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MTeague

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Everything posted by MTeague

  1. I mean, I can half-understand this. I played WoW for eight years of progression raiding. There were definite senses of achievement when you went from "oh dear god not this boss, no, we're just going to spend the next three hours wiping nonstop" to "Okay It's coming together". to "YES! Got You You Sonofabi**ch!!!!" to "Dude, we have this boss on FARM." Same thing even when you defeat a long and arduous single player game, whether Darkest Dungeon, or one of the Civilization games, or Diablo 2 on Hell. And of course, there's Dark Souls. But I never felt a sense of achievement in getting loot / gear. Just in defeating the boss / fight. Still. We don't always have to find achievement in the same aspects of a game. I would not want to see CoH change to be super grindy to acquire IO's or to build a base, etc, though. I served my time in EverQuest and WoW. I don't need to deal with a grindy MMO ever again.
  2. Many fall in the face of chaos. But not this one. Not today.
  3. Especially since many AV's are "can you stack regen debuffs on them?" And decades later I'm still salty over Purple Triangles screwing over my controller when the entire idea of CONTROL is supposed to be how they avoid damage. Yea, I can work out a build that softcaps them, too but... <Sigh>. Purple Triangles just feel like a targetted F-U at my fav archtypes.
  4. My only hesitation there is I like being able to light Oil Slick arrow without resorting to origin powers. I know you CAN light oil slick with ... what is it, magic, and tech's free lvl 0 attack? But I'd want to do it with my secondary. That said, Trick arrow is AMAZING. I love my Fire/Trick Arrow controller.
  5. I suspect there are non-trivial technical hurdles in allowing you to pop power B while power A is still animating. That seems sort of central to the engine. However, HC devs have already wow'd me on a multiple points. Maybe it's do-able. I very much appreciate the effort of trying to retain the essential nature and character of the set, while trying to work around what many object to.
  6. This is why I don't work in customer service. Because I would likely reply to such a missive, "commiserating" with them about how awful it is in that in a multiplayer game you don't have complete control over the actions of other players, and how sometimes other humans act in ways that dont' always provide unconditionally beneficial results, and how sympathic I am to their plight. I would then be fired for being deliberately antagonistic to a customer.
  7. For that matter, plain old "Kick" from the Fighting tree is a sad white-belt front kick animation. I'd love for it to have some better looking alternates, doing whatever is needed to keep animation / activation time the same.
  8. If I were to make any change to procs at all, it would be to treat ALL forms of Recharge the same, So that if the power normally takes 2 minutes to recharge but you're loaded to the gills with slotted with loads of Global Recharge and running Hasten, and Speed Boosted, such that the power actually comes back every 30 seconds, then the proc-ability would be based on that 30 seconds, not the original 2 minutes. So that the Proc-Per-Minute is based around the ACTUAL number of uses you might squeeze out for that power over intervals of gameplay. I would also fully expect to be tarred and feathered if this were to ever happen.
  9. I think procs are actually perfectly fine, given that going nuts with them means forsaking quite a few set bonuses. And they do open up some damage-dealing options for powers or even whole powersets that would otherwise be.... lackluster. Now, what I DO think is massively overtuned.... and quite possibly may deserve some downscaling...... <looks around nervously, pops Personal Force Field>.... is Global Recharge.
  10. Indeed. I don't begrudge you the right to make the ask. Who knows? Maybe the devs will decide you're right, and I'm just Mr Grumpster channelling the "Change is Bad" meme. (and I am, sometimes). You never do know.
  11. END drain is a relativey rare resist that very few sets get. Fire gets it. It gets pathetic resistances to cold, zero defense skills, zero DDR, zero knockback protection. Electric gets it. It get zero defense, zero DDR, zero toxic resist, knockback protection that only functions when you're near the ground. Bio gets it. Bio is wildly OP out of the box. Late added sets suffer from Bigger-Better-Faster syndrome. Frankly, if it were up to me, Bio would be nerfed. Stone gets it. If they have Rooted on, which is it's own punishment right there. losing some Perception Debuff resist doesn't even come close to the price the other sets pay for it. At least not in my book.
