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Everything posted by Trike
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That’s how I’ve done it. How are you getting it to work with the costume change? Black magic? Jedi mind trick?
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I highly recommend DaVinci Resolve. In my opinion it’s nearly the equal of Adobe Premiere and way better than Final Cut, both of which I use at work (I work at a TV station). Lots of great YouTube tutorials for DaVinci. https://www.blackmagicdesign.com/products/davinciresolve
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This is terrific. I can never get costume change binds to work, so I’m jealous. Also, how did you get eye flames with the floating skull? I didn’t think that was possible without tricking the game into thinking the toon had a regular head.
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Ok, now you’re just showing off. 😆 So great. 👍🏻
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The outfit is cool but the backstory is killer. Absolute unit, as the kids say. Love it.
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A combo I would’ve never thought of. Brilliantly simple. >chef’s kiss<
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I saw you on Excelsior this week. I prefer the blue look.
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No one ever says that impossible burgers come from veggie-bulls, and I think that's a shame.
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Apparently I’m a Bard/Gardener… a Bardener. I expected to get Architect, though. Most of the recommendations are Sims 3 and Sims 4. Good thing Sims 4 is about to go free-to-play soon. All I want to do there is build houses, honestly. And if someone could make a game where all we do is build spaceships of every and any conceivable configuration, I’d be all over that. Considering how many alts I make in CoH, this is unsurprising.
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That's a cool idea. It would be a fun story arc to play, I think.
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It was the beard. The Nukem Girls really liked those hirsute brutes. Rawr.
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We conversated during the costume contest the other night on Excelsior put on by the Girls of Nukem High (I brought Vaarluuk the Seeker, posted somewhere upthread), which had some of the best costumes I’ve seen at one time. The theme was “Gods and Monsters”. Vaarluuk placed in the top 10, which was better than I expected, and Vengeance of Ra was one of the final 3. Well deserved. During CCs I pass the time by reading bios, and there were surprisingly few given the large turn-out. Only Mopery and I had bios which hooked into CoH lore. I asked Mopery if Ziad meant anything in Egyptian and he (I’m assuming) replied it was a cool name found among Egyptian names. I said that I do the same thing for my characters by browsing through baby name websites, to the point where Google thinks I’m going to have a baby. 😆 Edit — I see I put Vaarluuk (“far look”) in the costume request thread instead of here. So here he is (I think he’s level 32 or something now):
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I was there, too. I didn't win because my costume was TOO good, but I took many screenshots. Cool base Flying under the red carpet you can see through it, which was weird but cool This was my personal favorite costume; very clever
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Not based on The Badger, but I do see the similarities to his original look. I wanted to make a character to get all the badges and I wanted to try out Savage Melee. I based his costume on my old character Mighty Lad (https://www.deviantart.com/dashmccool/art/Mighty-Lad-94031428), and “Badger Boy” just suggested itself.
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I sense a Ratman and Bobbin duo in the offing.
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I like the Monstrous hands for Savage Melee. It’s more Sabretooth than Wolverine, and they look cool. Subtle, but cool. My Savage Melee characters Badger Boy, Monster Detective and Sabretooth Tiger:
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I just ran Frostfire with my Brute and then Tanker, to test my impressions. Salvage drops are the same at 6 pieces each, but the Brute got 4 recipes while the Tank got 0. I’ll do it again with whoever comes up next, but that’s in line with what I typically see. I’ve always just assumed it has something to do with damage dealt.
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Sins of the Devs are visited upon the players
Trike replied to The_Warpact's topic in General Discussion
Dude, you literally called me ignorant. I know it when I see it. You made the assertion that IOs were the worst thing added to the game, and I countered that PvP is. Don’t know why you’re acting defensive about that. I already said I’m not anti-PvP, I’m just against it where it doesn’t belong. If it worked here then everyone would be playing it. I don’t see anyone doing it. If they are, it’s a tiny fraction, just as it’s always been. Ergo a total waste of time to add to the game. -
Sins of the Devs are visited upon the players
Trike replied to The_Warpact's topic in General Discussion
Yet here you are, pro-PvP and insulting me several times, while I’ve kept my commentary on topic. Rather proves the point. -
I must be a statistical anomaly then, because it happens regularly. Here are two of my most recent characters I’ve taken through Frostfire, a Defender and Blaster. Defender received zero recipes and few salvage, while the Blaster got 3 recipes and lots of salvage. This is extremely common; I have a LOT of alts and I see this constantly.
