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MTeague

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Everything posted by MTeague

  1. How long ago was this changed? And what imbalance do you think this would fix? It's already possible to become... pretty godly... when you're fully slotted out. And however long it may take to acquire them, it's already possible to stack hami O's on top of each other to get a 51, 52, 53, which does boost thier %.
  2. Admittedly, I always did like "Army of the Dead" on my WoW Deathknight. So I totally get the appeal of a gang-war-ish power for necros. Actually raising up the fallen, could in theory be possible now, since dead bodies do remain behind for ... 30 seconds? or so? and can continue to function as valid toggle anchor. However, I suspect the coding for this would be.... large. If anything were done to actually rez up dead enemies, I suspect it would have to work like "you zap an enemy with a debuff while it's still alive. If it dies while the debuff persists, (think Soul Gems from Elder Scrolls here....) it will rise up after death as an undead pet, up to the limit of X simultaneous pets". But in terms of game balance, I can fully understand not wanting to let the player come up with crazy combinations like "3 sappers, 2 knives of artemis, and a freakshow tank" as your rezzed-from-the-dead squad. Plus you'd confuse the bejeesus out of other players who would have trouble telling your minions apart form actual living foes.
  3. Now this idea I like. Except I'd rather use a click point and my target. Currently, Gale goes FROM you straight outward at your target. but if It were targetted, like Freezing Rain, I could click a spot to the LEFT of my target and have it blow them sideways to the RIGHT. Or click a spot behind my target and have the Gale come at them from behind, and shove them towards me. Or click a spot in front of my target and it would shove them straight back like it does now. admittedly, this might slow down it's useage... it would no longer be click and it fires. there would be a time cost to choosing a click-location for your Gale to start. But it would make the power very versitile.
  4. CHALLENGE ACCEPTED!!! no, actually I think I agree.
  5. I never considered it broken, so take some grains of salt there. It's still very serviceable as-is, but if you're yearning for the days of oldschool Energy Transfer, no, I do not believe they'd reinstated that.
  6. Gale is cheap to use. Gale is a Cone vs a PBAE and can be used at moderate range If you charge in with Hurricane you can sent foes back in different directions. center guy straight back, guy to your right flies off diagonally backwards to the right, guy on your left diagonally backward to the left. Gale lets you send them all in approximately the same direction.
  7. I have zero problems with Gale and would be unhappy if it were removed or changed into a Knockup power. Knockback is wonderful damage mitigation while soloing. It's also not bad on teams, but I get that community consensus considers it an operatic tragedy if someone has to move like, 3 feet, to continue with a melee attack. If you really don't want it to send people flying, add in a KB-to-KD IO. If you hate other people on your team using it, don't team with them. If you don't want to use Gale at all but still like Storm Summoning, take it out of your power trays.
  8. Minor quibble on the use of the term "Thematic". I have a Plant / Psi dominatior with a 1023 character backstory that fully justifies both powersets and explains how she came to be what she is today. Many combinations may be thematic for the character you create without being low-hanging-fruit of sets to pair together at first glance. I can create a Mercs / Dark MM and have it feel entirely thematic based on character backstory, even if you might consider Necro/Dark or Mercs/Traps to be the more obvious combinations. That said. Blaster: Archery / Tac Arrow has been much stronger than I anticipated. It was a breeze going through Praetoria 1-21 soloing vs +2/x1 missions with bosses. I expected to faceplant left and right on a blaster. And I did die a few times. But it proved extremely strong in being able to burst down bosses, in being able to lock down lieuts while dealing with minions, and in being able to fairly safely retreat and come back later if I bit off more than I could chew. Glue Arrow gets you a massive lead if you need to make tracks and lose aggro as well as helping you kite things that want to melee and make them waste all kinds of time trying to get to you. Brute: Energy Melee / Energy Aura: painful at low levels. Don't even try to tank for a team unless you have several buffs or really enjoy debt. You will be winded and out of END fairly quickly, and at low levels a defense set just doesn't have enough defense. However. Around lvl 20 this combo starts to come into it's power and rolls through baddies fairly quickly. Some attention will still be needed to END management, and the more +END procs you can slot in Health or Stamina, the better. At lvl 25, my Brute rocks and just doesn't stop and this should only get better as he get the Energy Leech/+Def PBAE. and while it may not be the fastest attack ever, damn but Total Focus is glorious to see in action.
  9. I think it should be fine. But I would also say, if I made any homage character like that, I would go into it eyes fully open and fully aware that i MIGHT be Generic'd and have to rename them someday. Whether or not my intent was harmless, whether or not I thought I crossed any kind of line, I'd have to accept that going into it when I rolled up a character like that.
  10. This will vary by player. I played for ... a long time... in Live. I still enjoy story arcs, and often solo not because I hate other people but because I want time to read clues and contact text and NPC dialogue, and that is NOT happening on a team. Other times I will team and I just tell myself, "okay, I'll do that arc again later via Ouro solo" while the team cruises on at top speed. That said, I do think I'm in a distinct minority here. Largely agreed. It's also exploring your characters journey / story, but, no small part of that is the power they gain over time. But some of us do want there to be a journey, not just a destination. Absolutely agreed, without reservation. I don't get to force my quirks on other people's fun. If I want people to hold back and not use everything tool in their toolkit, that's on me to find such like-minded people and organize it. Or to just play "lone wolf" style heroes who solo. I would like a "Set Bonuses are Disabled" checkbox when creating a TF or Flashback. I would like a "Incarnate Powers are Disabled" checkbox when creating a TF or Flashback. But I recognize that doesn't require development action. It would be conveinent, so I didn't have to setup multiple builds or unslot and later reslot the Incarnate powers. But I *can* work around that without the devs lifting a finger, so I would not expect them to look at this while they have a Gigantic laundry list of other things that are of interest to many more players.
