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Everything posted by MTeague
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None of this is necessary. You are free to ignore the market and even ignore IO's altogether. But as stated above, either using the market, OR, getting a few characters up to lvl 50, either or both, can make Influence a LOT easier to come by. I am also a big fan of "Converter Roulette". That is, whatever IO set recipes drop for you during the course of play? Craft them. All of them. Without exception. If you wish, you may also choose to buy recipes or even some finished set IO's from the market. But starting out, just craft the recipes that happen to drop for you. If it needs rare salvage, spend the money and buy it. You'll make it back easy peasy. spend some Reward Merits to buy enhancement converters. I buy 30 at a time, 3 times. open up the convert window, and put your set IO's into the converter. almost never convert in-set. Use the radio button / dropdown over to the right. if it's already orange, convert by Rarity, to get a different orange IO set piece. if it's yellow, convert by Type, until you get an orange IO set piece, then if it's not a valueable set category, convert by Rarity until it is. Some set pieces are worth Way More than others. Anything that's a Damage Proc, keep for your own use, or sell for a bunch. else, other unique pieces like Reactive Armor Scaling Resists, or Preventative Healing Absorb Proc, or set pieces with Knockback Protection, sell pretty well. else, other pieces that are Melee, Ranged Damage, Defense, Resist Damage, and healing sets, tend to sell good. else, keep converting. That is the Quick and Dirty version, and is not intended to cover every nuance. Just the very basics to get you off the ground. But seriously, individual set pieces can easily sell for 1-4 million influence each. Sometimes they'll fly off the shelves. Sometimes you leave them up for sale overnight. Before you'll know it you'll be decking out a character with ridiculous amounts of set bonuses, not even caring if you just spend 200 million to do so.
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sigh. A meme, once begun, cannot be stopped by the efforts of mortal man. Much like a forest fire, it must run its course.
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Contact: Provost Marchand (Primal Earth)
MTeague replied to Techwright's topic in General Discussion
To be fair, people have been doing enough Timey-Wimey shenanigans with Ouroboros, that there is no such thing as a coherent timeline. There's 100,000 or more varients of the timeline, growing daily. Loki should be exploding a few times about now. Also, not necessarily every character had to already be lvl 50 and have taken part in incarnate trials. Some in theory could happened before your hero's powers manifested. I know, I know, heresy, we are all the Main Characters of our own stories, and all the world's plot MUST revolve around us. But it's no different from any other MMO. Warcraft, you do the same raids and defeat the same bosses for several months on end, and no one bats an eye at "timelines". New characters get levelling up through multiple expansions, and no one bats an eye at what "has already happened". Its a game. We plays it. We rationlize timelines however we care to, and often we just don't overthink it. -
Redside is bestside! Gotta rob them banks!
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I mean, the tutorial is what it is. You may sometimes see other players in it, but it's not 2004, and there won't be 30-40 people in it at any given moment anymore. That's life. The cave missions... trying to decide if you mean one of the purple-blue caves from classic CoH, or one of the multi-instance caves from Mattthew Habashy's quest line with the Hellions and the fire, or a redside cave with Snakes. I'll grant you, they all look dated in their own way. But we are looking at an all volunteer not-for-profit, may-never-be-for-profit Dev Team. They do this in their downtime hours after their real life day jobs are over. While I wouldn't be against a facelift of some cave maps, I'm not personally expecting any change there.
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Keep in mind, some of the animations will have you jabbing with the top of the staff, vs the business end of the scythe. But I'm certainly not opposed to this idea. I've also seen people ask for Hockey Sticks, etc.
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I use a 17" laptop. LG, don't have the model number handy. Plenty big enough for me. I used to be "desktops or go home". But life took some interesting turns, and I find myself travelling 1,000 miles for a few weeks at a time now. I now use my personal (non-work) laptop for my general gaming, surfing YouTube, etc. Simply because it's easy to take it with me. Important documents get backed up to external drives at home. It does help that this laptop had a decent graphics card when I bought it (4-5 years ago now?), but many diehard gamers would consider this laptop to be a potato, just by age. Still. It runs the games I personally want to play, with fairly high graphics settings, and that's where the rubber meets the road for me.
