tidge Posted Thursday at 04:36 PM Posted Thursday at 04:36 PM 2 hours ago, Mystoc said: it really comes down to this you think marking GMs on the map is to over the top hand holding that dumbs down the game for new players. I think it's great feature for the game that promotes teaming and players working together to take down a foe that could not be defeated alone. I don't see a future where we end up convincing the other to change stances on this Rudra so I thank you for your feedback and insights into the games lore and wish you a great day. Those bullet points aren't orthogonal binary choices! I didn't see anyone saying it "dumbs the game down" (for anyone)... for myself, it trivializes part of the game in a way that I don't think @Mystoc recognizes. There hasn't been any evidence provided that such a change promotes teaming... It really feels like a hypothetical motivated by monthly event annoyance that we know whena WL spawns in a zone, but we don't know precisely where in the zone the WL spawns. It is valid to feel annoyed, but the "solution" is at best adressing only a limited subgroup of players who might have that annoyance... it doesn't actually solve any in-game problems. 1
AboveTheChemist Posted Thursday at 09:02 PM Posted Thursday at 09:02 PM 20 hours ago, lemming said: GM spawn locations are in vidiot maps. For now, they are. Who knows what tomorrow may bring? Especially if tomorrow brings gin. 1 Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates
Luminara Posted Thursday at 10:20 PM Posted Thursday at 10:20 PM 1 hour ago, AboveTheChemist said: For now, they are. Who knows what tomorrow may bring? Especially if tomorrow brings gin. Get busy living... or get busy dying. That's goddamn right.
lemming Posted yesterday at 01:42 AM Posted yesterday at 01:42 AM 4 hours ago, AboveTheChemist said: For now, they are. Who knows what tomorrow may bring? Especially if tomorrow brings gin. The worst for me. (allergy, but my wife enjoys a good G&T)
Ukase Posted 17 hours ago Posted 17 hours ago On 12/12/2025 at 4:47 PM, Rudra said: Ah, the new player argument. Because the Broadcast, General, Help, and LFG channels are just so difficult to access and use, and experienced players are just so unwilling to answer questions or help newer players learn. I use these channels, except for General where I disable that just on principal. The same dialogue that goes on there SHOULD be going on in Help and LFG, but people are hypersensitive to off-topic chat. But I digress. New players often get shut down and simply referred to the forums or discord to learn about the game. There's no question I use Vidiotmaps, and the badgesetlist pop menu. But in the same way the Fast Travel pop menu is now an inherent part of the game, I'd love it if the badgesetlist were also an established inherent, with a nice macro icon, as well as vidiotmaps. A radio button to show badges or not could be toggled. Off by default. I dislike the idea of suggesting a new player stop playing and tab out or log out to read about how to download a couple of add-ons just to improve their playing experience. Could they muddle about without these things? Sure. It's debatable if they will enjoy the game more or less ignoring the suggestions or heeding them. People are different. Some folks will have more fun going right to a GM than others, and I'm sure the opposite is also true. Anytime a player is advised to use Mids, to visit the forums, or leave the game to learn about the game - the game has failed the player. This information should be easily discoverable within the context of the help menu. Now - we know that would be a HUGE undertaking, a likely huge pain in the butt. And I wouldn't ever expect all of that to happen. But this addition is interesting in that the only player that might be negatively impacted would be a player that wants to solo a GM for whatever reason. You make a little radio button that a player selects - off by default - "Show location of GM". The folks that like the hunt can hunt. The folks that don't can go right there. Now, that adds an element of "will the hunter get there in time" risk, but if it's just a matter of visiting spawn points, they should have plenty of time to get a hit in. The hard part comes for an NPC like Caleb or Paladin when they are on the move. And Babbage and Kronos when they're spawning in response to ambush. I don't know that Babbage or Kronos should be advertised, as both are in response to a player's specific actions, and that should be left up to the players running that content to decide if they want help or not. But given some of the crazy game mechanics I've seen added, I'm confident they could add this if they wanted to. And that's the rub.
tidge Posted 17 hours ago Posted 17 hours ago 18 minutes ago, Ukase said: The hard part comes for an NPC like Caleb or Paladin when they are on the move. And Babbage and Kronos when they're spawning in response to ambush. I don't know that Babbage or Kronos should be advertised, as both are in response to a player's specific actions, and that should be left up to the players running that content to decide if they want help or not. But given some of the crazy game mechanics I've seen added, I'm confident they could add this if they wanted to. IIRC, the Mapserver GM is tagged to appear on the open world maps. and has since it was introduced... so ultimately "PLZ mark GMs" is a suggestion that hasn't been implemented for reasons.
Rudra Posted 13 hours ago Posted 13 hours ago 3 hours ago, Ukase said: But this addition is interesting in that the only player that might be negatively impacted would be a player that wants to solo a GM for whatever reason. How would this negatively impact a player that soloes GMs? That player can just turn on the marker and beeline to the GM to take down every time. 3 hours ago, Ukase said: Anytime a player is advised to use Mids, to visit the forums, or leave the game to learn about the game - the game has failed the player. This information should be easily discoverable within the context of the help menu It's a GM. A giant sack of HP. The only information players need is that it is out there and dangerous. Because it is giant monster, any new player should automatically be considering that it may be too much to solo. That should come from how dangerous just random minions on the street are. And they can learn more as they join teams advertising to take down said GM. (Unless a solo GM hunter already did.) And isn't this suggestion supposed to be for the new players? The ones that really shouldn't be tackling GMs without help in the first place because they aren't built for it yet? The ones that when they see the GM notice in the chat window can just go to the zone and ask if there is a GM team they can join?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now