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Posted

Typed defense is your #1 priority from set bonuses, although not necessarily to softcap; 32.5% is pretty good with your resists and regen, then pop Lucks when you need more.

 

+hp and some extra S/L resist are nice too, but not transformative.

Posted

Not sure if what I'm doing is the best way, but it works. Will power has a very good balance of res, hp/regen, and def. I didn't max out res, but built it just enough to complement the def which I got more of from hover, combat jump, and leadership just because I tend to get into the fray more often than I should. I read in post somewhere (I forget) that def is better than res, so you'd be better off def. But having tried that, I could only go so far. so what I couldn't build up in def, I compensated for in res.

If you're planning on getting leadership, though, you might want to look into building against end-drain and end management. Always a good thing to not run out of end. HP/regen on WP is basically a non-issue, which gives you some elbow room to handle the end consumption. But don't put too much effort into it. WP is very well rounded which allows you to up your much wanting damage.

Posted
14 minutes ago, Hopeling said:

then pop Lucks when you need more.

I personally think Luck of the Gambler is over rated and over priced. I do enjoy the global recharge, but there are many other sets out there that surprisingly give better set rewards with just 2 or 3 frankenslotted. But that's just me. 😃 

Posted

I mean purple inspirations, haha. LotGs are nice if you can afford them, but /WP cares less about global recharge than almost any other secondary.

Posted (edited)

good lord, for a second there I thought you meant purple IOs. those are like 20 mil a pop.

Sorry, what do you mean that WP cares less about global recharge? I'm not aware of this in my noobish state.

Edited by Six Six
Posted (edited)

It doesn't have any click powers except Resurgence (if you're using this on cooldown, something is wrong) and Strength of Will (whose recharge can't be reduced), so recharge doesn't help it in any meaningful way. Compare this to eg /Regen, where recharge lets you use all your heals more often.

 

Edit: wait, did WP/Resurgence get the same treatment as Regen/Resurgence for sentinels, ie, turned into a self-buff if used while alive?

Edited by Hopeling
Posted

I've slotted a couple of LotG's global recharge in def powers hoping they affect my primaries. Is that not how it works? I've seen my rech "spinners" go wild every now and then, or is that from another proc?

Posted

I would really be interested in how you think each power should be slotted using just basic IOs.
i.e. High Pain Tolerance: 1 Resist, 1 Heal?  Or 3 of each? 
Indomitable Will: End Reduction? 3 Defense?  what is the best investment of slots?

What do you think?

 

Posted
2 hours ago, Vulpoid said:

I would really be interested in how you think each power should be slotted using just basic IOs.
i.e. High Pain Tolerance: 1 Resist, 1 Heal?  Or 3 of each? 
Indomitable Will: End Reduction? 3 Defense?  what is the best investment of slots?

What do you think?

 

1 end 3 resist/defense/heal for all toggles except Indomitable Will.  I usually just leave it at base 1 slot.  If you want more Psi defense then add some slots.  

Strength of Will either 1 resist or 3.  I actually like to slot it, but many don't.  

High Pain Tolerance 3 of each resist and heal.  

Fast Healing 3 heal 

Quick Recovery 3 stamina.  

You can generally keep the number of slots the same even with an IO build.  When you get more comfortable with Willpower you can start shifting slots around to make more use out of it.  

Posted

Here's a DP/WP build just to give you an idea.

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Sentinel
Primary Power Set: Dual Pistols
Secondary Power Set: Willpower
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership

