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EmperorSteele

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Everything posted by EmperorSteele

  1. The mobs question was important because some critters are literally immune to sleep effects (usually robots and zombies). Also, I can attest that even with a full purple set, multiple global accuracy bonuses, AND a very Rare Incarnate +Acc alpha slotted, Mass Hyp will STILL usually miss one or two critters in a mob. It's the downside of the 95% to-hit cap. Also, was anything else going on? Mobs will wake up immediately if they are being damaged (such as from a DoT) or healed.
  2. Dacy, I just want to say THANK YOU for these vids! I was cognizant of the fact that I could rotate things and put them partially through walls, but it never occurred to me that I could flip an enhancement table, stick it 90% through a wall and make it look like a closet or something! I even managed that with the Inspiration storage machine, which saves a LOT of space!
  3. I read in the original HC/i25 patch notes that this was put in deliberately because allowing the base portal to be rotated actually broke a lot of things/prevented things from working. So it's the one price we have to pay for just about everything else =/
  4. Dr. Rocket probably meant the old Sister Psyche TF. But, yeah, I'd like to see the other main TFs get the Posi/Pen Yin treatment. A bunch of a defeat-alls, all in the same cave (Literally the same cave in at least one instance) should NOT be main, fore-front group content. I think SCoRE/Homecoming already tweaked Manti by removing a superfulous mission or two, and making the final boss battle more entertaining. The other TFs could use a tweak also. If we wanted to do more than just "tweak", there's room for improvement in the stories, also. The Freedom Phalanx are the premier supergroup of the in-game world. And yet, all they do is stand around asking you to do things that are just beneath their notice. I think that if the TFs were to be revamped, they should do a better job of hand-waving the Hero's absence during the mission, or say why they can't get involved directly. For instance, have Synapse be running around Paragon doing other things while you stop a Clockwork incursion into Skyway. Citadel is wanted by the Council/5th column, so he stays out of the fighting and you're going on his behalf. I DO like Numina's "Round the world flashback tour", but maybe curtail the number of missions leading up to it. That should BE the TF: Short missions/hunts/collections and/or talk-tos in Atlas, KR, SC, IP, etc, instead of JUST hunts at the end of an already exhaustively long TF.
  5. Just a couple screenshots =)
  6. I too have seen this. it's the group to the left as you spawn in, correct?
  7. Finally got all those pesky Day Job badges, and creeping my way up to the maximum number attainable (until the next few seasonal events...)
  8. Ah! Well, that'll help matters! Hopefully I'll see you then!
  9. Well, were these people actively trying to fight, or were they badgers? Because I'm imagining like, these three guys were attacking a pillbox or an AV, and you just went and dropped one or two before they realized a player was attacking them (I've been on both side of this...)? That said, a few things in PvP were changed from live... or I should say "un-changed". things like travel suppression and heal decay were removed, so it's easier to bounce around and keep your HP up. Also, as I'm sure you're aware, Grav is a top-tier Control set in PvP, and Time is no slouch, either. Both take lots of damage procs (which I assume you have at least a few of), so it's not hard to imagine you doing well! Also, the builds of your opponents matter a lot. I main a Mind/Kin, and how I perform in PvP is oddly binary: I either do REALLY well (stacking debufs and keeping up an attack chain), or I die instantly. That's why I asked if your opponents were badgers, because for a subset of people who want ALL THE SHINEYS, we tend to make pretty sub-optimal build choices (no max HP, no damage procs, yadda yadda).
  10. ...So, 8 of you. Across 30 zones. Which are all over a square mile wide each. This might be difficult!
  11. Foos: Completing any single arc in Ouro should get you the badge. As for your second question, just do the last arc for a side in each level range. Most of the level range ending arcs end with a moral choice option.
  12. I dunno about that, Tex. I mean, it's one thing for guys not to notice that someone has dozed off, or not know why their friend has suddenly gone nuts and started hitting them (I really wish they'd attack the confused foe back...), but I'm pretty sure everyone WOULD notice and take exception to someone floating through the air against their will!
