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MTeague

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Everything posted by MTeague

  1. I don't have a Mind/Empath. I do have a Mind/Kin. Perhaps the Mind Control portions may be of some use as an example. I took all 9 Mind Control powers. Every. Last. One of them. I have considered ditching Teleknesis, but it *has* come in handy in rare situations I do not use Mid's. I wing stuff and eyeball what will give more or less of a set bonus I want. Do I consider my built Authoritative? Hell no. Does it work well for me? Hell yes. Lockdown's in both single target and AE hold. The chance for +2 mag is hard to say no to for either power, and the six slot bonus is +3.75% ranged defense... not exactly hard to take. Could I adjust this for Even More +Recharge? Sure. But this guy is Mind/KIN. Siphon speed is going to give me lots of personal +Recharge, so I have less need to go completely wild slotting LotG +7.5% recharges. I like Stealth. Your milage may vary. But lets me very easily thin a herd with non-aggroing Confuses if I bit off more than I probably should chew when soloing. I should probably toss some boosters in fulcrum shift and maybe free up at least one Acc slot there. For Alpha, I use Nerve, because +Hold and +Confuse, and a giant heaping scoop of extra +Acc isnt' hard to take. The math may be different for a Mind/Emp, but for Mind/Kin, I never ever EVER want to miss with any of my attacks no matter what. Practically everything has an Acc check. For Lore, I use Polar Lights. Small, unobtrusive. Dont' look like they would permanent give civililians nightmares for the rest of thier life (/eye Banished Pantheon pets....). And still good AE. Levitate, Terrify, Psionic Toranado [yes, deliberate] are my bread and butter powers to do damage. (and of, course, Confuses...) Mesmerize and Dominate are inevitable parts of a rotation, but I slot those for CONTROL, not for Damage dealing. Also, if I'm exempted to 35+, I'll have a ton of stacks of Fulcrum Shift rolling, so I can boost my damage that way. Would not be the case for Mind/Emp. I probably should ditch Repel in favor of Siphon Power, but I've loved Repel ever since I used it to freight-train a group to safety in Perez Park back in the Elder Days.
  2. I had flashbacks to a job interview. "What do you see your Mind Controller doing in 5 years?" 😄
  3. In a real pinch.... buy some unslotters. unslot the enhancers. Stand far away from a Hellion on the corner of AP. Try to shoot him. Then inch in closer, and closer and closer little bit at a time, until you can shoot him. Count the number of sidewalk squares between you and him. Slot the enhancements find another hellion near a similar sidewalk grid. stand that far away back up a bit see if you can shoot him.
  4. Don't do it. It's a scam. How do I know this? Simple. Have you ever seen a SINGLE child, anywhere, EVER, in all of paragon city or in the rogue isles? They don't exist. Therefore, there are no starving children. People in Primal Earth and Praetoria are genetically grown as adults. Probably by Crey. There's no other explanation.
  5. I really don't think this was called for. EVEN IF every word you have said is true, which is really just a chain of assumptions that that was Zeraphia's motives, what do you gain from making a post like this?
  6. Keep the confuse. I loves me some confuse. I really love the AE immob animation, how it's meant to be your OWN shadow extending forward to entrap enemies. That's just several kinds of awesome. I am personally ambivilent on Haunt. I don't mind it existing, but I wouldn't mind if it were replaced with something else, either. Dark Control waits longer than any other control set for their AE Hold I believe. Possibly swap position of Shadow Field and Haunt? Maybe not, maybe that's just something folks should be careful to note and be aware of as they roll up their character. I wonder if Heart of Darkness should be a Fear vs Disorient. You get no other Disorient power to stack magnitude with. On the other hand, it's still a PBAE that applies a -ToHit debuff, and those are always nice. It's effectively +Defense for every member of the team when you apply a to-hit debuff. While I love the look on Umbra Beast, (Dogs are awesome), the one thing I really really REALLY wish it could be, but can absolutely never happen because trademarks would be these guys:
  7. But dogs are better than cats. Science Completely subjective opinion masquerading as science has proven asserted that it is so!
