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Greycat

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Everything posted by Greycat

  1. "Hire?" You're aware this is ... *volunteer,* right? And they're not making money to "hire" anyone? Frankly I'd rather they take time with development instead of throwing crap at the wall, seeing what sticks whether it looks good or works well or not, and having to roll back far more often when it breaks things.
  2. You missed that this was first posted in 2019.
  3. Congrats! This is awesome!
  4. I just sort of associate that with some variants of the OS X UI....
  5. 1 - no. Renames are free, as are costumes before 10. 2 - depends on the character, but it's rare for me to completely give up on a character. 3 - Even on live, I kept the character. Powers get changed all the time, and sometimes it's just a character not "clicking" right away. 4 - I tend to go back unless their story's completely told... and even then I'll revisit on occasion.
  6. Or just go to the Vault Reserve, which is in... pretty sure every non-hazard, non-pvp zone, or close to it.
  7. Yep, sorting's been asked for. That said, you can always save your playerslot.txt file (under your homecoming folder/accounts/account name) and have them refer to that for sorting. Can also set it to read only, and since it's just text, you could manually rearrange them even offline. It is, granted, a bit of a hassle.
  8. That's the "jousting" mentioned earlier, or at least one form of it. Like dealing with... blah, whatsisface, moment? in Jenny Adair's TF. Queue attack, run, jump past him, never gets a shot off, never gets to use his big AOE heal.
  9. Nope. It was a COH thing.
  10. I want to say "no, it's picked by some algorithm that looks at your name and assigns a value based on what's in there," but that's going off of semi rusty memory.
  11. Actually.... at one point it was possible to be in one with basically a full team. HOWEVER. XP earned by one character *would be split 8 ways* in that scenario. No, I'm not sure how any of them having 2xp running would affect it (and would likely just break things further.) The devs were fully aware of "oh, one person can PL with another benefitting."
  12. Leveling pacts were pretty much always buggy, randomly broke and were generally problematic. I don't recall sidekicking having anything to do with it.
  13. Just knock them down, up, or back or get a control on them. Knocking back is nice - takes them longer to get back to where they are standing up and activating it (during which they can have that sliver of life that makes them MOG taken away.)
  14. At: A desk in the living room Music: Typically only if (A) I'm DJing for friends or (B) it's the Cape's thursday night show w/One Hit Wonder (which I've also been covering for friends when she's sick. Thursday night is sort of our group chill.) Game sounds: Speakers. With others: Live alone, wife's been dead a few years so if someone else were physically here it'd be weird for me to just start playing. Time: Varies. Sometimes just hop in for a bit, sometimes it'll be a few hours. As for where? ... (in COH, yes, shifts between red and blue, the RAM has red, ,blue and gold... sorta visible.)
  15. This would by why /altinvite exists. Don't even need two accounts for convenience any more.
  16. Having played (as a main...) Earth/FF, I'd say "Not unless you're *always* teamed or like watching things die in geologic time." Which, I suppose, would be appropriate for Earth/. For Masterminds, the question's going to be "How active do you want to be?" I know some folks love it. For me, a bots/FF nearly bored me off the entire AT because I felt like an observer. If I were to run another /FF mastermind, I'd probably do something like pick a melee set of pets and plan on the fighting pool - for the attacks - to have something to do. And for Corruptors and Defenders... well, anything really works. Perhaps pair with Dark (from memory) for some -tohit on the enemies. (And I, for a set like this, tend to plan on dual builds - one with team powers, one without those but more offense for solo work.)
  17. ... seconding this. That's just - a bit much for ranged, but doing some mental conditioning and using a bit of status resistance... is less problematic. (Acrobatics isn't a "must take" power now (at least for fire/dark armor) thanks to IOs, among other things, and only gives 1 mag protection as I recall... so it's a steep cost for a little protection. Superior Reasoning at 14... oof, as described, yeah, you'd see most every controller, defender, possibly mastermind, blaster and controller - barring, maybe, FF and Sonic thanks to the big bubbles giving protection - respeccing to take it.)
  18. This REALLY needed to be necroed. *rolls eyes* Christ.
  19. I *hate* the current voltaic sentinel and want the old one back. It's a toggle now because "OMG I have to click something." It was *far* more useful before. Far as I'm concerned, it's seriously nerfed and the only reason any elec. blast characters have it is that they had it before the nerf and I don't want to bother respeccing.
  20. Agreed. That said, some of the stuff in game now, as I recall, was designed by players back on live. (I want to say the Made Men Pizza one was, for one.) And of course there was the in-game advertising that was ... rather out of place and died a not quick enough death...
  21. On occasion, yes, solo. More often with teams, though. Edit: Preference-wise, yeah, I honestly prefer to do things as I level. The whole thing about which contacts I choose, which groups I face, etc. being part of that character's "story."
  22. Yeah, wouldn't hold my breath on swap ammo affecting primary/secondary powers. Also, honestly... I'd hope if they did add something like this (as I do have some melee folks that use temp power pistols because they would...) they gave us non-silly-flippy animations. Just pull out a pistol if it's not already out, aim, bang. (And then transferred them back to the main set.)
  23. ... and again, why did this have to be necroed for this comment? Digging up a thread from *April of 2019?* So nobody'd better argue that "oh, these threads shouldn't be locked after, say, 6mo because IMPORTANT DISCUSSION!" No. No it isn't. Almost never is.
  24. To be fair, very little is easy to do or works well at low levels. 😉 "I am an all powerful god come to Earth!" *gets taken out by a vomiting meat-robot.* "I am the ultimate warrior, an immortal with 1000 years of combat experience, time traveling to defeat all foes!" *gets taken out by a schmuck with a baseball bat.* And as far as feel... yeah, the fact COH (a) isnt' going to be as focused on any sort of representation - the game's very broad in what it lets you do, but not deep in the representation, versus something like (say) one of the Diablo games which has very few classes, focused spells/animations/items for them though, specifically to let your (say) "person who fights with fire" do that however that character wants to, and (b) anything requiring new assets is going to be harder - we don't have the live team or all the tools they had (or a team working at *just* this.) Which in its way cycles back to the OP in "what kind of arcane do you have in mind?" Would something that could be recycled from existing assets work? Power customization that (say) uses the various "magic circles" that show up now at the foot of targets? Or is it a "no, I really need to be waving a wand/crystal ball/skull around for the right feel" thing?
  25. Same cost as on live, but you can just give yourself the aethers (I don't remember the live cost off the top of my head. 250? 1000?)
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