Chalkarts Posted September 7, 2019 Posted September 7, 2019 The year is 2005, I'm playing a Tanker, Willpower/Super Strength. He did crap DPS, he had no taunt power. But he was nigh invulnerable. I had stacked regen sets to an obscene level, at the cost of all else. I'd like to rebuild something with a similarly staggering Regen that requires a one hit kill to take him down. But this time I want him to be better at keeping hate. I was wondering how the Bio armor powers stack up versus Willpower for passive regeneration, defense, and keeping hate? Those were the only two tanker primes that directly affected passive regen I think. Also, For his attack Power, I like SS, it did the job back in the day but I wasn't sure if another Melee choice would be more in line with keeping hate. He doesn't even have to do a lot of damage. I want him to keep hate and regenerate fast enough to live through anything. Should I take Taunt and Provoke both? The rest of the party can make the kill. I'd love some advice from a player with experiences in paragon younger than a High school sophomore.
Khenal Posted September 7, 2019 Posted September 7, 2019 You can keep agro with WP, but it's going to take effort. You'll need to make sure to toss taunt around as often as possible. It's an interesting challenge to have to actively tank, instead of hop in and start smacking fools. If it fits your concept, maybe look at fire melee? If your AoE toggle won't keep their attention, a bunch of AoE attacks generally will.
Chalkarts Posted September 8, 2019 Author Posted September 8, 2019 I'll have to get back into MIDS and remember what all the +Regen% combo Enhancements that could be slotted for taunt are. Everything slotted on the original character gave a combo bonus to regen or health, sometimes both. I can't wait to restore him and get him back into the arena. Can't one shot me? This fight is going to take a while, hehehehe.
Heraclea Posted September 8, 2019 Posted September 8, 2019 Bio, WP, and Radiation are the defense sets that do most for passive regeneration. I've yet to make a Willpower tanker though I have many WP characters; they are sentinel, scrapper, brute. Building for anything other than defense bonuses tends to be a lot cheaper and easier. QVÆ TAM FERA IMMANISQVE NATVRA TB ~ Amazon Army: AMAZON-963 | TB ~ Crowned Heads: CH-10012 | EX ~ The Holy Office: HOLY-1610 | EV ~ Firemullet Groupies: FM-5401 | IN ~ Sparta: SPARTA-3759 | RE ~ S.P.Q.R. - SPQR-5010 Spread My Legions - #207 | Lawyers of Ghastly Horror - #581 | Jerk Hackers! - #16299 | Ecloga Prima - #25362 | Deth Kick Champions! - #25818 | Heaven and Hell - #26231 | The Legion of Super Skulls - #27660 | Cathedral of Mild Discomfort - #38872 | The Birch Conspiracy! - #39291
Chalkarts Posted September 8, 2019 Author Posted September 8, 2019 I settled on Bio/Elec because of the variety of sets that could be slotted for regen, In time I hope to have every slot as part of a set for the bonus regen.
SmalltalkJava Posted September 8, 2019 Posted September 8, 2019 Cool keep us updated on how it works out. Baseline MM Henchmen Defenses and Resist Values MM - Beast Pets - Pet Attack usage and some quick proc testing
Ankhammon Posted September 9, 2019 Posted September 9, 2019 for anyone who wanted to know, a Dark Watcher's Dispair or Deflated Ego proc in RttC and aggro awaits. Does a pretty decent job too. and As to the post, anything that debuffs does a lot of hate generation. So I bet Bio does some good hate causing.
amagi Posted September 10, 2019 Posted September 10, 2019 (edited) I have a WP/SS build on the forum I posted a couple days ago with 650% regen. I've never had problems getting aggro with RttC and Taunt,, plus attacks. However, if you moved the + Regen Regenerative Tissue and/or changed one of the Heal/Absorb IOs in RTTC to the debuff procs, you should have 574% regen. Or pull from the Endurance IOs to build aggro. I like having the End full so I can cycle attacks and stay in the fight. Edited September 10, 2019 by amagi spelling
Bronana16969 Posted September 12, 2019 Posted September 12, 2019 On 9/6/2019 at 9:11 PM, Chalkarts said: The year is 2005, I'm playing a Tanker, Willpower/Super Strength. Issue 11 brings the Dual Blades and Willpower sets for Brutes, Scrappers, Stalkers and Tankers. Issue 11 was released to the Live Servers on November 28, 2007. Are you sure?
SmalltalkJava Posted September 12, 2019 Posted September 12, 2019 It may be out of scope for the thread but the taunt for rttc Baseline MM Henchmen Defenses and Resist Values MM - Beast Pets - Pet Attack usage and some quick proc testing
Sovera Posted September 13, 2019 Posted September 13, 2019 I'm working on a /Bio brute, but it works on a tank too, that when surrounded by ten mobs has something like 1700% regen and 500% recovery. Combined with softcapped defenses and I'm not sure if regular play can even kill it. 1 - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds.
Chalkarts Posted September 14, 2019 Author Posted September 14, 2019 15 hours ago, Sovera said: I'm not sure if regular play can even kill it. That was my fascination with the regen build. My goal is to heal faster than you can deal damage, all the time, passively. I can't remember the % but I know my old Wpr/SS was almost there, he was super obnoxious in the Arena, lol. I'd like to do the same with something that holds hate better. My Bio/Elec is still under lvl 20, so I have a lot of building to do but I think I'm moving in the right direction. I wish Ice Armor had a passive regen power, I love Ice armor, but cant get the passive regen as high with it.
Sovera Posted September 14, 2019 Posted September 14, 2019 I tried making that build on Justin since I'm not used to making melee. Turns out I had some ass-umptions going. Parasitic Aura is not a toggle for example 😅 Yep, I'm a noob. Hero Designer just treats Bio as it having all adaptations running at the same time. So, to achieve the numbers it requires: be in Efficient, use DNA on ten corpses, run to the next pack, use Parasitic on ten living bodies. My best ended up being 124 HP per second when I tried this. It went to 159 HPS with Ablative, Efficient Adaptation, and Parasitic Aura. Doing that with Offensive Adaption gave 100 HPS and 9 EPS. But since Parasitic Aura isn't always available, and we will most likely be in Offensive all the time and, say, we are not bothering with stance dancing, then in Offensive, using DNA Siphon on a *dead* pack while we have Ablative running it, we reach 75 HPS. Remember the caveat of being used on corpses. So, yeah, don't expect to run around all the time with 100 HP per second but for regular play you can use it on a dead pack and bounce to the next pack and have 15-20 seconds of regenerating while mad. This is with me running with base 21 HPS, 40 HPS with Ablative running. Ultimately I did not find any of this having an impact in the gameplay. Regenerating or using DNA to heal up to max is the same if our bar is full, and when we would like to regenerate is when mobs are alive and kicking us and that's when they are, well, alive, so DNA Siphon does not trigger regen. - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds.
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