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Posted
On 9/8/2025 at 7:52 PM, Heatstroke said:

 

2) Id like to see a Judgement power that looks like a big energy blast as this would fit so many concepts.  It could be a big Hadoken a big Kamehameha.. Big Bang Attack Anything like that would be cool. 

 

 

 

Yes we need an energy one and a psionic one...

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<But life is change, that is how it differs from the rocks, change is its very nature.> — John Wyndham

Posted (edited)
On 9/30/2025 at 3:44 PM, MTeague said:

Versions of Luminous Blast / Umbral Blast for non-Kheldian AT's.  (Blaster, Corruptor, Defender, Sentinel)

 

<Awesome Blast set snipped for brevity. Full Marks: would run right now.>

 

Versions of Luminous Aura / Umbral Aura for non-Kheldian AT's.  (Tankers, Scrappers, Brutes, Sentinels... I guess Stalkers, too, but Luminous and Hide don't go together. Umbral for sure though)

  1. Incandescence
  2. Shining Shield
  3. Thermal Shield
  4. Quantum Shield
  5. some kind of Practiced Brawler analog for status protection
  6. Reform Essence
  7. ???
  8. Restore Essence
  9. Light Form

Full Disclosure:  Yes, I have an ulterior motive. I love the look of the Kheldian powers, but I keep nerdraging and deleting my Kheldians around lvl 11-16 after dying to Quantums too many times. Yes, if I wasn't nerdraging over that, I might well be among the first to shoot my own idea down. But hey. The thread title does say "selfish list of things", right?

 

Idea for 7: Blinding Radiance/Umbral Torment - PBAoE Toggle Damage Aura with To-Hit Debuff and Taunt Aura

                 Umbral/Blinding Flash for Stalkers - PBAoE attack with no damage but greater To-Hit debuff and puts Stalker back into Hide State?

 

I am interested in what your ideas for a Luminous/Umbral Assault set would look like.

 

Edit to add: A Lumi/Lumi or Umbral/Umbral Sentinel set might make Human-only Khelds obsolete, though, lol! Hell, my PB is effectively a Lumi/Lumi Sentinel with some melee attacks (Radiant Strike, Incandescent Strike, and Solar Flare) from a Lumi Epic Pool.

Edited by archgemini24
Commentary on Sentinels as Human-Only Khelds.
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Mostly on Torchbearer, but if you ever see me on, feel free to say hello!

Astral.Kai - Peacebringer; Dark.Enforcer - Dark/Shield Scrapper; Spark.Enforcer - Electrical/Shield Scrapper; Shadow.Reign - Dark/Regen Brute;

Glitter - Warshade;

And others to be added as I get them up to snuff, lol!

 

Posted
5 minutes ago, archgemini24 said:

 

Idea for 7: Blinding Radiance/Umbral Torment - PBAoE Toggle Damage Aura with To-Hit Debuff and Taunt Aura

                 Umbral/Blinding Flash for Stalkers - PBAoE attack with no damage but greater To-Hit debuff and puts Stalker back into Hide State?

 

I am interested in what your ideas for a Luminous/Umbral Assault set would look like.

 

Honestly, I hadn't thought it through for Dominator secondary, or for a Blaster secondary.  

Certainly the punch-powers from Luminous Blast / Umbral Blast are low-hanging fruit for the melee attacks.

 

Umbral would probably get more on the Immob side of soft controls, or very-short-term holds, as per Gravimetric Snare / Gravity Well. 

Luminous would be more knockback focused, I'd think. Though really both Blast sets do have their fair share of Knockback powers.

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Posted
8 minutes ago, MTeague said:

 

Honestly, I hadn't thought it through for Dominator secondary, or for a Blaster secondary.  

Certainly the punch-powers from Luminous Blast / Umbral Blast are low-hanging fruit for the melee attacks.

 

Umbral would probably get more on the Immob side of soft controls, or very-short-term holds, as per Gravimetric Snare / Gravity Well. 

Luminous would be more knockback focused, I'd think. Though really both Blast sets do have their fair share of Knockback powers.

 

 

My crack at Luminous Assault, heavily inspired by Energy Assault (because, seriously, it's right there):

  1. Gleaming Bolt
  2. Radiant Strike
  3. Glinting Eye
  4. Luminous Detonation
  5. Inner Light
  6. Solar Flare
  7. Incandescent Strike (reworked to Total Focus's animation time)
  8. Luminous Lance (borrowed from you)
  9. Gleaming Blast

And Luminous Manipulation (I would say try not to laugh too hard at the names of the new powers, but this is entirely off-the-cuff, so have some fun with it):

  1. Light Pulse: ST Foe Disorient
  2. Luminous Barrage: Melee - ST Foe Disorient
  3. Inner Light
  4. Radiant Strike
  5. Light Conservation: Energize Clone
  6. Light Infusion: Power Boost Clone
  7. Pulsar: PBAoE Disorient (finally gets to stack Disorients with other powers in the set)
  8. Blinding Radiance: PBAoE Toggle Damage Aura - Foe To-Hit Debuff
  9. Incandescent Strike (again, reworked to Total Focus's new animation time)
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Mostly on Torchbearer, but if you ever see me on, feel free to say hello!

Astral.Kai - Peacebringer; Dark.Enforcer - Dark/Shield Scrapper; Spark.Enforcer - Electrical/Shield Scrapper; Shadow.Reign - Dark/Regen Brute;

Glitter - Warshade;

And others to be added as I get them up to snuff, lol!

