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Everything posted by Carnifax
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Logging how often procs went off was the 1st goal of my Parser. If you want to check for yourself make sure Logging Combat is on, and ensure all the Pet tabs are added to the Combat Window. Here's a Combat Parse for my Ice/Traps controller who has 2 procs in Acid (aka Backfire on that character) running some Rikti missions solo last night. https://www.carnifax.org/?uuid=7dcce866-5fbc-43d6-87cb-9afd308a5c35 We're lucky with procs in pseudopets because the Logger records which Pseudo triggered them (Procs in normal powers just record the proc going off, it's impossible to tell which power triggered it, on my graphs you'll see Bombardment & Positrons Blast recorded, which is actually from Earth Epic > Fissure, although a tiny % of Bombardment is also from Enflame because of how the Devs recoded how procs work with Enflame recently) So I can tell you my procs in Acid + Backfire did 2246 (around 1900 of which is procs) + 1079 (~900 procs) out of 60825 total damage. So overall those two procs contributed a bit more than the single Posi in Fissure (but less than the Bombardment in the same power). The reason I've both "Acid Mortar" and "Backfire" in my logs is simply that I renamed the Pet, but if I summon a second while the 1st is still active it will have the default name. And we can drill into each power to see how much the procs went off. To my mind they're not great and if you've better choices for those slots use that those instead. But they will go off and I saw them happily finishing off enemies on my runs. (I can also tell you that the Oblit proc seems to be broken in Trip Mine and never goes off, possibly because the pet dies as part of the explosion). My personal slotting will probably end up as an Achilles (because -Res is the primary job of Acid Mortar), a Purple Proc and a 50+5 recharge but I'm still fiddling with it.
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God damn it 🙂 Stone Melee is the original SM. Savage is a blow in (and you edited the original to make me look even sillier 😄)
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"The Buddy" Troller - First time Controller advice needed
Carnifax replied to Naturallymorbid's topic in Controller
Well initially it was just going to be a "We're changing RoP" and that was that but the revamp really improved the other powers. So hopefully Experimentation and Force of Will will also get a pass on their non-tier 5 powers too. -
Here's one based on my Staff/NRG Brute just switching out Staff for Stone Melee. It's quite easy to hit silly Typed Def numbers with EA. I kind of hit the S/L/F/C Incarnate caps by mistake. If you can switch things around a bit Seismic has a huge array of Procs it can take so that might be more attractive (even dumping one of the Winters for a purple proc would be quite good).
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Update time. Mid 40s with this character now as part of the "slightly weird Controller combos" series I'm apparently on (Grav/TA, Elec/Poison and now Ice/Traps). Working well overall. I ended up sticking with Enflame because Burning Jack is nice and Ice craves damage. Solo it's like cheating : Set Death Patch, pull everything into Death Patch. On Teams you have to play quite aggressively, either follow the Tank in, Fold Space and AOE Hold followed by toebombing or Ice Patch, Acid Mortar, Combat TP in and bombs. Proc-wise : Poison Gas is a good place for Procs (especially since Holds have a nice number of procs available) Fissure & Seismic Smash are excellent places for them (Forced Feedback is especially good in Fissure) Enflame is a terrible place for them. Slot some Acc and Dam and be done with it. Enflame isn't massively useful on a Controller because it doesn't do Containment damage. VEATs, Domis and Corruptors are probably more suited to it. I'm considering replacing it with Caltrops with a few procs there just to see the damage numbers from that instead. Procs are meh in Acid Mortar. I thought they'd be better since it essentially spams attacks when dropped but the damage with 2 in there is about 3.5% of my overall on teams. Max out recharge, stick a Achilles in there and be done with it. Trip Mine the Oblit proc seems to never go off. So if you're going with 5 Oblits plus a KB2KD avoid the proc, it seems bugged. This is my latest build. Like I said above considering dumping Enflame for Caltrops with some procs but we'll see (I reckon they'll be unimpressive too).
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Native Praetorian Doing All Gold Side Content
Carnifax replied to Apparition's topic in General Discussion
We (we being the Hounds of Love) are currently running a themed Praetorian team on Reunion on Tuesdays. Theme is the Wizard of Oz (because we started calling it the Yellow Brick Road team and it spiraled). It really spiraled.- 36 replies
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"The Buddy" Troller - First time Controller advice needed
Carnifax replied to Naturallymorbid's topic in Controller
Sorcery > Arcane Bolt and Sorcery > Enflame are your friends here alongside the Earth APP. Enflame isn't massive damage but it's a steady stream you can centre on Jack (it's better on Domis) -
It's the easiest to drop, especially for Controllers with AOE Immobs and AOE hard mezzes. So it's not that it's bad really, more that it is excess and when you're looking to prune it tops the list. On an Illusion for example I'd probably try and keep it.
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I think that happens if the settings > number of players. So if 6 of you are running x8 there'll be two cases of twins. Only thing I can think of is that one person entered early somehow and triggered the spawn before the rest of us were in mission. Since it's underground maybe they passed over the spot and forced the spawn.
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"The Buddy" Troller - First time Controller advice needed
Carnifax replied to Naturallymorbid's topic in Controller
Controls are still useful up until people start getting silly at 40+. Even then you have an excellent "Here's more fuel for the fire" with Wormhole. Stick a KB2KD IO in there and you can spend your time lobbing a 2nd spawn on top of the tank, then Fulc Shifting them. And the single target holds and immobs are still useful vs bosses. Especially if you're lacking a taunty tank-type. But post 40ish 3/8s of any team are pretty much overkill. -
I'd a weird Posi yesterday too actually. First someone triggered the ambushes early. One wipe but we'd managed to take most of the enemies down. The really weird bit though: Got to the Shadows and for our team of 7 there was only one Shadow Duplicate, who got dogpiled. Quite strange.
