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Everything posted by Greycat
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Returning TP Foe to the game as a craftable temp power.
Greycat replied to BasiliskXVIII's topic in Suggestions & Feedback
... isn't that exactly what it is? I don't know about anyone else, but I don't go selecting powers because something MIGHT happen .001% of the time (face it, we fight a lot of mobs, that's still a rather good size number 😄.) The power suggested itself is limited to enemy mobs, and to be palatable it would likely have very few charges. And if it keeps me from having to restart a map I've been on for 20 minutes (and frequently when I play, it seems the GMs are asleep) ... I'd call that adding to quality of life. I mean, other than your "buff enemies," the other alternative would actually be something similar to the player "stuck" command - a "/mobstuck" that would nudge a mob some small amount towards, say, a spawn point or the map's generated "NPC pathing." Limited use, say twice every 10 minutes, and also sends in a report for the devs saying "this mob was stuck on this map, their LOC was this" for them to do a quick check to see if there were any geometry holes or something that need fixing. (Plus it would work on bosses.) Unlike a lot of other requests, this really doesn't buff the player at all or make general play any easier, and as a temp power could be easily limited. I see it more as agency for putting a - maybe not super common, but not exactly rare - issue's resolution into the player's hand, if they want. -
Returning TP Foe to the game as a craftable temp power.
Greycat replied to BasiliskXVIII's topic in Suggestions & Feedback
Eh, I've had several instances where they just get and stay stuck. I don't think I'd see a temp power - especially with a use limit - as being OP or really replacing the pool power, given it'd be single-enemy-only. -
I haven't done so, but I do know people have, proccing out brawl. I don't recall what AT they used. I highly doubt there was a "no inspiration" rule in place for them though. Are you being masochistic? *shrug* Probably. Especially if you enjoy it.
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Don't think it's an emote... Think one of the villainstance ones is close to the top half of the emote though
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Seconded. I remember many, many times having the rest of the team just be told "wait here" while the tanker and maybe an emp ran off, herded the level and brought them to a point (for one blaster to nuke.) Aggro caps are a *good* thing. If they hadn't introduced them, I'm pretty sure we'd have been seeing a shutdown much earlier than 2012, and nobody'd have bothered trying to bring it back.
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How to fix Storm Summoning; A Hot Take
Greycat replied to ValiantBlu's topic in Suggestions & Feedback
Not just slow. -Recharge. As in, they don't get their attacks back as quickly, and so can't attack YOU as much. Which, as mentioned, is why they start to (slowly, you might notice) run. And even when they do try to run (again, slowly,) they're still generally gathered up as they were and can be knocked back together... say, with gale or hurricane. I think you undervalue snow storm. If I had to put anything in snow storm, it wouldn't be a fear. It'd be a -tohit. After all, it'd be harder for them to see. They're *in a snow storm.* But, frankly, it doesn't need it. -
And that was specifically addressed with the code of conduct (I believe it was the COC, at least, but I do remember this specifically coming up) changes to acceptable vs not AFK / multibox behaviour. Now, whether the enforcement was done acceptably or not... I can't say, I didn't TOT much. (I get burned out on it so fast it's ridiculous.) But that'd be something to take up with the GMs.
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*Has flashbacks of not only being in bridge range, but being an emp in bridge range and having to play hidden if I didn't want to get buried in tells.*
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Well, I doubt it's a scam. That said, if you want to be sure, you can snag it right from Microsoft - https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-170#visual-studio-2015-2017-2019-and-2022 and according to that page the 2022 runtime does still support Windows 7. It does say "An upcoming game update will require it." So while hitting cancel now will let you play... *shrug*
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How to fix Storm Summoning; A Hot Take
Greycat replied to ValiantBlu's topic in Suggestions & Feedback
... ok, after reading through it.... (and not numbered in order) 1, No thanks, Do not change tornado to knockback. This is not a "I hate knockback" - I think players really kind of overly whine about it, people need to learn to *use* their knockback to *help* the team, not just fire it off because it's up. The one place I *do not* want KB, though, is in pets. Players can learn to use KB effectively. Pets (and things like tornado) *cannot.* Even MM minions which you can (theoretically) tell to go to a certain place are awful with KB use. Pets are the only place I *do* encourage people to put a KB-KD IO, for the most part. Honestly... don't change Tornado at all. 2, No, fear in snow storm would be awful. The reason enemies start to run *now* is that the built in -rech means they have no attacks to use, and they have nothing else to do. Yes, *an* attack or two might come out - but we don't need to have them start scattering sooner. 3. Also no thanks to getting rid of thunder clap. It's a very useful stun. And getting rid of it for a vastly different power is what a lot of what you're looking for is predicated on. 4. Also... hurricanes are not known for attracting. And honestly, I don't *want* to have enemies drawn in towards a squishy character. 5. O2 boost... eh? I don't see why it would clear an immob, but other than that... *shrug* Honestly, I think instead of reworking a perfectly fine set in Storm, this should be a kernel of some new set. Magnetic, interstellar, something themed along those lines. (Yes, I'm thinking more black holes than actual stars for the second. You want to pull stuff in, they're great at it. Single target "feed the maw," Acretion Disk which - if the vectoring mechanic the devs were playing with allowed it - could have enemies being dragged along some radius doing a -tohit and fire/energy damage, Stellar Jet to fling enemies outward (not as an AOE, but a very focused direction) also taking Smashing and fire or energy (radiation) damage, which would have the side effect of being able to very directionally reposition mobs... There are ideas there to play with. I just don't think "let's redo storm" is the place to start. -
Provost Marchand, Stop the attack on Peregrine Island - "comm" text from Alec Parsons: [02:13] [Caption] This is Alec Parson, we're being overwhelmed by a remote weapon's system! We need you to disable it on the carrier! Should just be weapons, not weapon's. (I'm sure it IS a system that belongs to a remote weapon, but still.)
