KaizenSoze Posted July 15, 2019 Posted July 15, 2019 What appears to be some debate on what the AOE/cone/PBAOE hits caps are for Sentinel. I did some testing in Perez Park today. Why PP, lots of tightly bunched groups, some as large as 12. AOE and PBAOE the caps appears to be 10. Most people agree. Now, the interesting part, Steam Spray in Water Blast is a nice 40deg cone. I was able to hit 9 mobs, I suspect the cap is actually 10, but I could get 10 in the cone. This appears to be greater than the common wisdom. Better testing would involve a tanker with an aggro aura to group the mobs tighter. Post your test results or point how I could test better. If you want to help, I am Blood Pixie on Excelsior. Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata
Sunsette Posted July 15, 2019 Posted July 15, 2019 (edited) Most of this information is actually available on the character creation screen with the detailed power button, and I'd been meaning to dump it out all into one place that's web-accessible. General observations: Cones are usually capped at 6, unless they are 5°, when they are capped at 3. Assault Rifle's T9 is an exception and is a very wide cone. It's possible that extremely wide epic/patron cones are also capped at 10. Spheres are usually capped at 10. Sonic Attack and Water Blast appear to use Blaster caps instead for everything but their T9. A table depicting changes in AoE powers from Blaster to Sentinel. POWERSET POWER NAME TYPE # FOES CHANGES Archery Fistful of Arrows 40 ft. Cone (50°) 6 Cone shorter (10') and wider (10°), target cap reduced by 4. Explosive Arrow 15 ft. Sphere, 60 ft. range 10 Range shorter (20'), target cap reduced by 6. Rain of Arrows 25 ft. Sphere, 40 ft. range ???1 Range shorter (50'), cooldown increased (30s), target cap ???.4 Assault Rifle Buckshot 40 ft. Cone (30°) 6 Target cap reduced by 4. M30 Grenade 15 ft. Sphere, 40 ft. range 10 Range shorter (20'), target cap reduced by 6. Flamethrower 40 ft. Cone (45°) 6 Target cap reduced by 4. Full Auto 40 ft. Cone (90°) 10 Cone shorter (40') and wider (70°), target cap reduced by 4, cooldown increased (30s). Beam Rifle Cutting Beam 40 ft. Cone (45°) 6 Cone shorter (10') and wider (10°), target cap reduced by 4. Refractor Beam 15 ft. Sphere, 40 ft. range 10 Replaces a single-target snipe. Piercing Beam 60 ft. Cone (5°) 3 Range shorter (20'). Overcharge 20 ft. Sphere, 40 ft. range 10 Range shorter (40'); radius smaller (5'); target cap reduced by 6. Dark Blast Umbral Torrent 40 ft. Cone (30°) 6 Range shorter (40') and target cap reduced by 4. Dark Obliteration 15 ft. Sphere, 40 ft. range 10 Replaces a 40', 40° cone with a 10 target cap. Blackstar 20 ft. Sphere, PBAOE 10 Radius smaller (5'), target cap reduced by 6, cooldown reduced (55s). Dual Pistols Empty Clips 40 ft. Cone (30°) 6 Target cap reduced by 4. Bullet Rain 15 ft. Sphere, 60 ft. range 10 Range shorter (20') and target cap reduced by 6. Piercing Rounds 60 ft. Cone (5°) 3 Range shorter (20'). Hail of Bullets 20 ft. Sphere, PBAOE 10 Radius smaller (5'), target cap reduced by 6, cooldown reduced (15s). Electrical Blast Ball Lightning 15 ft. Sphere, 40 ft. range 10 Range shorter (20') and target cap reduced by 6. Short Circuit 20 ft. Sphere, PBAOE 10 Moved to T8, target cap reduced by 6. Thunderous Blast 20 ft. Sphere, 40 ft. range 10 Range shorter (20'); radius smaller (5'); target cap reduced by 6; cooldown reduced by 80s. Energy Blast Energy Torrent 40 ft. Cone (45°) 6 Target cap reduced by 4. Explosive Blast 15 ft. Sphere, 40 ft. range 10 Moved to T7, range shorter (40'), target cap reduced by 6. Nova 20 ft. Sphere, PBAOE 10 Radius smaller (5'), target cap reduced by 6, cooldown reduced (55s). Fire