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Enervating Field


Astrobear

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The toggle (for Enervating Field and Radiation Infection) will remain anchored to a target even when dead. However, if the dead target despawns (disappears), then the toggle turns off.


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A common complaint of Rad players was their debuff ended when the anchor died. It caused a lot if irritation with those with the Radiation set. "The mob with the green stuff is debuffing all the others, kill him last"... but everyone ignored it, and sometimes seemed to gravitate towards killing it first... Much discussion how to properly pick an anchor for it to survive the longest.

 

Caused some amount of team drama as Rad Defenders, Controllers and Corrupters became very irritated with the team over this. And, non Rads understood...

 

I eventually got to the point I only bothered wasting the time and End on it for Elite Bosses and above, unless it was a particularly troublesome boss or group. Anything else died to fast.

 

Now, it is less an issue because the debuff lasts after the anchors death, so Rads dont have to sweat it any more... much quieter of their teammates, too.

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You have to pay attention to how fast the spawn is being defeated so that you can toggle it off now. Otherwise you'll be waiting for recharge when you get to the next group. On really fast teams there's literally no point in using EF/RI, it takes too long to take effect before the spawn is gone and you are moving on to the next. I spend less endurance and frustration by just not using it if the spawns are gone in less than 15 or so seconds.

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You have to pay attention to how fast the spawn is being defeated so that you can toggle it off now. Otherwise you'll be waiting for recharge when you get to the next group. On really fast teams there's literally no point in using EF/RI, it takes too long to take effect before the spawn is gone and you are moving on to the next. I spend less endurance and frustration by just not using it if the spawns are gone in less than 15 or so seconds.

 

If you're going through mobs that fast, you might want to up the difficulty. But yes, if the group is simply OP for the content, you likely won't both with debuffs. But that applies to any powerset, not just Rad Emission.


PPM Information Guide               Survivability Tool                  Interface DoT Procs Guide

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Super Pack Drop Percentages       Recharge Guide                   Base Empowerment: Temp Powers


Bopper's Tools & Formulas                         Mids' Reborn                       

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You have to pay attention to how fast the spawn is being defeated so that you can toggle it off now. Otherwise you'll be waiting for recharge when you get to the next group. On really fast teams there's literally no point in using EF/RI, it takes too long to take effect before the spawn is gone and you are moving on to the next. I spend less endurance and frustration by just not using it if the spawns are gone in less than 15 or so seconds.

My Corr has been there and often finds herself ignoring that and Disintegrate from her Beam Rifle for the same reasons.

 

Also worht noting: some targets you might cast it on disappear as soon as they die, de-toggling your EF,  like Circle Of Thorns ghosties and Council Zenith Hoverbots.  So it pays to pick your target when facing them, if you use it.

╔═══════════════════════════════════════════════════════════════════════════════════╗

Clave's Sure-Fire Secrets to Enjoying City Of Heroes
Ignore those farming chores, skip your market homework, play any power sets that you want, and ignore anyone who says otherwise.
This game isn't hard work, it's easy!
Go have fun!
╚═══════════════════════════════════════════════════════════════════════════════════╝
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The toggle (for Enervating Field and Radiation Infection) will remain anchored to a target even when dead. However, if the dead target despawns (disappears), then the toggle turns off.

 

Good explanation right there. +1 influence for you

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Also worht noting: some targets you might cast it on disappear as soon as they die, de-toggling your EF,  like Circle Of Thorns ghosties and Council Zenith Hoverbots.  So it pays to pick your target when facing them, if you use it.

 

It's the same constraints; what makes them different is that they despawn immediately upon defeat, whereas most 'animate' mobs lie around as a body for a bit before the police teleporters lock onto them and drag them off to the Zig.

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Also worht noting: some targets you might cast it on disappear as soon as they die, de-toggling your EF,  like Circle Of Thorns ghosties and Council Zenith Hoverbots.  So it pays to pick your target when facing them, if you use it.

 

It's the same constraints; what makes them different is that they despawn immediately upon defeat, whereas most 'animate' mobs lie around as a body for a bit before the police teleporters lock onto them and drag them off to the Zig.

 

Exactly.  I have on occasion used this on a team that was fast-moving but not too fast moving, to save myself the need to detoggle as we move on.

╔═══════════════════════════════════════════════════════════════════════════════════╗

Clave's Sure-Fire Secrets to Enjoying City Of Heroes
Ignore those farming chores, skip your market homework, play any power sets that you want, and ignore anyone who says otherwise.
This game isn't hard work, it's easy!
Go have fun!
╚═══════════════════════════════════════════════════════════════════════════════════╝
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FYI, this mechanic is also in place for the other anchored debuff toggles (Darkest Night, Snow Storm, etc.)

Uunderdog - Rad/Rad Scrapper | Uundertaker - Rad/Dark Corruptor | Uun - MA/Inv Scrapper | Uunison - Grav/Storm Controller | Uuncola - Ice/Temp Blaster | Uundergrowth - Plant/Martial Dominator | Uunstable - SR/Staff Tank

Uunreal - Fire/Time Corruptor | Uunrest - Dark/TA Blaster | Uunseen - Ill/Poison Controller | Uuncool - Cold/Beam Defender | Uunderground - Earth/Earth Dominator | Uunknown - Mind/Psi Dominator | Uunplugged - Stone/Elec Brute

Uunfair - Archery/TA Corruptor | Uunsung - DP/Ninja Blaster | Uunflammable - Fire/Nature Controller | Uunflappable - WM/WP Brute | Uundead - Dark/Dark Tank | Uunfit - Water/Martial Blaster  | Uunwrapped - Dark/Dark Dominator

Uunchill - Ice/Kinetics Corruptor | Uunpleasant - En/En Stalker | Uunbrella - Rad/Rad Sentinel | Uunsafari - Beasts/Traps MM | Uungnome - Nature/Seismic Defender | Uunsavory - Poson/Sonic Defender | Uunicycle - BS/Shield Scrapper

Uuntouchable - Ill/Time Controller | Uunferno - Fire/Fire Tank | Uunthinkable - Psi/SR Scrapper | Uuncivil - Thugs/Elec MM | Uunnatural - Ice/Savage Dominator | Uunshockable - Elec/Bio Sentinel | Uunfathomable - Elec/Dark Controller

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