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Everything posted by Greycat
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I'm well aware of that. Vorpal itself not having a definition at that point, as he made up that word as well as many of the others in that poem. He could have meant "made out of liquorice and so a perfectly appropriate item for a snack." D&D leaned heavily into that being "extra slashing damage, high chance for decapitation."
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Like most of the origins, kind of a personal call. Everyone's got their own "I know it when I see it" point. Your own Batman example's perfect, since he could still do the majority of what he does if he were running around in black PJs and a ski mask. He's got mental and physical training to do what he does. Eh. It's why we have kind of an "origins wheel" (and DOs) instead of hard categories. There's often a lot of overlap. (Just remember, "Natural" does not just mean "Natural Human." A fish can naturally breathe underwater, where a human can't, for instance.)
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Kind of doubt it's having anything noticeable, personally.
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But there are no swords involved with Vorpal. You take it, you sort of teleport-spin out and kick stuff in a cone. So smashing's fully appropriate. I don't know how much support there'd be for a lethal judgement, but a sword (or dagger) dance, especially if there's an option to use your current weapon, would be kind of cool. (Editing to add: yes, I know the meaning D&D has basically assigned to it. Other dictionaries just pick "lethal" as a definition, if they define it at all. If you want to argue it should be renamed to something else because it's not cutting things... I'm not picky either way, I just enjoy my teleport-spinny-kickingness.) Other than that... a psy judgement would be welcome. Toxic... Honestly, I want to see an entire toxic update. I have a toxic armor set I'd love to see, as well.
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I don't think we have pipers. This'll have to do for marching to war.
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Server forums and how to ask for a name to be released...
Greycat replied to Story Archer's topic in General Discussion
... this so hot on the heels of having the *name release* policy go live... because names were being "hoarded." Are you *sure* the name is "unused?" No, "I don't see them on" does not mean it's unused. Life, time zones and /hide are all things. Regardless. In game - /getglobalname whateverthenameis. Message them. /t @globalname, "hey, are you using this name?" Ask nicely. You will either get a reply or not. Not getting a reply does not mean the account is inactive. Some people won't respond to random tells, or will have tells showing up in another window they may not check for whatever reason. Can always try again, but don't pester too much. -
So, I'm reading this (and the "how is this overpowered?") question, and all I can think is that farmers already do this with keybinds in a way, at least with some of the guides I've seen, auto-combining insps to reds of various sizes and autoconsuming them. Thus trying to keep at or near a damage cap, depending on how fast they kill. Now do that with fast capping of defense, resists, acc, healing as fast as that drops, capping end as fast as drops let you... While it wouldn't make a huge difference at base/low settings - insps don't drop *that* fast (though still fast enough) at +0x1 - farmers wouldn't do it if it weren't efficient. And an option to autoconsume like this wouldn't even come with the "cost" of having to set up keybinds (or the way I've seen those binds work, having the insp. consume take precedence over an attack, so you might have to hit a button two or three times.) And you'd remove the need to pretty much ever pay attention to your INSP tray and change from your attack rotation to ... hitting any other button, pretty much. Having this going off at higher settings or on a team, you'd quickly end up capped to everything but recharge and range. (No, it wouldn't touch regen or recovery, but would that matter with auto-consuming blues and greens?) And people already build for recharge "on top of" other things - they'd be able to refocus builds *on that* to make even more things perma, have attacks (which are now at essentially perma-dmg-cap) going off even more frequently, keeping those insps (getting auto consumed) dropping even faster... ... and you have to ask "how would this be overpowered?"
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If you don't see a point to it, don't hang out there - it affects you not at all. I know my friends and I will tend to go there when it's ... not winter. So I'd be fairly unsurprised if it were fairly dead right now (though the decorations and overall theme is quite nice.) And yeah. The Chalet certainly gets use, at least on Everlasting. (Heck, it is - or was, might be over now - the location of a 24 hour New Years show just now.)
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Adding in the inverse of Temporal Warrior to character creation.