Blast Fire Ball 15 ft. Sphere, 40 ft. range 10 Range shorter (40'), target cap reduced by 6. Fire Breath 40 ft. Cone (30°) 6 Target cap reduced by 4. Rain of Fire 25 ft. Sphere, 40 ft. range ???1 Moved to T8, range shorter (20'), target cap ???4 Inferno 20 ft. Sphere, PBAOE 10 Radius smaller (5'), target cap reduced by 6, cooldown reduced (55s). Ice Blast Frost Breath 40 ft. Cone (30°) 6 Target cap reduced by 4. Ice Storm 25 ft. Sphere, 40 ft. range ???1 Range shorter (20'), target cap ???4 Blizzard ???2 ft. Sphere, 40 ft. range ???1 Range shorter (20'), target cap ???4, cooldown reduced (80s). Psychic Blast Psychic Scream 40 ft. Cone (70°) 6 Replaces a single-target power. Psionic Tornado 20 ft. Sphere, 40 ft. range 10 Range shorter (20'), target cap reduced by 6. Psychic Wail 20 ft. Sphere, PBAOE 10 Radius smaller (5'), target cap reduced by 6, cooldown reduced (55s). Radiation Blast Irradiate 20 ft. Sphere, PBAOE 10 Target cap reduced by 6. Electron Haze 40 ft. Cone (30°) 6 Target cap reduced by 4. Neutron Bomb 15 ft. Sphere, 60 ft. range 10 Range shorter (20'), target cap reduced by 6. Atomic Blast 20 ft. Sphere, PBAOE 10 Radius smaller (5'), target cap reduced by 6, cooldown reduced (55s). Sonic Attack Howl 50 ft. Cone (30°) 10 Only damage and res debuff values changed. Shockwave 50 ft. Cone (30°) 10 Only damage and res debuff values changed. Siren's Song 40 ft. Cone (50°) 10 Only damage values changed. Dreadful Wail 20 ft. Sphere, PBAOE 10 Radius smaller (5'), target cap reduced by 6, cooldown reduced (55s). Water Blast Water Burst 15 ft. Sphere, 60 ft. range 16 Range shorter (20') Whirlpool 25 ft. Sphere, 40 ft. range ???3 Range shorter (20')5, target cap ???.4 Steam Spray 40 ft. Cone (50°) 10 Only damage values changed. Geyser 20 ft. Sphere, PBAOE 10 Radius smaller (5'), target cap reduced by 6, cooldown reduced (35s). --- 1 Expected value of 10. 2 Expected value of 25. 3 Expected value of 10 or 16; Water seems to use Blaster rules sometimes. 4 Expected value of 16 5 Not a typo; Water got very minimal reductions from Blaster. Edited June 9, 2021 by Sunsette Updated table. Sundered Marches: The Website | The Official Soundtrack! | The Campaign Setting!
KaizenSoze Posted July 15, 2019 Author Posted July 15, 2019 Thank you for all your work! Now, we should never mention this again. I do not want the devs nerfing water blast. :) Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata
PaxArcana Posted July 15, 2019 Posted July 15, 2019 That table would help a lot more, if you also included a column for the caps other ATs see (especially Blasters). That'd make it far easier for us to compare them. Global Handle: @PaxArcana ... Home servers on Live: Freedom & Virtue ... Home Server on HC: Torchbearer Archetype: Casual Gamer ... Powersets: Forum Melee / Neckbeard ... Kryptonite: Altoholism
Sunsette Posted July 15, 2019 Posted July 15, 2019 That table would help a lot more, if you also included a column for the caps other ATs see (especially Blasters). That'd make it far easier for us to compare them. ...it's done. Sundered Marches: The Website | The Official Soundtrack! | The Campaign Setting!
Sunsette Posted July 16, 2019 Posted July 16, 2019 Also because it's important information that I'd also been meaning to get onto the web: List of disintegrate additional effects in BR at 50 Single Shot: -75% regen for 10 secs Charged Shot: 13 damage Cutting Beam: 16 damage Disintegrate: N/A Aim: N/A Lancer Shot: 22.4 damage Refractor Beam: 15.7 damage Piercing Beam: 37.83 damage Overcharge: 100% chance of Mag 3 stun, 6.4s (normally 60% chance of Mag 3 stun, 3.2s) Sundered Marches: The Website | The Official Soundtrack! | The Campaign Setting!
