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EmperorSteele

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Everything posted by EmperorSteele

  1. In the build i posted, i already skipped TK and half the Kin powers to make room for the Force of Will set, as well as Hover/Fly/Afterburner. The 3 powers I'd want from the energy pool have prereqs, meaning I'd have to take power blast or conserve power. As it stands, I dropped Afterburner and put an extra slot in Transfusion, and slotted up the Pacnea set (i think?) which gave me back the +7.5% recharge I lost from dropping AB. I don't have mids in front of me right now, but I'm pretty sure I'm not fitting in tactics anywhere!
  2. You're right, which is why I've had a tough time deciding what sets to put where. Mind really works best with a secondary that has some control options in it, like Rad or Time, but, I was stubborn about recreating my main from Live as she was =P Anyway, Terrorize -> Psinado -> Wall of Force is pretty decent, but it takes forever to activate and animate. They're all over 2 seconds each, and then psinado is a DoT on top of it, though minions are usually dead before I even cast the third AoE, just leaving LTs and bosses. Energy Torrent or Fireball would be better, as they're 1 second and do all their damage up front (well, fireball has a minor DoT, but that's added after the main blast). And I guess I could live without Indomitable Will, especially since I only think to click it AFTER I've been mezzed >_> The only problem I'm seeing is that I'd like to take Temp invuln/Energy Torrent /Power Boost, but... it looks like I have to take Power Blast or Conserve Power first. Which means I'd have to drop another power just to get the three I want, which is probably going to be an lotg mule. I'll play around with it and see if the powerboost and quicker attack outweigh the recharge bonus. Though since I have a few slots to play around with, I can probably find some recharge bonus somewhere and make up for it that way!
  3. What's your AT and Pri/Sec? There may be positional powers you can use to push them around? Also, at level 50, you have access to 3 builds. If you're not using them, start a 2nd build up and spec into the Presence pool so you can Provoke them, or the teleport pool so you can just TP them one at a time. Since these guys are half your level you don't have to worry much about enhancements, maybe just recharge so you can spam it. A power to keep them in place while you kill them might be useful, too.
  4. Okay, so I've been trying to put together a Proc build for my Mind/Kin, and, while there are some benefits to this combo, it became clear why Sir Myshkin didn't go into too much detail with either set. Neither set is very "proc hungry". Dominate and Total Domination are the powers that got the most proc-love, and I wound up skipping nearly half of the Kinetics secondary except for Transfusion, Siphon Speed, Transference and Fulcrum Shift. I used the rest of the powers as glorified set and lotg mules; Mind Control takes several purple sets: Ranged damage, Targeted AoE damage, Sleep, Hold, Confuse, and of course the ATO sets. The trick was trying to figure out how to get perma-hasten so that my main AoE weapon, Total Dom, wouldn't take forever and a day to recharge when loaded with procs. But, I got it (barely), with Perma IW aaalllllmost there! I made some slotting choices I wouldn't normally (I put the ATO in Mesmerize, which I usually slot as a damage power), but after applying some out-of-the-box thinking, I got it to work! As an aside, I also eschewed using the confuse powers as damage powers, even though they could feasibly fit several damage procs each. The reason for this choice was two-fold: One, I needed the set bonuses from the Confuse sets intact; and two, the confuse powers in Mind do not notify foes by default, and damage procs throw that right out the window. Also, I have enough damage powers to keep me busy, I don't need to be tempted to toss out my confuse powers for no reason! This build is an "all purpose" build. I put that in quotes because it's not optimal for teaming (no SB, sorry!), but I wasn't laser-focused on beating up a pylon with it, either. I was looking for something that could help take down groups as well as hard targets, without making the build sacrifices needed to ensure survivability against a pylon. That said, it has about 20% ranged defense with everything active, and a smattering of extra resistance and health, so it's not a complete wimp (my first attempt at a proc monster was VERY squishy!). It has the damage to take down a +2 AV at a decent speed, but I'll admit that was in AE with invincibility turned on; it would be a different story if I had to heal myself every 6 seconds! There's a few things that could be changed. I could put a damage proc in Siphon Speed, but half the time I use it on sleeping foes and then they wake up mad. Similar story with Weaken Resolve, which I semi-reluctantly decided to keep as a pure debuff power, despite the extra damage I could get out of it with a few damage procs. If I decide to do a Pylon run, I'd have to make the build more survivable and single-target focused, but for now this is what I'm going for, unless anyone has any good ideas as to what else I could do with it!
