-
Posts
1032 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by EmperorSteele
-
Can we post self-congratulatory milestone screenshots?
EmperorSteele replied to EmperorSteele's topic in Badges
AGH, I missed a nemesis invasion?! Crapbaskets!!! XD -
I main both a Mind/Kin and an Illu/Time, so, take what I say with maybe a small grain of salt. First, as of right now, procs, especially damage ones, are your Best Friends. Dominate, Total Domination, Time Stop and -to a lesser degree- Distortion field, can all be loaded with Damage procs to great effect. You'll melt darn near anything! Depending on what pool and epic powers you take, you can also get some mileage out of Force Feedback: Chance for + recharge procs (they go into Levitate, and any power with a knock component, of which there are plenty in the pool and epic choices). Note that Distortion field, even though it's in your secondary, still takes Hold and the Controller ATO sets, and if nothing else makes a good set mule, allowing you to slot Dominate and Time Stop for damage. I recommend going Primal Forces for your epic, because Power Boost + Farsight = Broken self-capped defenses, especially when used with Time's Juncture, which debuffs any nearby foes' ToHit rating. As you're leveling up, don't be afraid of using Confuse. In conjunction with the slows from Time, you're basically just keeping a dude off your back while you kill his friends, so that synergizes nicely. As a word of warning, if you put damage procs in the confuse powers, it will negate the "do not agro" flags on those powers, so you won't be able to be very stealthy while using those. For pool powers, I recommend Hasten and Hover, then go for whatever else you want from there. Time is one of those sets where you may want every power, though, so any build with it is going to be tight (If anything, Time's Juncture and Distortion Field are the only two I'd drop). As For Mind, well.... *sigh*, I love it and don't like recommend skipping any of its powers, but it's also not in a very good place right now. The way everything gets steamrolled on teams these days makes its sleeps, confuses, TK and fear pretty much useless (though if you slot Terrorize for damage, at least you can feel like you're contributing!). And if you're gonna skip those powers, well, then you may as well play another primary and get yourself an actual pet at level 32. If you're solo or on a very small team, though, it's toolbox will shine. I will say that you should totally keep Mesmerize, though, because it's the only power in the game that can one-shot shut down most AVs, which is VERY useful for multi AV fights (It's the only power I actively miss when playing my other controllers, go fig). Also, having it, Levitate, and Dominate (as well as Time Stop with procs) gives you a solid single-target attack chain that many Controllers lack, so you may as well go all in and play to Mind's one strength. Hope this gives you something to chew on 😃
-
I misread the title and was very confused as to why anyone would think that they could eat a screenshot in the first place.
-
Weekly Discussion 43: Badges/Badge Hunting
EmperorSteele replied to GM Miss's topic in General Discussion
Well, as for what to add, I made a thread here: Some of the take-aways are that some factions are under-represented. All the Praetorian enemies have defeat badges, why not certain other critters? Though at the same time, a bunch of random "defeat 100 guys" badges aren't all that creative and would be a minor chore for a level 50 as opposed to something fun. There are some things in the game which are certainly very challenging, and there should be some award for it. I think the biggest desire is to get some exploration badges and some plaques/history badge in Kalisti Wharf. I wish certain accolades were account wide, such as the master crafter badge. I know we can buy the associated temp power fro like 10 million inf, but by the time you can afford that, you don't really need it any more. Other than that, I'm pretty happy with badges the way they are 😃 -
/Kin is good mostly for survivabilty and sustaining, as well as the +damage. With judicious use of Siphon Power, Siphon Speed, Fulcrum Shift and Transfusion, an AV will have a hard time doing meaningful damage. That said, if you're constantly spamming those powers, then you're not attacking. /Kin also isn't great for set bonuses, but it IS great for saving slots, as most of its powers can get away with only the default slot, especially if you have extra accuracy/recharge bonuses from sets put into your main and pool powers.
-
Clearly it's Mind/Emp. All this talk of debuffing foes and having pets to buff up is pure malarkey!
