SmalltalkJava Posted September 8, 2019 Share Posted September 8, 2019 Do decimation and Soulbound Allegiance, and Gaussian Build up procs stack with each other? I hear they just reset their own timer. But I’m not sure how they interact does Soulbound Allegiance one just affect the pets or does it affect the MM/pet owner? Baseline MM Henchmen Defenses and Resist Values MM - Beast Pets - Pet Attack usage and some quick proc testing Link to comment Share on other sites More sharing options...
Bopper Posted September 8, 2019 Share Posted September 8, 2019 Simple enough to test. Get Build up equipped with Gaussian proc. Wait until Decimation or Soulbound Allegiance procs, then cast Build Up to see if it stacks. Let us know what you find out. 1 PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn Link to comment Share on other sites More sharing options...
Darkir Posted September 9, 2019 Share Posted September 9, 2019 They stack. 2 Link to comment Share on other sites More sharing options...
Redlynne Posted September 9, 2019 Share Posted September 9, 2019 6 hours ago, SmalltalkJava said: does Soulbound Allegiance one just affect the pets or does it affect the MM/pet owner? Soulbound Allegiance affects ONLY the Pet that successfully procced the Build Up. This means that if you've got the proc in your T1 Pets and one of them procs it, only that 1 Pet is affected by the proc, not all 3 simultaneously "just because" they're all on the same Tier of Pet. Verbogeny is one of many pleasurettes afforded a creatific thinkerizer. Link to comment Share on other sites More sharing options...
SmalltalkJava Posted September 9, 2019 Author Share Posted September 9, 2019 (edited) I was doing some testing with Gaussian, and Decimation build up procs. So far, unless I've had bad luck, I've only been able to get them to stack for like 1 second at a time. That actually makes me think that it may be a non-synchonized coding issue. Where it applies and then un-applies the prior effect. I see the Icon twice then almost immediately one of them goes away. Or alternatively it just could be UI registration lag. Edited September 9, 2019 by SmalltalkJava Baseline MM Henchmen Defenses and Resist Values MM - Beast Pets - Pet Attack usage and some quick proc testing Link to comment Share on other sites More sharing options...
Redlynne Posted September 9, 2019 Share Posted September 9, 2019 More likely it's just the short duration time window. Both Build Ups only last for 5.25 seconds, so the synchronicity of timing needed to keep them both up simultaneously for any length of time is going to be maddeningly short. 1 Verbogeny is one of many pleasurettes afforded a creatific thinkerizer. Link to comment Share on other sites More sharing options...
SmalltalkJava Posted September 9, 2019 Author Share Posted September 9, 2019 1 hour ago, Redlynne said: More likely it's just the short duration time window. Both Build Ups only last for 5.25 seconds, so the synchronicity of timing needed to keep them both up simultaneously for any length of time is going to be maddeningly short. That would explain it. For some reason I was thinking their time lasted longer. Baseline MM Henchmen Defenses and Resist Values MM - Beast Pets - Pet Attack usage and some quick proc testing Link to comment Share on other sites More sharing options...
nihilii Posted September 9, 2019 Share Posted September 9, 2019 (edited) Another voice to confirm Gaussian and Decimation stack. If you want to be sure yourself when you test it, make sure you track your damage or tohit through combat attributes. This way, you'll see your meaty bonus when both procs are up. Edited September 9, 2019 by nihilii 1 Link to comment Share on other sites More sharing options...
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