  11. Web-Slinging, or Indiana Jones style whip-swinging, or any other form of grapple-then-swing, would be awesome. Many players have wanted this for a long, LONG time. I have 4-5 characters that would switch to it in a heartbeat, if it could be made to work well. The key is "work well". It would feel... wrong... to me, if I could fire a grapple off into empty sky in the Shadow Shard and have it "stick" to open air and then let me swing / glide. I really don't know how much you CAN separate this from having an anchor point. I'll still want something like it. But this is far down on my list of "Cool Things To Have That I'll need Super Extra Patience For And May Never Actually See"
  12. Did not know that. But kinda cool. 🙂 Leela was always one of my favorite companions. Admittedly, her outfit helped. But also her contrasting innocence of all things tech-related and willingness to just END threats by knife or by janis thorns or whatever was handy was a stark contrast to any other companion of her era.
  13. That.... might cross over into the Copyrighted Genrics thread lol. The BBC might not be amused. Or, maybe they'd love it. Who knows? But I wouldn't expect the devs to go there, however awesome it would be.
  14. a) I am not the devs b) It has been well over 20 years since I worked in customer service, so yes, I'm unplugged from some of it. But if I had gone through the trouble of setting up a server, making it available, working on code enhancements, taking on the risks of legal action by an angry corporation, etc, and then someone wanted to argue it back and forth with me over whether or not a name should be genericized? I would get angry and be "look my home, my rules, deal with it", and if they kept trying to argue against it, I'd probably simply BAN them. This is, perhaps, among the many reasons why I have never personally run my own business and tend to focus more on the technical aspects of things. But if I was the GM's, arguing it back and forth with people who want to know the fine line of what is or isnt' acceptable and what they could or couldn't do, and why I let so-and-so stay when I generic'd them, would frankly cause me to take more drastic action than quietly genericing someone in the first place. Perhaps this would not be true of those who are actually GM's. But be careful what you wish for.
  15. All depends what content the team is doing. If you're rolling with mid-30's characters in Night Ward, it can get dicey and teams may be very very glad for any buffs and controls they can get. If you're facerolling door missions in Peregrine with a team full of 50's fully decked out with IO's and firing off incarnate powers like it's going out of style, not so much.
  16. Ever since the Borderlands 2 - Dragon Keep Intro video, I've wanted the other direction. "It's Siren Time"
  17. Damage numbers may need tweaks for balance. But I would endorse this anyway based on the K9 power alone.
  18. I would LOVE to see some changes and limits to copyright law. Some kind of "under no circustances shall it be possible for a copyright to extent beyond X years". I wouldn't hold my breath waiting for such changes to come about though. And until and unless such limits are put in place, we have to deal with the crazy laws we have, not common sense we wish we had. Besides, common sense isn't.
  19. I regret that I can only upvote this comment once. If I open up a box of Lego's, it's true. Anything I make from that box of Lego's is constrained by the full list of all possible things that you can create with Legos. I cannot make something that looks like it was composed of anything other than Lego's. In that sense, there are "limits" to just how creative I can be. But there's still a LOT of room to be creative in those conditions. People get astonishingly creative with what they build with a basic box of vanilla Legos, even if many others also prefer specialized "kits" to make a saturn rocket or the milennium falcon.
  20. 10 seconds is not the longest buff ever, but hey. Moment of Glory is also fairly short lived, but quite handy to have on tap.
  21. I like Mighty, but my Mind/Kin is constantly jumping into the middle of packs one foot behind the tank for Fulcrum Shift, so a PBAE is handy for him. EDIT: also, smashing damage for those darn psi-resistant robots
  22. I would guess the complaint comes from people playing an Invulnarabiltiy scrapper/brute/tanker/stalker. (or comperable other "armor" powerset) Someone who already has constant-on status Protection, and therefore cares very little for the Mes Resistance. I still don't think the IO in question needs to change in any way. It does what it does. There are many other sources of Psi resist. Admittedly, most of them require more slots allocated. But you may already have attacks or cc powers or defense powers that you are already slotting up to the point where you can nab a Psi/Toxic resist bonus. If Psi Resist is a thing you need to cover against, it doesn't take many slots to shift to fit in a modest amount.
  23. Sure you do. If you can build a character with them you can build without. It just becomes much more important then to also assemble a decent team with the buffs you're used to thinking of as superflous. Bubblers (of all kinds, not just FF!) suddenly become key, especially in a full team or league. And Hami-O's would become extra tasty once again.
  24. I just tend to sugar daddy my alts with four ATO's from each of both of the two ATO sets, and slot them at level 10. Well. Start slotting them at level 10 anyway. I don't always have 4 slots in particular powers by then, but usually my bread-and-butter powers have 3 slots each by then. Then DO's for the rest until i hit 17, and by then my characters have earned enough merits to do some Converter Roulette to start filling in with attuned's in other powers. EDIT: that said, if you really WANT to use your merits on SO's... hey your merits your choice. SO's are NOT what I consider an efficient use of merits. But I can only criticize just so much with a straight face, knowing that sometimes I will drop 600 merits to buy all 6 recipies for a purple set Now-Dammit-Now when I really don't want to wait.
  25. Options are always to the good. I do suspect this one iin particular would take a lot more programming than some others, but the more options we can get the better. Although, personally, I'd still like about 50% of the female boot options to have "flat" option instead of so many of them having 4-6 inch heels. I'm not saying take the heels away, just put in an option so I can have a similar looking boot that's flat.
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