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Everything posted by lemming
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I often will click on any non-storage item in my base and still move away before doing other stuff just to be sure I cleared it.
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On Jump Jets: The main issue is they take account of enhancements and other modifiers and really should just shoot you one direction. I want them to fire you off in a jump and as long as you don't hit a control, you should land in the same spot everytime. If you hit a control, well, then you will go elsewhere. I'd prefer that to a teleport or something more fixed.
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I actually like those maps since I don't have to hospital then
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MUSE-34040 Now Open! Player-Created Art and Museum RP Spot!
lemming replied to Vexxillion's topic in Everlasting
Truly impressive and I want to figure out how you did the portals. -
Just did it on Victory. I find the 25 tip missions more of a hassle (and now that I think about it, doesn't fit in with the rest of the badges for the accolade)
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They're the ones that say something, plus there's at least one other indicator. I've always spotted which ones that are required at least. Sometimes they're very close to other groups. I think time savings really depend on the composition of the team.
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It had been suggested earlier as well. Though they may have decided to use the name based off that one. There's also a current thread about Hamidon that has Development involved. And a couple devs had mentioned they saw something that sparked an idea for them, so while I don't think they'll ever just use an idea as is, they don't work in a vacuum. I suspect a few more suggestions get hammered out in the closed beta area.
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With Heather: Yes with the Office (second) and the Tsoo (third) missions. The end conversation starts whenever some gets to Sigil in the office. The starter conversation starts when anyone goes up to the Tsoo talking to Sciracco. However, the mission owner needs to talk to people in all the missions. The detective in the first, Bellarose in the second, (If you bother with them), but the Tsoo guy, and to start the final fight in the last are required. Sub fifteen minutes runs are pretty easy, especially solo with bosses turned off. All the missions are pretty close together, so not much travel time.
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Since endurance has much lower numbers, the badge would need to be for much less than say equivalent health badges. I lean toward no since while it's feasible for non-electric (etc) characters, for a lot it would be a longer more tedious badge.
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And that will let you know about that one character. Notes will give you the way to tell by account.
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Went back to your original post, and you're more concerned with the player behaviour, right? Notes function. Tracks via global, and lists the characters you have interacted with. The badge you propose will only be on certain characters.
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Of course, if you have Mark & Recall, you can get her to the entrance right away. (Of course, the reason I'm doing this mission is because I'm working toward it...)
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Which community are you in? I see people look at low badge count as something that may speak to not doing as much content. My current chars, I only have a few over 1k, Median number at 495, but that includes counting some chars that are just starting out. Once they hit 50, they're in the 600-900 range In any case, ZacKing is correct, you'd just be incentivizing bad behaviour. And how does this effect people that decide to reform a TF? Say they're going for a Master with no deaths, and someone dies due to some mistake in the first mission. (Or an ambush lands on them, etc...) Everyone get penalized or what?
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I was just complaining about this mission ten minutes ago. The knives see thru stealth, but Jocasta can't apparently.
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trolling Make Hamidon immune to being made intangible
lemming replied to Laucianna's topic in Suggestions & Feedback
As an aside, maybe we should disable Hidden status for zones that are limited to 50 people. Or Hidden is disabled if the zone is near full. So, at 40, you can't be hidden. I could see someone screwing up and using the power once, but for them to be outside the league and hidden, that's a griefer. Hope the person is made accountable. -
This is a great start.
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At least one of my chars has both contacts. And they're quick to get as well if anyone wants to. Couple different methods available.
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It's not a bad arc and yea, running the last arc spoils the "reveal", but still a lot of fun and none of them are very long.
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It's variable. Heldenjaeger I've gotten as few as 22 and as many as 34 (iirc) and just glancing at groups that didn't have double Nemesis in NemRex, I could see a potential for as quite a few more. So, I think NemRex's first mission will get more on average. Heldenjaeger if you run the full arc, you get more fakes in the second, then the last mission I find fun anyway. Then you have the invasion that can easily fill out the badge. Looks like the full arc of NemRex should fill out the badge as well. More data perhaps tonight. I have a few chars that need the fakes.
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It annoys me to that Number 6's arc isn't accessible for Praetorians. It would have to be a little different from the Primal start since you'd probably find your way there from First Ward. You can do Belladonna's though. And occasionally (it's not reliable) you can do a "Board Transit" mission by using Team Transport. I did a couple badge missions that way with a praetorian. And of course, if you want the Commuter, Shopkeeper, and Pilot badges, you need to do them before you do your last faction swap.
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You might be right that NemRex is easier. Though just checking now, you are exemp'd to 45, so full incarnate powers available, so same powers effectively as the Heldenjaeger. Just checked, and looked like the first mission had 28 Nemesis, which is similar to what is in the first Heldenjaeger mission. Might be smaller number of groups though which makes it a bit easier. Other difference is, snipers can exist in Nemesis Rex. So, could be a matter of taste. NemRex maybe faster for reset since you don't have to run to Posi. Will have to run it a few times on my chars that need it just for a change of pace
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Technically kinda correct. Five transfer tokens are available and those get refreshed every three days. I don't know if the refresh is just done every three days, or gets refreshed three days after using a token.
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I've used Grandville Newspaper missions for Sappers
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As a reminder, people disagreeing doesn't mean that they are attacking you. However, when you post something that most people have not encountered to support your view, you are going to be called out. You may as well have said "No one trains at Ms Liberty, they all go to Back Alley Brawler." In an ITF or any cimeroran content, surgeons are prime targets because they buff the rest. The only time they get bypassed at all is on speed runs, and only if they are not anywhere near a target. We don't have ITFs advertised on LFG as "+4 KM ITF, except for surgeons"