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krj12

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Everything posted by krj12

  1. My suggestion: 1. Increase the target cap 2. Make Opportunity the inverse of the Brute's rage - it builds up as you are in combat and you get more tanky (defense and resist increases) as the bar fills up. 3. Slight damage increase on low dps power sets, but not necessarily across the board.
  2. Considering the Incarnate system is here to stay, though I wish they'd scrap it, the solution to this issue could be: 1. New harder incarnate specific content. Wouldn't hurt to have an incarnate checkbox for radio missions as well. 2. Lose the +1 incarnate shift in regular content. 3. As suggested earlier, allow more than +4, allow us to crank it up to +6. 4. EBs and perhaps AVs in radios.
  3. One if the reasons I quit on MMs after trying Thugs back in the day. The "ranged" fire blaster running in every time and getting splatted, while my brute henchman hung back and threw rocks. Drove me absolutely nuts, and I've had zero desire to try the AT again.
  4. I'd prefer something in-line with my Indiana Jones type character that I'd create. All these fire based powers, not quite what I'd have in mind for a whip powerset.
  5. Might be easier to just have non-SG members spawn outside the base when logging back in. Devs could pick an arbitrary point, such as the spot where you first appear on a new character.
  6. After the double whammy tanks took back in the day, with both ED and GDN, I'm not particularly inclined to nerf any powerset or AT, unless it's game breaking. Which this isn't.
  7. I think that's the whole point of the post, it IS cumbersome. IMO, as a dpser, my primary focus should be on dealing damage, not on maintaining my defensive powers. You can disagree with that, fine, but don't summarily dismiss those who don't. As for the final argument "its always been that way, deal with it" - just because something was created that way doesn't mean it has to stay that way.
  8. In order of importance: 1. An upgraded graphics engine. Short of that, converting the older zones to the newer technology applied to Atlas Park. 2. More content. 3. More power sets. As an aside, I'd much prefer this to creating brand new archtypes. 4. More costume options. 5. Expand AE, so that we can do everything that the devs could do in regards to designing missions. For example, exact placement of npcs and mission objectives on maps. Make AE missions usable outside of AE, so that they feel like real world missions. ( i.e. real contacts outside the AE walls ) 6. Not a big fan of the incarnate system, or the whole incarnate story to be honest. Scrap it and replace it with something similar to Neverwinter's campaign system. Small incremental changes to your character that don't make you godlike.
  9. As someone who has formed a number of iTrials, I think a lot could be done to make the experience more pleasant for the leader. League Formation: 1. Invited Persons randomly go into higher number groups, forcing me to constantly shift new invites around. Make it so that new invites go into group 1 until full, then group 2, and so on. 2. I don't think it should really be necessary for everyone to be in the same zone. Might have made sense when red/blue was segregated, but not anymore. 3. Make the locked groups feature actually work.... there is too much work involved with moving people around again after we zone into the mission. Actually, I'd prefer the entire raid be auto locked in place when queued privately. 4. Add an option to where people can invite themselves to your raid? Wouldn't be a bad feature even for regular mission group formation. 5. Let me move people around even if they're not in my zone. 6. Need some feature to easily identify people who are not qualified for the raid. Can't tell you how many times I've had people below level 50 ask for an invite to an iTrial. The Trial: 1. I lose leadership of the iTrial. Shouldn't happen on a privately queued trial, but it does, almost every time. 2. People are randomly placed in new groups, regardless of the group lock feature. 3. Too many disconnects, which I have to deal with as the trial leader. Find out what causes the DCs please, and fix it? Also add a feature to where people can auto rejoin on login. 4. Allow people to skip the cutscene. It's just wonderful hearing all the disconnected people pinging me to reinvite, while im stuck looking at the cutscene in a BAF. 5. Add some feature to where people who need help, for example the doors in BAF, can be displayed on the map. Maybe number the doors, or add a map "ping" feature?
