temnix Posted Sunday at 07:17 AM Posted Sunday at 07:17 AM This is has happened on different days, on Indomitable with light load: almost as soon as a character of mine steps into the new Kallisti Wharf, the world slows to a crawl and then recedes into a Ctrl+Alt+Del haze. I probably was the only player character in the area at the time. I had about 15 seconds to get out of there before all of the computer's RAM would be consumed - not enough to run up to the monorail, but thankfully I had my Long-Range Teleporter. Not every starting character would, so I imagine they would be permanently lost. As soon as I stepped into Talos, the world started moving again. Way to go, Homecoming! 1 One: never let it slip from your mind that the majority of people are idiots. Two: Hey! Hey! Hey! BIM's on the way!
Ghost Posted Sunday at 01:57 PM Posted Sunday at 01:57 PM 6 hours ago, temnix said: This is has happened on different days, on Indomitable with light load: almost as soon as a character of mine steps into the new Kallisti Wharf, the world slows to a crawl and then recedes into a Ctrl+Alt+Del haze. I probably was the only player character in the area at the time. I had about 15 seconds to get out of there before all of the computer's RAM would be consumed - not enough to run up to the monorail, but thankfully I had my Long-Range Teleporter. Not every starting character would, so I imagine they would be permanently lost. As soon as I stepped into Talos, the world started moving again. Way to go, Homecoming! Sounds like an issue on your end. 2
Glacier Peak Posted Sunday at 03:57 PM Posted Sunday at 03:57 PM I prefer the alternative... 3 I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever....
Darmian Posted Sunday at 04:15 PM Posted Sunday at 04:15 PM Weird. Never had an issue. Might want to check your system. 1 AE SFMA Arcs: The Meteors (Arc id 42079) | Dark Deeds in Galaxy City: Part One. (Arc id 26756) X | Dark Deeds in Galaxy City: Part Two. (Arc id 26952) | Dark Deeds in Galaxy City: Part Three. (Arc id 27233) Darker Deeds: Part One (Arc id 28374) | Darker Deeds: Part Two. (Arc id 28536) | Darker Deeds: Part Three. (Arc id 29252) | Darkest Before Dawn: Part One (Arc id 29891) | Darkest Before Dawn: Part Two (Arc id 30210) | Darkest Before Dawn: Part Three (Arc id 30560) | Bridge of Forever ( Arc id 36642) | The Cassini Division (Arc id 37104) X | The House of Gaunt Saints (Arc id 37489) X | The Spark of the Blind (Arc id 40403) | Damnatio Memoriae (Arc id 41140) X | The Eve of War (Arc id 41583) X | Spirals: Part One. (Arc id 55109) | Spirals: Part Two. (Arc id 55358) | Spirals: Part Three. (Arc id 57197) I Sing of Arms and the Man (Arc id 42617) | Three Sisters (Arc id 43013) (Pre War Praetorian Loyalist. Pre War Praetorian Resistance. Pre ITF Cimerora. Post ITF Cimerora. X = Dev Choice/Hall of Fame )
Techwright Posted Sunday at 04:28 PM Posted Sunday at 04:28 PM 8 minutes ago, Darmian said: Weird. Never had an issue. Might want to check your system. Or if that fails to deliver an answer, check your ISP. We've had some oddball problems over the years in this house that were fixed when our ISP sent an advanced tech to investigate. He discovered a sloppy wiring job by one of his predecessors was at fault. 1
skoryy Posted Sunday at 04:29 PM Posted Sunday at 04:29 PM Gosh and golly, one thread gets moved to the Suggestions board and another pops up here! Things that make you go 'hmmm.' 1 Everlasting's Actionette and Sunflare and way too many other alts Current Other Alt Fixations: Nightlight, White Fang, Netherbow
lemming Posted Sunday at 04:46 PM Posted Sunday at 04:46 PM (edited) On my older machine, I'd have issues in Night Ward and once I turned my graphics settings down, it got way better. (current system, hasn't shown any issue unless my network is having issues) There's a few different culprits that can cause issues and some graphic cards seem to dislike certain settings more, even on paper they shouldn't. Edited Sunday at 04:47 PM by lemming
DoctorDitko Posted Monday at 03:39 AM Posted Monday at 03:39 AM What's your system, especially graphics card? I'm on the end of a crappy Verizon Wireless connection, and CoH is about the only MMO I can play, since it was designed to work with dial-up. A lot of new graphics cards are skimping on essentials like data path width* (128 bits wide. In 2025? Thanks for nothing, Nvidia!) This can cause all sorts of stuttering, buffering, and cussing. * it's the bus that connects your card to your CPU and system memory. Don't settle for less than 256 bits wide. And don't buy any card with 8GB of VRAM. The gfx card makers should be ashamed for offering them! Never procrastinate when you can perindinate! Disclaimer: Not a medical doctor. Do not take medical advice from Doctor Ditko. Also, not a physicist. Do not take advice on consensus reality from Doctor Ditko. But games? He used to pay his bills with games. (He's recovering well, thanks for asking!)