  8. sigh. don't see a good way to remove a second copy of hte image. it keeps posting both since I initially pasted twice by mistake. EDIT: nevermind, @Replacement showed me how to fix it. (Thank you!)
  9. And from reallly bad movies from my childhood, there's the Glaive from Krull
  10. Well, I mean... it doesn't actually compose a physical shove. You're hurling them with your mind. I actually *like* the understated "talk to the hand" before it hurls them across the room. That said, as long as I get to keep my animation, plenty glad to have more choices.
  11. I just slot IO sets. And I trust that the IO set will have sufficient +Acc amongst the varied pieces of that set, or if not, that somewhere among my set bonuses, I will probably have a few "+% Acc To All Poweres" bonuses. But I am a serious, serious, set bonus fiend. EDIT: my Mind / Kin controller did take Nerve alpha however, for the triad of +Acc / +Hold / +Confuse. And I don't regret that one bit. He basically never misses, ever, when on 45+ content. The +Hold and +Confuse made it easy to justify on Mind Controller, but he can never really afford to miss with any of his powers.
  12. Well, no shame in brainstorming and coming up with wild and crazy ideas. For this particular idea, I would vote no. Allow me to get both the -Def effects of Rad Blast AND the -ToHit effects of Dark Blast? All in one? Or allow my SR scrapper to get -ToHit on all her attacks despite not being Dark Melee? Or allow my Brute to apply a -Res debuff with every punch? This would not just activate godmode, this would obsolete entire archtypes.
  13. I would like to see Recall Friend and Teleport Foe merged. But rather than a Snipe (why a snipe?), I think something like https://paragonwiki.com/wiki/Martial_Combat#Burst_of_Speed would make sense as an Attack Power for the teleport set. Alternately, just remove Long Range Teleport entirely for a teleport attack like Burst of Speed, because really, until and unless base-teleport-by-macro is 100% removed from the game, no one is going to take Long Range Teleport. Why spend THREE power selections to get a power that you can beat by base-porting by MACRO, and from the base port to nearly every location in the game? And I don't think the HC devs have expressed much interest in removing the base teleport macro. They are quite aware of how many have come to rely on that.
  14. It needs to work with Martial Arts
  15. Full Disclosure: I tend to level 45-50 by getting XP while exemplared in 44-or-below content because I feel so damn useless / carried on a lvl 47 when a team of 50's is being incarnate gods and trivializing all content. I don't mind it once I'm ALSO one of those fully-incarnated out 50's. But I absolutely loathe the feeling of being carried. And when you're a 47 on a team of full incarnates, you could be replaced by a chipmunk and no one would notice. That said. I do not think Barrier should be weakened. Good / Bad / Indifferent, the Incarnate System is literally designed to make your character feel like a god among mortals. I mean, that was literally the design intent of the entire thing, backed up by story arcs and cutscenes in the Mender Ramiel arc. Yes, this does truly unspeakable things to game balance, and I don't think game balance has a "Safe Word" to say "stop enough!". But, frankly, pre-incarnate groups can do the same thing if you have a team with a Force Fields, plus Cold Domination plus Sonic Resonance, plus Thermal Radiation. That entire team will be maxed defense / max resist the entire time if they use their buffs intellegently, from like, lvl 15 all the way to 50. Or just a team of 8 Empaths all buffing each other to SKY-HIGH defenses and regeneration levels that would make a willpower brute cry in envy.
  16. Dude, have you seen the Kung Fu Panda movies? Po is completely OP.
  17. You did not have to. You chose to. And you were probably quite aware that Energy Blast was chock-full of knockback when you created the character.
  18. I agree that you have every right to suggest that I use minimal Fx. I will always refuse any such suggestion however. I would find that to be in the same league as demanding that I change my costume because you dislike a certain style of cape, or because you dislike a certain aura that I use. My powers are an intrinsic part of my character, no less than their costume. You do not get to choose my selections at Icon. If it becomes a problem that you cannot accept, then I would whichever of us joined the team more recently to drop the team. This, I can get behind. I do not object to individual players controlling what they see on their screen. Ideally I'd want this something the player could fine-tune, declining to render one animation or effect but not another. I have no idea how that would get implemented. For buffs, maybe a right click option "Do not display buff FX" / "Resume display of buff FX". Trickier for things like the electrocution animations on electrical affinity though.