  13. I can confirm that damage procs do indeed cause agro. And the timing is instant. I've actually DIED trying to mass hold/confuse a mob only for them to instantly turn and shoot before i was even done casting the power, let alone have it take effect! If anything, I feel like the agro should occur after the foes have taken the damage, not before.
  14. The only issue with that is, afaik, the missions are randomly assigned and aren't actually an "arc". I'm sure the HC team could make it one, but it would probably be low on their list of priorities. Still, here's hoping!
  15. Yeah, you're right, I shouldn't have responded so snarkily. My apologies!
  16. Nericus is 100% correct. It's a real PITA that this badge is the only one you can mess up and never get again. I would do as he suggests and ask a GM for help.
  17. 5099y_74c05... That's... not the most well-thought-out build. I mean, i GUESS you don't NEED a travel power. Or any enhancements in Health or Stamina. Or for your controls to not do much of anything if for some reason their procs don't go off. I DO like that it can get very close to the def softcap, and will concede that if you can get at least half the procs to go off when you need them, it'll be a beast. I'm sure it's working out Okay if you're already in your 40s with that build, but I feel like while you might feel like a powerhouse, some basic things might be a slog. But for pity's sake, you have a blank slot in Mind Over Body, if that's not being used, switch it over to Total Domination and 5-slot the Purple Hold set; that way Total Dom isn't total garbage AND you get better bonuses! Also, in-game, I don't think Terrify or Weaken resolve take Accurate ToHit debuff sets (The former shouldn't, but second SHOULD but currently doesn't). I played around with it. I have a build that gets to the Def Softcap (at least while Fade is active)... I left some blank slots in Dark Servant because I don't know for a fact if pets use procs or not. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Level 50 Magic Controller Primary Power Set: Mind Control Secondary Power Set: Darkness Affinity Power Pool: Speed Power Pool: Flight Power Pool: Force of Will Ancillary Pool: Psionic Mastery Hero Profile: ------------ Level 1: Levitate (A) Thunderstrike - Accuracy/Damage (3) Thunderstrike - Accuracy/Damage/Recharge (5) Thunderstrike - Accuracy/Damage/Endurance Level 1: Twilight Grasp (A) Cloud Senses - Chance for Negative Energy Damage (5) Touch of the Nictus - Chance for Negative Energy Damage (7) Touch of the Nictus - Accuracy/Healing (7) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration Level 2: Dominate (A) Gladiator's Javelin - Accuracy/Damage (9) Gladiator's Javelin - Chance of Damage(Toxic) (9) Neuronic Shutdown - Chance of Damage(Psionic) (11) Gladiator's Net - Chance of Damage(Lethal) (11) Ghost Widow's Embrace - Chance of Damage(Psionic) (13) Unbreakable Constraint - Chance for Smashing Damage Level 4: Tar Patch (A) Recharge Reduction IO (13) Recharge Reduction IO Level 6: Confuse (A) Coercive Persuasion - Confused (15) Coercive Persuasion - Confused/Recharge (15) Coercive Persuasion - Accuracy/Confused/Recharge (17) Coercive Persuasion - Accuracy/Recharge (17) Coercive Persuasion - Confused/Endurance (19) Coercive Persuasion - Contagious Confusion Level 8: Mass Hypnosis (A) Fortunata Hypnosis - Sleep (19) Fortunata Hypnosis - Sleep/Recharge (21) Fortunata Hypnosis - Accuracy/Sleep/Recharge (21) Fortunata Hypnosis - Accuracy/Recharge (23) Fortunata Hypnosis - Sleep/Endurance Level 10: Howling Twilight (A) Positron's Blast - Chance of Damage(Energy) (23) Javelin Volley - Chance of Damage(Lethal) (25) Annihilation - Chance for Res Debuff (25) Impeded Swiftness - Chance of Damage(Smashing) Level 12: Darkest Night (A) Endurance Reduction IO Level 14: Hasten (A) Recharge Reduction IO (27) Recharge Reduction IO Level 16: Shadow Fall (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (29) Steadfast Protection - Resistance/+Def 3% (29) Luck of the Gambler - Defense (31) Luck of the