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EmperorSteele

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Everything posted by EmperorSteele

  1. No, Judgements are clearly AoEs and can't be enhanced anyway =P /s
  2. Not yet, but Jimmy told me it's something they're looking at. I would assume they want to do a pass at all Lore powers to make them customizable, but that's just my own theory.
  3. I know it's too late to reverse course on any of this, but after doing some testing on my own, I'm not 100% thrilled with the changes. My testing consisted of putting Nictus Romulus (level 50 AV) in an AE mission and beating him up (with an Invuln/Rad), recording my time. I did this on Live, transferred over, and tried it a few times on test. On Live, I beat him in an average of 5.5 minutes. On Test, it was 7 minutes. So, not horrible, but not exactly an upgrade, either. I'm sure I could make some build changes to make the difference back up, so it's not a huge deal. Even so, thanks for all the care and effort you're putting into all this! It's awesome that you're actively developing the game instead of just opening a server and letting it languish!
  4. Unslotters are a decent option, too. They typically go for about 150K, depending on timing and supply. Once you've made some money (like over 100Mil), a slow but steady path is to buy up Super packs (Heroes and Villains or Rouges and Vigilantes; avoid the winter pack as they go for 25m each), open them up, and sell what you can. The ATOs go for about 7.5-9 Million each, though the Brute ones will easily sell at 11/12 million. Then you get stuff like unslotters, converters, boosters and catalysts that you can sell, also. In addition, you get Brain Storm Ideas in stacks of 20, which can be crafted into Rare Salvage and sold for about 500k each. And finally, you'll get merits in stacks of 25, allowing you to buy more stuff to sell! A 10Mil Pack can be worth almost double its value if you're lucky... but if you're unlucky, you won't get ANYTHING to sell, instead getting respecs, free tailor sessions and hour-long boosts. One neat thing you can get is the "Windfall" temp power, which can't be sold/traded, but increases your inf rewards and chances for rare drops while playing. So while you can't sell it, you can activate it and marathon a few TFs, hopefully walking away with several million inf and maybe a purple recipe by the end! I usually get 5 packs at a time, and get on average 7 ATOs out of the deal, plus several of the other things. The ATOs even me out, and the extras (boosters, unslotters, etc) are the gravy that are pure profit. If you're willing to forgo profit, then you can use that stuff for your alts and save them the cost 😃
  5. Only had a few slowdowns during the monstermash, but I feel that was more my graphics card choking than anything to do with latency/data/etc. Well done all around! And DAMN, Helen, that looks like a painting XD
  6. ... "Fixed a bug that allowed players to inadvertently delete the geometry of entire zones " Why would you patch this?! It sounds hilarious! jk, keep up the awesome work!
  7. So, while I concure with the general sentiment in this thread, and totally understand and agree with the plan Jimmy has laid out, well... *looks at server stats page during peak hours* When HC launched, there were queues to play. The servers were always at 3 red dots. The total number of players was in the mid to ten thousands. But now? The total player population seems to have gotten Thanos'd. This can be attributed to lack of interest, which stems from lack of new content. If we lose many more players, then we're gonna end up with server consolidation on the table (and all the drama that comes with it) because why in the heck would we be paying for five servers when everyone could comfortably play on one or two? This will come into play especially if the few hundred people left can't fork over 5k a month. We need to grow to survive, so hopefully we see something soon! /doooooom!
  8. There was a bug which caused Rikti drones to explode 10 times when killed. Made the LGTF look like a Michael Bay movie on the fourth of july!
  9. Damn, so that's at least 2-2.5 billion inf right there, assuming you just sell the packs! I did that with like, 20 packs. Bought them for 10M, sold for 22.5M, decent profit. Wish I'd bought more!
  10. But that... that's the opposite of what everyone else seems to want =/ Also, you'd probably have to adjust every AoE in the game to not target 16 critters anymore. I agree that herding whole maps was redonkulously broken and that going back to that would be bad, but since the most targets that most powers can hit is 16 anyway, (excluding Incarnate AoEs), why NOT let tanks pull like, I dunno, 24 dudes at a time? It's not like their tag-along blaster is gonna hit them all anyway.
  11. It's not something I would do, but I know that on the coxg server, they did something like move all the level 32 pet powers to level 1. Almost made me want to go and take a look.
  12. That's ridiculous. YOU'RE ridiculous! NOTHING MAKES SENSE! But for reals, that's crazy awesome! Congratulations!
  13. It's pretty neat! I was playing with it on test. It copies your current costume and spawns three copies. Fun little tidbit: If you change costumes in the middle of the summoning animation, any Decoys spawned after will take on your new appearance! If you switch from one costume without the copies to one that does, instead you get normal phantoms, but they're all the same body and colors as your 2nd costume. I tried my best to break it and get 3 different looking decoys, but to no avail.
