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lemming

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Everything posted by lemming

  1. lemming

    Brass Tax Badge

    I agree that there's need of an adjustment. It's probably a percentage of damage, and those defenses do a lot of damage quickly.
  2. Ax is a bit end heavy at times, but paired with WP, it's tough to run out. My invulnerablity tank had to slot for end reduction, but once they hit 50, whatever. Just ran a Ax/WP scrapper around FF on beta against +1 & +2 mobs. Using SOs. Only time end was an issue was if I left my travel powers running. Maybe it would be worse against freaks.
  3. Is it the most fun of the game to look into how to reduce endurance issues? Not really, but there are a lot of ways to compensate. Mine usually wind up with end reduction SO or IO (at 32+), but if I'm running something with a resistance power, I will two slot Unbreakable Guard for the end reduction. (several other sets do it as well, but that's my goto at level 17+) There are some powers out there that seem end heavy, but it's never been the end of the world. If they reduced all end cost, I would probably not even notice it at this point.
  4. lemming

    Brass Tax Badge

    You must not have used the Voltor method
  5. I do want to make use of this map, just need to figure out one.
  6. With how many things that are intertwined to endurance, definitely not. Like it or not, the game was originally designed around it and there are a lot of powers that work off of it being part of the game.
  7. It was done in live. So, try around 15 years ago.
  8. I may not agree with all of WD's suggestions , but it's reasonable for him to do it the way he did. Either the devs say, "NOPE", or he can ping occasionally about it. Now, if we want to discuss how to do suggestions, that would be better in a different thread.
  9. It's similar to claws. My badger is a DB/WP scrapper. They're good with a lot of tough challenges, so I've never felt underpowered. The biggest problem i get is the target dies before I finish a combo. That said, I wouldn't mind an improvement.
  10. Mixed feelings on that. I didn't take advantage, but a lot of people noted getting way more influence with some decent marketing. Though ATOs have increased in value as well. (Tank & Corrupter iirc) Can you buy Windfall from anywhere besides a drop from a Superpack? Wonder if instead of a 2xp week, have a 2x droprate? (Saying week, so those that don't have a traditional weekend, can still get it) And for any of this, maybe instead of a global grant, it's something you can enable (or disable) by visiting any trainer or at least the gull.
  11. It has been for a few days. ATC's usual announcement with BadgeSetList also updated. (Plus more stuff, see thread)
  12. I think you just wrote up the reasons why it's not going to happen.
  13. The timer is 60 seconds, but that just ends the mission, doesn't boot you.
  14. I think so. I caused him to bubble up, then got overwhelmed myself. And then I had to go, so didn't bother to finish him off so can't say for certain, but I'd bet some influence on it.
  15. It's not entirely obvious, but talk to the big TV. And the portal opens up in one of the truck containers (backed up truck?) to the left of the TV which may not be obvious, but it's a glowy portal.
  16. Right. That function was moved to the City Badge Tracker. (Which is currently down on Excel & Everlasting last I checked)
  17. The arc is interesting, but based on feedback, it is an example of something that may be obvious to the designer, but not to the players. A friend of mine described making puzzles for players in game mastering. Try not to make anything more complicated than a Scooby Do mystery. A generalization, but I find it worked well for convention games. I would have never thought of Number 6 either and since I ran the mission arc via Ouro, I had to visit everyone in person which without the guide, wouldn't have been feasible for me to remember.
  18. I believe if you have Dimensional Warder, no progress needs to be shown.
  19. lemming

    Brass Tax Badge

    Some of the missions that I dislike the most are the ones that have you standing around waiting for multiple ambushes. I think that's the only criticism I had of the arc overall. Brought all three assets back with me via Mark & Recall, went up the hall and fought all the ambushes. Found out going back to the lab seemed to spawn the ambushes earlier, but I'm not sure. Turrets only defeated a Stealth Tank that had stood up and followed me back. Dreck was beaten by at the entrance to the next room. So, as mentioned, the PCs need to beat Dreck and not let any of the lab defenses kill him. Probably a percentage of damage, but those turrets spam a lot of damage. 😉 Bonus mission, took me a bit to find the people to talk to and after I talked with Pierce, the portal wasn't obvious because the view to it was blocked. I'd suggest moving it out a bit more instead of all the way in the back of the container.
  20. You know what gets most annoying on the forums? People arguing about how to argue. On topic stuff: Heck, I get annoyed at myself when I have an autoattack while I'm not in mission. And sometimes the crowd around the portal gets in the way. Once gave a VR to someone when I was trying to give to an alt. (Just once, and now I am way more careful) However, it's usually not a big deal and there are a bunch of other AEs if it does. Some get hardly any traffic.
  21. It may have been because of the server shenanigans to enable 2XP?
  22. The new arcs are alignment specific for the most part.
  23. While I would welcome the City Tracker to give you Epidemiologist, keep Dreamwalker progress. Should be able to do both. There are a few other things to track that would be nice
  24. Bit of an Osha Violation in the Office to Rikti Sewer map. Found during "Recover Melanie from the Sewers" Server: Everlasting Zone/Mission: OFC_TO_SEWER_TO_RIKTI Position: [325.0 87.2 149.6]
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