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Greycat

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Everything posted by Greycat

  1. It surprises me when people seem to have just discovered how to do this. I hear people (especially melee) having trouble with Protean and it's like.... have you never tried this technique? He'll never get his PBAOE off since you're only in range for half a second...
  2. So, Spectrum's an ... interesting look, and can lead to interesting shadings. Still, after seeing a video where the lighting ... kind of reminded me of Spectrum, it also got me wondering if it'd be possible to do *patterns* that were also Spectrum-ized, even if it could only be used with Spectrum itself. ... that sort of look, where you've got zones where you could put in another color (or shadow) that wouldn't necessarily be colored that way by default. Yes, I'm thinking specifically on top of Spectrum itself... though if that could be brought over into normal patterns, that may be interesting as well.
  3. I pretty much always take a travel power. Rarely put it off - if nothing else, it's a "ok, don't really need to slot this, so extra slots early for some power." About the only power I skip is superspeed - thanks to early game annoyance with it and Terra Volta and the lack of vertical travel... even with the current "extra" tacked on. (Same goes with experimentation... speed of sound. The extra effect is actually extra annoying. I'll only take it if the character *really* calls for it.) As far as availability of other powers... rarely does that influence me. I'll take those pools *despite* the travel power sometimes - primarily for combat teleport and/or fold space (Teleport Target is always useful.) (And since it was mentioned, I rarely take hasten. Maybe as a 49 "I have nothing else I need" pick.) Group powers... I've said before, and somehow this seems to just get any number of panties in a twist, that we should have Null in coop zones. MSRs and Hami raids fill quickly, at least on Everlasting, and leaving to hit Pocket D to turn off Group Fly if you've forgotten to may mean you don't get back *in* the zone for a while, if at all. But I don't generally mind group travel powers, otherwise... other than Incandescence.
  4. Not sure if still valid, but I *vaguely* recall extra damage or some such for a stalker's AS on a held target at one point.
  5. *snort* I remember beta when everyone looking at the market was *sure* Boresight was going to make them rich on the market. Yeah... no.
  6. Starting back in i3... First character, got him into the hollows. Don't recall what mission I was trying to get him to, but suddenly seeing this giant, floating skeletal thing conning purple. Seemed like something I should *really* avoid (having not fought COT at the time...) Also, on a different character (the one who'd be my first 50,) doing missions with a team in the Hollows and seeing this white floating thing come out of the door and fly off... hooked on Kheldians since.
  7. Eh. I mean, they *are* looking for a group. And I suspect all that a "farm" channel would do - besides cause griping - is cause messages to be duplicated in there *and* in LFG. Even as an "official" channel, it may not populate for people with older characters (such as the people *doing* the farming) where they're looking or trying to advertise. And we already have people uptight and complaining if anyone says *anything* that's not directly "We are doing these missions and have room for X" in LFG. I'd rather not see them fill the channel with so much whine it's mistaken for France.
  8. I don't perma-dom at all and have never found it "pretty brutal" on any dom.
  9. ... well. 15 minutes of waiting, posting this, deciding to head to Eden (because I need my costumes...) Stop to punch some COT mages and one finally showed up. First time I've actually seen an ambush for that mission.
  10. So, here's a question: Does Carson in Founders Falls actually *spawn* an ambush like the other tailors? Idle curiosity thing. I know the first two tailors spawn ambushes (Tsoo and Crey, specificially.) Hard to miss the first one since they spawn fairly close by and - for an ambush - fairly fast. The IP one can take a bit to arrive, especially since there aren't any Crey in IP so I suspect most folks are already on their way to Bricks or wherever to start punching in the name of science. For Founders Falls - well, I don't think I've *ever* gotten a Nemesis ambush. Even on live. So I grabbed the FF costume mission (because... costumes,) went across the street and just ... waited. (I have nothing better to do, so including the time to write this up, I'm at around 15 minutes.) Just out of idle curiosity to see if there WAS one. If there was an ambush - even slow and swimming - it should have reached me. So... doesn't appear to be one. The other ambushes don't get targeted by anything, so I don't think it's "something else killed them on the way." And I'm literally the oly person IN Founders at the moment, so it's highly unlikely someONE else killed them (ambushes will also tend to be at your level, not the zone's or zone cap, and the character I'm on is 46.) Is there something that just prevents an ambush from forming? Are they falling down below the map because of ancient spawn point weirdness? Do they just not GET one? Nemesis definitely *spawn* in FF - there are Comet tir... tiral... tiramisu snipers, after all. (Or are they the only thing allowed to spawn, perhaps? Which, yes, is part of why I was here - a mention that "snipers don't move," which I had to double check my own memory of - and no, they don't, even taunted. So yay.) Or do they just not spawn because Eden's chock full of them and one nearby zone transfer away? Idle curiosity.
  11. Let's just necro this damn thread since that seems to be the thing to do! Woooooo! This just adds SO MUCH VALUE to the forum!
  12. Yes, this thread was SO IMPORTANT it had to be necroed THREE YEARS AFTER THE LAST REPLY.
  13. Eh.... maybe? On the other hand, you could just take Teleport Target instead of Confront... which would also open up things like combat teleport and fold space.
  14. Ice armor sents still have hoarfrost, though.
  15. If you're trying to slot a set, and that set's pieces include recharge/something, it'll let you slot it because of the /something that it *can* take (rech/end, rech/acc, rech/def.) The other half (or 2/3 or 3/4) of that IO is valid, so it takes it. That said, hopping to test to take a look. Edit: Nope, description itself says "Allowed enhancements: Enhanced Recharge Speed, Enhanced Heal," and it does take a plain old recharge SO. This should probably be in "bug reports" though 🙂 Messaged to request a move over there.
