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lemming

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Everything posted by lemming

  1. Right now you can do it by having them start at the entry everyone starts at, then at the end of the maze, you get another entrycode /enterbasefrompasscode NextMaze-NNNNN written on the wall, which puts you in NextMaze start. Repeat as wanted. Question: Does /stuck just put you at the start? (Of course, you can jump back to start by re-entering the passcode)
  2. Three of the badges can be done fairly passive (if patient) and testing it out, you can get Officiator with some patience and surgical strikes if you are on a fairly squishy char. The hidden surprise is a bit more of a challenge, and that one you should have a team for. And thanks for finding that bug, it was noted in test, but I don't think it was figured out.
  3. Did that in college once, but all I did was put on the same album on my turntable and played it slightly off their spot.
  4. It could use some help, but it's not terrible. Probably a little faster recharge on team buffs and if it did a debuff, I could see -ACC and -Dam as you make the opposition not want to hurt you as much..
  5. That's what I thought. Though creation date doesn't change should be noted. My theory is it's a character ID, not a timestamp. (Character copy has IDs listed, so I think that's right) It amounts to the same thing really
  6. Not quite true. They are in Server Join Date & Time. If they get transferred to a server, they get a new ID (I think) which seems to always put them after everyone else.
  7. Yep, this is one I hate with a passion. There are a few similar ones that I treat similar. For some reason, I often will auto complete the Protect Vanguard in Dream Doctor's arc because I just don't like it. Speaking of DD, I almost always auto complete the requirement for the itrial so that I can just finish him off as a contact and get all of DA completed.
  8. There are technical reasons that bases are limited to that number due to archaic storage code with the base. I wound up putting together a private base to store stuff I'm not quite ready to get rid of (and it's a good place to test out things I don't want to hit the main base with). However, as Doc says, there's a lot of stuff that doesn't need to be kept on hand. For salvage, two racks for common, two for uncommon, and three for rare. Common and uncommon have about five of each type in them to allow easy crafting in the base and get topped off. Rest gets vended (either AH or sold direct) Enhancements I usually just store the ones I know I'll be using on current characters as they level, but sometimes some that are conversion fodder.
  9. Probably so that the popup asking if you want to edit the base doesn't come up when you come in? (At least that's my main reason to do so)
  10. *puts in a request for skulls*
  11. Just the ability to say /stuck at a target. If not stuck, it would ignore. Though maybe characters that find themselves where they are stuck like that, they could do it themselves. Seems to only happen if you wander away far enough from the stuck mobs do they manage to pull themselves out.
  12. You can do some interesting combos if you edit the files directly. I've made a couple very tough AVs as helper bots. Still some limitations, and of course, they're not worth XP as foes.
  13. Conversely, turning on bosses and sometimes AV will get your NPC to live longer. Not sure if other NPCs can be AVs in that mission. I haven't tried it with Sister V. Works great for Penelope Yin in the Maria Jenkins arc for instance. I almost always just let Sister V run off and kill herself. It would be nice if she got the Becky treatment. And maybe even the same thing as the NPC helpers in Praetor Marchand's arc in a few missions.
  14. I'll use shards on the second branch of my Alpha and occasionally will build a different Alpha since sometimes I want to try something else. I also don't concern myself too much since I do have lots of extra empyrean merits, so if I want I could fully build T4s on alts right out the gate long before they hit 50 even.
  15. I've had a parked KM/EA Brute parked for quite some time. Was one of my first characters. They're not great, but not terrible. I rarely visit them though since a lot of other characters are more fun, so they have been tasked with holding a spot in a SG on Excel. I've stripped and deleted a lot of characters. I really should have tracked them, but it's over 200 and many of them were 50. For the most part they've had Basic IO builds from back when I was "poor". I still have a few dozen that may still be stripped and retired. I just find it easier than having a bunch of non-used chars.
  16. Zect pretty much answered, but note that on the player select screen, you can do a search by Name, AT, and/or Powers
  17. Yea, the current M&R is a great power, but it's not multizone. I think a different power, or something that perhaps allowed you to set a base portal destination would do well for this purpose. Something like this has been something asked for since live and it definitely was picked up when the TP Pool got revamped. On the $loc stuff. "/thumbtack [x y z]" is different than "/thumbtack x y z" (How different, haven't done a deep dive, but now I'm more curious, so looks like I'm heading down a rabbit hole in a few minutes) I run across it when doing cut'n'paste things. It's been discussed a bit, not sure if a dev has looked into it.
  18. I have noted that sometimes the rating screen does not come up. Usually it's because the contact was talked to by the lead before I finished zoning out of the mission into pocket D
  19. Finally got to see Jack lounging on his throne
  20. One of my characters as their backstory was an employee of Manticore who got nearly killed by being put into that scenario. Nothing like being put into a live fire scenario where the people shooting at you think you work for Arachnos.
  21. I often will click on any non-storage item in my base and still move away before doing other stuff just to be sure I cleared it.
  22. On Jump Jets: The main issue is they take account of enhancements and other modifiers and really should just shoot you one direction. I want them to fire you off in a jump and as long as you don't hit a control, you should land in the same spot everytime. If you hit a control, well, then you will go elsewhere. I'd prefer that to a teleport or something more fixed.
  23. I actually like those maps since I don't have to hospital then
  24. Truly impressive and I want to figure out how you did the portals.
  25. Just did it on Victory. I find the 25 tip missions more of a hassle (and now that I think about it, doesn't fit in with the rest of the badges for the accolade)
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