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Everything posted by Greycat
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I don't have a signature character, really. I have *characters.* Not because I'm trying to find "that one," but because there are stories to create and tell and they need characters.
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... really? My experience has been the exact opposite, not just in RV but all the zones. An absolute *lack* of PVP, while people hop in to grab Shivans/Nukes/Heavies, badges, time-in-zone, etc. I can think of *one* time in the last two years I've actually had anyone interested in PVP (in BB, of all things, and it was fun 'til someone hauled in a ringer.) I think I've found someone else in zone - any of them - that I didn't bring with me perhaps three times. I think some of these changes suggested would negatively impact people going in there to ... do the objective, on a non PVP build or lower damage/survivability build. (Granted, you can grab heavies to help, but still.) And honestly... the zone's already rewarding you (with the heavy at the end) for participating in zone mechanics. I really, *really* don't think we need a new currency. Or... let me rephrase that. If we're revamping *anything,* PVP-rewards-wise... start with Siren's Call. Because the rewards there *suck.* They weren't great on live - the temp stealth you get for doing the "hit all the call boxes" there is worth more. You fight, and fight, and ... get an SO or an inspiration? Blecch. And then any bounty (only zone that uses it) you acquire vanishes if you leave the zone - *including going into one of the zone missions to buff your side/debuff the other.* Mind you, pre-broke-pvp-revamp on live, pre-"get powers +5 to your levels when exemped, even in zone," I think Siren's was my favourite zone. You had gotten a good suite of powers, but it wasn't a T9-off. It led to some of my favourite (solo and group) fights in the game. Also, the PVE aspect there is just ... slow, boring and broken. THAT's a zone with no real reason to participate. Try to bait the sides into fighting and, several minutes later... 100 rep, if your side wins? Then rinse, repeat... boring. (Since, you know, nobody's there to fight most of the time.) I'd revamp Siren's - the PVE, the PVP reward table for the zone, the works. As part of *that,* I'd revamp bounty. You want another currency for PVP? Use bounty. It's the quicker picker upper. Plus it already exists - you just have to make it "sticky." Have it able to be turned in for some decent, low to mid tier rewards. Have it awarded for doing the zone-affecting missions (bomb/rescue/etc.) Have it have a *reasonable* accumulation - and the rewards should be worth you spending some of it *now* vs building it up. Obviously player kills, multiple player kills before takedown, etc. would give more than doing PVE - but both would still build up, so if nobody's around and you're working on (say) your Man in Black badge, getting some nukes in Warburg, whatever, you're still building it up. Once *that's* high enough, if you keep it, then yeah... ATOs, PVP recipes, etc. Specific numbers? *shrug* no idea. *That* can be kept and earned across the other zones as well. With the side effect that, if you're high enough bounty, a warning *will* go out to someone on the other side if they're there about a "high value target" or whatnot. And you being at (say) 10k bounty/pvp merits/whatever means *defeating* you (with some time limit) is worth more. (No, you don't lose your merits.) Specific mechanics, farming curbs, etc. - well, others can discuss those, but that's where I'd start, honestly. I don't think RV needs the revamp, but SC does, and can lead to that merit revamp across all the PVP zones.
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Why don't ALL auras have a minimal effects option?
Greycat replied to Story Archer's topic in Suggestions & Feedback
So since you're aware time is a limited resource - and I'm assuming you're aware we have a completely volunteer team who does have other things to do with *their* time, versus getting paid for 40 or more hours a week of doing this - why did you bother asking the question? This may be high on *your* priority list. Meanwhile, I see patch notes with new powersets, new story arcs, new base items and various fixes - rather a long list. So, yes, to answer your question: As I said. Time. You don't like that answer, I don't care. -
I almost never respec. *shrugs.*
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Add Field Analysts to the map as Trainers
Greycat replied to temnix's topic in Suggestions & Feedback
You know you can alter it in the menu off the chat window, you don't have to find a field analyst. -
Why don't ALL auras have a minimal effects option?
Greycat replied to Story Archer's topic in Suggestions & Feedback
And? I've done plenty of things that take time to do, and have other things that also take time to do. Time and people are limited resources. You asked why it hasn't been done. That would likely be a big reason why. -
Depends on which character I'm playing, what I'm playing against, how I'm feeling any particular day, if the content's new or not... I rarely run at something like +4x8. I don't find it interesting, just kind of annoying. (Short of farming.) It doesn't do anything interesting but take more time to punch more hit points away, and I'm not in a rush to level (typically. If I *am* in a rush to level for some reason, I have friends who run farms and I'll hop in there and BS with them for a while, which is far more interesting.) Plus, honestly, it's kind of hard on the suspension of disbelief for me - this low level gang or super secret elite group somehow has 100,000 members *in this one building, all waiting for you?* And in the next five, too? Meh. Otherwise? Anything from base to ... let's call it upper-mid level difficulties, depending again on who and what I'm running, what I'm facing and what I want to get done.
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It is free. You just have to go and revoke the athletic run. Just like before. Only difference is that athletic run is granted automatically now. Then you can pick the other. (Yes, they should have just left the choice to the user instead of throwing one on... for just this reason.)
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Careful, this was suggested for Null (for the group travel buffs, specifically) and some people reacted like the suggestion was for a cookbook of bbq baby parts. But yeah. This and Null in the RWZ.
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Why don't ALL auras have a minimal effects option?