Ironscarlet Posted July 16, 2019 Posted July 16, 2019 Anyone else feel Hail of bullets from duel pistols . Got the short end of the stick with only 15sec reduces recharge? Btw thx for the info.
PaxArcana Posted July 16, 2019 Posted July 16, 2019 So, now that I can see what those numbers mean - see what was actually done to the Sentinel powersets - I have to say: GOOD GOD DAMN, that's too much of a nerf. Roughly a 40% reduction in AoE caps, and usually a 50% (or more) reduction in range, on top of a lower damage scale?? Too much. It is too much. A 25% reduction in AoE caps, and a 25% reduction in range, should have been entirely sufficient (on top of the aforementioned reduced damage scale, of course). 30%, tops, for each. Global Handle: @PaxArcana ... Home servers on Live: Freedom & Virtue ... Home Server on HC: Torchbearer Archetype: Casual Gamer ... Powersets: Forum Melee / Neckbeard ... Kryptonite: Altoholism
Sunsette Posted July 16, 2019 Posted July 16, 2019 I know one thing -- I don't foresee myself trying an archery sentinel anytime soon. They look like they might even be worse than energy when it comes to AoE. The T9 is the saving grace for a lot of them but it's one of the worst attacks in the set for Archery, at least at first glance. Hopefully the ST redeems it a little bit, they're at least higher on that front than Energy. Sundered Marches: The Website | The Official Soundtrack! | The Campaign Setting!
nihilii Posted July 16, 2019 Posted July 16, 2019 Anyone else feel Hail of bullets from duel pistols . Got the short end of the stick with only 15sec reduces recharge? It's worth noting Sentinel T9s get their damage normalized. So Hail of Bullets doesn't get much of a decrease in recharge, but doesn't get as much of a decrease in damage either. Sentinel Inferno does less than half the damage of Blaster Inferno, for example. The T9 is the saving grace for a lot of them but it's one of the worst attacks in the set for Archery, at least at first glance. If you're referring to the Mids animation time, this was buffed in a patch back in June. My Archery Sentinel has no complaint. :)
Sunsette Posted July 16, 2019 Posted July 16, 2019 Fair enough -- still think my next archer'll be blaster though. Tactical Arrow looks -fun-. Sundered Marches: The Website | The Official Soundtrack! | The Campaign Setting!
Rathulfr Posted July 16, 2019 Posted July 16, 2019 Fair enough -- still think my next archer'll be blaster though. Tactical Arrow looks -fun-. My 50+3 Archery/Tactical Arrow Blaster assures you that it is fun. Here's my leveling build, which skips all the secondary arrow powers except for the T1, in favor of defense and Leadership. You might find it more useful to take Glue and/or Flash Arrow at lower levels, in lieu of the pool powers for defense. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Wrongbow SO: Level 50 Natural Blaster Primary Power Set: Archery Secondary Power Set: Tactical Arrow Power Pool: Concealment Power Pool: Flight Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Snap Shot (A) Damage Increase (3) Damage Increase (3) Damage Increase Level 1: Electrified Net Arrow (A) Immobilisation DurationLevel 2: Aimed Shot (A) Damage Increase (5) Damage Increase (7) Damage Increase (7) Recharge Reduction (9) Recharge Reduction (9) Recharge Reduction Level 4: Hover (A) Defense Buff (11) Defense Buff (11) Defense Buff Level 6: Blazing Arrow (A) Damage Increase (13) Damage Increase (13) Damage Increase (15) Recharge Reduction (15) Recharge Reduction (17) Recharge Reduction Level 8: Fly (A) Flight SpeedLevel 10: Stealth (A) Endurance Reduction (17) Endurance Reduction (19) Endurance Reduction (19) Defense Buff (21) Defense Buff (21) Defense Buff Level 12: Explosive Arrow (A) Damage Increase (23) Damage Increase (23) Damage Increase (25) Recharge Reduction (25) Recharge Reduction (27) Recharge Reduction Level 14: Kick (A) Knockback DistanceLevel 16: Aim (A) Recharge Reduction (27) Recharge Reduction (29) Recharge Reduction Level 18: Ranged Shot (A) Damage Increase (29) Damage Increase (31) Damage Increase (31) Recharge Reduction (31) Recharge Reduction (33) Recharge Reduction Level 20: Eagle Eye (A) Endurance Modification (33) Endurance Modification (33) Endurance Modification Level 22: Tough (A) Endurance Reduction (34) Endurance Reduction (34) Endurance Reduction Level 24: Weave (A) Endurance Reduction (34) Endurance Reduction (36) Endurance Reduction (36) Defense Buff (36) Defense Buff (37) Defense Buff Level 26: Maneuvers (A) Endurance Reduction (37) Endurance Reduction (37) Endurance Reduction (39) Defense Buff (39) Defense Buff (39) Defense Buff Level 28: Agility (A) Flight SpeedLevel 30: Upshot (A) Recharge Reduction (40) Recharge Reduction (40) Recharge Reduction Level 32: Rain of Arrows (A) Damage Increase (40) Damage Increase (42) Damage Increase (42) Recharge Reduction (42) Recharge Reduction (43) Recharge Reduction Level 35: Scorpion Shield (A) Endurance Reduction (43) Endurance Reduction (43) Endurance Reduction (45) Defense Buff (45) Defense Buff (45) Defense Buff Level 38: Gymnastics (A) Endurance Reduction (46) Endurance Reduction (46) Endurance Reduction (46) Defense Buff (48) Defense Buff (48) Defense Buff Level 41: Assault (A) Endurance Reduction (48) Endurance Reduction (50) Endurance Reduction Level 44: Tactics (A) Endurance Reduction (50) Endurance Reduction (50) Endurance Reduction Level 47: Afterburner (A) Flight SpeedLevel 49: Invisibility (A) Endurance ReductionLevel 1: Brawl (A) EmptyLevel 1: Defiance Level 1: Prestige Power Dash (A) EmptyLevel 1: Prestige Power Slide (A) EmptyLevel 1: Prestige Power Quick (A) EmptyLevel 1: Prestige Power Rush (A) EmptyLevel 1: Prestige Power Surge (A) EmptyLevel 1: Sprint (A) EmptyLevel 2: Rest (A) EmptyLevel 1: Health (A) HealingLevel 1: Hurdle (A) JumpingLevel 1: Stamina (A) Endurance Modification (5) Endurance Modification Level 1: Swift (A) Flight Speed------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1453;544;1088;HEX;| |78DA6D94DB6F124114C6CFC250E456BA6269B1502EA537AA5B1A7DD7AAD598B4DA5| |8933E922DDDC0261B962C5B2B8FFE25C6C467FF332FEF3EE059E65B84D94EC2FE66| |BFF966CE9933B39C7D7E95FDF1E6CB33D2722F1D7334EABCE0A76F79C977A67FE39| |90E71CB5C7AEEA077E5DED62EDE27F9BD084FE78339E859D7C6B1D7ED5BDE783394| |2F6E8643D7F38D8F66D7B7BBA6D339F63CF796F473D7758CB7834FF6C8BEB21DDB1| |F67A6CA6BC7EEF5FD9CEC075D7BD0CB4FDF4E2DF3DAF2467D7B583A19DA5D230C70| |66762D7E04FDF13A27D4E45F99C23689519C21E214537892997988B252AB3034A92| |534F804B8145297BCA730C5D5886B32665C482DADB0CA4860FD04D6CB2A5CD617B9| |026678FD24F24DA6A496632125632682F8533F783F24623F50580F0E13B96410BBA| |8705D5FE44330C66BE7904B2E2FB51A238F9AE7157F196C3074C4D411A30C6E86D4| |175903BFED101550DFC212C614C639AF557856B1FFBA42C15C43CDD694B1AD90629| |14D50E7F112E696E06D2ADC1177F3F93ED1869C4B1B38BFAFBCA70A6A56C13E7715| |06F7B98A9A5551A35D703FA4BEC816F87785A8817C1BC8AFA5F091B89BDF39B76DC| |CDD86F7B14A780F1506776F0FE7B007EF217804169807F01C286321A94864E09E19| |A8599EC7DAD0DAF095C5DCB73CE14675117ECA93492B32DA8E284711E54944791A5| |14E23CAB998FD839036557EA7679910A565BEBFE6B565A9FDF9AF6984FB2CC09FF3| |7ED4E11F7950A63A| |-------------------------------------------------------------------| @Rathstar Energy/Energy Blaster (50+3) on Everlasting Energy/Temporal Blaster (50+3) on Excelsior Energy/Willpower Sentinel (50+3) on Indomitable Energy/Energy Sentinel (50+1) on Torchbearer
Novacat Posted July 16, 2019 Posted July 16, 2019 Not just fun, strong too. Tis not for those with blapping on the brain of course, but everyone you blinded before the fight even began will be held and/or completely drained of endurance and covered in toxic glue within seconds. And them buffs...