  12. Willpower gets Quick Recovery to back up Stamina to keep on going when most others are fatigued, same as Regen. You also get very solid Psi resist as an example of your will to continue fighting. That's enough. The set doesn't need more. It was a conscious choice by the oldschool devs to leave this as a potential can-opener to Willpower. I see no need for that to change.
  13. Hey, a win is a win is a win! 😀
  14. That is literally all that matters. Roll one up. Even "Bad" blaster primaries like Assault Rifle still kill things plenty fast enough. This is not warcraft progression raiding where your entire raid team might fail if not everyone is perfectly optimized. This is CoH. Unless the exact number of seconds it takes you to clear certain rooms genuinely matters to you, just go for it, don't look back, don't question it. Just enjoy.
  15. virtually certain they don't care about stealth and attack anyway. It's been most of a year since I did the mission on my Nin/Nin stalker, though. Wasn't too bad on him, Caltrops and cone attacks and good basic defense got the job done.
  16. I would prefer chat settings were account-wide, not character specific. I have never WANTED to have different settings based on which character I load up. That said, the save/load options that @Apparition mentions is the best option that exists today, that I'm aware of.
  17. I'm fine with Mind have two mutually exclusive powers, one of which to be a traditional pet. But leave me the option to stay status-quo. If Mind Control is made into yet another cookie-cutter pet-driven imitation of every other controller and I lost abilities i value in the name of that .... that would sadden me greatly. I don't know that I'd bother load up my controller again at that point.
  18. For general advice... helps to keep moving and ambush them round a corner so they have to come up to you rather than shoot from across the room. if you do IO's as you level, a panacea proc in health can help a lot on maintenance heals and keeping blue bar going on protracted fights. they will KEEP coming. This is a mission where it helps to start with a lot of Luck inspirations. I like to save some for Shen himself, but sometimes you need to pop 1-2 getting up to him if you get an ambush combined with a normal spawn of syndicate. For a corruptor, depends a lot on your powerset. Some, like Traps, Dark, Rad, Poison Trick Arrow, or Storm can do verrrry well ambushing them around a corner. Debuff and burn. Kin, you can keep your siphons rolling and heal in between burning. Can be edge of a knife, but can be fun, too. If you have Thermal, Sonic, Cold, Elec Affin, Empath, Pain, etc. .... I would team or drop the difficulty considerably. They're solid sets but some are more team-focused and at that level, you don't necessarily have access to certain powers. While I rarely see lots of people forming groups goldside, I suspect if you ask in chat and say "Hey guys, I need a hand here." you'll find people glad to hop over.
  19. I would like to see TK pull targets INWARD towards your anchor, much like Singularity does. I have no expectation of ever seeing this. But that would be useful enough to justify the extreme endurance cost.
  20. When we're not building moonbase lasers to blackmail the world for One Meeeelion Dollars!!
  21. Extremely happy with my Storm/Sonic defender. That said, the "Best" version is the one you enjoy playing, regardless of objective numbers.
  22. I've declined all Win 11 upgrades for this exact reason. I do not know if it works or not. I have not seen any posting with wailing and gnashing of teeth at it, so I *suspect* it works just fine. But I haven't seen a compelling reason to take the update yet. There's always mañana.
  23. If you're not already famliar with them, I *highly* recommend exploring what Enhancement Converters can do for you. I've got a small writeup on them: But there's probably better guides out there. Bottom bottom line, is knowing how they work can really let you buy / sell much more efficiently on Wentworth's / Black Market. You totally don't have to use them, and you don't have to make them a mini-game if you don't want to. But it made a night-and-day difference for me being able to afford what I wanted.
  24. Bigger-Better-Faster syndrome. Happens in a lot of online games. When a new class is added, especially if it's part of an expansion or DLC, it tends to be wildly OP to give people a reason to spend money on it. Powersets that were introduced in the age of microtransactions are like this.
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