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Everything posted by krj12
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Yes, I know, this has been a recurring issue since day 1 of the game, however, it would be nice to revisit since we have new devs. I've been struggling with various character concepts, some of which I had on live. The names I had are now taken, and almost every variation is also unavailable. Just curious what it would take to make names unique per account instead of per server. Obviously both the tell and mail systems would need to be revamped to use something like charname@accountname. It would also be nice if the global vs character friend system could be merged - it's kind of confusing as is. The obvious con to this would be people who want to retain the uniqueness of their character concept. Back before this game was sunseted, I would have agreed with this, but I've played other games since then, and it didn't really bother me as much as I thought it would on those games.
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Currently, on my farmer Brute, I have filtered out all inspirations except for blues and reds. For AE, that's pretty much all I need. I also have the Inner Inspiration power, which is supposed to give you 3 random inspirations. However, the combination of these two things doesn't work too well. If the RNG of Inner Inspiration creates something that isn't Blue or Red, I get absolutely nothing. I find that the vast majority of the time, I get either 1 or zero inspirations. Request: Make it so that the filter works in such a way that I'll get 3 random red and blue inspirations, instead of nothing.
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I honestly wish they hadn't implemented the incarnate system. Like Neverwinter and other games, they could have created campaigns that gave your heroes incremental changes, rather than drastic changes which amp your characters to extremely high levels of power. End Game doesn't necessarily have to mean "I'm now at Thor level of power". It could be Fantastic Four levels, who routinely fight villains like Galactus.
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Enable Incarnate Shifts on Apex/Tin Mage
krj12 replied to Ferrous_Sapien's topic in Suggestions & Feedback
Yes, I'm quite aware of that. I'm also aware that it's unnecessary to put such high restrictions on who joins your team, when the TF was created for level 35s. You can certainly do it, but you're not going to convince me that it's right. But, my original point was that if you open up this particular TF to having level shifts, you will get the same thing - "It's my TF team and I'll invite who I want, and I'm not inviting anyone who isn't level shifted already, because they slow me down and are just "dying or hiding"". And the people who the TF was intended for, non shifted, will have a tougher time finding groups. I don't think that's good overall for the game, so we'll just have to agree to disagree. -
Enable Incarnate Shifts on Apex/Tin Mage
krj12 replied to Ferrous_Sapien's topic in Suggestions & Feedback
There, fixed it for you. :) -
Enable Incarnate Shifts on Apex/Tin Mage
krj12 replied to Ferrous_Sapien's topic in Suggestions & Feedback
I remember running speed ITFs as well, I started quite a few. But I don't remember saying "level 50s only" either. -
Enable Incarnate Shifts on Apex/Tin Mage
krj12 replied to Ferrous_Sapien's topic in Suggestions & Feedback
I'm opposed to any change that encourages elitism. Already seeing people advertise for friggin ITFs "incarnates only please". -
Currently, there are a number of powers that allow you to pick a minimal setting, in terms of what they look like. However..... not all of them - and there is no setting for what other players can do to you. Request: 1. Expand the number of powers with this setting. 2. Let me turn off the transparent effect when I'm using invisibility powers or enhancements like Celerity. 3. Let me turn off the ability of other players to change how I look. ( i.e., Frost shield, etc. ) I go through all the trouble of making the perfect costume for my characters, and most of the time you cant even see that costume while playing.
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Thanks for the info. Not sure I understand what you mean by spinning the camera, and what does that accomplish?
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For playing in groups and leveling up, I would give a slight edge to the Scrapper. Others may have a different experience, but I have a hard time building rage consistently outside of farms. The scrapper on the other hand, comes out swinging with 100% of his damage potential at the start of any fight. The brute is a bit more durable, but if built right, a scrapper is fairly hard to kill.
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I just hit 50 with my AR/Fire, and thinking final build. Searching through both the old and current forums, there's not much information beyond AR/Devices builds. Goals for my build: Good survivability, I'm assuming through capped ranged and melee defense. Good DPS and recharge levels, with procs where appropriate. I don't want to blap, so not really interested in using melee attacks that much. Unsure at this time how important insta-snipe is to overall dps - I'm guessing using Full Auto as much as possible will be where most of my DPS comes from. Leveling up, it seemed to be useful as a leadoff attack when full auto wasn't available, but other than that... The two short range attacks, should I bother adding a +range enhancement, or just go with a full IO set? Thematically, I would probably have to go with either Fire or Munitions for my epic set, though from what I'm reading Munitions seems to be looked down on. Not sure if I should do Combat Jumping or with the Tough/Weave combo. Or both. Also wondering if I should go Recharge or Damage with my Alpha power. Cost is no barrier, so I'm not opposed to liberal use of Purple sets where appropriate. Thanks much for the help.
