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Everything posted by MTeague
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I sort of look at this as "Humanform Peacebringer" But that comes with tradeoffs that not everyone wants.
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If they had to start with it for females only, sure. low hanging fruit, babysteps, that's where the existing resources are. But i'd hope, over time, it coudl be an option for male sonic blast / sonic resonance / sonic manipulators, too. I mean, The Three Tenors as a Sonic team!
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I don't know how many would want old Defiance back if it meant giving up being able to use your T1+T2 powers when mezzed, and giving up the +dmg boost that comes from using your powers. Now, wanting both sets of bonuses, sure I can see that, but I see no need for it. Blasters are not exactly hurting in current gameplay.
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Vanguard Merits and leveling outside of a farm
MTeague replied to Ukase's topic in General Discussion
It's not like there's a limited number of Rikti in the game. You're not "wasting" a limited resource if you do an arc without Vanguard Merits. And as you point out, since they drop so (comparitively) infrequently outside of a MSR, I wouldn't even worry about "missing out" on 30-40 this way or that. If you find yourself wanting scads of merit, do a few MSR's. If not, don't. I get the siren song of "efficiency". But don't let it stand in the way of just doing whatever seems fun at that moment. -
I sort of want every power in every powerset to apply a mag 200 knockback for April Fool's Day now. Including aura heals.
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Removing -Fear in Storm Summoning Powers
MTeague replied to blue4333's topic in Suggestions & Feedback
Hasn't been an issue for my Storm / Sonic defender. Between Freezing Rain and Snow Storm I have tools to make fleeing mobs move very very slowly. And I can always Gale them back into a corner, or Hurricane-Repel them back into the playing field. Remember also, mobs that are trying to run from you, are mobs that are NOT shooting back at you. Free hits while they're running. Just make sure they run really really slow. -
Statesman: is it time to resurrect him or replace him?
MTeague replied to Voltor's topic in Suggestions & Feedback
Oh, they were, at least on live. Sometimes. I distinctly remember, Guardian server, in Kings Row 3, on my main character, running up the hill towards Blue Steel to claim my new shiny lvl 9, running past this dude in a black suit who suddenly did a martial arts kick that one-shotted me and flung my corpse back at least a hundred yards. Yea... someone's abandoned lvl 40+ ambush of Crey. -
Statesman: is it time to resurrect him or replace him?
MTeague replied to Voltor's topic in Suggestions & Feedback
One item that's been on my wish-list forever is a scenario where, for certain missions, the game surfs Your Character Roster, and picks X characters of the opposing faction, and drops them into the mission as AI-controlled enemies. With all of their powers, including incarnates (if 45+), including ALL set bonuses, access to ALL your temp powers, the whole ball of wax. No kittenized version of your character, you have to actually go up against one of your own. always to choose character of appropriate level, or force exemplar as needed. always to prefer blue vs red, red vs blue, or Gold vs Anyone set the character as either EB or AV per your mission settings. Admittedly, this idea probably has more appeal if you have a library of characters among different factions rather than always going hero, or always going villain. And honestly, I don't ever realllllly expect to see this, because it would probably be a bit of a coding nightmare. I don't know if the AI could realistically handle having that many powers to choose from or would it get caught in a loop. And there would likely be lots of pushback if players were put up against their own unkillable softcapped characters who used Judgement nukes and Lore pets against them. It's probably not really practical. But I feel like it would Personalize missions in a way no current content could. -
Will the rest of the incarnate powers ever be unlocked?
MTeague replied to Mr. Apocalypse's topic in General Discussion
If ever any additional Incarnate powers ARE added, I would implore the devs to limit thier use to only actual Incarnate content AND NOT everything 45+. -
The suggestion is harmless enough / entirely non-objectionable. But as it is, if i cared about a badge name, I'd review the list on HCWiki. https://hcwiki.cityofheroes.dev/wiki/Badges
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Statesman: is it time to resurrect him or replace him?
MTeague replied to Voltor's topic in Suggestions & Feedback
More seriously, I'd like to see them do something more with Frostfire. We have tip missions hinting of him becoming a more powerful and significant figure in the future. -
Statesman: is it time to resurrect him or replace him?
MTeague replied to Voltor's topic in Suggestions & Feedback
Clearly, Paragon City needs a unifying figure to step forward nto the spotlight and rally everyone behind them. Clearly, that person should be Flamebeaux. (What? Why are you convulsing with laugher?) -
The biggest issue I see is if it's part of your costume AND part of your powerset, you'll probably see two of them in combat. AR/Dev blaster, with an assault rifle slung across their back AND one in their hands as they fire Burst. Battle Axe strapped to your back AND in your hands as they do Beheader. etc. Getting it to conditionally appear.... to make it look like you're actually grabbing it off your back and using it in a fight, and returning it to your back when the fight ends.... would be trickier. It would be super cool, don't get me wrong. But a quick-and-dirty version that is divorced from the weapon you actually use in combat would feel.... lacking. At least to me. That said, I don't have to choose to use it, either. And there's something to be said for proof-of-concept / babysteps. I still cling to hope that Illusion Control / Mirror will one day lead to full MM pet customization.