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This really does help. I tend to have the three power bars, and three ancillary "boxes" to the side. One has all the various teleport and travel type temp powers shifted over to it (slightly sparser, now, without things like the Wentworths/Black market TP,) one has sort of "misc powers" (temps, pets, that sort of thing that aren't primary,) and one often carries toggles and the non-Judgement Incarnate powers. Other than that, there's going to be a mix of pick and choose as well as placement and organization. Keep the stuff you constantly use close at hand - say, stack your blasts right on the first row if you're going to open with them, but the nuke can be off on the side, the melee stuff on the next row (where you just have to hold down alt and the nubmer to access them, and any toggles that just get turned on (stealth, the shield you'll get in the anc. power pool, etc) above that, for instance, since you probably won't have to interact with them as much (I tend to put travel powers up there too.) But.. yeah. That works for me, try it and see if it works for you - you'll just have to fiddle around til something clicks for you.
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Yes, you are alone. Everything around you is actually AI generated. It's gotten better than anyone let on.
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As a side note, for masterminds (and you can almost limit it further to ranged MMs, like 'bots, since it doesn't really mesh with melee based,) it's also a matter of protecting their minions, not just moving them around. Granted, this is mostly MSRs, but there's a *massive* increase in survivability when using GF vs not in those situations (and you can probably extrapolate "other large teams/leagues and/or high +X settings" there, too.) If something's doing large, ground based AOEs (see: Stalagmites, and though they're not as damaging, Caltrops and Earthquake come to mind,) GF keeps the pets out of it - meaning the MM's only real source of offensive power (and, thanks to bodyguard, survivability) is still usable. (And yes, things like caltrops and earthquake are a solid reason for MMs to use it in a mission - a blaster doesn't leave their blasts behind if they get caught in Earthquake, for instance.) Telling them to shut it off in a raid (and at least on Everlasting, most MSRs will say flat out they're "group fly friendly") is essentially telling them "you don't get to use half your character." Which is part of why the push back gets to be loud about it, too - there's a big difference between "I get to have my bots blast things" vs "Oh, wait, resummon again.. T1s, ok, T2s, oh my T1s are dead again, wait for the recharge..." Again, though... that is fairly limited. (I can't say how useful it is on a hami. *shrug* I don't MM on hamis.) So.. yeah, ,for now, Null's the workaround we've been given. I'd think the fastest workaround would be to proliferate him, at least in raid zones, since there's a risk of getting locked out if you forget (or don't know) to turn its effect on you off. Would I prefer a better option, absolutely. And if the devs can make another option work so people can just go into their options and turn it off or what have you, all for it. Even giving MMs "pet fly" by default as an inherent- yes, it means they get a free travel power and we'd likely start seeing 20 threads a week on THAT subject - I'd be for. But until they can do that, and decide they want to do that, we have a workaround available. If you have powers that need you to be on the ground, or just a preference to "just fly when I want to," the power to do that is in your hands already. Edit: The devs could answer this, and it's "yet another workaround," but aside from tokens, would a free START vendor power that gives you, personally, say a -400% -fly debuff work as well? Benefit there is you can see you have it, it's in the starting zone(s) as well as Pocket D, and could toggle it on and off as desired.
