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Everything posted by Greycat
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It's someone trying to ... awkwardly equate origins here with magic sources in a game that's trying its damndest to self destruct after 30 years.
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Incarnate Interface - What is a damaging attack?
Greycat replied to Mir2's topic in General Discussion
As it's worded, I'd have to answer: 1. No, it's a pet. 2. Is also a pet. 3. No, the proc isn't the power damaging, it's the set doing a chance for damage. 4. No, or at least it shouldn't be. As you mention, it does no damage - never mentions anything about to hit. Those are, of course, how I'm reading it. Though you can always check on the test server, it should show up in the combat logs. For an ill/kin, I'd think you'd mostly have it triggering on Spectral Wounds and the hold, plus whatever pool attacks you might have. Again, going by that wording. -
Well, if a character doesn't meet the minimum level for one, they don't show up... other than that, sure.
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Update Last Spawn Code To Affect All Missions/Maps
Greycat replied to Rudra's topic in Suggestions & Feedback
That code has pretty much always been wonky. It doesn't tend to show moving mobs. It'll show jail doors, COT crystals and the like - which aren't helpful - but a patrol that's wandering the map? Nope. (Though it will sometimes mark... what I believe is a spawn point. Go there and there's nothing there, but it's marked.) I've had it not help frequently. So, yeah, fixing it would be nice. -
I'd be fairly certain they'd stay full size. Easy enough to test on the test server. Edit: As expected, nope.
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GG's ... thing.... was Heroes and Villains, which I'm pretty sure imploded fast. Ship of heroes is something else.
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The fairly predictable answer that it's here. That we had people running it and digging into it between shutdown and the explosion of private servers, so it could be expanded on as much as we can without all the original documentation and tools, even if some decided to demonize those people. And thankful for the folks I've met and re-met since coming back. All the new stories to tell.
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... you know, honestly this would fit in *really* well with our grey alignments.
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A former SG co-leader of mine did something close. Expected to have a single AV in a room. Had a group of 10 show up in the spawn (I think they did something like made the enemy group the same as the group the AV was in.) I started ramping up the difficulty (though not to that point...) of the AE arcs I made when the secondary team that was facing those beat them all. Also, you want bad? A map of FF/Sonic, pfft. Try *time.* "Hi. Was that your recharge? I'm sorry, it's not just floored, it's about 2/3 of the way to the Earth's core by now..." ... the SG asked me to maaayyybe back them off a bit after that.
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Development's not cheap. *shrug* And I don't think any of them *really* knew what they were getting into. (Didn't they pretty much have to start over from scratch some years into it?) Yeah, I threw money at them back when they started, too, and expected it to be later than *they* thought it would be (like "I'll be playing this or beta-ing it in 5 years") but... *shrug* And ... no, this far in I don't expect monthly updates. I'd expect those closer to release. Quarterly, maybe.
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Not Dell/Alienware. Laptop wise, I've been fairly happy with my Lenovo Legion for the last... year and a half? Probably get another - though with a larger screen - when it's time to replace it. It'll give pretty reasonable game performance, and it doesn't look "gamery" so it fits in well with a business or school use, too. Tablet-PC wise, only one I really have any experience with is the Surface Pro foisted on me by work. I hate that thing. Specifically I hate its little "dock" ... thing... you plug into the side with a cable (which gets "am I about to burn myself" hot to the touch just sitting there plugged into the side, and has no strain relief on the cable,) which randomly fritzes out, makes a monitor decide to go pixelated, or forgets what it has attached to it. The Surface itself does weird things with my keyboard - and I've cycled through a few, wired or wireless - occasionally ignoring it or "sticking" randomly. I would never spend my own money on one. (The keyboard, btw, does this both attached to the "dock" and directly to the Surface Pro. Tried multiple KBs.)
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Those are powers with a model replacement, not an AT. And powers that not everyone takes.
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I don't know about a "significant" part of lore, but their lore is scattered through the game. Some of the Faultline (new and old) markers talk about them, for instance, since their Paragon HQ was there for a while before "mysterious power suited figures" attacked it. They also do talk about Crey (or at least Countess Crey) supporting them. So, yeah, headcanon for me has pretty much always had them being a source of "raw material" for the Revenant Hero project, among other things. Honestly, they *could* be interesting. it's just that the only thing done with them in game is "So you want to change your settings..." and some plaques.
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Still going faster than Duke Nukem Forever.
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If we did more outside Paragon / the Isles, I think we'd see more of Hero Corps - they *do* have a presence in the rest of the world with Rent-a-supers. They *could* have more of a presence, but they'd still be used somewhat sparingly - hired out as meta-bodyguards for various people, for instance. ("The Peruvian ambassador will be arriving with his hired Hero Corps bodyguards...") I will say lore tidbits seem to have some interesting hints of Crey having ideas for them. (And I'll plug my *ancient* - as in first published around AE's launch, so it doesn't really take advantage of newer toys - arc, Hero Corpse, while I mention this.)