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I'd a great PuG Market Crash on my 40-something Ice/Traps controller last night. No Brutes or Tanks, but 3 Soldiers of Arachnos and a decent amount of control (Earth and Plant alongside my Ice). I discovered that Creepers really, really like Fold Space. We got to the stage that I was either Folding a second spawn into the remenants of the 1st (because that's where the Death Patch was) or we just leapfrogged each other to keep the murder train going.
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Power Up interaction with Epic Defense (Frozen Armor, Scorpion Shield)
Carnifax replied to Onlyasandwich's topic in Dominator
Like Mezmera says FoW can be an excellent choice for a Domi with Power Boost in their secondary. It's basically a Tier 9 defense power along the lines of Stalker / Scrapper Ice Tier 9. Most of the Origin Pools are attractive for Domis. Sorcery RoP isn't hugely useful for them but Enflame does a lot of damage on a Domi and most Domis get a nice pet to cast it on. Experimentations Corrosive Vial is still terrible but Adrenal Booster is okay for them (+Dam, +Recharge and +Special). -
Power Up interaction with Epic Defense (Frozen Armor, Scorpion Shield)
Carnifax replied to Onlyasandwich's topic in Dominator
What really hurts is that the description says "dramatically increases psi resistance". -
Power Up interaction with Epic Defense (Frozen Armor, Scorpion Shield)
Carnifax replied to Onlyasandwich's topic in Dominator
That'll be the incredible 1.7% psi resistance it gives you. -
Power Up interaction with Epic Defense (Frozen Armor, Scorpion Shield)
Carnifax replied to Onlyasandwich's topic in Dominator
It won't affect anything with +Res, which Frozen armour has (on the plus side you can slot the Res uniques in it). Scorp has unslottable Energy Res I think (so it won't PB or take the Res uniques) Even if it did work it would only last for power boosts lifetime because toggle shields work by continuously casting a short duration buff. -
Buttons, I prefer buttons too. My set-up looks like this You can see the "Self" versions on Tray 1 (7 & 8). Tray 2 had the powers themselves so I can track when they've recharged and Tray 3 has /macro IT "powexec_location target Ice Storm" /macro BT "powexec_location target Blizzard" versions for when I want to plonk them onto a target further away (very useful for Blizzard since it makes things fall over too). So normally I jump in and hit 0>9>8>6 and 5 and everything around me gets hit with Build-Up& Aimed Blizzard, Burn and FSC. If Blizzard isn't up I use Ice Storm instead.
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Yeah, I don't lose too much sleep over it, just 5 slot it and move on.
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Two macros for the Blappery-minded Ice/* (I use them on my Ice/Fire). "Drop rains on top of myself" /macro IS "powexec_location self Ice Storm" /macro BL "powexec_location self Blizzard" I jump in, hit one or both of these, drop Burn and start attacking the nastiest thing in the spawn with melee and quick animating single target attacks/holds while the rest melts away.
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Best way is to have a stab at a build, then post it in a new topic. People will happily swarm over it and suggest changes.
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New update. I've added a Custom Graph at the top of the Graphs section, which will create a Pie chart of any Power Attribute (base stat, mez or damage type). So you can easily see how Holds break down Or drill into a Damage Type and see what is doing that damage Or what powers are missing a lot (oh Flames, I wish I knew what you were doing with all those ToHit rolls and misses) Works for Defensive as well, telling you which enemy powers were the most likely to hit you Known Issues : I'm not picking up the Taunt from Taunt itself correctly. The Log String is a little different for those so it needs its own regex (bit like knockback). Some Pseudopet mezzes don't appear to be recorded correctly. For example a Lockdown +2 proc in Traps Poison Gas isn't being picked up. Electric Control : Still haven't adjusted / added specific regexes for the Chains.
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Also Burnout exists.... Sleets linger their debuffs on enemies for 30 seconds after they escape / it wears off. And two different Sleets will stack that nasty -Res. So you could hit 3 of it if you timed things correctly. Heatloss I'm not sure of, it may stack or not (it summons pseudopets too) but you could easily Sleet > Heatloss > Benumb.... wait 30 seconds Sleet > Benumb > Burnout > Sleet > Heatloss and you'll have Benumb ready to drop again whenever the last effect wears off.
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6 Artillery is my slotting for it. Cheap and 4% Ranged / Energy / Neg Def. And it comes with decent Recharge enhancement. Alteratively 5 Posi Blast (or Bombardment if you've a few Cones as well) and a 50+5 Common Recharge IO for the Recharge set bonus (6.25 for Posi, 5 for Bombardment but it also gives a 5% range bonus for 2 which is nice for Cones).
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Not pointless, but you've probably got better options (Acid is good, Epic blasts can be good too)
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Here's a mini-log with two sections (Line 64 is the split, defined by the "2021-05-19 13:21:30 [Local] Barbed DeQue: STARTPARSE Barbed DeQue" line). https://www.carnifax.org/?uuid=54250b20-97a1-4ede-af37-dbb87df16cba First is "A single application of Burn again a dummy AV with 0 powers" Second is "Same, but with Focused Accuracy on" My overall Accuracy / ToHit is 9% in both cases and the same weird jump down in Flames:Burn ToHit chance. The ToHits and Dam are all over the place, it's really odd. Just trying to figure out how it works overall.