Gambler - Defense/Endurance (31) Luck of the Gambler - Defense/Endurance/Recharge Level 18: Total Domination (A) Superior Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized (27) Superior Overpowering Presence - RechargeTime/Energy Font (31) Superior Overpowering Presence - Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/RechargeTime (33) Superior Overpowering Presence - Endurance/RechargeTime (33) Superior Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance (33) Superior Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance/RechargeTime Level 20: Fade (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (34) Luck of the Gambler - Defense (34) Luck of the Gambler - Endurance/Recharge (34) Luck of the Gambler - Defense/Endurance/Recharge (36) Recharge Reduction IO Level 22: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 24: Fly (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 26: Terrify (A) Glimpse of the Abyss - Chance of Damage(Psionic) (36) Annihilation - Chance for Res Debuff (36) Positron's Blast - Chance of Damage(Energy) (37) Javelin Volley - Chance of Damage(Lethal) Level 28: Weaken Resolve (A) Achilles' Heel - Chance for Res Debuff (37) Touch of Lady Grey - Chance for Negative Damage (39) Shield Breaker - Chance for Lethal Damage Level 30: Project Will (A) Thunderstrike - Accuracy/Damage (43) Thunderstrike - Damage/Endurance (43) Thunderstrike - Damage/Recharge (45) Thunderstrike - Accuracy/Damage/Recharge (45) Thunderstrike - Accuracy/Damage/Endurance (45) Thunderstrike - Damage/Endurance/Recharge Level 32: Mass Confusion (A) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized (39) Superior Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge (39) Superior Will of the Controller - Endurance/Recharge (40) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance (40) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge (40) Superior Will of the Controller - Recharge/Chance for Psionic Damage Level 35: Wall of Force (A) Explosive Strike - Chance for Smashing Damage (37) Positron's Blast - Chance of Damage(Energy) (42) Force Feedback - Chance for +Recharge (42) Javelin Volley - Chance of Damage(Lethal) Level 38: Dark Servant (A) Accuracy IO (42) Empty (43) Empty Level 41: Indomitable Will (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (46) Luck of the Gambler - Defense/Recharge (46) Luck of the Gambler - Endurance/Recharge (46) Luck of the Gambler - Defense/Endurance/Recharge (48) Recharge Reduction IO Level 44: Mind Over Body (A) Gladiator's Armor - TP Protection +3% Def (All) (48) Gladiator's Armor - End/Resist Level 47: Psionic Tornado (A) Explosive Strike - Chance for Smashing Damage (48) Force Feedback - Chance for +Recharge (50) Positron's Blast - Chance of Damage(Energy) (50) Annihilation - Chance for Res Debuff (50) Javelin Volley - Chance of Damage(Lethal) Level 49: Afterburner (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Brawl (A) Empty Level 1: Containment Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery Level 2: Hurdle (A) Empty Level 2: Stamina (A) Performance Shifter - Chance for +End (3) Performance Shifter - EndMod ------------ ------------ Set Bonus Totals: 8% DamageBuff(Smashing) 8% DamageBuff(Lethal) 8% DamageBuff(Fire) 8% DamageBuff(Cold) 8% DamageBuff(Energy) 8% DamageBuff(Negative) 8% DamageBuff(Toxic) 8% DamageBuff(Psionic) 6% Defense(Melee) 6% Defense(Smashing) 6% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 22.25% Defense(Energy) 22.25% Defense(Negative) 6% Defense(Psionic) 23.5% Defense(Ranged) 6% Defense(AoE) 8% Enhancement(Stunned) 8% Enhancement(Held) 8.8% Enhancement(Terrorized) 12% Enhancement(Confused) 16% Enhancement(Sleep) 73% Enhancement(Accuracy) 16% Enhancement(Immobilized) 67.5% Enhancement(RechargeTime) 13.5% SpeedFlying 83.93 HP (8.25%) HitPoints 13.5% JumpHeight 13.5% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 20% MezResist(Held) 20% MezResist(Immobilized) 20% MezResist(Sleep) 20% MezResist(Stunned) 20% MezResist(Terrorized) 20% MezResist(Teleport) 100% (20 % chance) 21% (0.35 