 

Posted (edited)

Ooooor maybe leave the Luminous and Umbral stuff to Peacebringer and Warshade as-is? Granted, what powers the VEATs have aren’t super unique per say, but rather a neat combination, with A. Soldiers have a mix of Assault Rifle, Stalker stuff in Bane and Crowd Control and pseudo-MM in Crab, while A. Widows are basically Claws + Thorn + Psionic hybrid, but I rather not stripe away what uniqueness the Peacebringer and Warshade has beyond their exclusive forms, since some prefer to just stick with human form and not bother with the other two forms.

 

Darkness elemental Power Sets can already scratch the Umbral / Void itch, and Energy is already used well as a substitute for light-based powers. I already requested Energy having Melee FX on Energy Blast and vice versa in here, for one, so that you can blast some really luminous projectiles for Energy Blast, while Energy Melee can enjoy punching with particles as FX options, akin to Dark’s Soul Noir option.

 

If the HC devs are already making Luminous and Umbral stuff profiliated to compatible Archetypes, then sure, I can live with that, but I rather have the Kheldians catching up to par and make them relying a lot less of Changeling exploits first and foremost.

Edited by LightMaster
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Posted

Would love to see Boomtown and Creys Folly get a make over with zone wide story arcs and correlated task forces ie; Croatoa & Striga. Bring some new life to those zones

New trials are always good.

New costume options are always welcome - especially pulp and golden age themed

Would be great to see some new additions to the ancillary pools

Would love to see some of the temp powers that can be gained through missions added as purchasable powers ie. tommy guns, swords, bows etc. Just so we can flesh out some themed characters.

I still harken back to the requests for new zones such as underwater, space and a savage land. I understand that these probably aren't doable but would be cool if they were

An MM set that allows you to clone yourself

 

 

 

Posted
On 9/9/2025 at 9:41 AM, Psi-bolt said:
  1. A toggle that allows me to change all of my KB powers to KD.
  2. Kheldians to get similar levels of mez protection as Bane Spiders do.
  3. Shorten the Synapse (or break into two like Positron) and Citadel Task Forces.
  4. Give Force Field and Sonic, sleep protection in their AoE protection toggle.
  5. [EDIT] Assign Tina McIntyre and Maria Jenkins a specific portal in Portal Corp so we aren't running all over the place
  6. [EDIT] Reduce cooldown of Team Transporter, Assemble the Team, and Mission Transporter to 10 minutes
  7. [EDIT] Allow pure heroes/villains to visit Rogue Isles/Paragon City respectively, even if it's very dangerous (like the drones will target you)
  8. [EDIT] Give VEATs, Sentinel Epic power pools

 

I do not support breaking synapse into 2 parts because then you have to go thru two group forming efforts to get the badge; frankly just dump half the kill all missions which are stupidly repetitive and synapse would be fine.

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Posted

My wish is to change the victory conditions to missions that say Kill Boss and his guards, to actually be only the boss and the two or three companions next to him, and not the entire frigging room it is in!

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Posted
On 10/12/2025 at 5:48 PM, MsSmart said:

I do not support breaking synapse into 2 parts because then you have to go thru two group forming efforts to get the badge; frankly just dump half the kill all missions which are stupidly repetitive and synapse would be fine.

 

Absolutely agree, and I have a whole post on that:  

 

 

But to play my own devil's advocate, having two TFs would provide more content in the early game.   We would basically get three TFs at that point.  The original (which would now be soloable) and the two smaller TFs.   That said, I absolutely would prefer it just be shortened.  

 

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Posted
4 hours ago, Psi-bolt said:

The original (which would now be soloable)

Huh? If the only change is the original TF moves to being an available flashback and two other TFs are added a la Positron for Synapse, then how would the original Synapse "now be soloable"? You can choose, right now, to solo Synapse.

Posted
52 minutes ago, Rudra said:

Huh? If the only change is the original TF moves to being an available flashback and two other TFs are added a la Positron for Synapse, then how would the original Synapse "now be soloable"? You can choose, right now, to solo Synapse.

 

In Ouroboros, the Clockwork King would be able to be spawned as an Elite Boss if you're solo.  While there are some builds that can defeat a psychic Archvillain at level 20, they are few and far between.   My guess is that the majority of characters could defeat an Elite Boss.

 

Hardly anyone does it because the Yin TF is so accessible, but Clamor at the end of Sister Psyche can be an EB now.  

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Posted
On 9/9/2025 at 2:00 PM, biostem said:

It's not that these other servers dictate what HC can or cannot develop - it's that if HC were to develop something similar, and some other server started something, (whether legitimate or not), it could be more trouble than it's worth.  Regardless, whether it "chaps your hide" is irrelevant.  What I'd suggest would be to start a topic in the suggestions forum for specific items you'd like to see implemented, instead of a general "why don't you do these vague unsaid things that some other server has done"...

Why would anyone put forth the effort to start a topic about something we all know will never change? The post is clearly an act of venting, and suggesting he take the idea seriously is practically being a troll. We don't need that "helpful, but not helpful" energy here either. It just angers people and stirs the pot.

Posted
23 minutes ago, Starhammer said:

Why would anyone put forth the effort to start a topic about something we all know will never change? The post is clearly an act of venting, and suggesting he take the idea seriously is practically being a troll. We don't need that "helpful, but not helpful" energy here either. It just angers people and stirs the pot.

There is precious little that we actually know will never change. There are numerous things that we once thought would never change that have in fact changed. Of course, being demanding and rude about it. It’s never a good idea, but it doesn’t mean that there’s anything wrong with making a suggestion.

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