Greycat replied to Story Archer's topic in Suggestions & Feedback
... because it takes time to do? -
Nobody mentioned deleting. But there are plenty of threads necroed with absolutely nothing of value added up to several years later. If a thread is being a *conversation* or being "dynamic," then it wouldn't be locked - the "staleness" timer of the last post would keep getting reset.
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I grind like a bitch, and I still can't keep my holes filled
Greycat replied to temnix's topic in General Discussion
"You are getting too far from your mentor." "your mentor is too far away!" "Your mentor is in range." "You are getting too far from your mentor." "Your mentor is too far away!" .... god, I hated some characters with superjump. (And let's not forget "your exemplar lost connection, so you're getting dropped from this task force you've been on for four hours." Ahh, the ... good?... old days.) -
It stands for Someone Thinks Acronyms Require Translation?
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Do I use Discord? Yes. Primarily because the people I use it *with* are people I enjoy talking to anyway... well, typing. I don't use voice chat at all. I think one of my SGs used it to have a movie night once. So... while it's related to a couple SGs, it's not really an "in game resource." We don't coordinate anything over it. We'll post longer character bios, news, etc. on it, sometimes write (though... usually a Google Docs link instead,) but we don't really use it "in game" for game stuff. I'm on the HC discord... but I don't really use that, frankly, just too much there so it all gets lost in the noise. (And no, I don't really use it for any other games, either.)
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PSA: WARNING, DO NOT SAVE KEYBINDS. EVER.
Greycat replied to BlackSpectre's topic in General Discussion
/bind_save filename will give them each an individual filename. No overwriting happens unless you name them the same thing. Very useful when setting up a mastermind (or Peacebringer.) I have binds I still have from live... they work just fine. And when you're talking profiles... are you talking about multiple builds or accounts? Since I just swapped between two different accounts with characters I use binds heavily on (MM and WS) and they were just fine. -
Patrol XP for Explore Badges is a Useless Bonus
Greycat replied to Frozen Burn's topic in Suggestions & Feedback
So. I'm not a badger. I grab the badges in Atlas for the transport power, maybe look for a couple specifically I like the title or location of (Tank and Destined for Valhalla especially.) I started up a new character yesterday and... y'know what? The patrol XP wasn't fun. Yes, we only got a tiny bit of XP for the explores before, but the "Oh, I leveled!" ding actually *was* fun. I did actually glance at the XP bar when I was done with an arc, found it *very* close... and then felt kind of let down because with the stuff I'd run over on the way by, I could've leveled. Essentially what you've done is removed people getting presents for christmas in lieu of a membership at a store where they'll get 10% off their purchase after three months. I know *I'd* rather get the nicely wrapped box with something inside rather than the envelope with a receipt in it. Exploration was rewarding *before.* Now it's a ... meh part of the experience. -
Allow mixing of the magical and the technological at bases
Greycat replied to temnix's topic in Suggestions & Feedback
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She doesn't.
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Counter for COT bubbles = "useless" sleeps. >.>
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Yeah, problem with that for me is that I use multiple computers and fog of war is a clientside setting. (I do that once I hit all the explore badges in a zone, myself. Which *tends* to include plaques as well for me.)
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I'd Really Like Radiation Control for Doms and Controllers
Greycat replied to Sagenius's topic in Suggestions & Feedback
Radioactive bees? *ponders alt.* 😉 -
And the point of teams doing this is that they cover for each other. The melee and such taking the hits and mez attempts while support - *supports* with buffs/debuffs, control and damage. One is *not* more valuable than the other. One should not get more reward than the other. We don't need this, we don't need "damage meters" to prove who "carried" the team (to go the other way with it,) we don't need any similar nonsense. Besides, there have been entire groups (see: Repeat Offenders and their subgroups) that are nothing *but* support and would absolutely trivialize content. Support does not mean helpless or weak. Plus, of course, what is affected to more or less of a degree isn't an AT thing - it'll be affected by both primary and secondary, and that's before we get into slotting. If I'm running a psy character vs robots, should I get more inf and XP? It's more risk for me, after all, since they resist it so much more. No. Not needed at all.
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*nods* What RUdra points out is the big problem. When creating maps for zones and missions? As I understand it, there's some sort of pathing baked in (that takes time) for NPCs and pets/henchmen to follow. Sure, move slow enough and yours will follow you, somewhat, but that's hardly useful in a raid. Seem to recall it's a fairly CPU-intensive process - though at least for mission and zone maps, it only has to be run once. (Or a few times to correct stuff, but then it's done.) For even somewhat "basic" bases that tend to continually evolve, not to mention some of the complex, multi-level ones and/or ones with teleport points going "through" doors or being used as elevators or secret areas? Eesh. Plus, really, even if that weren't an issue... the NPCs are pretty dumb. It'd be fairly trivial to toss up some walls - or even cabinets - to funnel them through a point, or just find somewhere to hole up they can't get to, stock up on inspirations and the like. So, idea? Yeah, sure, might be fun. Realistic, given the ins and outs of the game and its mechanics? Ehhhh...
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Honestly, I wish there were a way to track (and I suppose name...) plaques for things like this. Those are a pain since you don't know how many of what you have, and no real way to check a list and see which you're missing.
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I don't recall getting sent to Faultline for those arcs off the top of my head - they do generally stay in their 5-level range, and you shouldn't get assigned a level 10-14 arc until you're 10. Something may have changed where it thinks a "legit" zone is though.