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Everything posted by Greycat
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Is It Time to Resurrect Statesman?
Greycat replied to The Witchfire's topic in Suggestions & Feedback
Short answer, no. Long answer, still no. Honestly, I rather like the "It's time for you to rest, you don't have to carry all this any more, others are here" pass-the-torch sentiment. I'd hate to see that taken away. -
A controversial topic: is it time to make all items free?
Greycat replied to Yomo Kimyata's topic in The Market
Because *youv'e put time into the character,* you've gotten whatever badges. If its the *beta server and can get wiped,* that means your SG and everyone involved it it have also gone away. You cannot just make all that again "with everything you could ever want." There is no restore for the SG base. There is no restore for the friends list. You cannot wave your hand and have all your friends characters back - if THEY want to go through the trouble after a server wipe or massive change. Or, you know, you can not play on beta and have everything backed up and relatively safe... which is far more appealing to most folks. -
A controversial topic: Is it time to make items scarcer or cost more?
Greycat replied to Troo's topic in General Discussion
... which means you're probably spending most of your time playing it on live, not beta. -
A controversial topic: Is it time to make items scarcer or cost more?
Greycat replied to Troo's topic in General Discussion
If I'm playing a character, it's from level 1, and then playing them, RPing them and more. Which, again, is not something I would think anyone would want to do on a server that is at risk of being wiped or changed at any time. Thus "Nobody plays on beta." Because nobody's going to want to spend time on a character that could just go away at any time. -
Judgement going grey when another player is using it
Greycat replied to DrRocket's topic in Suggestions & Feedback
Solution: Tell people you're going to use the power. Implementation time: 0 months 0 days 0 hours 0 minutes 0 seconds. Why should Judgement get this special treatment? Why not blaster nukes, which have had this issue since... issue 0? Or - well, pretty much every power that affects a target in the game? Should I not be able to throw a heal on someone because their health has just hit 100% from someone else's? Should I not be able to hit a target because the blaster's snipe is still winding up and would take that target to 0? Should I not be able to use the big nuke I'm in the middle of a spawn to set off because someone started clicking Judgement half a second ago, or vice versa? (And on the programmatic side, how many of these checks on how many targets do you want the server - because this *can't* be done client side - to do for every player in every mission continuously?) -
A controversial topic: Is it time to make items scarcer or cost more?
Greycat replied to Troo's topic in General Discussion
*Whose* expectation? Certainly not mine. I know I *can* do that if I want to, sure. But there's an entire game out there I enjoy playing at the levels the content's meant at, because that's what the challenge is tuned to. I've run godmode cheats in other games for a no-stress-blow-off-steam run and they generally make the game less fun for me. People don't play on Beta not because things are free, but because it's beta and subject to massive change and/or getting wiped at any time - and that's warned about. I wouldn't want to play there and have hundreds of hours on a character just to have "New patch, beta's had to be wiped" hit it. -
A controversial topic: is it time to make all items free?
Greycat replied to Yomo Kimyata's topic in The Market
Everything *is* free, if you're fine with just spending time waiting for it to drop (or the converters/merits to build up.) The "Just play on beta" / "And you see nobody plays there" isn't *really* an answer though, because Beta has an issue Live doesn't - it can get wiped or changed at any time. It's Beta. It's meant to be where things get tested (and potentially very screwed up and changed) before going live. *That* would be a much bigger contributing factor to "Why don't people play on Beta," I should think - followed by population - than "Everything's free." -
MiDs continues it's years long downhill slide
Greycat replied to Snarky's topic in General Discussion
... wouldn't we? Or would someone else say "We don't have this sort of thing" and make it, versus "Well, we have MIDS?" Snarky's complaint is as valid as "oh these steps were easy and worked for me." Volunteer or not, if they're getting complaints like this, the folks maintaining MIDS should pay attention to them and remember *not everyone's computer savvy.* I have to provide support for folks and I get the whole range from "knows everything" to "Click the Windows button? I don't know what you're talking about, I'm not computer savvy" and walking through how to change a password is a 20 minute process. Yes, ideally the fix for this is "have the installer do everything" so that it's a one - well, two - click solution for folks like Snarky (not saying that to put him down.) But if they need extra steps or some workaround, they've got to present it in the simplest, hand-holdiest terms possible. (Yes, they can say "If you're computer savvy, find this, unzip and run it, then run the update" as well for the folks who are, sure.) Appreciating a program doesn't make it immune from criticism if there's an issue with it. And that Snarky's trying to run it and continually having problems (instead of just saying "F it") should, frankly, be seen as appreciation as much as "oh it's wonderful I wouldn't run the game without it." If he didn't appreciate it or its functionality... he wouldn't be trying to install it and update it *even after having repeated problems with it.* -
Why do we have to have an inspiration tray?