  5. Roleki: Containment works (or should work) on just about any Controller power that does damage. Secondary, Pool, Epic, whatever. Temp/accolade/prestige powers do NOT get containment, because containment isn't baked into those powers.
  6. Indomitable Will is a Magnitude-based mez protection power. AM is Mez Duration Resistance. So basically, AM will shorten the amount of time you are mezzed, where IW will stop most mez effects from applying in the first place, unless they get stacked or the magnitude is above 10. Also note that even if you get IW and Hasten perma, you'll still need to manually reactivate at least one of those powers, as you can only autofire one at a time. However, this isn't too huge of an issue. I just pop it when I'm about to face something that I know has a hold or sleep power, or deals mostly psionic damage. I don't have anything to say about Mace Mastery, as I've never tried it. My advice would be to hit up Pineapple (the test server), use the cheat code to get yourself to 50, and try both builds. Slot them up (everything is free on Test), do a mission, and see what feels right. If they both seem equally awesome... well, you have 3 builds on a character at level 50, and purples aren't as insanely expensive as on Live, so I think having both would be feasable!
  7. Ah! Fair enough, I didn't realize that the answer would be different for various ATs and builds (I figured the universal law was pretty much "get global recharge, use procs, 'nuff said"), But I'll see what the others on the Controller subforum think!
  8. So, in the combat log, the game will tell you everything you're doing and that is happening to you. You are flying! Hellion MISSES! Hellion has a 5% chance to hit, and rolled a 42. You activate Firebolt! Firebolt had a 95% chance to hit, and you rolled a 15.8. Firebolt deals 185 damage... blah blah blah. Well, when you activate Weaken Resolve, or if you have a proc which reduces resistance, it will report this 8 times in a row in the combat log. Now, this may be no huge deal, maybe it's just a text error. However, maybe it's the server sending this kind of information 8 times in a row. If that's the case, well, I know it's a drop in the bucket, but with all the debuffs that get thrown around, it might do a bit of good on the backend to clear this up!
  9. So, question... If I'm trying to maximize my damage via procs, would putting Annihilation: Chance for Res Debuff in my AoEs be worth while, or am I better off with a damage proc instead? This is assuming I already have 2 other damage procs in those powers. I'm also struggling with the fact that, since I'm using so many procs in these powers, I'm unable to achieve a high enough global recharge rate to achieve perma-hasten (Posi's Blast and Ragnarok require 5/6 to be slotted to get their recharge bonuses). Would I be better off going for a higher recharge rate with less procs for sustained DPS, or does having more procs in powers that fire less often outweigh that? I'm not a math guy, and while I've been trying different things in Mids and on the Test Server, neither way has seemed "better" so far. Is there anything in your testing that has suggested one route over another?
  10. This was a very thorough, yet simple guide that was easy to read. Thanks for all the work you put in! I would like to suggest one edit: When you say "All Attacks in this game are either melee, ranged or area ", perhaps you should change that to "Most" or "Almost all". It may be pedantic, but there ARE a small number of exceptions (usually psionic attacks and certain unavoidable AV attacks), and that probably deserves to be mentioned so that new players don't get caught unaware. Otherwise, as I said, you did a great job here, and now I'm itching to roll one of these...
  11. Here's the thing with Illusion: It's not a great "control" set (it relies a lot on confuse and fear, which you can't get extra containment bonus from, and except for the long-recharge AoE hold that all Controller primaries have, it doesn't have much else, besides), but it's a really good "Controller" set. It's key power gives you invincible pets (yay!), but you can't buff them (boo...) and they're on a long recharge (aghh!). It's main attack power does a lot of damage (oooh!), but if you don't kill the bad guy fast enough, they get some HP back (oh...). All that said, Illu works best with a secondary that can boost your recharge, increase your damage, and debuff your foes' defense and resistance, to allow your un-buffable pets to do more damage. For this reason, /Rad is usually seen as the best pairing. It does everything i just mentioned above,, plus even has an extra AoE hold for you! It's also an AV/GM soling death machine when built right. The only downside is that Illu/Rad controllers are a dime a dozen, and you won't exactly be bringing anything unique to the table, if you care about that at all. /Time is also a good secondary. It does many of the same things Rad does, though it does its best work when you're close to the action. Again, very common. However, I believe it's easier to "conceptualize" this combo. After all, there's a saying: "Time is just an illusion", so you can work off that! I mean, I guess at some point in history someone may have said "Time is rad!" but I don't see that going down as one of history's great quotes. /Storm is another favorite. Now, it doesn't have all the same mechanical niceties Illu usually needs, but between Phantom Army and Phantasm knocking everything around, fear and confuses going off, thunderstorms and tornadoes and hurricanes all over, you become the anti-controller: CHAOS EVERYWHERE! Finally, /Dark is pretty good. Its best powers are front-loaded, so you can get your debuffs early, then work on rounding out your Primary. It even comes with another pet! Again, no +recharge powers, but that's okay. It's a good paring if you want to play as, say, a rouge Carnival Master Illusionist, who literally had Illu/Dark as their powerset before Dark ever became a Controller Secondary!