-
Focused Feedback: New IO Sets (Release Candidates)
EmperorSteele replied to Jimmy's topic in [Open Beta] Focused Feedback
Oooh, so it was an inverse scaling, not at all what I would have expected! Gotchya! -
Time should NOT be squishy: You have access to Time's Juncture, which debuffs foe's To Hit AND damage (so long as you're in melee), and Farsight, which raises your defense. In tandem, and without enhancements, they reduce your chances of being hit from 50% to about 28%. WITH enhancements, it's about 18%. So yeah, you're not a tank, but you have access to more survivability tools than many other controllers (and this isn't even counting your actual control powers, btw). But you have to actually get and use these powers!
-
Focused Feedback: New IO Sets (Release Candidates)
EmperorSteele replied to Jimmy's topic in [Open Beta] Focused Feedback
...so it's a flat number, then? Does that make it overpowered at level 18, or underwhelming at level 50? -
Oh, so YOU'RE the one who crashed ATO prices. Thanks =P
-
Yeah, anything having to deal with SG items being "earned" has been done away with. Prestige, badges, whatever. Great for building your dream base, not-so-great if you actually like earning things and being able to show off your dedication. I liken it to Minecraft. Sure, building whatever you want in creative mode is great, but I always have more fun and feel more accomplished with the house I built out of beaten up trees and stone I dug up with crude tools.
-
Patch Notes for Forum Changes?
EmperorSteele replied to VileTerror's topic in Website Suggestions & Feedback
I dont see a background on my phone... but on my home pc using Firefox I do see it, though when I scroll quickly, all the messages disappear, and the background stars get REALLY bright for a moment, before the thread content reasserts itself. Is that an issue at all? -
[Beta] Patch Notes for March 10th, 2020
EmperorSteele replied to The Curator's topic in [Open Beta] Patch Notes
Is this "preference" considered a bug? Does it mean that sometimes it just won't save asymetric/dual aura costumes? Is there any way to test this behavior? -
Good idea! OS: Windows 7 Game mode: 64 bit client, running at high/near-max settings across most fields Core: Intel Core i5-4690K Quadcore running at 4ghz Memory: 16GB GFX Card: NVidia GeForce GTX 970 w/ fairly recent drivers (I last updated maybe a month or two ago)
-
@Sailboat Yeah, I don't know about just 5k, but I've personally been the "victim" of getting lowballed: I was just going for a quick sale on an ATO, so I posted for 5, hoping to get at least 7 million as per the price history... The winning bid turned out to be like 50K. I wasn't happy. Though on the other side of it, unless you were selling a purple, Brute ATOs usually hover around 10-15 million, not 20.
-
At level 3, I have 120 hit points. A level 3 Hellion minion hits for 7 hit points. and so the debuff brings that down to... 4.4-ish. That's not exactly a game-changer. At higher levels, oh god yes, that debuff will be a life saver. but at low levels, you're better off just spamming heals. However, you bring up a good point vis-a-vis duration and recharge, but so far I haven't found myself wishing I'd taken that power instead of the heal.
-
Yeah, Shock doesn't seem to do anything at such a low level, but you can't even use the heal on yourself, sooooo, I see your point! As for actual feedback, is there any chance the hit box on the sentinel can be made bigger? I have a hard time clicking on it/selecting it to heal in the middle of combat. EDIT: part of this seems to be that, depending on the angle, the center of the sentinel doesn't line up with the center of the hit box... edit 2, oh, my cursor doesn't show up in these screen shots. grr, let me fix that! Edit 3: I don't know how to fix that. Just, rest assured, in that second shot, my pointer is in the dead center of the "ball" that makes up the pet's body.
-
So, sometimes when I zone (usually out from a base, but not always), there will be NO fog in a zone. For the most part, this suites me fine as I prefer not having it, though many zones do look horrible when details over a mile away just disappear and leave giant holes everywhere....