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I think the identified problem is that no one wants to do the lower level content, hence they speed through it with DFB or whatever. Not sure providing SOs will really solve the issue. The reason I speed through said content is as follows: 1. The content is boring and unimaginative. A little better than the old "Kill X" rats in fantasy MMOs, but not by much. 2. It's annoying having only 1 or 2 attacks. You spend most of your time waiting for powers to recharge. 3. There is only one starter zone, making you replay the same content over and over. 4. They nerfed the drop rate for enhancements significantly when IOs were introduced to the game. Possible solutions: 1 and 3) Provide more starter zones, and IMO more zones across the board for all levels. ( which is why I thought it was a bad idea to remove Galaxy City zone) Provide more quest lines and more content. Rewrite some of the old content, way too many arcs where you feel like you're repeating the same mission over and over. 2) We already have several temp powers which can fill that role, such as Nemesis staff and the Dark Wand, Sands of Mu, etc. But it wouldn't be a bad idea to let the player start out with 2 attacks from his primary power set instead of just 1. 4) Put the drop rate back where it was. Never understood the rationale for this, unless they were worried players wouldn't use the new sets and felt they had to force the issue. Low level SOs really wont solve anything. If that was done, the next thing would be people complaining those aren't powerful enough, and only having IO sets.
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I've had a lot of years to think about Masterminds
krj12 replied to William Valence's topic in Suggestions & Feedback
I only made one MM back in the day. A thugs/traps. The one thing that drove me crazy was that the glass cannon fire blaster pet always wanted to run into melee range and scrap. Meanwhile, the top level "tank" pet wanted to stay at range and hurl rocks. The AI for this power set could use some tweaks. -
1. Not sure I really see the problem with TOs and DOs. They appear to me to be somewhat balanced in comparison to the enemies you're facing. 2. They give your character a clear feeling of progression. I like that my character appears to be getting more powerful vs what he's facing at each level. The progression of better enhancements is part of that. 3. Just curious how a new level 1 could afford to purchase SOs unless they already have a level 50 to finance them. Wouldn't really be fair to a truly new player to be presented with enhancements that he couldn't afford.
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Currently, when doing missions for a contact, after doing several you get the option of calling that contact vs having to go to their physical location to talk to them. This is not the case with the zone Detective when doing bank missions, regardless of how many radios you've done. Suggestions: 1. Provide a setting to turn of bank missions completely. I usually get a pug together to get through radios as quickly as possible. The bank mission, which involves going to the detective twice slows everything down. 2. Allow me to call the Detective directly ( after doing a few radio missions for him of course ) instead of having to go to his location.
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As a refinement to your full stack idea for the AH: Let it default to the full stack only if the last item you sold was a full stack. Also, it would be nice to have the option of selling all but 1 item in the stack.
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I'm curious if anyone has tried a Fire/Fire brute for farming? Just took a rad/fire through a couple dfb's - I'm just not feeling it.
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I don't think this is really an issue with the AT - rather they made the incarnate abilities far more powerful than they should have been. I wish they had made them very moderate powers that buffed your character, and had made them consistent with what your archtype is supposed to be. I don't think everyone should get a nuke, that was a mistake on the design team. Same thing with pets. Melee should have received powers consistent with melee dps, tanks should have received powers that made them more tanky, and so on. In most non-incarnate content, the controller reigns supreme.
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Thanks, that solves half the issue - at least by turning off part of the broken feature. However, it still doesn't resolve the issue of not being able to alter what you've typed in the search box. It still wants to select the entire string when you click in the search box again.
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When typing in something in the search box in the auction house, there is one issue causing me major headaches. 1. It wants to auto complete what I'm typing. This works maybe 50 percent of the time, but it usually autocompletes with the wrong item, forcing me to type in the entire description. Example: I wanted to search for the Force Feedback: Chance for +recharge ENHANCEMENT. Instead, it wants to auto complete for the RECIPE. 2. There is no way to insert the cursor in the middle or at the end of what it chose to auto complete with and make corrections. When you attempt to do this, it highlights the entire text string, forcing you to retype everything. Please either allow user corrections to the search string, or remove auto completion completely. Thanks.
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Very nice renditions. Thanks.
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Just curious if the AE range on weapon sets is any worse than super strength?
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I personally think almost anything with /fire as a secondary and even just one primary area effect attack would make a viable farm build. My SS/Fire does just fine, not even bothering to use rage. I just started a War Mace/Fire with hopes that it will do fairly well in AE farms.