Greycat replied to Octogoat's topic in General Discussion
Enable team inspirations. -
Judgement going grey when another player is using it
Greycat replied to DrRocket's topic in Suggestions & Feedback
Here's the thing. You've just prevented people from using Judgement on (a) a large pull or (b) an ambush. And if there's no max range, (c) people on opposite sides of the map. For judgement? Absolutely not. There *are* powers, though, that I'd like to see something similar on. Single target rezzes, specifically. I've seen multiple people waste a rez on someone who went AFK or lost connection - and those tend to have a long cooldown. What I'd *like* to see is the first rez "stick" to that player - similar to when you have multiple people offering someone a team, they get the "Player is considering another offer," if one isn't accepted, further rezzes are blocked for some time (and the dead player gets a window on their screen they have to respond to.) -
The only realistic ways of doing this are: - Get the skills to help out. Graphic artists, coders, back end, whatever. - Get the word out to people that do have the skills and enjoy doing it in their spare time, too. Goes for testing, too, though that's more a willingness to understand "this isn't finished yet and there will be bugs - that's what's being looked for" and be willing to give helpful feedback. (I ... used to test more, I just have neither time nor energy these days to devote to it like I would like to.)
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support More information after submitting a ticket
Greycat replied to Laucianna's topic in Suggestions & Feedback
Yeah, they're not going to do that. They're going to - I'm going to say "err" on the side of, just for lack of a better way of putting it - privacy and not potentially giving more fuel to a fire. The best I can say is to help them - yes, they can (I'm sure) pull up some server side chat log (it's been ages since I've run my copy of the COH server stuff, so I don't even recall if that's easily done.) But the more you can give showing "yes, this happened," the more they can rely on it versus going by "Mooooom billy called me a stinky doodyhead!" "No I didn't!" If you have to deal with it a lot? You can put the /screenshotui 1 into a macro button - it'll turn on the ability to capture the HUD (including chat) to capture something being said. (/screenshotui 0 to turn it off.) Or turn on chat logging in the options - I tend to have that on anyway because I used to use it to write up missions as actual stories after the fact, and it was also helpful to capture ideas (or base codes or whatnot) ... which includes harrassing chat/tells/etc. Yes, they're messy, especially if you have something like Panacea's proc handy (where you'll have pages of "You have granted yourself X endurance!" and whatnot,) but it will get everything - local, tells, broadcast, any channel you're subscribed to, with a time/date stamp. (And if it's a regular thing, like - say - you run an RP club every Wed. night and they keep showing up? Yes, do the logging. And yes, tell a GM, give the dates it'll show up, there's a good chance they'll be there monitoring it.) -
I don't know if there's anything about the in-game broaches that makes it not feasable, but more options would be nice. I'd just hope they don't stand as "proud" from the belt as some of the "sci fi" belt buckles do. I'd *suspect* having chest logos on them is a little more fiddly or would need more work. (Aside from possible issues with scaling the graphic, but... *shrug.*) It'd be interesting if they could do it.
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So, for 1: Yes. It is. For a while I was responding to "not worth dev time" replies with "the devs are big boys and girls and can decide for themselves what's worth their time." And what *they* think is worth their time will include things a dev sees and goes "that's weird but I find it interesting and think I'll work on it." 2. As other have said, no, that's not voting, that is stating opinion. The devs do go through the forum though. And some things do just get a "yes" or "no" from folks for several reason - they just like (or dislike) it, they don't want to get into an argument about it, the "vibe," whatever. No, you don't (and don't have to) post a reason for liking or not liking an idea, any more than when a friend posts a picture of something they saw, you need to say more than "Huh, cool." Which ties into 3. No, you do not need to post your reasoning for liking or disliking or "a way to improve" an idea. Some ideas just suck. Some ideas are just spectacular, or blindingly in need of work. Not wanting to say more than "Eh, no" does not mean you do not get to be part of the discussion. No, don't say something like "The idea is almost as stupid as you are." That's attacking the person. Flip side of THAT is don't take "Eh, I just don't like it" is not a personal attack, so don't *take* it personally. Some people will take any disagreement as a personal affront.
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Yeah. There've been a lot of suggestions on updating the character select/info screen. Would still like to see it get some attention.
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Watched. Enjoyed. Glad DC splurged and bought some light bulbs this time.
