Troo Posted Saturday at 08:18 PM Posted Saturday at 08:18 PM It's great that enhancements can be crafted low and sold high. Sometimes though, I wonder if this is fair to lower level characters who are progressing normally through the game? 1 4 "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
Bionic_Flea Posted Saturday at 09:26 PM Posted Saturday at 09:26 PM I'm not sure what you are talking about. A level 35 character gets a recipe drop, crafts it (at a lower cost than a 50) then puts in on the market where a level 50 player buys it at level 50 for the going rate. OR A level 50 character gets the same recipe, crafts it and sells it to a level 35 character at level 35 for the going rate. If you mean that it's unfair that the crafted item is the same price regardless of level, it's still beneficial. It makes the supply at all levels the same. It is possible, and perhaps even likely, that the level 35 version would be MORE expensive than the level 50 version if there is a greater supply of level 50 recipes. Bundling all levels together eliminates supply issues at a given level that may drive up prices. 1 1
Psyonico Posted Saturday at 11:33 PM Posted Saturday at 11:33 PM 2 hours ago, Bionic_Flea said: It is possible, and perhaps even likely, that the level 35 version would be MORE expensive than the level 50 version if there is a greater supply of level 50 recipes You'd also likely see prices go up for all enhancements that end in 0 or 5 for their level and then see the others tank in value. That's the way it was on live. The other thing is it would mean that you couldn't use the market for catalyzing any more, which, for people like me, would mean less slotting sets below their max level. 1 1 What this team needs is more Defenders
Jacke Posted Sunday at 01:24 AM Posted Sunday at 01:24 AM (edited) 7 hours ago, Troo said: It's great that enhancements can be crafted low and sold high. Sometimes though, I wonder if this is fair to lower level characters who are progressing normally through the game? It's called Binning of related items on the Auction House. All those Enhancements are in the same Bin, therefore they share the same Last 5 Sale History. What happens is when there's a Purchase Order for an Item in a Bin and there's not a Sale Order on that Item in the Auction House, another Item in the same Bin if present and on a Sale Order will be converted and used to satisfy the Purchase using that Sale. It's done on many items. It also allows Market Conversion of Recipe and Enhancement Levels, as well Market Attunement (because that's just another type of Level). I believe the existing Bins are: The same Enhancements at all Levels including Attuned if it exists (not sure about some Special Enhancements) Recipes for the same Enhancement at all Levels All Common Invention Salvage All Uncommon Invention Salvage All Rare Invention Salvage As @Psyonico and others have pointed out, before Shutdown when Binning and other QoL changes weren't present, prices soared. Luck Charms in the Millions of Inf. PvP Recipes traded off the AH for Billions of Inf. Edited Sunday at 03:38 AM by Jacke 1 Remember! Let's be careful out there! SAFETY NOTE: If Leader not on Map holding the Mission Door, First Toon through the Mission Door will set Notoriety. Hold until Leader on the Map! City Global @Jacke, @Jacke2 || Discord @jacke4913 @TheUnnamedOne's BadgeReporter Popmenu Commands Popmenu including Long Range Teleport Available Zones Finding Your City Install Root on Windows for HC Launcher, Tequila, Island Rum
golstat2003 Posted Sunday at 01:50 AM Posted Sunday at 01:50 AM 4 hours ago, Bionic_Flea said: I'm not sure what you are talking about. A level 35 character gets a recipe drop, crafts it (at a lower cost than a 50) then puts in on the market where a level 50 player buys it at level 50 for the going rate. OR A level 50 character gets the same recipe, crafts it and sells it to a level 35 character at level 35 for the going rate. If you mean that it's unfair that the crafted item is the same price regardless of level, it's still beneficial. It makes the supply at all levels the same. It is possible, and perhaps even likely, that the level 35 version would be MORE expensive than the level 50 version if there is a greater supply of level 50 recipes. Bundling all levels together eliminates supply issues at a given level that may drive up prices. Correct. Which was the opposite of Live. The tricks the HC devs (and SCORE?) added to the Market/AH has saved us from the disaster that was the Live economy. 1 1
Troo Posted Sunday at 06:06 AM Author Posted Sunday at 06:06 AM I was thinking of just splitting them in two at lvl 35 or 40. "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
tidge Posted Sunday at 03:39 PM Posted Sunday at 03:39 PM 9 hours ago, Troo said: I was thinking of just splitting them in two at lvl 35 or 40. No. The current 'binning' is good for the economy in a wide variety of ways. Specifically: folks who prefer to buy (or sell) at one level are blind to the bin. The demand/supply will satisfy everyone. 1 1
Yomo Kimyata Posted yesterday at 12:36 AM Posted yesterday at 12:36 AM On 10/4/2025 at 4:18 PM, Troo said: It's great that enhancements can be crafted low and sold high. Sometimes though, I wonder if this is fair to lower level characters who are progressing normally through the game? B-b-but they all have the same trading history?!?!? WITCHCRAFT!!! 1 Who run Bartertown?
Major_Decoy Posted yesterday at 01:58 AM Posted yesterday at 01:58 AM On 10/4/2025 at 1:18 PM, Troo said: It's great that enhancements can be crafted low and sold high. Sometimes though, I wonder if this is fair to lower level characters who are progressing normally through the game? The auction house is fair, infamy rewards for defeating enemies are not. A level 1 character defeating a level 1 minion should get the same infamy that a level 50 character gets for defeating a level 50 minion. 2
MTeague Posted yesterday at 02:45 AM Posted yesterday at 02:45 AM i purchase darn near everything as Attuned, anyway. 2 1 .
macskull Posted yesterday at 04:22 AM Posted yesterday at 04:22 AM Enhancement fungibility is a big part of why the market on Homecoming is even functional. Even HC's player base isn't anywhere near big enough to support a market using the retail rules. 1 1 "If you can read this, I've failed as a developer." -- Caretaker Proc information and chance calculator spreadsheet (last updated 15APR24) Player numbers graph (updated every 15 minutes) Graph readme (now with Victory support!) @macskull/@Not Mac | Twitch | Youtube
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