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lemming

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Everything posted by lemming

  1. I'd probably like Ourobenga more if those torches didn't get in the way. (And those super tough surgery curtains in the asylum)
  2. Games->Homecoming/settings beta launcher live Live is where the main settings are. beta for open beta. (And there may be others such as closedbeta cryptic experimental paragon)
  3. Depends on what variable was changed to increase the number to 1,000 slots.
  4. Looks like the relevant part of the code: if (first_create_slot != -1) { createCharacterAndStuff(first_create_slot); } else if (inventoryClient_GetAcctAuthoritativeState() == ACCOUNT_SERVER_UP) { if (48 - db_info.base_slots + getVIPAdjustedBaseSlots() <= db_info.player_count) { int isVIP = AccountIsReallyVIPAfterServerSelected(); char *message = isVIP ? "HitShardCharacterLimit" : "HitShardCharacterLimitFree"; dialogStd(DIALOG_OK, message, NULL, NULL, NULL, NULL, 0); } else if (AccountGetStoreProductCount(&db_info.account_inventory, SKU("svcslots"), true) > 0) { startRedeemSlot(); } else { dialogStd(DIALOG_YES_NO, "AskStoreSlots", NULL, NULL, openStoreSlots, NULL, 0); } } else { dialogStd(DIALOG_OK, "InventoryNotLoadedSlots", NULL, NULL, NULL, NULL, 0); } So something about the line "48 minus base slots plus VIP adjusted being less that player count" is suspected not to be counting correct. Note this is the SCORE code, not current HC code.
  5. Wanted to see if the last slot was open if it still did that to see where it's tied. Hmm, that might be in the old code....
  6. lemming

    Plant secondary

    I have a Stone/Plant Blaster that's a lot of fun. Poorly built, but still viable
  7. I always enjoy touring thru the various bases during these competitions and always get some good inspirations for modifications to my own set of bases.
  8. Yep, sometimes it isn't there, but you can probably just use this or similar: /bind ] popmenu freebiesmenu
  9. The issue about the confuse is that Longbow Wardens have Confuse protection from leadership 3.5 and there are two of them giving a total of 7 to everyone near them. And Possess only has a mag of 3. So that explains that part pretty easily. Tough mission for a controller. I'm curious if we ever see Jane again. And for anyone curious since it took a little hunting for me to find it: https://homecoming.wiki/wiki/Mission:Tip_-_Vial_of_Pulsating_Liquid
  10. Ignore @Lunar Ronin; He's thinking of a different problem that has nothing to do with the Piecemeal mission. Follow Glacier's instructions
  11. Cmon guys, this was a necro'd thread (and the necro cause self deleted?) and now you're going down a necro rabbit hole about linguistics. Maybe we can get an option to just zero out Patrol XP at START vendors or something. Rudra would have to visit one everytime he logged in, but it would probably be easier to do than anything else for now.
  12. Seems to fast to me, but one thing I have found is if you drain enemies of endurance, they tend to run more. My electrical chars run into this more often. My Inv/ax tank doesn't have this issue. Don't have the time to check right now (and let's face it, i'll forget to check later), but I do have a Ax/SR scrapper that I might be able to check later. Hopefully someone else can before.
  13. You get to beat them up in Doc Buzzsaw's mission as well when you raid the prison.
  14. <not serious>Revive doesn't become clickable until some time passes based on how much overkill the character took to defeat them. Small dot winds up taking out barely, you can get up right away. Get splatted by a huge attack over 1000, you'll lay there awhile reconstituting yourself</>
  15. Well, that would be totally different! oops
  16. Maybe added to Cat 5, but as Arcane notes, Storm does a decent job of melting targets. Probably due to it's mix of attack types.
  17. I think the first thing to know is what graphics card you have. That sounds like something that happened with me back in the early days and I didn't have a supported graphics card.
  18. As someone who is infrequent, but when the timing works it's a great group to hang out with. And the Indom GM hunt in the afternoon (or evening for you EST)
  19. It's the main reason I built a parser to take a look at what got dropped during the day. (I need to get back to that project, but like many .... )
  20. Annoying, but understandable. No way of making certain pets immune to that in the current setup I assume?
  21. I can confirm that if you get moved from one team to another while in a league, the Mark & Recall will fire off. Scenarios tested: Level 50 with M&R Level 35 invites level 50 to League Move level 50 to same team. Ports to location Level 50 invites level 35. Makes level 35 team lead, ports to location. Level 50s don't seem to do it. I do think it's your suspicion of the level change. I gave my level 35 M&R and the change happens when the level drops. Not when the level goes up.
  22. Yep. As long as they are attached to you, they will port to where you left the marker. I haven't found a situation where they don't come with, one of the previous threads.
  23. Not that many words end in U (at least according to the scrabble dictionary), but one could do Radical Kungfu I suppose. Though if I had a concept, Portmanteau would be a good name. (Could be the Red Portmanteau....) #offthetrackandintotheweeds
  24. edit: Hurm, forgot to hit submit, but ATC has covered the main question handily. I tend to use the BadgeSetList popmenu myself and can confirm that 1637 is the current total. And you can check against ATC's master list of 1637 here:
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