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Linea

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Everything posted by Linea

  1. My primary Sentinel is Water Blast built for extreme durability. For a non-proc build water is fine. For an offensive proc build you may get more mileage elsewhere.
  2. Linea

    SR a trap?

    I probably rate SR as the best Defense based armor, but also the most difficult to drive, when built my way with additional resists to supplement defense, and then subjected to 801.A (difficulty 10 of 15) or higher. In more normal difficulty situations, nothing short of the more cheaty encounters should really trouble you at all. For ease of use I recommend Inv/. For a little more durability, as well as easier Psi-tanking, and intermediate difficulty to drive I'd recommend SD/
  3. Right now the Difficulty spread is |----| The proposed Difficulty spread is |-----------| The floor is not changing, the roof is being raised. If you just blindly set "Roof" and then "jump without looking", then yeah, the landing is gonna hurt.
  4. Most, but not all, of my tanks skip taunt. It's nice to have at least one tank With taunt in your stable.
  5. Linea

    Bio/Titan = Fail

    Yes, it's still good. Bio is my pick for best heal-tank armor. But you may be better suited to a Defense based or Resist based armor. Titan while not the one and only best as it was at one time, is still a top tier attack set. Titan really benefits by building all out high-recharge full offense builds. You really shouldn't judge any set by it's performance at level 20. Level 20 is the first level when you finally get all your AT modifiers and start actually building to your strengths. Level 1 to 20 You're really just riding the early level tables instead of the AT tables.
  6. tldr: Inv/(Dark or RadM) ...
  7. Many of my builds will have both. Forget generalities and look at each build as a unique specific build as a whole. Do what works best for that specific build.
  8. Soloed a Nightmare ITF - (+4x8, No Deaths, No Temps, Players Debuffed, Enemies Buffed, No Inspirations) 3 real-time weeks 10 in-game hours
  9. Attached are the two builds I currently run. Proc-ed Offense: StJ Ena Stalker - Nih 2a - [i27].mxd Full Armor 801: StJ Ena ShadowMeld Stalker - 801 - Recharge-T9 ver 1c - [i25].mxd I don't run the following build any more, but it should still be a good build. General Purpose: StJ Ena WaterSpout Stalker - Alpha T3 - [i25].mxd
  10. There's a post somewhere in here on a procced out Time/DP ... just keep searching. You should also dig down further and find Bopper's Time/DP builds. (you should probably try to find the actual post, not just the copies of builds I saved) Time DP - Bopper Proccer 1 - [i26].mxd Time Dp Power - Bopper 1 - [i26].mxd Time Dp Soul - Bopper 1 - [i26].mxd Time Dp Soul - Bopper 2 - [i26].mxd And here are some of my older non-proc builds: Time DP - Kiski - Sorcery 4i-b - [i25].mxd Time DP - Kiski - Psi-Tank 1b - [i25].mxd Time DP - Kiski - STF SLE Malfactor 2 - [i25].mxd Time DP - Quarterback 2d - [i25].mxd ...
  11. The original was Staff. Staff gets it's own +resist proc that makes it easier to resist cap. But I switched it to Katana for slightly better dps, and I'm just really fond of Katana. These are all really old builds, so I'm sure there's a lot of room for improvement, and the game has changed a lot since then. Rad Staff Tank - Radicat - Mu 3 (Psi-Tank) - [i25].mxd Staff Rad Brute - Tacidar - Mu 3 - [i25].mxd