Hero Profile:
Level 1: Dual Wield -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(3), SprSntWar-Acc/Dmg/Rchg(3), SprSntWar-Acc/Dmg/EndRdx(5), SprSntWar-Acc/Dmg/EndRdx/Rchg(5), SprSntWar-Rchg/+Absorb(7)
Level 1: High Pain Tolerance -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(7), RctArm-ResDam/Rchg(9), RctArm-ResDam/EndRdx/Rchg(9), StdPrt-ResDam/Def+(11)
Level 2: Empty Clips -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(11), SprOppStr-Acc/Dmg/Rchg(13), SprOppStr-Acc/Dmg/EndRdx(13), SprOppStr-Acc/Dmg/EndRdx/Rchg(15), SprOppStr-Rchg/+Opportunity(15)
Level 4: Mind Over Body -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(19), RctArm-ResDam/Rchg(21), RctArm-ResDam/EndRdx/Rchg(21), GldArm-RechRes(23)
Level 6: Suppressive Fire -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(23), Apc-Acc/Rchg(25), Apc-Dmg/EndRdx(25), Apc-Dam%(27)
Level 8: Fast Healing -- Prv-Heal(A), Prv-Heal/EndRdx(27), Prv-EndRdx/Rchg(29), Prv-Heal/Rchg(29), Prv-Heal/Rchg/EndRdx(31), Prv-Absorb%(31)
Level 10: Swap Ammo
Level 12: Indomitable Will -- Rct-Def(A), Rct-Def/EndRdx(31), ShlWal-ResDam/Re TP(33), Rct-ResDam%(33)
Level 14: Bullet Rain -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(33), OvrFrc-Acc/Dmg/End(34), OvrFrc-Dmg/End/Rech(34), OvrFrc-Acc/Dmg/End/Rech(34), OvrFrc-Dam/KB(36)
Level 16: Up to the Challenge -- Pnc-Heal(A), Pnc-Heal/EndRedux(36), Pnc-EndRdx/Rchg(36), Pnc-Heal/Rchg(37), Pnc-Heal/EndRedux/Rchg(37)
Level 18: Executioner's Shot -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(37), SprWntBit-Acc/Dmg/EndRdx(39), SprWntBit-Acc/Dmg/Rchg(39), SprWntBit-Dmg/EndRdx/Acc/Rchg(39), SprWntBit-Rchg/SlowProc(40)
Level 20: Quick Recovery -- PrfShf-End%(A), PrfShf-EndMod(40)
Level 22: Hover -- LucoftheG-Rchg+(A), LucoftheG-Def(40)
Level 24: Fly -- Flight-I(A)
Level 26: Piercing Rounds -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/Rchg(42), SprFrzBls-Dmg/EndRdx/Acc/Rchg(43), SprFrzBls-Rchg/ImmobProc(43)
Level 28: Heightened Senses -- LucoftheG-Rchg+(A), LucoftheG-Def(43)
Level 30: Kick -- FrcFdb-Rechg%(A)
Level 32: Hail of Bullets -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Acc/Dmg/EndRdx/Rchg(46), SprAvl-Rchg/KDProc(46)
Level 35: Resurgence -- RechRdx-I(A)
Level 38: Strength of Will -- ResDam-I(A)
Level 41: Tough -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(46), RctArm-ResDam/Rchg(48), RctArm-ResDam/EndRdx/Rchg(48)
Level 44: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(50)
Level 47: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(50)
Level 49: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(17)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19)
Level 10: Chemical Ammunition
Level 10: Cryo Ammunition
Level 10: Incendiary Ammunition
Level 50: Agility Core Paragon
------------

 

| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted (edited)
6 hours ago, Vulpoid said:

I would really be interested in how you think each power should be slotted using just basic IOs.
i.e. High Pain Tolerance: 1 Resist, 1 Heal?  Or 3 of each? 
Indomitable Will: End Reduction? 3 Defense?  what is the best investment of slots?

What do you think?

 

If you're going "purist" try these:

High Pain Tolerance (Auto/Heal, Resistance, max health) 3 slots of health -- ups your healing and your max health
Mind Over Body (Toggle/Resistance) 2 slots of +resistance
Fast Healing (Auto/Heal) 1 health
Up to the Challenge (Toggle/Def) 2 slots of +def
Indomitable Will (Toggle/Regen) 2 slots of health
Quick Recovery (Auto/End Mod) 2-3 slots of Endurance Modification (depends how many you have in stamina)
Heightened Senses (Toggle/Def) 2 slots of +def

 

I didn't take Resurgence because I was opted for Back to the Battle power from P2W lady for almost the same effect while freeing up a power pick.
I also didn't take Strength of Will because I don't like the idea of an endurance crash

As you level up, you can add either more of the base power type (+def, +res, +health, etc.) as it fits your game play, or maybe an endurance reduction if you find yourself getting winded a lot. Remember, WP is toggle and forget. While it's on, it's good to go. But when your endurance runs out and your toggles turn off, you're up the creek without a paddle. So keep the end drain in check.

Note on "basic IOs"
There are different kinds of enhancements:

Training & Single Origin: these are the usual kinds dropped by mobs. useful in the low levels, but not worth your time past 15 or so. These "rot" meaning an enhancement 3 levels below you (red number) will not give you any benefits.

Dual Origin: these are the ones you can get from stores and pertain to your origin (Natural, Tech, Science, etc.). These are also dropped by mobs and depending on the kind, you can or cannot slot them on your toon. They are however available for purchase in stores. Note that the stores will carry 2 types. the ones toward the bottom of the list give higher values, but are also more expensive. These help a lot around the 15-25 level range. You can also stack/combine them so you get a damage(15)++ meaning you get level 17 damage. However, after a while they become too expensive to be viable as you go higher level. These rot as well
 

Non-set Invention Origin enhancements. These are what you want. You'll need a recipe, ingredients, access to a crafting table (university or a portable one) and a pouch of inf. These offer better stats than the ones above and don't rot per se. This means your level 20 IO will give you the same benefit whether your level 20 or level 45. Obviously, you'll want to replace these as you level up with ones closer to your level.

