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Greycat

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Everything posted by Greycat

  1. You mean like this? (UI's a little goofy since this is on my lower-resolution laptop screen... but that's still doable.))
  2. There isn't, really. City of Heroes is not like (say) Diablo, where you have the full game and you just don't need the social aspects. City of Heroes has some assets on the PC side, and some (the servers that take care of maps, missions, the auction house, etc.) on servers. The closest thing you can do is download the servers from ourodev and run your own - but you won't have all the updates done to Homecoming, for instance. It takes a bit of setup to do. If you follow the instructions, it's not *difficult,* but it's not the simplest either.
  3. Hmmmm. One I did from a comment here on the forums (something like "nobody would want a character named rusty muffler.") Then there's Sweet Child o'Mimes: Hmmm, who else... There's always Hellion Keller:
  4. You can. There's a slider at the top. Slide it down to whatever level range you're looking for.
  5. The way the game's set up, probably not. The origin's baked in to the character, not the powerset, and it's apparently at such a fundamental level the only way to change it is to reroll the character. (I still suspect this is a holdover from ... like, the game's alpha phase, where origin actually affected things like how many powers you could take and how strong they could become or some such.)
  6. So, if you're worried about numbers, open up excel. If you want to have fun, create whatever character you want and play it. I've had no real issues with sentinels. Had quite a bit of fun with them - they're the only things that "fit" certain characters and having them there just makes the game that much better. My only complaint with them really is some are a bit end-hoggy early on... but that's true with a lot of sets.
  7. Well, depending on the arcs you do, you can't do that. For instance, you need a temp power (the lost cure wand) to - well, cure the lost. There aren't a *lot* like that, but there are a few instances at least. It is, of course, different from "no P2W temp powers," so...
  8. Seconding and confirming that, yes, those are in the Echo zones. Are you using the old Paragonwiki (or another older source?) The current homecoming.wiki has the correct location (and is linked from the top of the page - first one under WIkis.) The old Paragonwiki has the old information. (Aside from vidiotmaps, of course.) Bookmark https://homecoming.wiki/wiki/Main_Page and be sure you're using that.
  9. We were able to solo successfully before IOs, much more procs, were a thing. Early, mid and late game. You do not need procs for anything. They could completely disappear from the game and all that would happen would be some griping on the forums and some adjustments to builds and we'd be back to being insanely overpowered within a month. SO, whoever's saying that has no idea what they're talking about, far as I'm concerned.
  10. Adding a "yep" to everything Kheldian. That said? And this will sound odd... Crey. In the *old* tutorial, we start out with them apparently helping the police, poking around drones (the "this is how you target" bit of the tutorial,) then... nothing, really, 'til EVIL CORPORATION TIME in the 30s. (Yes, I know, synapse.) They just drop from view and then *wham* enemy group. I think it's *really* a missed opportunity *not* to stick with them after the tutorial. Have them actually "helping" you, giving missions, etc, being the "good corporate citizen" their PR pushes, so that maaaybe your character would believe 'oh, that's just bad oversight that that scientist was doing XYZ' or whatnot, 'til you hit things like the Kellermans and the Revenant Hero arc (and that arc needs some map reworks so when you finally come to that end chamber... well, granted, first time I did we spent a lot of time just checking out "wait, is there someone IN there?" and such.) Heck, do that and have sdome of the stuff you helped with come back to bite you in the butt later. Oh, you used their medical facilities they graciously didn't charge you for since you were helping them? Look, clones from your DNA/tech/whatever. That sort of thing.
  11. I'll RP in game, though not generally walk up and jsut talk to someone. Will also carry things over that don't really "work" in game to Discord (now,) forums (formerly) and/or the occasional bit of writing (generally a piece for character history or what's in their head - or setting something up somewhere other than Paragon/Isles.)
  12. *Maybe* an edge case, but I know of one character who... for whatever reason (something in the body type or costume parts, I really don't remember) has a ... I think it's male character, but uses the female body type. I don't know how common that is though, they're the only one I can think of... and I tend to stay on the RP server!
  13. Honestly, there's a lot that could be done to sort out and streamline the costume items. Flip side being, as I recall (especially with some items on live when they'd change) it'd break existing costumes in the tailor. Just because of how things are listed.
  14. I was going to point that out, but the launcher's what they'd see trying to get into the game anyway, not the forums.
  15. Right at the bottom of the launcher.
  16. I'd say "prepare to be disappointed a lot" if you think putting something here means it's going in game.
  17. It's done that for some time - run Dean... whatsisface's arc in Sharkshead and you'll even get some different dialog, I believe. Plus if you make AE stuff, you can have dialog refer to the player as him/her (as well as other variables - name, archetype I believe, etc.) So it's sprinkled through the game here and there.
  18. Rarely. Worst case, I roll the mouse wheel and pick someone from a page that it ends up on.
  19. Yes, they have been. But drones can be "overwhelmed" (takes some time for them to target and zap) so groups can get past them. Not having been there, I couldn't say what happened.
  20. I know I did a dive into the Kheldian lore back on live - which is on the wiki now, as someone copied it over (and attributed.) Keep planning on updating that...
  21. Are there others in the SG? If they're the *only* character in the SG (say, it's something like their house or bar or something,) that SG is gone. It doesn't move with the character, and there's nobody left to maintain it. So if it's a base you're proud of and want to keep on that server - or for reference while you rebuild it on another server - make a level 1 whatever and /altinvite it to that SG. If there are other characters, another character will become the leader and you will no longer be in the SG. "Founder" doesn't matter.
  22. "Abused" (heh) heavily back on live with the Repeat Offenders Green Machine teams. All Empathy defenders buffing each other, you had a specific target for your ST buffs so everyone had them. I believe the term they had was "regen blasters." It was exceptionally effective, even on SOs. So, this comment isn't theoretical. Yes, if the buffs were allowed to affect yourself, they'd *have* to be nerfed. Having tradeoffs (Dark's heal and rezzes, as powerful as they can be, needing enemies, for instance) are not a bad thing. "Team only" is one of those.
  23. I have a ton of alts and multiple accounts (RP reasons.) I have no idea. 😄
  24. You can guarantee no copyright holder of a superhero (or magic, cartoon, etc.) IP will *ever* come to COH and check things out? Ever? Besides, while not privy to what agreement was signed and all the details between here and NCSoft, I'd call it a safe bet that part of it involves running it much like live as far as stewardship, copyright, etc. goes - and the flip side of that is that a copyright holder has to take steps to defend their copyright. Doesn't matter if it's Marvel vs DC or Dark Horse vs tiny little MMO community. We don't want that sort of attention - and being able to show policing and enforcement does nothing but help us.
  25. It *really* depends on what we're calling good or bad teams. There have been what some people would call "good" teams because they can clear the content, finish an ITF in 5 minutes killing everything... that's a boring team. There are the teams that just *cannot* work together, running a 5 hour Posi 1 and not learning from what's going wrong or trying to do anything different - that's a bad and frustrating team. Honestly, I'll be happy with a "competent and fun" team. Might wipe, might not, lots of joking and BSing and/or RPing while we finish up whatever we're doing.
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