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Kallisti Wharf almost immediately eats up my memory and causes the game to freeze


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Posted

This is has happened on different days, on Indomitable with light load: almost as soon as a character of mine steps into the new Kallisti Wharf, the world slows to a crawl and then recedes into a Ctrl+Alt+Del haze. I probably was the only player character in the area at the time. I had about 15 seconds to get out of there before all of the computer's RAM would be consumed - not enough to run up to the monorail, but thankfully I had my Long-Range Teleporter. Not every starting character would, so I imagine they would be permanently lost. As soon as I stepped into Talos, the world started moving again.

 

Way to go, Homecoming!

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One: never let it slip from your mind that the majority of people are idiots. Two: Hey! Hey! Hey! BIM's on the way!

Posted
6 hours ago, temnix said:

This is has happened on different days, on Indomitable with light load: almost as soon as a character of mine steps into the new Kallisti Wharf, the world slows to a crawl and then recedes into a Ctrl+Alt+Del haze. I probably was the only player character in the area at the time. I had about 15 seconds to get out of there before all of the computer's RAM would be consumed - not enough to run up to the monorail, but thankfully I had my Long-Range Teleporter. Not every starting character would, so I imagine they would be permanently lost. As soon as I stepped into Talos, the world started moving again.

 

Way to go, Homecoming!

Sounds like an issue on your end.

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Posted

Weird.  Never had an issue.  Might want to check your system.

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Posted
8 minutes ago, Darmian said:

Weird.  Never had an issue.  Might want to check your system.

 

Or if that fails to deliver an answer, check your ISP.  We've had some oddball problems over the years in this house that were fixed when our ISP sent an advanced tech to investigate. He discovered a sloppy wiring job by one of his predecessors was at fault.

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Posted

Gosh and golly, one thread gets moved to the Suggestions board and another pops up here! Things that make you go 'hmmm.'

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Posted (edited)

On my older machine, I'd have issues in Night Ward and once I turned my graphics settings down, it got way better. (current system, hasn't shown any issue unless my network is having issues)  There's a few different culprits that can cause issues and some graphic cards seem to dislike certain settings more, even on paper they shouldn't.

Edited by lemming
Posted

What's your system, especially graphics card?

 

I'm on the end of a crappy Verizon Wireless connection, and CoH is about the only MMO I can play, since it was designed to work with dial-up.

 

A lot of new graphics cards are skimping on essentials like data path width* (128 bits wide. In 2025? Thanks for nothing, Nvidia!)

This can cause all sorts of stuttering, buffering, and cussing. 

 

*  it's the bus that connects your card to your CPU and system memory. Don't settle for less than 256 bits wide. And don't buy any card with 8GB of VRAM. The gfx card makers should be ashamed for offering them!

Never procrastinate when you can perindinate!

 

Disclaimer: Not a medical doctor. Do not take medical advice from Doctor Ditko.

Also, not a physicist. Do not take advice on consensus reality from Doctor Ditko.

But games? He used to pay his bills with games. (He's recovering well, thanks for asking!)

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Posted

Check your vidiotmaps. if it's an older version it might be causing the problem. Delete all traces and see if that helps (It's usually in your data folder)

Posted

A million years ago in the Live era, with a different video card, I had a system that would often choke in Port Oakes in the way described. I attributed that problem as being caused by the way the Port Oakes map was constructed... there were a LOT of assets being drawn that were not intended to be visible/useful to the players... things like buildings being extended way below "ground level", etc.

 

Posted

This is not anything on my end. I have been to Kallisti countless times before Homecoming worked their magic, and there was never a problem. They have done something that consumes significantly more memory, significantly for old machines.

One: never let it slip from your mind that the majority of people are idiots. Two: Hey! Hey! Hey! BIM's on the way!

Posted (edited)
11 hours ago, temnix said:

This is not anything on my end. I have been to Kallisti countless times before Homecoming worked their magic, and there was never a problem. They have done something that consumes significantly more memory, significantly for old machines.

So, No one else seems to be reporting the same issue as you - but it’s not your issue?

 

FYI, if you have an “old machine”, then technically that would still be your issue

 

 

 

 

Edited by Ghost
Posted (edited)

FWIW I fired up an old laptop (an ancient HP with a crappy built-in GPU that just about runs Win10 with 8GB RAM). CoH was using ~2300MB in Kallisti Wharf. Atlas Park was ~2125MB, Dark Astoria and Talos Island were both about ~1940MB. Ouroboros was ~1700MB. The Chanty (despite the size!) was ~1720MB.

Zoning into Kallisti did take a bit longer than the others (and the FPS was a smidge lower) but from what I can tell it's not using a huge amount more RAM.

I'm still pretty sure this game could run on a Toaster if you plugged it into a dial-up modem.
 

Edited by Maelwys
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Posted
2 hours ago, Maelwys said:

FWIW I fired up an old laptop (an ancient HP with a crappy built-in GPU that just about runs Win10 with 8GB RAM). CoH was using ~2300MB in Kallisti Wharf. Atlas Park was ~2125MB, Dark Astoria and Talos Island were both about ~1940MB. Ouroboros was ~1700MB. The Chanty (despite the size!) was ~1720MB.

Zoning into Kallisti did take a bit longer than the others (and the FPS was a smidge lower) but from what I can tell it's not using a huge amount more RAM.

I'm still pretty sure this game could run on a Toaster if you plugged it into a dial-up modem.

They're probably coming up on an edge case, but they could see if they drop a lot of graphic settings if that improved it.

 

There's a lot of interworking items in KW that got added, so I could see certain rigs having more issues.

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