Set IOs. These are give set rewards on top of the direct benefit. While nice and shiny, they are as the GMs will confirm, not necessary. But mobs will drop recipes and ingredients for these so might as well look into them. They're practically giving it to you. You don't have to have the complete set (this is referred to as Frankenslotting). I have in a slot of 6, 2 of one set and 4 of the other, or 2, 2, 2 or 3, 3. I even have the complete set but split it into 2 different powers so I get the set bonus for 3 pieces twice rather than the set bonus for 4, 5, and 6 pieces which I don't deem essential to my build. Another use for them is trading. You craft one you don't need? you can either convert them to something you can use or sell it in the Auction House so you can get the money to craft or buy what you do need. What's nice about the set IOs is you can "attune" them. You do this by buying enhancement catalysts from the merit vendor and upgrading your enhancement. (There's a better guide for this in youtube or elsewhere in the forum than I will be able to explain). Basically Attuning IOs means your removing the rot factor. They keep up with your level.

You have the AT-specific. these are unique, meaning you can only have one of each on a single character. And as the name suggest, are specific to your particular Archetype. So Blasters cannot slot Sentinel ATOs even if they tried, begged, or cried. You can get them from the merit vendor at 100 merits a pop, but don't. Instead, take your 100 merits, buy 300 enhancement converters (at 3 converters for every 1 merit). Selling rate for 1 converter is around 100k. so 300 converters will sell for 30,000,000 inf (minus the AH fee). One ATO fetches around 8-10,000,000 inf. So 100 merits will get you 1 ATO from the merit vendor or 3 from the AH.

Purple IOs. These are super expensive, but give very rare benefits usually pointed towards PvP play. One usually costs about 20 mil upwards. 


Crafting, converting, trading is a game in itself. I find it fun and I get IO sets in the process, so I do it even without the intention of getting my toon "all IO-ed up." It's just a by product. I even have a drawer full of Attuned IOs that I don't use or need which I'm holding for future characters.

Edited by Six Six
  • Like 1
Posted

Yes, I heard water blast is... well a blast... and many good things about how strong it is. I have an alt for it. Not too fond of the splashing animation, to be honest, but I'll take it for a spin one of these days. I paired mine up with Ice Armour since I like thematic stuff. Went with Aquaman orange/green/grey colours.

Do you prefer to do missions, story arcs, or just going out and killing?

Posted

If you don't like the "splash" aesthetic, recolored Water Blast is very easy to reconceptualize as acid blast, lava blast, ink blast, blood blast, or whatever other thing you like.

Posted

I don't know... I've been lying to myself most of my life. Another one might be the tipping point. 😃



Of course, I'm just messing with you folks. No such drama. Recolour = reconcept sounds very attractive. She's on a waiting list to go on, though. I got a butt-load of them made/remade, just waiting for me to get more familiar with the game.

The second most played toon is my Energy Blast/Radiation Armor. She's at level 21 now (and Vulpoid, no enhancements). Haven't had the time to switch to her. Been having a tonne of fun with my Dual Pistol/WP Sentinel. the guy's a beast (as sentinels go).

  • Like 2
Posted

I really enjoy my Water/WP sentinel.  She is the conceptual heir of my Spines/WP scrapper from 2012.  Like her, she frankenslots a Pacing of the Turtle proc in everything that will take it, so that everything that takes a tick of damage from Whirlpool or anything else is hit with a further chance for -recharge, and of course now that she has incarnate stuff this can be improved further. 

QVÆ TAM FERA IMMANISQVE NATVRA

TB ~ Amazon Army: AMAZON-963 | TB ~ Crowned Heads: CH-10012 | EX ~ The Holy Office: HOLY-1610 | EV ~ Firemullet Groupies: FM-5401 | IN ~ Sparta: SPARTA-3759 | RE ~ S.P.Q.R. - SPQR-5010

Spread My Legions - #207 | Lawyers of Ghastly Horror - #581 | Jerk Hackers! - #16299 | Ecloga Prima - #25362 | Deth Kick Champions! - #25818 | Heaven and Hell - #26231 | The Legion of Super Skulls - #27660 | Cathedral of Mild Discomfort - #38872 | The Birch Conspiracy! - #39291

Posted (edited)

I play an Energy/WP Sentinel, and I had to play a Fire/Regen Sentinel in order to learn what to do with it.  The thing that made it click for me was to lean into +regen.  Fully-kitted, my En/WP Sent has +717% regen.  Yes, you read that right: seven-hundred-and-seventeen percent.  My Fire/Regen Sentinel has only +666% regen (throws up devil horns).  This means that my WP does regen better than my Regen.  My mind boggles at the thought, even now.  Add in the layered defenses and resistances, and my En/WP Sentinel is nigh unkillable, once the alpha's out of the way.  YMMV.

Edited by Rathulfr

@Rathstar

Energy/Energy Blaster (50+3) on Everlasting

Energy/Temporal Blaster (50+3) on Excelsior

Energy/Willpower Sentinel (50+3) on Indomitable

Energy/Energy Sentinel (50+1) on Torchbearer

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