Greycat replied to Mystoc's topic in Suggestions & Feedback
I don't agree with "for costume contests," but there are times I've wanted "just a person" for various (typically RP related) reasons, and having levels applied would actually help - having walk right away for starters 😉 but also being uninteresting for NPCs to attack in various zones. And they are often recurring (and sometimes "Hey, do you have so and so available..." spur of the moment) characters. It does open up several issues, some with easier solutions, others not so much. The name thing... for this purpose, the name's often fairly important (and for me often not something someone's going to want, most of the time being a *name* since these characters tend to be civilians, but again - that's me) - which could either be handled similar to temporal warriors (they're considered level 1 for the name release policy, so 30 days,) or maybe a forced (C) or something at the beginning for "Civilian." PVP zones... I'm not sure how to handle "but then they can watch and see who's where without being attacked" honestly, because I'd also want them to be able to *access* those zones (and AE, *potentially* missions, though probably not TFs/trials) - again, I've got RP in mind here. Of course, the PVP zones are almost never used for PVP, so this might be moot other than as a technicality. As mentioned... I see several uses for them as far as RP. On the other hand, I also know this'd be more of a corner case / niche use, too. And don't necessarily buy into the prestige costumes (or "for costume contests") argument, for clarity (again.) -
I *know* it's not what you're proposing, but I now want a set where I throw ninjas at people. Imagine the nuke... one moment, just you, then boom, ninjas everywhere...
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You got it fixed, but if you think the *map* being rotated was weird, try having the actual zone rotated... I logged into one character (after ... whichever change it was) and they were outside the war walls in Siren's a while ago.
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I want to say you can still get a (digital) copy of that over on DriveThruRPG. Or at least you used to be able to. Yeah, that and the card game just ... fizzled. (Still have some of the card packs here and there - think they came in the COV CE?)
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Exploring the Depths of Villainy - Which Groups Are the Most Evil?
Greycat replied to Andreah's topic in General Discussion
Hmm. Upper ranks: Banished Pantheon. They not only willingly worship and serve deities that celebrate and feed from negative emotions, but sacrifice people and spirits to them to feed them and bring them to Earth. These deities were bad enough to have *every other god* band together to defeat them and banish them. Nictus. Out of interest of just extending their own lives, they deceived their own (former) kind and started a war just so they could kidnap and eat them. They developed a device to siphon off Kheldian life energy from light years away to feed themselves. They'll deliberately keep other beings weakened to use them as, essentially, motels and take over, instead of work with, their hosts in some instances - either by force or by slow whispers. Mu. Yes, part of Arachnos, but should be considered separately (they consider themselves apart, at some level, at least.) Deity says "Go forth and perform genocide," and they're perfectly happy to. Even thousands of years later. Flip side of that is why I don't really consider COT *as* evil as the others. Yes, they're stealing bodies and souls now and yes, evil... but they're doing that because they lost theirs because they *wouldn't* slaughter innocents. I see them more as tragic - leading to a bad end, yes, being stuck as bodiless spirits for thousands of years twisting most of them. Vahzilok, just for the lack of humanity and seeing people as parts. I should put a mention here of some of Crey's newest dialog we see with them surrounding civilians (and unconscious/dead ones) at least in Bricks, and some question of what's going on with their tanks... which some of the dialog makes sound not-completely-voluntary (or at least not what they signed up for.) -
Universal Damage Set: Origin Booster
Greycat replied to Canadian Anvil's topic in Suggestions & Feedback