  12. As someone who loves writing bios for my characters.... "meh". I find that the text restriction forces me to be a bit more creative, and no one wants to read a multi-page bio in between missions or when randomly hanging around. That said, I really like MetaVileTerror's idea of having additional formatting and such. Then again, it might start to get a little obnoxious reading tons of bios that randomly l👀k like this 😀! Idiocy aside though, I'd say add some basic formatting options, and increase the limit to 2000 characters. Yes, it's arbitrary instead of code-based, but I think that keeps the spirit of brevity without constricting people too much, but still gives us more to work with.
  13. Woot, made it in this month!
  14. I have about 400Mil on my main lvl 50, and that's about it. Y'all making me feel poor! That said, I don't actually need much more, so I don't really care all that much!
  15. I don't think it works with terrorize, as it's basically "containment for non-controllers" or "extra containment for Controllers". And Containment only works on Held/Immob'd/Slept/Stunned foes. As for Pets, if they were to get the extra damage, I think you'd have to activate the Control power first, and THEN summon your pets. Otherwise, they wouldn't have the proc active on them on casting, and wouldn't be able to take advantage of it.
  16. So, for "dealing 100M damage", what you can do is load up the first mission in Mender Ramiel's arc, where you're a super-powered incaranate and you're tossing around AVs like chumps. Those bad guys are ACTUAL AVs with AV-level HPs and Regen. If you can set up a way to throw out an AoE every ~30 seconds (no faster than that, though, or else you'll melt them!), you can AFK that badge super easy! Nemesis Plot hasn't happened on HC yet, but I'm sure they'll do an event, well, eventually.
  17. What shocks me is not that someone would bid 10, but that it would be the highest available bid. Out of the roughly 90 or so. What, were the other 90 bids all "1" and there's really no demand at all for these?! Sucks for whoever posted for 5 hoping to make a few quick millions...
  18. Haha, not really! It was "Partner", which most people got the first time the Cavern of Transcendence trial was the WST. I slacked off and ran it 30 times over 3 days ;_; (though actually I completed a Kahn to get the last ding on that badge just for shits and giggles). Besides, the whole point of this thread is to show off! A badge total doesn't mean much unless you can see who did it =D
  19. I'm slowly building my way up with Super Packs. Between the ATO(s) and merits/converters/unslotters/brain storms (converted to rare salvages), I end up with a small profit, which is rolled back into more packs. I'm only doing about 5 packs at a time, so it's slow-going, averaging an extra 50M a week. Not really trying to top out or anything; the market is so cheap that I don't need billions for my alts. And even though buying stuff with merits is considered a bad choice, I for real have some characters with more merits than inf and don't mind just getting them what they need that way.
  20. Someone bid on -AND BOUGHT- an ATO for 10 Inf. 10 was seriously the highest bid on something like this?! I mean, I clearly can't knock it, it apparently worked, unless this is some kind of mix-up?
  21. Ah, you're right! My bad! I was still half-thinking that RoP was just an IW clone, when it actually has different functionality. I'll edit my post!
  22. I was referring to Montegue Castanella's line when he first introduces you to Cimeroria: "To get to Cimerora, we're going to, er, 'bypass' Ouroboros. I'd prefer them not to be involved in this particular mission. I've procured an Aspect of the Pillar myself. This crystal has been attuned to take you to Cimerora and nowhere else. I've kept the crystal hidden within the Midnighter Club." Makes me think he believes he's pulled a fast one on the Menders.
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