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I tried to farm Peregrine Island once. Just kept punching at it. No XP. All it did was create another cave after a while that the various villain groups rotate in and out of. I don't even get rent from them.
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The policy was not put in place in the last patch. It has been *activated,* but the name release *policy,* including the warning system for characters who would be affected, has been in place for years. On top of it, we were given a solid month's warning before the system was made active. This is not (a) a problem or (b) "recently created." As far as any mockery? The original poster says the character is level 4. To make the character safe for *A YEAR AT A TIME,* he has to put in literal minutes of effort (*Gasp!* How horrible!) to get up to *level 6,* and yet they state IN THEIR OWN POST that they don't want to do it. The only problem to be solved here is their own laziness, and yes, that is an *entirely appropriate* word given their own post. "Change the world so I don't have to do maybe five minutes of "effort" to solve my own problem" doesn't deserve the slightest bit of consideration. Basically, they brought any mockery on themselves.
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Single Enhancement Slot Respecification
Greycat replied to ShardWarrior's topic in Suggestions & Feedback
Wow, so many people can't seem to handle a simple "The devs do not know how to have the game do this currently. It may not be able to be done at all. It may be able to be done with a new technique or a rewrite of something in the systems that back up the game in the future. But currently it's unlikely to happen because of how the game's written." Yes, other things that couldn't be done were... wait for it... worked on and a way was found. That does not mean every little idea that comes into everyone's head can just magically be done, or that "it cannot currently be done" is not valid feedback. If something cannot be done because of how the game is written and/or the devs knowledge, abilities, or toolset do not allow it, that is a fact, not an excuse, and it's something to be pointed out. It's a simple fact. Putting it a different way, I cannot run a one minute mile at the moment. If I had a suggestion board and someone suggested I run a one minute mile, someone else saying "they're not able to do that as they currently are or would reasonably be able to train to achieve in the near future" would be correct. That doesn't mean in three years, I wouldn't have made enough changes in multiple things to be able to, but with no sign of me being able to (or interested in) making those changes, well, there's nothing wrong with pointing that out. Don't make the suggestion and expect me to do it next week or month. Similiarly, there are things such as certain UI changes that keep getting brought up (such as the costume selection window having more slots) the devs can't, at this point, change, and which they do not see being able to change at this time. Pointing that out does not diminish the idea, but does give the person making the suggestion an idea of how realistic (or not) it is to be implemented right now. It's "repeated ad nauseum" because *there are many things currently in that category.* Does it mean nobody WANTS to see things moved out of that category, or more things made possible? No, despite how some people want to paint certain people on the forums. Being able to give a realistic framing for how possible a suggestion is, if we know, helps people temper expectations. It is not a rejection of the idea or the poster suggesting it. -
You could always just ask the various aliens around for a blood sample, too.
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'Defeat the Rikti Master of Arms 10 times' Badge -- How to get?
Greycat replied to MikeSol's topic in General Discussion
More like: MSR on Everlasting: 25-30-ish minutes of BSing and joking around with people while gaining badges, merits, XP and INF on the side. (And don't forget to kill the dropship.) -
This has been a "thing." And also part of why I'm looking forward to the app. Never having to sign in just to see if there's a driver.
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So don't join it if you feel it's a waste of time. "Problem" solved.
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Through actions, probably not. Though you can always use /gmotd if you needed to see that again. (Not the same popup, admittedly.)
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Some status protection for Warshades
Greycat replied to TrishaTwilight's topic in Suggestions & Feedback
So you mention support characters. You can deal with mez like some of them can - get the control in first. You've got Inky Aspect, a PBAOE stun. (You *are* taking that, yes?) You have teleport inherently. Even if you want some other travel power generally, you will *always* have this in your toolkit. And which, on arrival, gives several seconds of "untouchable." Which is typically where the alphas and mezzes will fire off at you. Those two together open quite a few possibilities - on top of having several seconds to fire off mire and nuke, or mire and eclipse. Plus, of course, the goodness of Extracted Essences, which are fairly easy to get multiples of and provide not only offense but something else for the enemy to mez instead of you. I don't disagree with Wavicle - throwing some mez protection in Eclipse wouldn't be amiss, it'd be in line with the power, and it's got a "cost" already in needing enemies around to do anything - but as someone who's mained a 'shade, you've already got quite a toolkit to deal with things. -
Can we please add Character Veteran Levels to the Login page?
Greycat replied to Heatstroke's topic in Suggestions & Feedback
Standard Greycat answer to stuff like this: "The entire login screen needs to be revisited and given more search, filtering and informational options."