Sunsette Posted July 17, 2019 Posted July 17, 2019 Appreciate the build, Rath. It will be a little while before I get around to actually making that archer as I have a lot on my CoX plate ahead of it, but I will be sure to come back here when it's ready. :D Sundered Marches: The Website | The Official Soundtrack! | The Campaign Setting!
Rathulfr Posted July 17, 2019 Posted July 17, 2019 Appreciate the build, Rath. It will be a little while before I get around to actually making that archer as I have a lot on my CoX plate ahead of it, but I will be sure to come back here when it's ready. :D You're more than welcome, Sunsette! You've helped me a lot with your posts and the great guide for Energy Sentinels. I'm considering a Beam Rifle Sentinel -- maybe SR, maybe Invuln. What do you think? @Rathstar Energy/Energy Blaster (50+3) on Everlasting Energy/Temporal Blaster (50+3) on Excelsior Energy/Willpower Sentinel (50+3) on Indomitable Energy/Energy Sentinel (50+1) on Torchbearer
marcussmythe Posted July 17, 2019 Posted July 17, 2019 Appreciate the build, Rath. It will be a little while before I get around to actually making that archer as I have a lot on my CoX plate ahead of it, but I will be sure to come back here when it's ready. :D You're more than welcome, Sunsette! You've helped me a lot with your posts and the great guide for Energy Sentinels. I'm considering a Beam Rifle Sentinel -- maybe SR, maybe Invuln. What do you think? I am not Sunsette. :) That said, Beam Rifle has a reputation as a 'giant killer' on Blasters, due to the presence of -Regen (one of the only non-debuff powersets in the game to posses this). As Justin was down last I looked, I have not tested it, but I anticipate that a particularly tanky set like Sentinvuln, when coupled with Beam Rifle, might well be able to show halcyon service in the anti-av, anti-gm role. Hover-shooting cuts down on incoming damage against most GMs/AVs, and with Invuln I would anticipate survival against such being pretty straightforward. If your offense set can stop all regen (as Ive said, Ive not tested it), then you might have a content-solo-capable monster on part with the Controller/Defender/Sentinel crowd. And of course, given the presence of a heavy armor set, and an exotic tech blasty weapon, you have no excuse not to build some flavor of Space Marine/Starship Trooper/Samus Aran, which I consider a bonus. Great Justice - Invuln/Energy Melee Tank Ann Atomic - Radiation/Super Strength Tank Elecutrix - Electric Blast/Super Reflexes Sentinel Ramayael - Titan Weapons/Bio Scrapper C'len - Spines/Bio Brute
Sunsette Posted July 17, 2019 Posted July 17, 2019 yeah, marcussmythe has it in one pretty much. I actually am in the process of leveling a BR/EA Sent right now and it has been a radical experience -- I'm leveling through Praetoria (as I did on my EB/EA Sentinel -- it's actually a reroll of that character) and I'd like to add that BR Sent got a buff to its AoE at a very slight cost to its ST output. I hardly ever die and I've had multiple "HOW DID I SURVIVE THAT, THAT'S AMAZING" moments that have been just pure gold. Sundered Marches: The Website | The Official Soundtrack! | The Campaign Setting!