  19. I have not yet played a Warshade, but I have a Peacebringer. I have not yet played a Soldier of Arachnos, but I have a Widow. I've tried at least one of every other Archtype. I don't have them all to 50 or anything, but most are in the middle-sy range. the Peacebringer is one of few I have still at lvl 10 because Void Hunters cause the Nerdrage. I know it won't stay bad for the long haul. But it's making the early levels difficult. This is compounded by another quirk of how I play the game. I tend to solo MOST of the first 20 levels on all my characters, to "earn their stripes", as it were. In the VERY screwed-up place that is my own personal thought process, if you're going to be a hero, you should be able to handle some basic missions and come into your own power without a team. And for a villain, oh heck ya, you need to build up your own personal street cred. Maybe the villain doesn't have to prove he's the baddest man in the whole damn town, but I like to have my villains demonstrate their own personal capacity for destruction before joining a regular running group.
  20. I was gonna say hey! he might be a redside player! But he did mention Flower Knight and Coyote, not Jenkins or Kalinda.
  21. My only gripe with the Signature Story Arcs / Who Will Die's in when it starts normal and then WHAM you're suddenly on a timed objective you didn't know was coming, dont' necessarily know where to go, with lots of baddies in your path and/or ambushing you, and if you happen to be on a low-damage character, that time limit can be borderline Unfair. OTOH, nothing says I have to try to solo them on a low damage character either.
  22. I hear you. but sometime, slap together an All-Defender run. It's INSANE. Whether you do 8 Empaths, or a mix of Emp + Thermal + FF + Kin + Storm + Dark + TA, etc. One defender alone.... sometimes feels weak and underpowered. Massed Defenders are a roaming Class 5 Hurricane.
  23. Also some mobs have extremely high defense beyond the normal Devouring Earth Boulder / Granite types - have very good smashing/lethal resistance defense. Carnies - have SUPER irritatingly high psionic resistance defense (speaking as a Mind/Kin, I took Nerve alpha JUST for them.) Paragon Protectors: Love to pop Moment of Glory, and when they do, just stop attacking. Seriously. Save your endurance for the next minute, or go beat up some other critter. CoT: love to hit you with Dark attacks that stack ToHit debuffs on you. Even a group of 3 Spectral Daemon minions can savage your to-hit. Tsoo Sorcys: all bets are off once they get close to you. Hurricane is a Brutal ToHit debuff, AND they have a Darkness PBAE that does something too. I'm sure there's plenty others that can be added to the list. Before i switch to sets, I use TWO accuracy enhancements in every power that can take them, even at SO / IO levels. Missing can be very paintful. More damage means nothing if I whiff. This is especially true if i'm on a Controller or on a support class that needs to HIT in order to heal anyone. (did I mention I main a Mind/Kin? coming and going....) But I haven't noticed anything where i'm missing excessively unless a) I'm still using Training enhancers, OR, b) if one of the above foes or one like them is ruining my day. And one can always team up with other characters who bring Defense Debuffs or Acc Buffs to the table. Controls help a lot too. A Bunch of CoT ghosts cant debuff your to hit if they're slept, held, confused, or stunned.
  24. Warden or Responsibility seem most fitting. Not least because it even explains why they stayed in the wards. People were suffering and they want to continue to protect them. A Power Loyalist would have said "Brave New World", and gone Villain and not looked back, most likely. Maybe started Blue but I can only see a Power Loyalist ending up Red. A Crusader Resistance is probably also going to go Red or Blue to find allies or big shiny explody weapons to bring back to use against Cole. I'd see them writing off the First/Night wards as a lost cause.
  25. Some combinations would not make much sense. Monocle AND welder's goggles! Cigar AND Rebreather! However, I can certainly see that some combinations would make sense. It might take some vetting of which go into which categories, or maybe they just allow even the nonsensical ones, and just let clipping occur so the edge of your cigar can extend past the shell of the rebreather.
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