Some of the new arcs, I probably won't run with most of my characters because of questionable choices that don't align with what I like, but they are fairly well written, and at least entertainingly.
The Dap Dap and Alexander arcs are ones I'll probably repeat the most, at least if they change the ambush mechanic in the DD Protect the Lab since the waiting is the worst on that one.
The long cut scenes need a "no thanks" ability. For Dap Dap, right before you go to the next floor should be a terminal "Do you want the cut scene?" ability.
I'm one of those weirdos that keeps General chat up. I constantly see chatter about why some lore isn't explored, though sometimes it's because the player didn't know about some of the new arcs.
The main complaint I have is that for some of the actions needed in the arcs, you have to know the lore very well. My character might know what to do, but I am not going to remember that Number Six has an important Crey connection. Synapse or Manti would have been more likely, but a clue thrown the way of the player would have been good in Erin's arc. The arc in Sharkhead where you go talk to old contacts at least tell you who to talk to.