The main issue with this is that origin is decided at character creation and, along with AT, primary and secondary, cannot be changed - and we now have literal millions of characters out there. And there are people who are very invested in both min/maxing and concept. Sometimes simultaneously. 🙂 While an interesting idea, and I get the urge to do *something* with origin, I'd think something like this would be problematic. At the *very* least, it would make people ignore the set because they don't want to "mess up" their character. (This aside from mechanical things like "How does an enhancement turn a travel power into an attack?" and whether that would be desirable or not. Which would be two *other* conversations and probably interesting to explore regardless.) This aside from your ideas of what each origin is not meshing with others ideas and concepts. For instance, Peacebringers were Natural origin - and they don't do Smashing, they do Energy damage. Why? Because that's natural to them. A creature made of fire would probably do Fire damage, because that would be natural to them. A wolf would likely do Lethal using teeth and claws. "Natural" doesn't mean "Natural human." Same with Tech - why that concept and not a taser, which is tech, doing energy, or something that sets things on fire, or creates a portal.... That said, I've wanted some damage-typed enhancements that (for instance) added a bit of Energy, Fire or Cold (for instance) to attacks - though I tended to think of them as a generic piece, versus part of a set. That leaves the "My character does X" in the hands of the player, rather than having a decision about something they can't change that they made potentially years ago have this sort of effect. If something like this were added, I'd probably just have it do "additional whatever-you're-doing-now damage." (I'll leave discussion on if that would be balanced or not to others.) Last thing, I don't know if sets can have a seventh (or higher) piece, but that in and of itself might start opening up the "build diversity" a bit and have people looking at sets that are currently less desirable if they can boost other stats in them. Especially older sets. -
Yeah, right now "optional" is "Leave the group they're in alone until last." Especially when NPCs can get killed- on top of their "I'm gonna aggro ALL THE THINGS!" - having an option to say "Y'know... I've got this, just go" would be nice. Granted there are some you can't because, unfortunately, you need them (Lady Jane) but ...
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Can taking another power upgrade another power? (traps)
Greycat replied to kelika2's topic in Suggestions & Feedback
There's precedent for it in the fighting pool, where punch and kick reinforce each other and cross punch. Are you looking at corruptor/defender or mastermind versions? Or doesn't matter? -
*Rolls new alt, Mandarin Fricative. Makes it a scrapper just because.*
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... sounds like how I do it. I tend to think of it like... pretend you're making a sound like someone tapping a high hat on a drum kit. Starting with that slight, kind of hissy "ts." At least that's how I've pronounced it. (And I remember going through trying to find appropriate names back on live for that Tsoo Faced AE arc.) (Honestly, the one "non european" name that will always get me when I read it is Nguyen. I've heard it as noo-yen or nyo-wen... and it'll always take me a second to process.)
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I have the one from the DVD Collectors Edition, but it's labeled "Quick start manual," so I don't know how much of a difference there is... There's also this: http://www.cityofheroes.ca/game_info/official_guides/official_city_of_heroes_manual.html Which has a link to this PDF: http://www.cityofheroes.ca/global/includes/pdf/CoH_Manual.pdf
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Process to request alterations to Homecoming Policies
Greycat replied to Kistulot's topic in Suggestions & Feedback
It's actually kind of fun (depending on your mindset regarding such things) to at least set up and run one, even if it's just you poking around - provided you have some space and a beefy enough machine to do so (though you can set it to load just the zone(s) people are in, versus every map, too, which helps on lower spec systems.) -
Hey, hey, this is not that sort of game. 😉
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rework A Brutal Conundrum for Brutes + Solutions
Greycat replied to LightMaster's topic in Suggestions & Feedback
Only thing I'm strongly feeling is a "no thanks" to replacing the taunt with anything. I use it as is, and tend to Brute more than Tank or Scrapper. Other than that, interesting ideas throughout on tweaking and adjusting Fury. The Fury mechanic I think is why I just like Brutes... I've had the same set pairings on Brutes and Scrappers and I'm pretty sure it's the "feel" of Fury I prefer on the Brutes (to where I've converted some characters that were scrappers on Live to Brutes.) I'd hate to lose that feel in any sort of rework. -
I mean, that'd depend on the person who makes it wanting to do it for starters... But Michyo's City Mod Installer 😄 takes care of that "which version?" pretty well. (If anything, I'd say *that* should be part of, or at least somehow linked to, the launcher.)