End/sec) Recovery 30% (1.27 HP/sec) Regeneration 6% Resistance(Smashing) 6% Resistance(Lethal) 6% Resistance(Fire) 6% Resistance(Cold) 13.5% SpeedRunning ------------ Set Bonuses: Thunderstrike (Levitate) 2% (0.03 End/sec) Recovery 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged) Touch of the Nictus (Twilight Grasp) 19.08 HP (1.88%) HitPoints 9% Enhancement(Accuracy) Gladiator's Javelin (Dominate) 2.5% (0.04 End/sec) Recovery Coercive Persuasion (Confuse) 4% (0.07 End/sec) Recovery 4% Enhancement(Confused) 4% DamageBuff(All) 10% Enhancement(RechargeTime) 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative) Fortunata Hypnosis (Mass Hypnosis) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 15% Enhancement(Accuracy) 10% Enhancement(RechargeTime) Luck of the Gambler (Shadow Fall) 10% (0.42 HP/sec) Regeneration 11.45 HP (1.13%) HitPoints 9% Enhancement(Accuracy) 7.5% Enhancement(RechargeTime) Steadfast Protection (Shadow Fall) 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic) Superior Overpowering Presence (Total Domination) 8% Enhancement(Immobilized), 8% Enhancement(Sleep), 4.4% Enhancement(Terrorized), 4% Enhancement(Confused), 4% Enhancement(Held), 4% Enhancement(Stunned) 30.52 HP (3%) HitPoints 6% Resistance(Smashing,Lethal), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 4% (0.07 End/sec) Recovery 5% Defense(Energy,Negative), 2.5% Defense(Ranged) Luck of the Gambler (Fade) 10% (0.42 HP/sec) Regeneration 11.45 HP (1.13%) HitPoints 9% Enhancement(Accuracy) 7.5% Enhancement(RechargeTime) Luck of the Gambler (Hover) 7.5% Enhancement(RechargeTime) Blessing of the Zephyr (Fly) Knockback (Mag -4), Knockup (Mag -4) Thunderstrike (Project Will) 2% (0.03 End/sec) Recovery 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged) 7% Enhancement(Accuracy) 6% SpeedJumping, 6% JumpHeight, 6% SpeedFlying, 6% SpeedRunning 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative) Superior Will of the Controller (Mass Confusion) 4% DamageBuff(All) 8% Enhancement(Immobilized), 8% Enhancement(Sleep), 4.4% Enhancement(Terrorized), 4% Enhancement(Confused), 4% Enhancement(Held), 4% Enhancement(Stunned) 15% Enhancement(Accuracy) 10% Enhancement(RechargeTime) 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative) Luck of the Gambler (Indomitable Will) 10% (0.42 HP/sec) Regeneration 11.45 HP (1.13%) HitPoints 9% Enhancement(Accuracy) 7.5% Enhancement(RechargeTime) Gladiator's Armor (Mind Over Body) 2.5% (0.04 End/sec) Recovery 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic), MezResist(Teleport) 100% (20 % chance) Luck of the Gambler (Afterburner) 7.5% Enhancement(RechargeTime) Performance Shifter (Stamina) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1449;674;1348;HEX;| |78DA65944B6F125114C7EFE5D1CAA316CA1B4A2BD4565E85A2EE8DB6D59894A4894| |9AB46C5091D702202011AEDD2855FC08D2B9F8B6A5B535DBAF50398A86B17F515BB| |F1F10DF030E7CF23990933BF99F3B8E77FCEDCA1706FC9B97FE1FE19215D8B55A5D| |52A2ED66BED66BD5A559BD68252D14AA27B8CD2393DF0F482B205ADB6D17B880DF9| |CF6D96CBD925A579BBA6D29267CB65ADA6B5B7847DB54E49971AAABAE1D06FCF57B| |5CAADF604DFD79B25B5582F17D7B56AD5A99B5654A5A1D52ADEE58656CAAEB6B47A| |4D2B150B4AABAD36B782246996CE1D2970744CE231216F11A6674CCB73E641A01F6| |316872621A2E40B9A75DF880FF43377693D5EB2639549B61DC9808AD473EDCBFC6C| 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  18. Hey, so, I dunno if this has already been reported, or if I'm doing something VERY wrong, but I was looking at a build with Kinetics (The Controller version specifically), and Mids seems to treat Siphon Power and Fulcrum Shifts' +dam bonuses as exponential (or something) instead of additive. For instance, it correctly states that one stack of Siphon Power adds +20% damage. But then if you pull the slider over to see two stacks, it reads 80%. A third stack reads 180%, and 4 stacks says 320% (For the record, it should be 20/40/60/80 respectively)! Fulcrum shift seems to operate under similar logic, maxing out at a ridiculous +2000% (yes, two thousand percent!) damage buff. It looks like there