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Everything posted by Greycat
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Patrol XP for Explore Badges is a Useless Bonus
Greycat replied to Frozen Burn's topic in Suggestions & Feedback
So. I'm not a badger. I grab the badges in Atlas for the transport power, maybe look for a couple specifically I like the title or location of (Tank and Destined for Valhalla especially.) I started up a new character yesterday and... y'know what? The patrol XP wasn't fun. Yes, we only got a tiny bit of XP for the explores before, but the "Oh, I leveled!" ding actually *was* fun. I did actually glance at the XP bar when I was done with an arc, found it *very* close... and then felt kind of let down because with the stuff I'd run over on the way by, I could've leveled. Essentially what you've done is removed people getting presents for christmas in lieu of a membership at a store where they'll get 10% off their purchase after three months. I know *I'd* rather get the nicely wrapped box with something inside rather than the envelope with a receipt in it. Exploration was rewarding *before.* Now it's a ... meh part of the experience. -
Allow mixing of the magical and the technological at bases
Greycat replied to temnix's topic in Suggestions & Feedback
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She doesn't.
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Counter for COT bubbles = "useless" sleeps. >.>
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Yeah, problem with that for me is that I use multiple computers and fog of war is a clientside setting. (I do that once I hit all the explore badges in a zone, myself. Which *tends* to include plaques as well for me.)
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I'd Really Like Radiation Control for Doms and Controllers
Greycat replied to Sagenius's topic in Suggestions & Feedback
Radioactive bees? *ponders alt.* 😉 -
And the point of teams doing this is that they cover for each other. The melee and such taking the hits and mez attempts while support - *supports* with buffs/debuffs, control and damage. One is *not* more valuable than the other. One should not get more reward than the other. We don't need this, we don't need "damage meters" to prove who "carried" the team (to go the other way with it,) we don't need any similar nonsense. Besides, there have been entire groups (see: Repeat Offenders and their subgroups) that are nothing *but* support and would absolutely trivialize content. Support does not mean helpless or weak. Plus, of course, what is affected to more or less of a degree isn't an AT thing - it'll be affected by both primary and secondary, and that's before we get into slotting. If I'm running a psy character vs robots, should I get more inf and XP? It's more risk for me, after all, since they resist it so much more. No. Not needed at all.
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*nods* What RUdra points out is the big problem. When creating maps for zones and missions? As I understand it, there's some sort of pathing baked in (that takes time) for NPCs and pets/henchmen to follow. Sure, move slow enough and yours will follow you, somewhat, but that's hardly useful in a raid. Seem to recall it's a fairly CPU-intensive process - though at least for mission and zone maps, it only has to be run once. (Or a few times to correct stuff, but then it's done.) For even somewhat "basic" bases that tend to continually evolve, not to mention some of the complex, multi-level ones and/or ones with teleport points going "through" doors or being used as elevators or secret areas? Eesh. Plus, really, even if that weren't an issue... the NPCs are pretty dumb. It'd be fairly trivial to toss up some walls - or even cabinets - to funnel them through a point, or just find somewhere to hole up they can't get to, stock up on inspirations and the like. So, idea? Yeah, sure, might be fun. Realistic, given the ins and outs of the game and its mechanics? Ehhhh...
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Honestly, I wish there were a way to track (and I suppose name...) plaques for things like this. Those are a pain since you don't know how many of what you have, and no real way to check a list and see which you're missing.
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I don't recall getting sent to Faultline for those arcs off the top of my head - they do generally stay in their 5-level range, and you shouldn't get assigned a level 10-14 arc until you're 10. Something may have changed where it thinks a "legit" zone is though.
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Older than that, if they're *really* (I doubt it...) running the system they had "when COH came out." That would be a single core chip of some flavor (Athlon X2s didn't come out until ... 2005? 2006?) - Think I was still running a 1 Ghz Thunderbird and 4 Mb Matrox Mystique at the time. It would also be having issues with modern websites. You can find cast-off business PCs and old video cards - still old by current standards but *far* newer and more capable than that - for well under $100. So... yeah.
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Unpopular idea - alternate group wide player buffing.
Greycat replied to Zewks's topic in Suggestions & Feedback
It already does apply as an AOE. Has since live. There are *very* few buffs that don't (Clear Mind, for instance,) and those don't need to be applied to everyone generally. Don't know where you're getting your information, but ... maybe don't get it from there. -
For the most part, I'll just dump stuff. I'll try to be reasonable - not selling a crafted IO for less than I crafted it for, unless I've just done a bunch - but I don't generally list something that's going for (say) 10m at 10m. Maybe 1. I don't generally care, other than "geez, need inf now... guess it's time to sell another superior winter somethingorother."