  10. I tried that also.... I also wanted to be able to hitch a ride on the various cars and trucks in the city. And dangit, I wanted to do the Hancock thing with my Invuln Tanker against the train. :)
  11. Hmm, never noticed this before. Next time I log in, I'm going to have to check out exactly how slurpily loud this NPC is. :) Edit: Yep, a slurp every 9 seconds. She needs to be renamed to Super Bladder Woman - she can really chug it down. To be honest, it's not that annoying to me, and if it's taking you that long to train .....
  12. I love my Plant/Storm, just because of all the mass chaos.
  13. This is a two part suggestion. Part one: I have to take frequent breaks from playing the game due to the sheer intensity of all the graphical effects going off in an 8 man group. Expand that to a full 3 group trial, it gets even worse. This was made worse back in the day when they added the ability to custom colorize powers. Play too long and I tend to get headaches or fatigue. I've tried reducing the particle count, which helps a bit, but doesn't quite cut it. There are some power sets, such as archery (trick arrow?), which have high intensity flashes, that I had given up on trying to play. Suggestion: Add a setting that either severely reduces the intensity of other player's powers graphical effects displayed on my client, or even cuts them out completely. Add a second setting just for my powers. Note: This would not impact how other players view them, just me. Part Two: I don't much like it visually when other players buff me with powers such as Ice Shield or Invisibility. I spend a lot of time on some of my costumes and don't care to have them obscured. Suggestion: Add a setting that turns off visibility of external buffs on me. Note: This would impact both my view of myself, as well as other players - unlike the previous suggestion which only impacts my client.
  14. Probably not going to see the agro cap removed, but the correct solution to the original issue was to impose an agro range - you get so far from the spawn point, the mobs break off pursuit. Original problem would have been solved.
  15. There seems to be an assumption that all AR players go with devices secondary, why the nerf for non devices builds?
  16. Don't see any dedicated thread for cosmetic changes, so here are a few I'd like to see implemented: Costume Pieces 1. Bucket Helmet - just take the fish tank helmet ( with the brain and eyes ), and apply a solid texture to replace the transparency. Then cut out a strip in the front for the eyes. Example: The Human Bomb from DC comics. 2. Leafy/Swirly textured torso/legs/glove/boots ( where they wrap all the way around the piece ) Example: Poison Ivy from DC comics 3. Dr. Fate helmet 4. Juggernaut helmet 5. 5 oclock shadow beard 6. Necklace with Amulet Patterns: 1. Repeating Flame pattern ( Human Torch ) 2. Alternate Repeating Flame pattern where part of the pattern glows. 3. Repeating Star Pattern ( star spangled kid ) 4. Ice ( where the armor piece actually looks like semi transparent ice ) Aura: 1. Intense Flame - similar to the plasma flame we already have, but much more intense - obscures more of the character 2. Sand Storm - swirling sand, needed for my upcoming Wind Controller :)
  17. I'd love to have more asymmetric options, at least for one of my characters. Gloves, legs, and boots. Not holding my breath though, it would probably be very hard to implement.
  18. I'm very much looking forward to this set. I have an alt that would fit much better concept-wise with wind control than what I've chosen. Any news if this will also become a blaster set at some point?
  19. option 1 probably not going to happen due to the large amount of animations needed for every power set. Even if possible, not sure I'd enjoy the overweight female option considering what some people would inflict visually on the rest of us. :)
  20. Cant imagine any build costing over a billion total.
  21. Hmm, because sometimes a random thesaurus variant on a word just doesn't cut it. Or I had my heart set on a particular name. Or sometimes, there just isn't a variant. But I don't particularly want to start an argument. I put in the suggestion, and it's been pointed out that it's almost impossible with the current code base - so I'll just accept that and make what characters I can.
  22. It's fairly rare when I feel the need to do a character bio, but on my last character I just had to. :) I felt very inhibited with what I could write, and had to do a truncated version of my intent. I think the current limit is just over 1000 characters .... would be nice if this could be bumped to 1500 or 2000.
  23. A shame they couldn't just have some kind of naming convention like YouCharacterName ^randomtag^, and just not display the characters inside the carats in team or league lists, or in any kind of chat. Or do something like that internally with your global name inside the carats. Very hackish, but it could work.
  24. I just started a character with this combination. Anyone with a good end game build who could share? Thanks.
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