  12. I went at the problem with Radiation Armor two ways. One as Def/Res Hybrid, and the other as pure Resist. For me, I found the Pure Resist build worked better, although I did still build it on the Katana Frame. The Katana frame made the build a better overall build. Once I got the build to full Tier 4 Incarnates, as long as I remained above -45 defense, I was able to power through on resist-cap heals, absorbs, and Rebirth. -35 was fine, -45 or below I'd eventually fail. A medium purple here and there will usually do the trick. You also have to look out for the /Cold very carefully. If the /Cold -special -enhance -heal lands while you're -35 or below, you're gonna drop like a rock due to having your resists and healing completely shutdown. Cannons (Rads) need to die just as fast, as they are the primary ones that will keep you below -35 defense. Cannons (Rads) and /Colds. If the two combine and you don't kill one asap, it's gonna go badly. Also keep in mind Resist is RDR, and RDR doesn't cap. So there may be times where a little extra orange doesn't hurt. I monitor my attributes constantly, and try not to stand in the location debuffs. Do NOT let resist cap fail, even by a few percent, or you'll die, as that gets multiplied by the defense debuffs. You're living in the red, don't blink. This is much harder to pull off on the brute than the tank, but it's still doable. Kat Rad Brute - Tacidar - Mu 4 (Psi-Tank) - [i25].mxd Rad Kat Tank - Radicat II - Mu 3f - [i25].mxd
  13. 125dps +0 with a taunt/immobilize 250dps +0 without taunt/immobilize 250dps +4 with a tuant/immobilize 325dps +4 without taunt/immobilize *IF* you're flying/sniping and stay out of heal range. Mileage may vary significantly with this tactic. (I've used this method only once in recent memory, but used it more 10 years ago) 500dps +4 without taunt/immobilize (Edit: 500 is *my* benchmark. But, I'll probably agree With Nihilli here, and say 400 might squeak by) I have several 250dps borderline builds ... and usually end up saying screw-it and eating reds rather than suffer through an hour long fight. Breaking Rom as mentioned above can help survivability significantly by avoiding the auto-hit. By the same token, there are times and builds where it's better to just let Rommy run, and take out the Nicti first, then you only have to suffer through the Track Star Antics once. I ALWAYS forget just how annoying the Track Star Antics are for some builds, then I get to the end of mission 3 and want to bang my head into the wall.
  14. If you want new and interesting, dig around the forums for Proc Builds and/or EnM builds. An EnM Proc build would probably be the ultimate in single target damage, and with all new mechanics should be a new and interesting experience. In normal official content Tanks have more than enough native durability to devote most of their resources to offense instead. I recommend: Defense Armor: EnA (Any AT), Inv/ and SD/ as the Tank Alternatives. Inv/Radm - Autopilot SD/Radm - Intermediate Resist Armor: RadA (Brutes and Tanks Only). RadA/Kat - I'm just fond of Katanas. Heal Armor: Bio (Any AT, paired with a Defensive Weapon). Bio/Kat - My favorite.
  15. Congrats and job well done. I solo a +4x8 ITF on all my characters, all ATs and builds. I consider it a rite of passage. I recommend sealing resists first on a resist build. A fully resist based build will work, and work nicely as you have discovered. (It's complicated, but bottom line is a Full T4 IO T4 Incarnate resist armor build can (resist, heal, regen) through -35 to -40 defense, and it doesn't take much in the way of a small purple to keep you off the -defense floor, and in turn the actual floor. Prior to the full monty, defense is a nice easy crutch. Defense is also a nice 'Free T4 Armor' equivalent until it's stripped. So don't ignore it entirely, just seal those resists first.) I recommend Degen or Reactive T4 Radial, due to the stacking limits. You'll most likely saturate stacks anyway, and if you use a ranged lore you'll definitely saturate stacks. Exactly which lore gets a little trickier, varies at least a little by build, and I'd recommend testing on the test server.
  16. I'd love to have a PvE only No-FX version that's even less FX than the current minimal-fx version.
  17. Here's an old one of mine. I rebuilt it later as Rad/Kat. Both of these are old, non-proc durability builds, not offensive builds. Rad Staff Tank - Radicat - Mu 3 (Psi-Tank) - [i25].mxd Rad Kat Tank - Radicat II - Mu 3f - [i25].mxd
  18. I recommend: Defense Armor: EnA (Any AT), Inv/ and SD/ as the Tank Alternatives. Resist Armor: RadA (Brutes and Tanks Only) Heal Armor: Bio (Any AT, paired with a Defensive Weapon). If there can be only one: SD/Radm Good Luck, and have fun storming the castle.