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Sins of the Devs are visited upon the players
Trike replied to The_Warpact's topic in General Discussion
True as far as it goes, but they really seem to gravitate to PvP. In Halo Infinite you can’t shoot your teammates, but you can kill them with vehicles. Every few matches I see someone who starts griefing their own team by running them over with a vehicle or pushing them off a cliff resulting in a -100 “self destruction” penalty. No idea what’s going on in these people’s heads, if it’s because they’re children or just losers who simply can’t compete. I’ve never encountered a community as toxic as the one in League of Legends; it’s unbelievably racist, sexist, and just plain mean. It’s so awful that I don’t know why anyone plays that game. Compare that to any co-op game or PvE game, where by and large people are friendly and nice. Earlier today I was watching exchanges on Excelsior as people helped out a couple new players. You never get that in League of Legends. I’ve been playing video games since 1974 and online since the 90s; PvP is almost universally brimming with bad apples. -
Sins of the Devs are visited upon the players
Trike replied to The_Warpact's topic in General Discussion
That vile behavior is why I mentioned that PvP dragged the community down. PvP brings out the worst in people, and back when it was proposed many of us warned the devs that would happen. No surprise that it brought tons of toxic people to the game, who then proceeded to trash everything before leaving for CoD or whatever. I still play PvP games all the time. I’m not terribly good any more, but I’m still plugging away. Mostly on Halo Infinite these days, but I’ve played all of them from Doom to Unreal Tournament to Quake and back. So it’s not like I’m anti-PvP; I’m just anti-PvP in games like CoH where it doesn’t make sense. The unbalanced nature of PUBG and Fortnite make them equally unattractive. For me, the original Call of Duty and CoD2 are the exemplars for PvP: everyone has the same stats, everyone has access to the same weapons, and there aren’t any power-ups to fundamentally alter your play. It comes down to skill. In my younger days I was regularly atop the leaderboards there, but there aren’t any shooters I’ve seen which don’t have gimmicks. In a superhero game everyone has to be the same, and that’s dumb, given the history of the genre. Superman versus Captain Marvel is fine, as is Daredevil versus Catwoman, but you can’t have Superman versus Daredevil. That’s why Injustice holds no appeal - it changes the characters too much in order to make it competitive. Without author fiat, there’s no way Batman could beat Superman, not when Superman could just take him out from orbit using a pebble. -
Sins of the Devs are visited upon the players
Trike replied to The_Warpact's topic in General Discussion
Yeah, PvP was hot for a minute, but then it just fizzled because it was broken. I don’t mean non-functional the way the arenas were bugged, but just fundamentally flawed from the get-go. In order to be fair and fun, PvP requires that every character have the exact same stats. PvE MMOs are never going to have that. If they do flatten out the characters so that a Blaster and Tanker have the same hit points and do the same damage, players will complain that their characters aren’t the same as they are in the rest of the game. CoH’s early PvP required crazy swings in ability as powers were altered once the rubber hit the road and we saw how everything worked. Like being perma-held by Ice powers in those early days, or chain-stunned so you couldn’t fight back, which is why Blasters ended up being able to fire off their starting powers even while immobilized/stunned/asleep. It’s dumb but necessary, but it was also too late. The PvP population, already a small subset of the playerbase, basically evaporated within 6 months. Over the past few years I have seen only one in-game PvP challenge being issued, and no one took the guy up on it. The fact I could take a level 12 character into several PvP zones and not even get attacked by the NPCs underscores that. Meanwhile, every night there are calls for Hami raids and SBB missions, as well as pretty much everything else. I maintain PvP was a bad idea that hardly anyone ever used, nor do they today. I’d bet real money that 99.9% of players would much rather have an Atlantis underwater zone than any form of PvP. -
😮 You’re quoting me! That’s so cool! And feels a little weird, if I’m being perfectly honest. No one ever quotes me like that. Speaking of flying until the end, I made this back then: https://www.deviantart.com/dashmccool/art/RIP-CoH-336332244 https://ibb.co/vZcZ3Zd Here’s the only online pic I have of Monster Child, from an Ouroboros mission where he encountered his future self. https://www.deviantart.com/dashmccool/art/Not-The-Future-I-Wanted-151745611
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Sins of the Devs are visited upon the players
Trike replied to The_Warpact's topic in General Discussion
I’m going to disagree with that assessment. On the list of “bad ideas added to CoX”, IOs are the opposite. IOs actually *add* to the game’s variety, because with them my otherwise quite-similar Brutes or Blasters or whatever can focus on enhancing different aspects of their powers. It’s fun to have a Fire Blaster who is a sniper specialist and a different Fire Blaster who excels at holds. PvP is easily the single worst thing added to the game, because that’s just not what this game is about. And the extreme variety of archetypes fights against the very notion of PvP, which has to be balanced so that every player has a fighting chance, and the way to do that is to ensure every character has the same stats across the board. IOs exaggerate those differences, making otherwise identical toons wildly uneven in gameplay. I recently wanted to get a specific title for one of my lowbie characters on Excelsior and saw that it was an exploration badge in a PvP zone. I entered with trepidation, but immediately discovered via /whoall that I was the only one in the zone. So I checked a couple other PvP zones, and they were likewise empty. The busiest server has PvP ghost towns. Which is what I saw back on Live, too, when only a couple people would be doing PvP. Has anyone used the arenas since the first few months after they were added? What a total waste of effort. We could’ve had missions on the moon, or in a desert, or undersea. Instead, they catered to a fringe faction for god-knows-why (NCSoft diktat?) who abandoned it, but only after dragging the community down. By comparison, IOs are manna from heaven, sent to give us more variety.