steps into the new Kallisti Wharf, the world slows to a crawl and then recedes into a Ctrl+Alt+Del haze. I probably was the only player character in the area at the time. I had about 15 seconds to get out of there before all of the computer's RAM would be consumed - not enough to run up to the monorail, but thankfully I had my Long-Range Teleporter. Not every starting character would, so I imagine they would be permanently lost. As soon as I stepped into Talos, the world started moving again.

 

Way to go, Homecoming!

Sounds like an issue on your end.

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Posted

Weird.  Never had an issue.  Might want to check your system.

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Posted
8 minutes ago, Darmian said:

Weird.  Never had an issue.  Might want to check your system.

 

Or if that fails to deliver an answer, check your ISP.  We've had some oddball problems over the years in this house that were fixed when our ISP sent an advanced tech to investigate. He discovered a sloppy wiring job by one of his predecessors was at fault.

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Posted

Gosh and golly, one thread gets moved to the Suggestions board and another pops up here! Things that make you go 'hmmm.'

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Posted (edited)

On my older machine, I'd have issues in Night Ward and once I turned my graphics settings down, it got way better. (current system, hasn't shown any issue unless my network is having issues)  There's a few different culprits that can cause issues and some graphic cards seem to dislike certain settings more, even on paper they shouldn't.

Edited by lemming
Posted

What's your system, especially graphics card?

 

I'm on the end of a crappy Verizon Wireless connection, and CoH is about the only MMO I can play, since it was designed to work with dial-up.

 

A lot of new graphics cards are skimping on essentials like data path width* (128 bits wide. In 2025? Thanks for nothing, Nvidia!)

This can cause all sorts of stuttering, buffering, and cussing. 

 

*  it's the bus that connects your card to your CPU and system memory. Don't settle for less than 256 bits wide. And don't buy any card with 8GB of VRAM. The gfx card makers should be ashamed for offering them!

Never procrastinate when you can perindinate!

 

Disclaimer: Not a medical doctor. Do not take medical advice from Doctor Ditko.

Also, not a physicist. Do not take advice on consensus reality from Doctor Ditko.

But games? He used to pay his bills with games. (He's recovering well, thanks for asking!)

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Posted

Check your vidiotmaps. if it's an older version it might be causing the problem. Delete all traces and see if that helps (It's usually in your data folder)

Posted

A million years ago in the Live era, with a different video card, I had a system that would often choke in Port Oakes in the way described. I attributed that problem as being caused by the way the Port Oakes map was constructed... there were a LOT of assets being drawn that were not intended to be visible/useful to the players... things like buildings being extended way below "ground level", etc.

 

Posted

I don't have the issues that OP reports but it does take significantly more time to load into Kallisti than anywhere else in the whole game. 

SPOON!

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