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See: Blood of the Black Stream. There are already little "hooks" about the group in the game (at least redside... they and Gadzul Oil are both mentioned, as well as little things like the Eye of Horus oil slick in Oakes.)
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Used to park in Wentworths when that gave a teleport... I don't generally think about them, honestly.
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From its own description: "You summon an entity capable of repeating your songs a short while after you have executed them. " It copies what you're doing, with a weaker version. If you're not attacking, neither is it. So *at the moment,* I'd call it working as intended. Whether that should change? *shrug* Maybe. Keep repeating the last action X number of times if nothing's changed, perhaps. (Also not sure why you think MM or Incarnate pets shouldn't be active on their own....)
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"Argument" is not negative. The way it was used there would be roughly analogous to "stance" or "viewpoint." Or, to quote Monty Python, "An argument is a connected series of statements intended to establish a proposition." Also... That's more "character" than "origin." And also in written works there's a *lot* more flexibility, versus trying to develop something for an open world multiplayer video game. (Doing a single-player focused RPG? Yeah, that's a lot closer to what you're talking about here.) The flip side is that you point out - "some mutants powers don't work on each other." That's not origin - at least not as it's reflected in COH. What you're looking at is more analogous to our power sets. Some have strong fire resistance. Some are weak vs robots, and so forth. And we *do* already have enemies that lean more towards certain origins, just with what they get up to - it's just not *restricted* to that origin. Now, in saying all that, I've argued in the past for something - very like the void hunters and quantums vs Kheldians - for something touching on other origin "pairups." We have long COT chains that anyone can access, but an occasional side mission where the COT (or Mu - given their backstory) takes an interest specifically in your magic character and you're warned about it by MAGI? Basically little extra bits of spice here and there? Crey or the Sky Raiders specifically trying to steal some bit of your tech? *shrug* Maybe. It'd be a good bit of work - and I think people would want some say in if it happens and/or with who, though. (Then again... that's part of what AE's for, too. Customize to your hearts content - or the system's ability.)
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Gesundheit.
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... well, you *can* go to Ourodev and get the i24 and ... shall we say i25 launch?... versions. Though nothing before that.
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Honestly, I'm there with you. I haven't touched FF since the changes. But I don't know how that'd be implemented... especially with everyone that's already *had* FF getting changed over, I believe. Having a second "legacy" set would probably lead to both confusion and irritation. Not to mention lots of "Well how about..."-ism with all the changes other sets have had, between live and now.
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I'd have to ask "why?" It's not hovering over your head unless you pick it. To see it otherwise requires people to deliberately go in and look at your badges - and even then they'd have to hover over each individual one. The only effect it has on you is (potentially) a little patrol XP and being one of a set to get the Atlas Park exploration accolade. Plus, honestly, it's still easier to avoid than Redside and their "next big thing" badge, which is *right* at the steps to go talk to the arbiter. It's very obvious, it's well behind the trainer and rather hard to accidentally step on - even with a crowd like that on Everlasting around her right now. I mean, honestly I don't *care* one way or the other if it's left where it is but this seems an awful lot of angst over something nobody's going to notice (and wont' be a title unless *you* pick it - you're aware of that, right? Not asking sarcastically, asking because you referenced it becoming a title. It doesn't become a title when you run over it, just if you deliberately go into badges and pick it.) (Edit: If it were where it was in Echo, I'd probably be more inclined to agree with moving it, as that was *literally* the spot you'd appear on character creation. But this is an easily avoidable spot.)
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Try it on a level 15 Earth or Ice 'troller though.. 😄 Need *something* to do while you wait, anyway...
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Would you really want to go to sˌɥʇɹoʍʇuǝM though?
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Not a matter of being known or not... but your presentation could use a bit more filling out, since this is rather vague besides a bit about the visuals. Other than the -regen, this honestly sounds more like it'd be handled best with a power customization option. (Mind you, I think it'd be a rather neat looking customization option and would visually go with "classic" Invulnerability.) ... heck, if that effect can be created, I wonder what else it could be applied to. Ice shields? Make it an iridescent sheen for costume bits? Separate discussion there, most likely... Anyway. Fill it out a bit more! What do you see it doing besides a little -res? Why is it tied to a "cosmic" theme?
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Honestly, I'm ... kind of in with Rudra in a *tiny* way - I don't mind patrol XP, but I'm not fond of getting it for hitting exploration badges. Seeing if I could level hitting them was kind of fun. Now? Eh. I don't get why it was changed... but I'm kind of jaded at this point with changes like that having a chance of being reverted once it hits beta.