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Almost every game that has ever existed has a certain "shelf life". No matter HOW good it is. People can only accept doing the same thing, over and over again, just so many times in a row, before something inside them rebels. That's perfectly fine, and perfectly human. The games that I would say are an exception... Stardew Valley, Sid Meier's Civilization 4: Beyond the Sword, and yes, City of Heroes: Homecoming.... still have a "cooldown". I'll go back to those games again and again and again. But after X much time of play, I must set them aside for a year or so. Sometimes two. Eventually, the itch re-forms, and I enjoy them again. I first tripped over Homecoming in June 2019. Just my annual Google search "City of Heroes" AND <Calendar Year in YYYY>. And it actually came back with a hit. When I logged back in on my reborn Mind/Kin, I swore I would be here at Homecoming until they turned off the lights. My beloved game, was BACK. But that's not how life works. Already, I took all of 2023 and 2024 off from the game. I rejoined in April 2025, and I'm loving it again. For how long? I don't know. But I'd say it has at least another year or two before my personal cooldown for the game is expended. Now, does it automatically hold that the OP, or anyone else who's decided to hang up the gloves, will be back in two years? Absolutely not. Games that you come back to, are going to be different for each person. For some folks, it'll be Skyrim. For others, it'll be Darkest Dungeon. And other folks may have good life reasons to give up gaming entirely, be it personal finance challenges, be it family members requiring caregiving, be it the arrival of newborns, what-have-you. TL;DR: I guess what I'm trying to say, is this isn't something that should be argued about. Some who left will return, some who left, will not. No one is right for everyone. But people are probably right for themselves. I do not personally see a point to "Hasta La Pasta!" goodbye threads, but humans are humany, and we do weird things for weird reasons. Peace out.
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Focused Feedback: Sleep Revamp - Deep Sleep
MTeague replied to The Curator's topic in [Open Beta] Focused Feedback
It would be a huge power jump for certain mobs. Tsoo yellow ink men, in numbers, are annoying that they sleep you, but you an at least respond each time they hit you. If you were up against six of them, all Deep-Sleeping you, that would effectively perma-hold most players for any easy kill. Now, yes, Break Free's exist. So do powers like Clear Mind and the like. But it would be a Nasty surprise for players levelling up characters for certain missions. It may still happen in time. But I do understand being a touch cautious on the initial rollout. -
<shrug> I think the upcoming changes are just fine. Tanks still hold threat like a champ. Playstyle for teams should not be impacted. On a team, the other players still melt enemies just as fast. Soloing medium sized groups is not greatly impacted, because you won't have overcapped numbers of targets anyway. For the most part, kill speed seems to be only meaningfully lowered when you are soloing +4x8. Even then you can still DO it, it just takes a bit longer to wear them down. Maybe I would care more if I cared about clear times, but I don't, and I never have. When I play a Tanker, what I care about is feeling unkillable, and the flow of the game. Whether a fight vs an individual spawn takes 30 seconds or 90 seconds, I do not care.
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I've done it habitually for so long, I actually hit mental blue screen trying to remember what the mechanics of it were. I could not come up with the explanation.
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eventually, Lore pets? But more properly, I should have said "well before the levels other controllers get pets"
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That depends entirely on what you're fighting. A map full of Hydras or Toxic Tarantulas, you might want to lean in for the Toxic Resist.
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My Mind/Kin controller took Repel, and kept it, just for situations like this. So I could activate a PBAE ragdoll and stand next to the corpse until it was finally flung aside. Also works in some cave maps where a mobs feet are showing but their body is stuck in a wall and they can't be targetted. Repel puts them flat on their back, and then I can unleash a couple of attacks before they stand back up.
