Jump to content
The Beta Account Center is temporarily unavailable ×

lemming

Members
  • Posts

    4672
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by lemming

  1. Minor typo after beating the 5th column leader to get them to attack the council: " The defeated 5th Column base commander kneels on the floor before you, defeated. He looks up, glowing red eyes from his helmet projecting an pathetic air rather than the intended menacing aura. You can imagine his weaselly face twisted in pain beneath it."
  2. I don't really consider it a buff or a nerf. Just wish I could turn off the stealth portion without losing the Def. (Or just make it consistent)
  3. Happened upon the Skulls vs Family tip and at the end of the mission, you are introduced to Robert Kogon. His thumbnail is squashed horizontally.
  4. It is an annoying bit that you can lock out some arcs by having contacts getting killed in other arcs. One way I found around it is by using an Ouro crystal to bring up the contact in question, port to them, quit out of the arc, and then you can talk to them for the dead end arc. Unfortunately, hard to do with some of the contacts with some of the Ouro limitations.
  5. Did notice when I went into the tailor after respecing my scrapper that I transferred I was being charged for Ailment resistance, etc... to reset my choices to Minimal FX. Only 10k each. I have enough free tokens on my legacy chars, but others might not.
  6. I wouldn't mind having the Stealth component taken off Brutes and given to Sentinels.
  7. I was off on the "End of May" bit. According to the announcement:
  8. The edge cases would exist anyway without the two additional. The two additional GMs have no impact on most cases. That example with 18 people missing different GMs? That's more unlikely than anyone getting the badge now with six runs. And even the edge case is quicker than the current version. I really can't see how you see a downside.
  9. Prior to the addition of the two, you'd have a minimum of six runs, but probably more like a dozen based on my tests. Now, if a group does it, six runs. Now if you have a 18 person league that forms up and everyone is missing one GM, well yes, it will take six runs again. So they'd have 11 runs under the belt in that scenario, and there are some edge cases, but overall, you can get the badge quicker with this change despite two extra GMs.
  10. I noticed that there was a lot not being put out to the logs. (Still working out what)
  11. Starkwhite covered most of it, but to add. I had a scrapper that was either alive with a full health bar, or dead briefly. iirc, there were three different nerfs that killed it. One was ED (which was probably all that was needed), and then downgrades. The one on Beta, I feel is better than current and a bit more survivable. I think spike damage is still an issue, but there's a lot of value added.
  12. How? If everyone is missing say Adamaster under the current scheme is ~18.75% (100-100(15/16*14/15*13/14)). The new method, 100% of getting Adamaster. New method, if you put together a league and run the first mission six times, you'll get the badge. I don't know anyone who has only had to run it six times currently. It's mathematically possible, but unlikely. If you are missing one, and everyone else is on a fresh character, you'll get your missing one. And this was tested quite a bit around the time of the spring wedding event.
  13. Figure getting another way to get to Kallisti with the upcoming page. (Wish I had thought of it during testing)
  14. And while this would be more Hero centric, but could the destination pop you out next to the Train? Or even have two destinations? Too bad there isn't ferry service to Kallisti, but maybe next to the smuggler sub?
  15. I saw your recent post about EA and went "Should be interesting when it hits beta soon"
  16. It uses the same logic that the Wedding event uses. So from a fresh start, should take only six runs to get them all. My data collection, best I ever got was nine runs and I have couple in the 20s. (And I've heard of more).
  17. It will be a bit while I double check what I can talk about. (Honestly didn't get much closed testing in due to RL)
  18. There are quite a few linux users. Though something broke my mod & mids recently. Will be checking something today to see. edit: think I found the issue since dotnet48 is broken in the latest wine. Will see if I can downgrade it
  19. Labyrinth runs tend to collect a few since we need to blow down the prison doors there since more Fogs collect on that floor.
  20. The threads I see shutdown the quickest are ones from a OP that hasn't posted much and since then their question is no longer relevant, but someone felt compelled to answer. But there really is no hard fast rule.
  21. Story wise, I don't see why not. As people mention, not all maps, but there are maps that are already flagged. It might be as simple as allowing the model, etc... to be edited in the text file. That would mean they wouldn't be worth any rewards like other custom chars that can be setup that way, but it would allow it without having to worry too much about balance.
  22. Panacea & Shield Wall are PvP enhancements while the rest you list should be in the regular dropdown. I can't check this minute, but I know I've gotten all via the freebies before.
  23. That would be nice. Would make the base medical more worthwhile.
  24. It's just a different name for a Malevolent Fog. No difference otherwise.
×
×
  • Create New...