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Access to Powers At All Levels After Acquisition
MTeague replied to Maginary's topic in Suggestions & Feedback
I do not give two bleeps about endgame. I care about early levels, and mid-levels, which is where I find the most fun. And if it were up to me, the P2W vendor literally wouldn't exist, and nor would any power accessable by them. (not all my ideas are popular) -
Access to Powers At All Levels After Acquisition
MTeague replied to Maginary's topic in Suggestions & Feedback
I don't see how you can say that if you want to let a flashbacked lvl 50 character have access to all powers even on a Posi 1 or DFB. Perhaps we have different definitions. -
Will the rest of the incarnate powers ever be unlocked?
MTeague replied to Mr. Apocalypse's topic in General Discussion
The topic has been asked a few times before. I don't know if there was ever an official response from HC Devs. I personally would not hold my breath. https://forums.homecomingservers.com/topic/14022-finish-the-last-four-incarnates-with-awesome-uber-powerz-with-some-ideas -
Access to Powers At All Levels After Acquisition
MTeague replied to Maginary's topic in Suggestions & Feedback
I enjoy the midgame FAR more than the endgame. I would be opposed to this change. That said, who knows? maybe enough want it. -
It depends a reallll lot on the character I'm playing. If I have access to Confuse, the sapper may live for 30-40 seconds, but he'll be confused teh entire time. And if I'm on /SR, I ltiterally don't care if there's 30 sappers around me. Theyr'e all going to die before they can touch me. On a Fiery Aura or Electric Armor toon, sappers are 'huh? oh. I supposed that ticked a little" But certainly abilitiies that can contribute to being Ranked For Death enemy heals. If video games have taught me one thing, it's Shoot The Medic First. With extreme prejudice. endurance drainers, unless the character is well shielded. Still prioritize if teamed with folks who aren't. trash-summoners. Rikti Portals, etc. Annoying Man: mobs with buffs / debuffs or cc effects I can't ignore. Tsoo Sorcerors / Hurricane (also qualifying for Shoot The Medic) Tsoo Ink Men of all kinds. Devouring Earth Eminators, particularly Resist or To-Hit ones. Force Field Generators, etc then mostly Boss > Lt > Yard Trash if I'm single-target focused, or big clumps if I'm an AoE'er.
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How do players handle the all the Inactive characters?
MTeague replied to Palehood's topic in General Discussion
I have slightly under 40 characters, grand total. This makes it not so bad to log in once every month, when I took a break from the game. Also, very few of my character names are likely to ever be competed over. A few, perhaps. But not most. I would not be upset if the day ever comes when Name Policy is actually activated and put into effect. But I don't expect it to ever change anything, either. I strongly suspect that many names that people covet, probably exist on a lvl 50 character. Maybe a powerleveled lvl 50 character. Maybe one who took a long slow road up. But I truly doubt if the policy were put it place, that many names would actually get freed up, unless they also applied the policy to lvl 50's. And I doubt the HC devs would ever go there. -
For this kind of character, I would probably just roll Energy Aura (if melee/sentinel) or Force Fields (if ranged/support) and just say "my bubbles are psychic barriers that deflect attacks". I mean, more choices is always good. So I wouldn't be terribly opposed to more sets. But really, I've seen a lot of "ooh I want a new set for THIS" requests that are very easy to create that type of character with an existing set and just get creative on your backstory.
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I wouldn't report anyone for making a tribute-hero / clone of an NPC or clone of an MCU or DC hero. But I would say to myself "there's someone who will be generic'd in a few days...." And I'd have absolutely no sympathy for when it inevitably happened.
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Honestly, I'd forgotten that a /hide command even existed.
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I used to use "Steamroller of Defenders". My first experience with it was back on Live, Guardian server, an All Defender Task Force for Ernesto Hess. We had a Stormy, a Rad, a Dark, an Empath, a Forcefielder, a Trick Arrow, and 2 Kin's. Let's just say it didn't feel "low damage" at all.
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Tailor missions: New ones, and any mission at any Icon/FM
MTeague replied to Greycat's topic in Suggestions & Feedback
I now want a mission where the enemies are Carnie Fashionistas. -
It's an interesting idea, and I'd cautiously be interested in seeing how it could play out. But keep in mind, those tanks are tanky because of their toggles, and they're going to have a LOT of attacks coming in on them fast and frumious. Even a low % chance for an attack to drop a tank's toggle could get nasty when they've got 16 mobs wailing away on them. I'd also find it interesting in the reverse direction if enemy mobs had toggles and it was easier to take them down if you could drop their toggles. Suddenly Sleeps and the like become team-friendly. The trick is finding the balance that would make it "nice to have" without making people feel gimped without.