  16. Hmmm. none of mine are less than 132 days unplayed - probably an anniversary badge login or some such. That said, I'm an RPer. I have characters who are around *just* for the occasional need of somebody's parent, sibling or boss, or their other-dimensional self (such as one from a dimension whose politics are decided by wrestling) who pokes in every once in a while to push a story or just check in and add some silliness. So they will sit unplayed. I've got a few that are just characters I loved from live, but they don't get played much because their stories were finished, or they were so tied to people who aren't *here* and aren't *coming* here for whatever reason that playing them's just sort of empty without the rest of the squad. Sort of memorial characters. I've got one that's in that boat that, thanks to the electric blast and leveling changes, feels *wrong* and puts me off of playing her. Given she's a remake of my first 50, and is/was in a "classic play" type project SG (taking a pool and some powers to simulate fitness, not slotting it 'til then, using just TO/DO/SOs) it bothers me. They all vary in levels, from the single digits to 50. And I rarely delete a character, so... I see no reason to most of the time. I've had the "this just doesn't click with me" turn into "NOW it does!" months or even years later often enough on live, and with 1000 slots per account... they can sit.
  17. I'll say Sky Raiders *kind of* make sense, to me. It's a port, it's remote, having a base there to operate from kind of makes sense. Same reason the Family make sense to be there. The BP, though... yeah. There's just no link there. Sure, there's a graveyard. And? It just feels like they were put there because that's the range of enemies that are there. They made sense in (old) Dark Astoria (also in the same level range.) It had the background that would have attracted them. The missions with them just feel shoehorned in.
  18. The letters end up being from the Dream Doctor, if I'm remembering correctly. He refers to them directly at one point - I don't recall the exact line, but it's something like "the time for letters is past" in one of his speeches. (Somewhere in the DA arcs, I'm fairly sure.)
  19. Ehhhhh.... I mean, part of the question here is how things are seen in game, too. For instance, the Hellions aren't really a threat by mid-level. They're already "retired," but they're an appropriate low level group. Same with the Skulls. I could see updating the *stories* a bit, but not really doing anything with the gruops. They kind of go with the "levels are time" ... semi-philosophy. To me, revamping a *lot* of the groups would really need a "COH 2." That said... hmm. Update: Council and 5th column. Make them more distinct, lean more heavily on "fascist army" vs "alien bio/energy/tech" as a split. They'll still fight each other, they'll probably butt heads, but make them less interchangeable and with divergent, distinct goals. Update: Crey, which I feel was underway. They've gotten tweaked. Honestly, what I'd like to see "updated" with them is the whole story arc with them. The *old* Outbreak tutorial had them "helping," after all, and while it'd be hard to reset the brain after all this time, having them start out as actually helpful - maybe even giving missions to the characters (alternate to DFB and the Hollows) while you discover what they're really up to and end up fighting against (or... hell, helping them anyway) would make them more interesting. There's only so many times you can hear the "oh, that was a rogue element, we're cleaning hosue" line. Update: Legacy Chain. make them actually interesting. Give us more to do with them blueside. Specifics? I don't know. They're just such an ... ehh... group. Retire (mostly) - Hydra. At least low level. There's no real impact to them being in Perez, for instance, other than the Kraken. They're not really the "shock troops" from the Rikti. They're just ... the blobs that exist in some places, until you get into the later arcs. Late-game, give them a bit of a rewrite to go with the lore and have them show up, sure. Rewrite the bit that has them so you fight, then make contact, and then feel like you're *freeing* them from the Rikti. Update: Slag golems. OK, mostly I just want to replace the "We're Slag Golems, and we're attacking!" placeholder dialog that's STILL IN THE GAME SINCE COV WAS RELEASED. They're ... a small range and mostly forgettable, though, even on redside.
  20. Why pay with tickets when all you need to do is ask for it? Put in a support ticket. Clave Dark is right - no limit, just ask.
  21. See: Lore reasons for them looking that way. There are specific species Kheldians merged with (and maintained a copy of the form) for those abilities/looks.
  22. Well, we *have* the "Experienced" power that adds bars of Patrol XP (don't recall if it's 5 or 10, want to say 5.) Not sure how easy it'd be to modify that to an... "inexperienced?" *shrug* power to remove it. Granted, it'd have to be added to P2W (Experienced isn't there,) but if they can just make it negative... Granted, I wouldn't use it, most likely, but maybe as a basis for doing something? (I'd almost say "throw badges at it to get more people using it," but I'm not sure how that'd work with some of the other badges... I *think* there are some for X amount of patrol XP earned or used?)
  23. ... not sure what you're getting at here, since (other than those few types that come out as superior when catalyzed, such as ATOs) the catalyzed and non catalyzed are the same pool, no catalyst required.
  24. I mean, part of how hard it is is going to depend a bit on what you're running it on and how you're built. And of course how you're running (+whateverxwhatever.) GMs are supposed to be tough - and are, for most solo players - but there are people around who just go solo them. People tend to avoid Carnies and Malta for being a PITA, though with Carnies it's often just tediousness after an MI summons an army of things that summon other things. Solo all the things and take notes. *shrugs*
  25. ... um... You're aware that's been an option and play style since issue 3, right...
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