may be a decimal missing in the buff formula, since 10 stacks of FS should give +200% (well, more like 240 since it actually gives 2 separate buffs; +40% for the initial cast, then +20% per additional foe in range. Funny enough, the "Effects" tab seems to acknowledge the two buffs, but doesn't add them together in the totals, leaving the initial buff out). Also, there should probably be a second slider on FS, because it seems to think that a targeted foe is getting 10 stacks of debuff when one casting will give a character a buff for each foe in range, but it won't debuff each of them that badly, only -20% each, but that might be a bit much. In any case, keep up the good work, it's all appreciated, even if we run into a few bumps here and there!
  19. Haha, this sounds fun, I'll do my best to be there!
  20. Well, for one, there were 15 anniversary badges, not 6. S.C. managed to get The Lady Winter and Winter Lord badges when the devs made a bunch of GMs/AVs spawn to test server stability. The rest of us have to wait for the winter event! You can get two of the valentines event badges by re-running a level 50 villain arc which will allow you deliver (or Mis-deliver!) a valentine afterwards. Bug Hunter doesn't actually count towards your badge total. Only you can see it, if you get it. I've been using a copy of https://docs.google.com/spreadsheets/d/1nCvYqENjH6YJgvCxA7xDYbV3iSWyzKoGfEEAhWfZWS4/edit?usp=sharing , but KeyboardKitsune's been working ona n even better badge tracker, so maybe check with them once they're done with that to double-check anything you've missed?
  21. Ok, cool, thanks for the info!
  22. First off, grats! Second, 100 story arcs (well, souvenirs) by level 10? I guess if you turned off XP and teamed with other people doing arcs, then yeah, totally doable. It looks like you already did some of that (I mean, you have Agent and other high-level content badges for cryin' out loud)!
  23. So I was going over my old Mind/Kin guide to freshen it up and re-post it for Homecoming, but I came across some notes on PvP that I wanted to make sure were still accurate. Specifically, I want to know if Travel Suppression and Diminishing Returns are still a thing. I've done some zone PvP, and haven't really noticed myself getting slowed down in combat (at least, not too much more so than in normal PvE), but I figured maybe that was because I was keeping myself siphon-speed boosted. I did notice that heals used in rapid succession weren't as effective, and I think I lost a few points of global recharge, but I don't think the drops were as harsh as they had been on Live. But again, I just wanted to be sure! And for a bonus question, any super general PvP tips that no good guide should be without?
  24. So... what's supposed to happen when a sleeping foe is placated? I mean, if they're asleep, how do you know they're NOT placated? You'd have to hit them to wake them first, BUT, hitting them breaks placate, also. You might have to go after an enemy group with healers (like Rikti or Cimeroreans) and try to sleep/placate a guy, then let the healer do their thing. The healing will wake up your foe, but won't break the placate. Or maybe go after a foe who is immune to sleep, like a zombie or robot, which is probably what the placate proc is for. Also, the placate probably only lasts 8 seconds, as with the other status effect procs, so you won't have a lot of time to note any change in behavior in a foe. All in all, even if it did work, it'd be pretty useless, and I'm not sure why they made that proc in the first place.
  25. Feedback on a few things: I miss the rock music when we get close to the ship. Can that be added back in? Someone claimed their team was exemp'd to level 44 (Team leader's level), even though everyone is supposed to get a bump to 50. Maybe look into that? Pi-in-the-sky suggestion: is there any way to make the drop ship actively hunt the players instead of flying to patrol points and just randomly shooting at whoever is nearby?
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