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I don't worry about what others are or aren't playing. *shrug* If there's something I *really* want to run, I hop on discord with my friends and say "Hey, guys, who wants to run the Commander Carrot TF?" or whatever, we arrange a time and do it. Honestly, most of the "content" I run now is RP related. The dev team simply cannot put out content fast enough to not have it added to the "ok, seen it, ran it a bunch" pile and run out again. Which is not a complaint about the dev team - the live team couldn't, either, and they were getting paid for it. And even if they somehow could - if we got a new mission arc or TF every week at maintenance - I think I'd still be focused more on my own characters' stories. (What do I wish existed? Blood of the Black Stream. And stepping out to more of the world, officially.)
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Very much this. They need to make some change so that every bit of text that the team lead sees can also be seen by anyone they're teaming with, like a Clue drop or a big ol' text box that shows up on screen (although I'm not a huge fan of those; even with my new much wider screen they always post up under my map or a Pet window or something). So, while it doesn't share some of the clues (as I recall...) if you're looking for a lot of the mission text, contact exposition, etc? Hit the "i" in the red shape in the nav bar. (Yellow if it's not actually *active,* but that tends to just be for your own missions.) You'll get the contact text, in both regular missions/TFs and AE.
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Why was Statesman killed off again?
Greycat replied to OldSchool SC Fight Club's topic in General Discussion
*Did* we though? I mean, early on, running 1-50 you didn't have any interaction with him 'til you rescued him from the Praetorians in the hero's hero arc. He was a name, sure, but he was about as involved with you as Talos is. He was basically lore, mentioned in a few places but never seen. Sister Psyche getitng killed off had more of an impact (... granted, in part because of the "Really? You couldn't find another way?" of how it was done.) At least you'd seen and interacted with her. I mean, *VEATs* had more interaction with Statesman (in the getting-punched-in-the-face variety, granted) than heroes did for quite a while. Honestly, rescuing him and the Who Will Die arc's ending, would have had more impact if he were more than a COH History quiz question. Have him show up, "Oh, I hear we have a new hero!" in the tutorial. At least have to give him some information if not fight with him or do *something* for him partway through the game. Otherwise... yeah, he just existed as lore comments, pretty much, 'til the end of *one* arc for a long time. -
Why would I *not* pick it? That seems a bit ridiculous, honestly. "This model is broken with that power." "Don't take that power then!" ... no. If it's a choice between weapon model but having to skip useful powers to make it "work" or not having that weapon model - I'll do without the weapon model. Besides, I'd think it'd also look rather silly with Flamethrower and Ignite/Incinerate. Not skipping those either. Now, if you want to argue for a chain gun powerset, with actually appropriate powers? All for it. Open up some more concepts. But "this looks weird with 1/3 of the set" (possibly more) ... no thanks.
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Eh. I have Disney+, for me it's nothing to do with that. For me it's partially "... another one," partially less just accepting "It'll be a good movie" by default after the mess that was the Eternals - I still say that would've been *much* better as a TV series instead of this "Here's 30000 characters you don't get more than two minutes to get to know, care about them and be surprised at what we do in the next two hours, please?" we got, and just ... yeah, getting too big, I think. I mean, really the only "multiverse" stuff I'm loving is the Spider-man stuff. It just seems to feel more focused on a character level versus "Big bad - bigger bad - ooh, super multiversal big bad." Plus the whole "We have this movie, which is half a movie and half a setup/commercial for the next one" which some of the latest movies have felt like. Mixed, to a point, with "You've seen the Disney+ series, right?" (Would Dr. Strange 2 have made much sense without seeing Wandavision?) Plus-plus, the whole Covid thing probably threw off a lot of "go see a movie" people had, still. My local theater, for instance, used to have movies starting early (9-10ish) - which I liked, since it gave the rest of the day to do things as well (given... long-ass movies.) Now, given they start later, it feels more like it cuts the day in half awkwardly. As far as the movie? Enough people have said they enjoyed it (people I *know and like,* not critics) I'll probably see it later this week.
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Meh to invasions and GMs. They're just not interesting. As far as the clock thing? Not all of the *US* even does the DST shuffle twice a year. Since they're player led events, the organizers are the ones responsible for mentioning it.
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Super Stunners' rez being autohit makes sense. They're dead. At that point they have zero accuracy. Besides. Everyone has access to a ranged KB power through the P2W vendor. While MMs are a pain with the pets with this... call them back, knock the stunner away (or hold/immob and back off,) kill from range - no rez. It's not an unlimited range autohit.
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Ugh. No, no, no and no, thanks. Especially with AI doing them. Just no. Besides, I already have years of "voices" in my head, having some AI generated, stunted, weird thing would just be ... no.
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Rgh. Hate the way that looks (and it makes me want to avoid dealing with Council thanks to war wolves getting this,) but as an option, sure. Just downvoting the "pay a million inf." If someone's got a concept that needs it, they should be able to access it like any other customization.