  14. The decoys, even without FX, still have some transparency to them. They're only like 90-95% opaque, i think, which explains the presence of the transparency on decals bug showing up on them =/
  15. Procc'ed out Weaken Resolve is pretty good, but, just one thing: Make sure it actually takes Cloud Senses in-game. The in-game description says it takes to-hit debuff, but not Accurate To Hit debuff, and I don't think I was actually able to slot it. Maybe they fixed it so that it would, but for right now, don't hang your hat on that until you've actually confirmed it!
  16. So I downloaded the latest patch and went to play (definitely want to check out the Illusion changes, omigod!), but then my Antivirus (AVG) did something I've never seen before. It stopped the program (beta.exe) from loading, and popped-up a notification that it was performing a "safety check". This took about 15 seconds, where upon it cleared shut the program down, and automatically restarted it. So while it was ultimately green-lit, I'm not sure what triggered the AV to be all like "hol' up". I don't know if the antivirus now responds to programs being updated, or if some new line of code in the Beta.exe tripped up it's heuristics scan, or what. In either case, I thought that was something worth reporting. Off to test!
  17. Oedipus nailed it on the head. Mes IS pretty lackluster most of the time, but it's a literal life saver against multiple Bosses/AVs. Still, it's not like we DON'T have 3 builds per character, so I can always proc-monster/mad-king through most of a story arc or TF and then switch builds before a particularly AV-filled mission (lookin' at you, MLTF!), so I'm not super concerned about it's omission!
  18. Okay, yeah... I like what I'm seeing there! Mids seems to think Terrify takes Cloud Senses though, but in-game it doesn't. I'll put the -res proc in it's place! I had wondered if the +recharge proc was worth using in lieu of bonuses. My only real concern was that it's a chance to proc on certain powers instead of an always-on thing, but on 4 of my 6 attack powers, that probably won't be an issue! What IS an issue is that the Force of Will attacks do animate/activate very slowly. As long as they proc though, they should be worth it! Also, the Panacea unique: is that objectively better than the Preventative Medicine Absorb proc? Because the Panacea one would randomly give me like 75 hp, and not when I needed it, whereas the PM proc has saved my bacon a few times. However, I'm cognizant that there may be some bias at play, so I wanted to know your thoughts. The only thing I'd probably object to is the removal of Mesmerize, but that's more of a principle thing than anything build related. I said I needed out of the box thinking here, so this may be a pill I have to swallow! Thanks again for the suggestions, looks like I'll be doing more build testing tomorrow! Amusing anecdote, I was trying a build based on what Tex and Red were saying, taking out +2/+3 Ritki in the Warzone, and I gotta say, it was doing pretty good... until a Drop Ship came out of nowhere and punk'd me XD
  19. + 3 Elite Boss. Didn't try on an AV, but it's probably there, too!
  20. Probably based on how good they look? Glowey bits, baked in textures, bumpmapping... jeez, even wings would be verboten! Maybe have "OG" costume pieces be optional!
  21. This is how I normally do things, anyway! The main reason I wanted Force of Will was for the def/res debuff, an extra AoE attack, and a lotg mule (plus flight without Afterburner is SO SLOW in comparison now!). Siphon Speed, Inertial reduction and Mystic Flight don't cover ANY of these! One thing I kinda forgot about though was Temp powers (jet packs, rocket board, etc), so I totally could skip fly/afterburner and pick other powers instead (forgoing the lotg perhaps) and rely on Hover/Siphon Speed in combat. Tell me, because I honestly don't know, what's the benefit of Tactics (besides the build up proc) if I already have 95% hit chance, though?
  22. What about pool and epic/ancillaries? No Force of Will or T5s of pools/epics? Do we disallow Presence because it was so heavily changed? What about costume pieces? Just curious on this sort of thing 😃
  23. Most of what you suggested I already have on my main build (siphon power, speed boost, Mes as an attack - the only reason it's not here is because I wanted to fit the ATO set somewhere!), this is just a "how much can i abuse procs" build. I'll definitely take the gamble of proccing out Terrify or my epic AoE, but I really wanted to make sure I had enough recharge and damage without having to break up my attack chain to continually buff. I don't know the math, but my experience playing this combo makes me feel like I'd be doing less damage over time if i'm constantly ceasing my attack chain to cast Siphon Speed and Siphon Power (especially versus hard targets with lots of regen). But, hopefully the procs (which are not affected by +dam buffs, iirc) would make up for that? Still, only one way to find out! I'll jump on test and try some of these out!
  24. Haha, yeah, that doesn't sound like it has positional options! I just wanted to make sure. I've mained a Mind/Kin since live and was doing this badge the hard way until it dawned on me that both those powersets have repositioning tools! Not great ones, but better than nothing! Good luck!
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