marcussmythe Posted July 17, 2019 Posted July 17, 2019 yeah, marcussmythe has it in one pretty much. I actually am in the process of leveling a BR/EA Sent right now and it has been a radical experience -- I'm leveling through Praetoria (as I did on my EB/EA Sentinel -- it's actually a reroll of that character) and I'd like to add that BR Sent got a buff to its AoE at a very slight cost to its ST output. I hardly ever die and I've had multiple "HOW DID I SURVIVE THAT, THAT'S AMAZING" moments that have been just pure gold. I would be curious as to your thoughts on the pro/con of EA vs Invuln for a 'tough as possible' BR Sentinel. Ive got an EA Sentinel (and I find Sentinel EA to be amazeballs) but as I look at the chart, I -also- find Sentinel Invuln to be very impressive. Great Justice - Invuln/Energy Melee Tank Ann Atomic - Radiation/Super Strength Tank Elecutrix - Electric Blast/Super Reflexes Sentinel Ramayael - Titan Weapons/Bio Scrapper C'len - Spines/Bio Brute
Sunsette Posted July 17, 2019 Posted July 17, 2019 yeah, marcussmythe has it in one pretty much. I actually am in the process of leveling a BR/EA Sent right now and it has been a radical experience -- I'm leveling through Praetoria (as I did on my EB/EA Sentinel -- it's actually a reroll of that character) and I'd like to add that BR Sent got a buff to its AoE at a very slight cost to its ST output. I hardly ever die and I've had multiple "HOW DID I SURVIVE THAT, THAT'S AMAZING" moments that have been just pure gold. I would be curious as to your thoughts on the pro/con of EA vs Invuln for a 'tough as possible' BR Sentinel. Ive got an EA Sentinel (and I find Sentinel EA to be amazeballs) but as I look at the chart, I -also- find Sentinel Invuln to be very impressive. Invuln is possibly tougher in most content but is a lot less forgiving of build preferences for flavor. The Sent scale is just enough lower that EA has it tough getting all the way up to softcap on all major defs, but doesn't have to care about IO bonuses for S/L, for example; enough will fall into its lap with only minor tweaking. This also means it's a little easier getting its Psi D up thanks to this flexibility in IO slotting. Invuln can comfortably cap that S/L resistance so it's not afraid to stand next to Bobcat, but it's going to have to make choices about whether it wants to laugh at most incarnate enemies (softcapping energy too) or arachnos (getting psi respectable or softcapped). Sundered Marches: The Website | The Official Soundtrack! | The Campaign Setting!
KaizenSoze Posted July 17, 2019 Author Posted July 17, 2019 yeah, marcussmythe has it in one pretty much. I actually am in the process of leveling a BR/EA Sent right now and it has been a radical experience -- I'm leveling through Praetoria (as I did on my EB/EA Sentinel -- it's actually a reroll of that character) and I'd like to add that BR Sent got a buff to its AoE at a very slight cost to its ST output. I hardly ever die and I've had multiple "HOW DID I SURVIVE THAT, THAT'S AMAZING" moments that have been just pure gold. Same experience with my WB/Rad. At 47 I have been pulling groups in +3/4 if we do not have a solid tank. I had this great group in PI yesterday. No melee at all for the first 10 missions. We rolled with minimal deaths. If I can get any def buffs like bubbles, most mobs do not even through my Particle Shielding buffer. Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata
Rathulfr Posted July 22, 2019 Posted July 22, 2019 I hardly ever die and I've had multiple "HOW DID I SURVIVE THAT, THAT'S AMAZING" moments that have been just pure gold. This sums up my entire experience with Sentinels. LOL! ;D For those that care, I opted to re-create my Water/Poison Corruptor as a Water/Invuln Sentinel just to see what happened. Oh my. I did not expect it to be that much more fun than my Corruptor. @Rathstar Energy/Energy Blaster (50+3) on Everlasting Energy/Temporal Blaster (50+3) on Excelsior Energy/Willpower Sentinel (50+3) on Indomitable Energy/Energy Sentinel (50+1) on Torchbearer
Sovera Posted July 22, 2019 Posted July 22, 2019 I see four cones mentioned in Sonic, but isn't at least one just a sleep? Or are they all damage AoEs? - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds.
Sunsette Posted July 22, 2019 Posted July 22, 2019 I see four cones mentioned in Sonic, but isn't at least one just a sleep? Or are they all damage AoEs? It's a good question. You're right that Siren's Song is a sleep, and it's not particularly damaging, but it does in fact do damage too. Though for the record, I intended to include any non-damaging AoEs were there any, I just don't believe that there are any. Sundered Marches: The Website | The Official Soundtrack! | The Campaign Setting!
Sunsette Posted July 24, 2019 Posted July 24, 2019 ...I will fix what the upgrade did my table later. Sundered Marches: The Website | The Official Soundtrack! | The Campaign Setting!
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now