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http://progressquest.com/
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I miss the old Sleep powers already
Greycat replied to Scarlet Shocker's topic in General Discussion
*comes back from years of shutting down defensive bubbles, keeping AVs asleep so the team can focus on the other AVs, etc.* Skippable since when? They've ALWAYS been worth taking. People were just too hung up on "but they wake on damage." Yeah, and? -
Letting go of Def and giving in to the concept
Greycat replied to hoodedKitsune's topic in General Discussion
*shrug* Best way I can say it is that "I make characters, not spreadsheets." Most of my (few) characters with the Fighting pool take it because they want to throw a punch or kick things. Hasten tends to be a "I'm 45 and have nothing else I want to take" type of pick unless I'm playing Illusion. Nothing's built with an eye to being perma'd or capped, even if they end up that way. Powers - barring some early essentials like status protection for armor sets - tend toward being a part of the character's *story* versus their numbers, IE "What do I need with what I'm fighting right now?" versus "what can I fit set X and Y in to boost a stat." Are they effective? Depends on your definition. I don't care how many sets you throw on them, an Earth/FF controller is not soloing a four star Aeon or whatever at anything *but* a glacial pace. I throw sets in that look interesting or even fit a theme (Feliney Assault is, yes, feline... so gets mako's bite sets and Leviathan mastery because cat + fish = funny.) Not having perma-whatever means yes, you pay attention to when you use it... and you don't need Domination up, for instance, against *every single group* you go against. The pick-when-to-use-it nature that returns to some powers adds an extra dimension to what is an admittedly simple game. And no, none of mine are "carried" by my teams - they're out throwing powers around, watching what's coming, harassing the enemy, ending up solo off on another branch of the caves mopping stuff up without realizing it, the works. There's no reason to worry about capping-this-perma-that. There's no death penalty (what, debt? Pfft.) You don't have your loot spill on the ground for you to lose if you don't get back in time (or your teammates run across your body,) you don't have to fight through the same mobs at a debuff to get to your body, you're not losing anything unless you put yourself under hardcore rules. Can I run hard content? With a team, sure. Anything can be done with a team of semi-awake teammates. Solo? Depends on the character - again, not running that earth/ff at high levels. Thing is, I don't find running +4x8blahblah *interesting.* The game doesn't *do* anything interesting at those levels. Add bosses? Yawn. More minions? While occasionally, sure, (and my warshades are happy with it,) it gets boring. It doesn't make the enemies smarter, it doesn't give them different ways to use abilities, it just throws more bodies at you you have to punch a few more times. And yet I'll run across people with "a build" calling out for help with Trapdoor or "I can't fight XYZ," and find they're just ... not fighting well or paying attention to what that enemy's actually *doing,* where I'll walk in with a not-build and clean them up, and then point out "ok, when they're doing THIS, they're about to do that, hit them to interrupt it" or "Stay at range" (or use a "useless" power like a sleep when they're "invulnerable" to everything else... and shut down their problematic powers.) Play the game, ignore the meta, make a character and tell their story. -
Not all of us.
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For the most part back on live, we didn't have 2xp boosters. And depending on when (as in year, not time,) leveling could have been insanely slow. So 2xp weekends were... more welcomed there. Here? 2xp is a brief stop to click something at a vendor. The only time 2xp (or 125 or 150%) isn't available is when the servers are down for maintenance. Any "specialness" of it is, frankly, nonexistent. I ended up hearing "oh, and it stacks!" and ... just shook my head. I have alts. Tons of them. So I'm aware of leveling lesser used characters. And frankly I'm avoiding playing certain characters because... I don't have 2xp on them and don't want their XP boosted. They'll be at 50 fast enough. I look at this weekend being a thing and just have to ask "why?" New powersets? Others were released and didn't have it. And again... 2xp is available 24/7 for those who want it, while those who don't can ignore it and level normally - versus "Twice the XP or none at all," which is the choice foisted on everyone on these weekends. If 2xp weekends in the current climate are going to be a thing, then pair it with the availability of -50% XP tokens so those who want a normal leveling experience can have that versus the choice of "Deal with it or don't play."
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Way too overpowered. 😉
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I don't tend to like forced respecs, honestly. VEATs have a *really* forced respec at 24 when you "pick your path," and I absolutely *hate* that. (You have to do it on secondary builds, too.) I really wish we could just 'pick the path' at level 1 and just keep going. It's my biggest gripe with the VEAT ATs. I don't mind doing respecs if I need to. They're tedious, but eh. It's like washing the car or taking out the groceries. And I generally don't plan to respec - to me, for the most part, the power choices and levels are part of a character's story. Improvments? Yes. There are plenty... and years upon years of suggestions 😄
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Homogenation - Should all powersets be the same numbers wise?
Greycat replied to Troo's topic in General Discussion
No, they should not.