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Controllers bring both Control and Support, all in one package. That's their thing. Always has been. Dominators are impressive when they get Perma Hasten but that's late 30's at the earliest, and there's an awful lot of game before that point. Controllers bring their own debuffs, and if you choose to lean into damage procs, can still bring decent damage, esp with Containment. Heck, levelling a Mind/Kin, well before pets, only 1 damage proc in each power, he still gets a solid attack chain with Arcane Bolt in his rotation. Will he clear maps as fast as an even level Scrapper, no, but he clears them in total and complete safety.
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I only use Hasten for Dominators and Controllers, because being able to rapidly stack excessive magnitudes can be crucial in some fights. I never bother with it for any other archtype. It's good, don't get me wrong. But I'm also a heretic who does not put Kick, Tough, and Weave into every build. I also sleep just fine, if my final build, maybe only has three LotG 7.5% recharges. It just don't concern me if I can't get a full five. I also flashback a LOT, so I don't respec down to only a handful of attack powers because I want one single build to be able to handle a Flashback to Positron or an ITF, without switching builds, and without respeccing.
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Focused Feedback: Enemy Group - Blackwing Industries
MTeague replied to The Curator's topic in [Open Beta] Focused Feedback
I can't get past the idea that Blackwing, raven familiar of Vaarsuvius from Order of the Stick webcomic, is now charge of a large paramilitary group. Ok, ok, I know, it's nothing but a similarity in names. No such crossover actually exists. But Rule of Cool trumps all, right? -
Well, why make it a "might" cry. Queue it up for the nostalgia:
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I could do without additional sources of floaty text. There's a point where I just understand the 2nd damage number if my containment damage, I don't need to see any text accompanying it. That said, overall, these changes are all great. My Mind/Kin Controller has no pets to control, but he still feels like he's in a very good spot now with the Deep Sleep changes and the reduced cooldowns if Total Dom / Mass Confuse are used on smaller spawns. And my Ice Controller Mr. Kelvin will be glad he can finally order Hobbes around. (yes, Kelvin & Hobbes...)
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Focused Feedback: Sleep Revamp - Deep Sleep
MTeague replied to The Curator's topic in [Open Beta] Focused Feedback
Do these changes only apply to Player use of the powers, or NPC's as well? I'm wondering if Lost bosses like Emerites, or even minions like Yellow Ink Men, can Deep Sleep players. -
I completely read the message title in Twisted Sister voice for "I wanna Rock!" I have an AR/Martial blaster. Super fun character to play. Uses Speed of Sound as well, so has Burst of Speed for rapid teleport attacks, a foot sweep or kick or Ki Push, then Jaunt back out to proper Cone distance for Flamethrower or whatever else. And lulz at any melee mobs trying to catch up to her. I'm not as familiar with Storm Blast, but Martial Kombat is a great secondary.
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lol. I may post a "Rise from your Grave!" thing if the thread has been dead for most of a year. That said, I'm also kidding when I do so. Picking up where an old discussion left off can be just as valid as starting a new thread with a link to the old. Reviving an old thread does run the risk of someone else reponding to something in the first 2-3 posts from long ago, because they didn't notice the date-stamp. But sometimes, it can be desireable to keep things condensed in ONE thread. I'd like to think we're all (mostly) functional adults here, so if occasionally we reply to something ancient, really, no harm no foul.
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This. I'd make it a Control set "Transmutation" or something, that could apply to any origin. (I mean, it needs serious stretching for "Natural", but is it really any harder for Natural to rationalize Ice Conttrol?) Holds would temporarily bamph you into a (large) frog or something that can reasonably be targetted, but not atttack much. Immobs might turn your lower body into a tree trunk? Literally "rooting" you in place. (Although this might be difficult if we still need to animate the immobilized target doing martial arts kicks....) Intangibilities are not always the most popular, but turning the target into a cloud of mist? a partial transmute could be the basis for confusion / disorientation a pet is easy, you point at something and turn it into a large black cat, panther-sized. The downside is... that's a lot of graphical / animation work to toss in there. And my understanding is that's one of the more troublesome aspects for the dev team. Do keep ideas coming though. Worst case, people say "No." Although, this may be best transplanted to the "Suggestions & Feedback" forum.