Game Master GM Crumpet Posted Monday at 10:26 AM Game Master Posted Monday at 10:26 AM Check your vidiotmaps. if it's an older version it might be causing the problem. Delete all traces and see if that helps (It's usually in your data folder)
tidge Posted Monday at 12:14 PM Posted Monday at 12:14 PM A million years ago in the Live era, with a different video card, I had a system that would often choke in Port Oakes in the way described. I attributed that problem as being caused by the way the Port Oakes map was constructed... there were a LOT of assets being drawn that were not intended to be visible/useful to the players... things like buildings being extended way below "ground level", etc.
mistagoat Posted Monday at 02:50 PM Posted Monday at 02:50 PM I don't have the issues that OP reports but it does take significantly more time to load into Kallisti than anywhere else in the whole game. SPOON!
temnix Posted Tuesday at 10:20 PM Author Posted Tuesday at 10:20 PM This is not anything on my end. I have been to Kallisti countless times before Homecoming worked their magic, and there was never a problem. They have done something that consumes significantly more memory, significantly for old machines. One: never let it slip from your mind that the majority of people are idiots. Two: Hey! Hey! Hey! BIM's on the way!
Ghost Posted 23 hours ago Posted 23 hours ago (edited) 11 hours ago, temnix said: This is not anything on my end. I have been to Kallisti countless times before Homecoming worked their magic, and there was never a problem. They have done something that consumes significantly more memory, significantly for old machines. So, No one else seems to be reporting the same issue as you - but it’s not your issue? FYI, if you have an “old machine”, then technically that would still be your issue Edited 22 hours ago by Ghost
Maelwys Posted 21 hours ago Posted 21 hours ago (edited) FWIW I fired up an old laptop (an ancient HP with a crappy built-in GPU that just about runs Win10 with 8GB RAM). CoH was using ~2300MB in Kallisti Wharf. Atlas Park was ~2125MB, Dark Astoria and Talos Island were both about ~1940MB. Ouroboros was ~1700MB. The Chanty (despite the size!) was ~1720MB. Zoning into Kallisti did take a bit longer than the others (and the FPS was a smidge lower) but from what I can tell it's not using a huge amount more RAM. I'm still pretty sure this game could run on a Toaster if you plugged it into a dial-up modem. Edited 21 hours ago by Maelwys 1
Skyhawke Posted 21 hours ago Posted 21 hours ago Sky-Hawke: Rad/WP Brute Alts galore. So...soooo many alts. Originally Pinnacle Server, then Indomitable and now Excelsior
lemming Posted 18 hours ago Posted 18 hours ago 2 hours ago, Maelwys said: FWIW I fired up an old laptop (an ancient HP with a crappy built-in GPU that just about runs Win10 with 8GB RAM). CoH was using ~2300MB in Kallisti Wharf. Atlas Park was ~2125MB, Dark Astoria and Talos Island were both about ~1940MB. Ouroboros was ~1700MB. The Chanty (despite the size!) was ~1720MB. Zoning into Kallisti did take a bit longer than the others (and the FPS was a smidge lower) but from what I can tell it's not using a huge amount more RAM. I'm still pretty sure this game could run on a Toaster if you plugged it into a dial-up modem. They're probably coming up on an edge case, but they could see if they drop a lot of graphic settings if that improved it. There's a lot of interworking items in KW that got added, so I could see certain rigs having more issues. 1
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