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lemming

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Everything posted by lemming

  1. I can confirm that if you get moved from one team to another while in a league, the Mark & Recall will fire off. Scenarios tested: Level 50 with M&R Level 35 invites level 50 to League Move level 50 to same team. Ports to location Level 50 invites level 35. Makes level 35 team lead, ports to location. Level 50s don't seem to do it. I do think it's your suspicion of the level change. I gave my level 35 M&R and the change happens when the level drops. Not when the level goes up.
  2. Yep. As long as they are attached to you, they will port to where you left the marker. I haven't found a situation where they don't come with, one of the previous threads.
  3. Not that many words end in U (at least according to the scrabble dictionary), but one could do Radical Kungfu I suppose. Though if I had a concept, Portmanteau would be a good name. (Could be the Red Portmanteau....) #offthetrackandintotheweeds
  4. edit: Hurm, forgot to hit submit, but ATC has covered the main question handily. I tend to use the BadgeSetList popmenu myself and can confirm that 1637 is the current total. And you can check against ATC's master list of 1637 here:
  5. First Dom that I have continued playing past 50. I like it though I'm thinking of swapping Buttstroke out since it's the only reason to be close in. Just have to check my set bonuses probably. Cyro Freeze Ray is the only item I wound up proccing. iirc, Sleep Grenade was procc'd in the build I used, but I decided to try out the Cupid Set. Seems to synergize decently with the Smoke Cannister though all the AOE control just stops most of the spawns from ever responding. domaa.txt
  6. iirc, they are in the Casino tab. Lots of guides in the Base Construction forum, (What I'd love to see at this point are invisible interactable points. Salvage Racks, Enh Tables, etc... so I don't have to bury things and twist them to work as something else....)
  7. Life gets in the way. Hope things get better soon for you.
  8. Trip mines are a situational, harder on usual steamroller teams, but if you have the chance to set them up, they're great. I find when I'm solo, I can put down a few while getting a drink, come back and trigger the ambush that shows up where I just put down a field. Remote is a good spawn clearer. That's one where you can put the remote on a boss, then snipe him and blow him up as your shot hits which will clear much of his group.
  9. I need to go pick mine up from the morgue.
  10. Doing the last mission from Dream Doctor: "Investigate Praetor Duncan's SOS" and noted that some geometry can be bypassed. Nothing harmful that I found, but you can just get over the war walls especially in the area of: Server: Everlasting Zone/Mission: DA_EPILOGUE Position: [887.4 1000.0 121.2] edit: DId find if you land on the ground back there, you fall thru to below the map
  11. They can't see you if they're unconscious (or ded)!
  12. Looks like last complaint was Jan 11 about Victory being added. (I play there a bit, and it's not even as quiet as you make Excel to be. And I took a look at one of my chars there last week and immediately was able to join an ITF.)
  13. My current method of doing the tech style enh tables. (I also use one as a shelf for the "private" table I have in a different part of the base)
  14. Looks like seven badges get awarded on creating a new character. VIP (always) & Cheers (this month) Then there are five AE badges that are global for your account if you got them with another char. (Customizer, Ticket Taker, Author, Recognized, and Early Bird) As Scarlet Shocker says, you can get a travel power from the START vendor, though the free one at level 2 should be enough. At least 9 badges per zone and you'll get the badges for how many badges you have and a few others, so maybe 8-10 zones if you just do explore badges.
  15. I've been on a trend of seeing how small I can get my bases. This is the result of getting everything in a 3x3 room while still feeling open. This is on Indomitable Server, and the code is Protector-10105
  16. End of May
  17. Yea, everything should be level less. The Tree and Cairn are correct. The quartz is not.
  18. Yea, same thing happens if you exit the midnight club. They need to add an option such as the "Hide Cooperative Zone" Dialog.
  19. I'm down to 90 and pretty sure I'll be cutting a few more over this month. Not sure if I'll bother with too many chars doing the Anniversary Capsule badges. I might just wait until all ~16 mob types get badged. (so, in sixish years...) I only have one maxed badger and I think I only average 500 badges (mean, 527 median) Four chars with 1000+ badges.
  20. One other advantage to logging in all characters is allows me to do a quick checkup and reset the login timer.
  21. The world is not ready yet, but soon, soon they will rue the day they made me leave the institute!
  22. Definitely shows teaming is the way to go, 15 minutes per alt while solo took me almost an hour.
  23. Yea, should work better later when I can do so. The solo one took 110 capsules to get the Family and Skulls. That's my only badger, but I'll run others when I have some time. 83 capsules resulted in an Ambush for 243 mobs, though I did have a couple Freakshow rez. (so my count showed 245) Numbers: Need a much larger sample size to really show, but I think we can safely assume that the Skulls, Family, CoT, and Rikti do show up at 4x the rate which is what the devs reported.
  24. I'm checking to see how many capsules it takes as a solo to get the two new defeats. Even with the weighted to the badge spawns, it's taking a bit. Later today I'll check with a pair and a threesome.
  25. But we have to get these badges NOW! What if we change our minds about which characters need the badges? There's a wide range of compulsions that people deal with. If you think CoX has spaghetti code, brains are even worse.
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