  19. /Bio has my seal of approval, and is probably my first pick for offensive armor, followed by /SD. My primary tank is a Kat/Bio scrapper ... you could mirror that build into a Stanker. (I couldn't resist. What else do you call a tank built stalker?) "If you see me take damage, I'm in trouble." My health from the outside perspective should always be 90% or more. I perma the absorb. I use DNA as an Alpha, they should all be dead before it wears off. I use the Heal/Endurance as a reactive. I also use Void Judgement -damage as an alpha. And tend to run Rune/Hybrid/Rune/Demonic Weddingband. On a stalker variant I'd run Shadowmeld, and this just starts hitting ludicrous levels of durability. You should also do a Proc Variant just for the hell of it. Yeah stalker frame tends to top out at 650ish dps due to animation time issues, but you might manage to push an EnM variant up closer to 700. I hit a lucky 630* run on a Enm/Ena so I won't be surprised if a glass cannon /Bio can start threatening 700. * Average of 10 runs was 565ish as I recall, 635? was the high outlier.
  20. Any. I generally recommend Fire, Water, Ice. Many like Emp/Sonic in particular. I know one guy that used Emp/Energy to great effect. Fire - Damage Water - Utility Ice - Utility and Holds, and Proc Builds. Sonic - Debuff Energy - KB/KD and Soloing. Also Proc Builds. DP - Proc Builds, and GunFu. Beam - Single Target Damage and Style.
  21. I always recommend Partial Radial T3, and Radial T4.
  22. Published a shorter version of 801.F ... no time to test it today, but we'll test it soon(tm).
  23. Many Thanks to: MidnightBloom, Sinaptiko, Lowflow, Prophet of Pain, Rosa Crux, Baby Biscotti, Tyrant-Chula, and Lucy Medrano ... For Successfully completing 801.F
  24. tldr: I suspect you have corrupt files. I suggest disabling any local autosave feature like dropbox, google drive, synology, etc while editing AE Arcs. I currently use microsoft, which does appear compatible, but you may want to disable it as well while editing for good measure. CoH also can somtimes re-read all the AE files anytime any of them are changed externally. ALL THE FILES. *IF* you're using dropbox, drive, synology, etc to constantly backup your directories, you may need to disable this while writing arcs in AE. The only one that I can verify DOES work while editing is Microsoft Drive. Synology and Dropbox, last time I used them, did NOT work and had to be disabled while editing. They temporarily lock the files while uploading/downloading, and while that may only take a second, that may leave the file locked right when CoH needs it. Worse, it may trigger CoH to re-read the file confusing things, and then having dropbox resync, which then has CoH resync, which then has dropbox resync .... This WAS an issue in the past, it may or may not still be, it may or may not apply to microsoft drive (but as far as I can tell microsoft drive is currently compatible, that's what I'm currently using) CoH will also try to recreate your .cvg files EVERY time you enter Edit mode the first time for each new copy of the .exe. This can be an issue if you dual box. This can be an issue if the files are missing. CoH will also try to recreate your .critter files, or read them, when it does the above recreate of .cvgs. ALL of your .critters. This can be an issue if you dual box. This can be an issue if the files are missing. This particular version can be very nasty and completely lock CoH permanently. CoH will try to reread ALL your .critters if you externally edit or change any .critters. ALL your .critters. This particular version can be very nasty and completely lock CoH permanently. This can also be related to dropbox, drive, google, microsoft, etc. (see above first issue)
  25. For my builds, no. But every build is different. You should test your build. For me it's always either been neutral, or in a very few cases hurt dps to wait.
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