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lemming

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Everything posted by lemming

  1. That's already active. You can invite the team to a league just by inviting the leader to the league. Either right click or /li
  2. There's also the stuff bought only via merits such as the Anniversary Badges?
  3. Ah. I was having issues moving a room and I think it may have been stuff stuck in the wall that caused my issue. I had other rooms that I could move around, but not that one. I wound up doing upgrade plot and moved the plot instead of the actual room.
  4. Are you sure you didn't already have them? If they are no where in the recent, you could see if a GM can check the grant date on them. (which would help debug anyway)
  5. Maybe have UTC displayed next to server status? At least most announcements mention what timezone is being used.
  6. I thought there were hubs. Victory-229 was an early one. (Oh! Tour Hubs!)
  7. Oh, and for creating the decals, you have to change your SG Emblem in the SG settings. (Works for Banners) Change SG Emblem, get your item that needs placement, repeat. Supergroup floor plates are in the Surfaces Category. (Or just use the search) The Supergroup floor plate is then rotated to be upright.
  8. Oh hey, that helped one of my designs that I was working on for my portal setup.
  9. It's why I still have my run of Tick comics
  10. Your character name: Scales Your Global handle: @Lemming Are you the owner? Y Are you the builder? Y Your base’s name: Protectors The shard it is located on: Victory The passcode for entry: Victory-248 The category your base is entering under: Novice Contributing builders’ names or Global handles: @ZapDevil @Aehr Any additional information you wish the judges to know beforehand: Just a functional base that has everything needed in one room. And since we needed at least some sort of entry on Victory. I'm happiest about the base portal spots now.
  11. "Ever been to Utah? Ra-di-a-tion. Yes, indeed. You hear the most outrageous lies about it. Half-baked goggle-box do-gooders telling everybody it's bad for you. Pernicious nonsense. Everybody could stand a hundred chest X-rays a year!" -J. Frank Parnell, Repo Man
  12. A single set that gave bonuses to heal & recovery would probably be fine. The bonuses would have to make it worth more than the typical frankenslotting you see in those powers. Though a lot of those powers wouldn't need recharge or end reduction. So might just be a four piece set. It's just a thought experiment.
  13. There are a few powers that do both End Mod & Heal. Cauterizing Aura from Fire Manip. (A few of the Blaster Secondaries have it)
  14. I did test this out by picking up he same Tina mission. If the character stayed in PI and a team member killed something in Brickstown, it did not count. If the character was in Brickstown and the team member was down south in Bricks, it counted.
  15. No but I got scolded about optics. After I explained the effect was because of the multiple layers of lens that the triple photo showed and at a slight angle, different components of the light reflected inside the lens where the person was complaining about my obvious manipulation. 😄
  16. You mention Team Members? The mission owner needs to be in zone for them to count. I'm not noting a range restriction though.
  17. LuscaCon was totally lit!
  18. Clicking settings, I assume it shows the Game Folder as C:\Games\HC (default is Homecoming)
  19. That mbd file is a text file. (Not the easiest solution, but might help)
  20. As another old timer, I'll second trying out a sentinel. They're sturdy enough and good for casual play.
  21. I started looking thru bases yesterday. A lot of wow factor going on and ideas for improving my own.
  22. Dr Q is a nice stroll TF, though on my blasters, I can blow thru at less than two hours easily. With a team, if everyone has TT, MT, and ATT, you can get close to 90 minutes when used efficiently.
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