-
Focused Feedback: Costume Editor Updates (Build 4)
EmperorSteele replied to Jimmy's topic in [Open Beta] Focused Feedback
Hah, I called it! Great to see this going into beta, I'll be sure to play around with it later! -
Development Philosophy and Community Servers
EmperorSteele replied to Illuminant's topic in General Discussion
I kinda find myself agreeing with both "sides" here. On one hand, polling the playerbase for every change and idea will mean that nothing ever gets done. Sometimes devs just have to bite the bullet and push out some content. Also, Leandro himself stated that he tried his best to please his players back on SCoRE, and you know what happened? They played with their new shiny for a week or two, then left. Giving people what they "want" only makes them bored, ironically enough. On the other hand, the new electric support set doesn't really do it for me, and based on the feedback I've seen, a lot of other people aren't super thrilled with it, either. Which is a shame, because the team has clearly spent time and care on it, and the ideas all sound good on paper. And like the OP, I wonder if some of this could have been mitigated with the devs asking something like "What do YOU want to see in a new support set?" and maybe found that more of a hybrid set would have been a more popular approach. Sure, the answers would have been all over the map... some would have been off-topic or unhelpful ("Port Illu to Dominators!" "Buff Trick Arrow instead!"), but I think overall a consensus could have been reached before the coding started. Or maybe I'm being too optimistic, who knows? -
Build Request: Ill/Rad Controller - Solo Artist / AV Killer Edition
EmperorSteele replied to Phlarekat's topic in Controller
Ok, so I whipped this up. A few things to note: There's no Alpha slot/Incarnate stuff or accolades, so once you get those, that will change your stats for the better. The build is very Solo vs Single-target focused. This is why I skipped Spectral Terror, Mutation, Fallout, and the epic AoE. Your damage mainly comes from procs (especially in Blind!). For this reason, I do NOT recommend slotting an Alpha which increases recharge, as that will neuter your proc chances, and therefore, your damage. Hasten and AM are perma by a fairly wide margin. PA is barely there, so you'll have to queue it just before it's back up (using the countdown timers option will be very handy for this!) You don't have soft-cap defenses.... on PAPER. Once you hit your foe with Radiation Infection, you'll be 95% safe, guaranteed (Power Boost will be great for this if you're up against a +4 AV)! Still, if you DO get hit, it's gonna hurt. Endurance might be an issue. Keep plenty of blue candy on you! Many enhancements are +5 (using boosters). This does NOT show up on mids unless you hover your mouse over the enhancement! In general, I only +5'd recharge enhancements on powers that have a high recharge (Hasten, AM, PA, etc), the End Redux in Enervating Field, and the End Mods in Stamina. With that out of the way... Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Controller Primary Power Set: Illusion Control Secondary Power Set: Radiation Emission Power Pool: Speed Power Pool: Flight Power Pool: Leadership Ancillary Pool: Primal Forces Mastery Hero Profile: Level 1: Spectral Wounds -- Apc-Dmg:50(A), Apc-Acc/Dmg/Rchg:50(3), Apc-Acc/Rchg:50(3), Apc-Dmg/EndRdx:50(5), Apc-Dam%:50(5), GldJvl-Dam%:50(7) Level 1: Radiant Aura -- Pnc-Heal/EndRedux:50(A), Pnc-EndRdx/Rchg:50(7), Pnc-Heal/Rchg:50(9), Pnc-Heal/EndRedux/Rchg:50(9), Pnc-Heal:50(11) Level 2: Blind -- NrnSht-Dam%:30(A), GhsWdwEmb-Dam%:50(11), UnbCns-Dam%:50(13), GldNet-Dam%:50(13), GldJvl-Dam%:50(15), GldJvl-Acc/Dmg:50(15) Level 4: Radiation Infection -- AchHee-ResDeb%:20(A), TchofLadG-%Dam:50(17), DarWtcDsp-ToHitDeb:50(17), DarWtcDsp-ToHitDeb/Rchg:50(19), DarWtcDsp-ToHitdeb/Rchg/EndRdx:50(19), DarWtcDsp-Rchg/EndRdx:50(21) Level 6: Accelerate Metabolism -- RechRdx-I:50(A), RechRdx-I:50(21) Level 8: Superior Invisibility -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/EndRdx:50(23), LucoftheG-EndRdx/Rchg:50(23), LucoftheG-Def/EndRdx/Rchg:50(25) Level 10: Enervating Field -- EndRdx-I:50(A) Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(25) Level 14: Deceive -- CrcPrs-Conf:50(A), CrcPrs-Conf/Rchg:50(27), CrcPrs-Acc/Conf/Rchg:50(27), CrcPrs-Acc/Rchg:50(29), CrcPrs-Conf/EndRdx:50(29), CrcPrs-Conf%:50(31) Level 16: Flash -- UnbCns-Hold:50(A), UnbCns-Hold/Rchg:50(31), UnbCns-Acc/Hold/Rchg:50(31), UnbCns-Acc/Rchg:50(33), UnbCns-EndRdx/Hold:50(33) Level 18: Phantom Army -- ExpRnf-Acc/Rchg:50(A), ExpRnf-Acc/Dmg:50(33), ExpRnf-Dmg/EndRdx:50(34), ExpRnf-Acc/Dmg/Rchg:50(34), ExpRnf-EndRdx/Dmg/Rchg:50(34), RechRdx-I:50(36) Level 20: Lingering Radiation -- RechRdx-I:50(A) Level 22: Hover -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/EndRdx:50(36) Level 24: Fly -- BlsoftheZ-ResKB:50(A) Level 26: Afterburner -- LucoftheG-Def/Rchg+:50(A) Level 28: Choking Cloud -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:50(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:50(36), SprWiloft-EndRdx/Rchg:50(37), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:50(37), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(37), SprWiloft-Rchg/Dmg%:50(39) Level 30: Group Invisibility -- LucoftheG-Def/Rchg+:50(A) Level 32: Phantasm -- ExpRnf-Acc/Rchg:50(A), ExpRnf-Acc/Dmg:50(39), ExpRnf-Dmg/EndRdx:50(39), ExpRnf-Acc/Dmg/Rchg:50(40), ExpRnf-EndRdx/Dmg/Rchg:50(40), ExpRnf-+Res(Pets):50(40) Level 35: Power Blast -- Thn-Acc/Dmg:50(A), Thn-Dmg/EndRdx:50(42), Thn-Acc/Dmg/Rchg:50(42), Thn-Acc/Dmg/EndRdx:50(42), GldJvl-Dam%:50(43), FrcFdb-Rechg%:50(43) Level 38: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(43) Level 41: EM Pulse -- GldNet-Dam%:50(A), GldNet-Acc/Rchg:50(45), GldNet-Rchg/Hold:50(45), GldNet-EndRdx/Rchg/Hold:50(45), GldNet-Acc/EndRdx/Rchg/Hold:50(46), EndRdx-I:50(46) Level 44: Temp Invulnerability -- GldArm-3defTpProc:50(A), GldArm-End/Res:50(50), GldArm-ResDam:50(50), GldArm-Res/Rech/End:50(50) Level 47: Power Boost -- RechRdx-I:50(A) Level 49: Maneuvers -- LucoftheG-Def/Rchg+:50(A) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+:50(A), Mrc-Rcvry+:40(46), Pnc-Heal/+End:50(48) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(48), EndMod-I:50(48) ------------ ------------ Set Bonus Totals: * 20.5% DamageBuff(Smashing) * 20.5% DamageBuff(Lethal) * 20.5% DamageBuff(Fire) * 20.5% DamageBuff(Cold) * 20.5% DamageBuff(Energy) * 20.5% DamageBuff(Negative) * 20.5% DamageBuff(Toxic) * 20.5% DamageBuff(Psionic) * 3% Defense(Melee) * 3% Defense(Smashing) * 3% Defense(Lethal) * 3% Defense(Fire) * 3% Defense(Cold) * 12.06% Defense(Energy) * 12.06% Defense(Negative) * 3% Defense(Psionic) * 17.38% Defense(Ranged) * 3% Defense(AoE) * 2.25% Max End * 8% Enhancement(Confused) * 46% Enhancement(Accuracy) * 4% Enhancement(Stunned) * 6.5% Enhancement(Held) * 110% Enhancement(RechargeTime) * 4.4% Enhancement(Terrorized) * 8% Enhancement(Sleep) * 8% Enhancement(Immobilized) * 7.5% SpeedFlying * 72.49 HP (7.13%) HitPoints * 7.5% JumpHeight * 7.5% SpeedJumping * Knockback (Mag -7) * Knockup (Mag -7) * MezResist(Confused) 21.25% * MezResist(Held) 21.25% * MezResist(Immobilized) 21.25% * MezResist(Sleep) 21.25% * MezResist(Stunned) 21.25% * MezResist(Terrorized) 21.25% * MezResist(Teleport) 100% (20 % chance) * 20% (0.33 End/sec) Recovery * 66% (2.8 HP/sec) Regeneration * 10% Resistance(Smashing) * 10% Resistance(Lethal) * 16% Resistance(Fire) * 16% Resistance(Cold) * 13% Resistance(Energy) * 13% Resistance(Negative) * 13.75% Resistance(Toxic) * 13.75% Resistance(Psionic) * 7.5% SpeedRunning | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1467;669;1338;HEX;| |78DA65934B4F135114C7EFB4536A5BA02DA5BCA12F79B5A50F756F040A62A85621A| |CD43A81012699D266A624BA74E11770E34A055FF8485CFA58BA56FC047E0505C17D| |3D9DF32F90CCA4CD6FE67F1EF7DC73CF2DDE9F6DFF38FFF0B2900233BA629AE599E| |A56DDA8EABA6AB88ACA86B62A9A8F9BFE89534BCB29B3A0EBDBA656DD6A09F1333E| |D3DBEBEB995BCA9AA6D49B1E858A66365D85B754A5C8A59AAAAEF9ACD7395DDBD8A| |CFBADF7455559530D7353AB7559DFCBAAAED6AA46DDCA3150A869AB9992A15514BD| |3C57355655B35C54CCBA6A3CE8A30247E9FF5C12781A2E917608919785230366997| |20ECC33DBD24E8BD74F636531C45ADB30F3DC0818617AA3CC1D8A91B09EA4D0DB30| |D92A92656B5FE0FCED05F6EDC43A9D93CC1BE4E644ACF31BF9866411D8E798C0276| |6D767F00BB3FB2BB344B12E6BE186E44A11F21ED10DBE24DDCD36A73BCCB5F404C0| |2E665F887993E0615FE189717C9C4EDB87DC3EE4EC037749EF40CD1DB7B996813BE| |05DE65019BCC71C51982F28D68FFEFA67612B8073CCE83C7895F99A6282582F78E0| |B06A881EB22DF6173C623D76CC4CA0D6258A0D71AC08599A2C3CB4B730F616466F1| |2E88D8F6CBDF0EFFDC5B9458F10FDD0FAE1BF4C18444D836FF82C137BCCF36FC177| |E07BE6D807E6ABE68820DF30F2ED1122C81739E075C7B0C731EC71FC083C06FF31B| |F53DA38EFC7157FCA7B9C7C06EE80BBCC24E62FF988637F38F9CE347B318A9E25C1| |15CA39819A2630BFE92BE03438C39C9A05313FFBF499C2FCA52EB02D9F07B3608EF| |99390C1FC657046413A871CB41C7A34249FDC4DFAD1D3BC682DA591B4597336256F| |532EDA944B3665D1A694E4931B2F244BF1044EEE71E3B797ACD259EBC1A9E290567| |83753D788E3B2C8C6B80B7F6C518767A39EF079651FF37C67A3DCE7FF4E25EB6F| |-------------------------------------------------------------------|