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Carnifax

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Everything posted by Carnifax

  1. On a Controller it's just okay. Problem is it's geared at Controller level damage but doesn't do Containment. Which is also why Proccing it for a controller gives it a slight edge. Good Vs AVs though. The DPA is the excellent.
  2. You have the wrong -kb in Singy. Overwhelming Force won't affect his Repel (because it does no damage). Switch it to a Sudden Acc and stick Overwhelming into Disruptor Blast. If you're going with Enflame try and Max out the damage. Proccing it out is marginally better on a Controller, but not by much (I've run a lot of parses on it on my Ice/Traps/Sorc). And remember Singy is a great target for it.
  3. Creepers proc a lot, especially in massive mobs (like Invasions / Zombie attacks). I parsed procs on my Plant/Stormies logs a few months ago, specifically looking at Creepers (Creepers Patch and Creepers Vines). https://www.carnifax.org/?uuid=964bc875-412a-47ba-9a18-3df45ea1d329 and open combat_1619050895000_2021-04-22 00_21_35.0_Lacewing.txt Ranged AOE Damage procs are best / trigger most in Creepers. So Posi, Bombardment and Javelin Volley. They'll proc in both the Vines attacks and the "patch" attacks. Trap of the Hunter only procs on the patches but comes out giving more damage, ahead of Slow or Knockback procs. So Posi, Bombardment and Javelin Volley for sure, then as much enhancement slotting as you think best. Trap of the Hunter is the next best proc option if you do decide to slot a 4th. I've tried Proccing Enflame on other chars (Ice/Traps controller) and it's okay at best. Since you have a pet to keep it on all the time it'll just do its thing, and once you've maxxed its damage adding a proc or two isn't a terrible decision. Recast can be annoying but Plant is nicely hands off.
  4. 45% is the Def softcap for everyone. That means standard enemies have a 5% chance of hitting you. You can't lower it below that even if your Def / their -ToHit would lower it further (hence soft cap). Extra Def is useful to act as a buffer against -Def attacks (guns and swords tend to have -Def). So for Controllers 45% ranged or smashing/lethal Def is usually a good goal. But Dark comes with lots of -ToHit which works alongside your Def.
  5. Oooops. I didn't actually mean to post an empty quote up there. 😂 But yes, Scorp was my choice for my Ill/Dark post Fade change. Shield & Ray are great and the AoE takes KB IOs to make it decent. Loading Ray and Blast with procs works well and PAs love the extra -resist Ray provides (and the -Def I guess).
  6. I'd just finished a Grav/TA so needed a different primary. So I ended up basically makint a melee range version of the same char (plop things into a spot, Mez em, drop horrible debuffs on them) 😂
  7. I've an Ice/Traps Fold Spacer with Sorcery (all bar the hp shield). Also has Combat tp and numerous binds and macros like "target Jack and Enflame him" or "combat tp to my target" or "drop Ice patch on my target". And lots of procs in things like Poison Trap. Basically I run in after the meatshield, Fold everything, drop a Mez and then as many Traps as needed. Normally it either works really well or I die since I had to skip things like Fighting to squeeze everything in.
  8. Actually of all your primary attacks Bitter Freeze Ray isn't a bad choice for procs. Lob 3 non recharge bits of Thunderstrike in, stick in one random IO in the 4th slot to get damage to ~100% then you have two spots for procs, and you can slot Hold ones. The cone can be done similarly. 3 Artillery for the Def bonus (the ones with Range enhancements are good), take the Posi with range in it too and top off with a Posi and Bombardment proc.
  9. Not well. Rains act a bit like toggles for Rains so get forced into the "recharge is set to 10 seconds and they only check every 10 seconds" thing. Couple that with their big AoEs and their % to trigger ends up quite low. Keep procs for your direct attacks.
  10. I tried this. Got the Domi to 50. Barely. Sentinel stalled at 25ish. SoA is the only other AT which stalled, she's 42ish. Really I should just push through with a couple of ITFs, all that Psi damage would be very useful.
  11. In fact your Tier 1 will light it too. Net Arrow is now Electrical Net Arrow. So I just Oil Slick then net it. I only came back to my post nerf Dark/Ta, respecced it and realised it's got a lighting tool built into the set.
  12. My "sapper" is an Elec/Poison. The nice thing is that sapping is just one layer of his control. Poisons Poison Trap is a decent sapping tool too.
  13. This thread contains builds from last week, including the one I use.
  14. This is how I'd go about it. PBed Farsight makes a huge difference. The downside is that Souls version of Soul Drain has twice the recharge of Darks. Procs go nicely in Water Jet because of the insta-recharge thing. Steam Spray is one of the better cones overall so I like keeping it. You only need Aqua, Dehydrate & Jet as single target blasts. Sorcery is just flavour, you could drop it for something else like Fighting (but PBed Farsight means you don't really need Weave).
  15. Oh, and on any "mass gathering" the answer is Carrion Creepers. Creepers during a zombie apocalypse is very silly
  16. Love Fold Space. Love Soul Drain. So the Warshade combo of renamedFoldSpace followed by renamedSoulDrain makes me happy. Especially since Eclipse and a nuke can also go in there. Sound FX wise though the answer is Howling Twilight.
  17. I use my Fire/Claws Tank for farming, PLing and playing in general. Brute would be better but Spin is excellent. I make enough Inf for my alts just marketing through crafting and converting yellow recipes. I only use the farming for when I'm bored or want to jump 20 levels on a char on my alt account.
  18. You're very welcome! If you spot anything weird let me know. (Note to self, check in the updated code for the parser later. I've been lax recently)
  19. Wild Growth and Wild Bastion buff defenses which people don't usually aim for with IOs. Most people aim to softcap defense. So layering Resist, Regen and Absorb on top is greatly appreciated. Lifegiving Spores is one of those "left behind on fast moving team" powers so I feel like it loses value as you head for 50. Still useful in AV or other fixed fights though. I think I kept it as a 47/49 1 or 2 slot wonder in my final build on my corruptor. The Rez I skipped, p2w rezzes are good enough for me. Kept Entangling but it really comes down to how often you want to be in close and what you could take instead.
  20. For Tinmage specifically the reason having level 3/4 Incarnates makes such a big impact is the difference between facing +3/4 enemies and +1 because you have your +3 level shift. Tinmage is pure incarnate content like Dark Astoria missions. So better incarnate powers and you're only fighting +1s.
  21. Tinplex is a little different, they're really short. I've happily done both on a 4 man team in 15 mins (mind you one of the team was Doc/@Handmixer's Fire Blaster). But they're Incarnate only so you tend to be all powerful.
  22. There's sappers in Director 9s ambushes alright but I've never paid much attention to the spawns outside other than the I-like-big-bots-and-I-cannot-lie. Tinplex got back. I suspect they die too quickly.
  23. Nope, RoP has a fixed 60 sec duration / 180 sec recharge now. Been like that since May but Mids hasn't been updated yet.
  24. That proccy AoE Fort looks exactly like what I wanted mine to do. She's sadly neglected but this might revamp her.
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