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Greycat

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Everything posted by Greycat

  1. ... you know, honestly this would fit in *really* well with our grey alignments.
  2. A former SG co-leader of mine did something close. Expected to have a single AV in a room. Had a group of 10 show up in the spawn (I think they did something like made the enemy group the same as the group the AV was in.) I started ramping up the difficulty (though not to that point...) of the AE arcs I made when the secondary team that was facing those beat them all. Also, you want bad? A map of FF/Sonic, pfft. Try *time.* "Hi. Was that your recharge? I'm sorry, it's not just floored, it's about 2/3 of the way to the Earth's core by now..." ... the SG asked me to maaayyybe back them off a bit after that.
  3. Development's not cheap. *shrug* And I don't think any of them *really* knew what they were getting into. (Didn't they pretty much have to start over from scratch some years into it?) Yeah, I threw money at them back when they started, too, and expected it to be later than *they* thought it would be (like "I'll be playing this or beta-ing it in 5 years") but... *shrug* And ... no, this far in I don't expect monthly updates. I'd expect those closer to release. Quarterly, maybe.
  4. Not Dell/Alienware. Laptop wise, I've been fairly happy with my Lenovo Legion for the last... year and a half? Probably get another - though with a larger screen - when it's time to replace it. It'll give pretty reasonable game performance, and it doesn't look "gamery" so it fits in well with a business or school use, too. Tablet-PC wise, only one I really have any experience with is the Surface Pro foisted on me by work. I hate that thing. Specifically I hate its little "dock" ... thing... you plug into the side with a cable (which gets "am I about to burn myself" hot to the touch just sitting there plugged into the side, and has no strain relief on the cable,) which randomly fritzes out, makes a monitor decide to go pixelated, or forgets what it has attached to it. The Surface itself does weird things with my keyboard - and I've cycled through a few, wired or wireless - occasionally ignoring it or "sticking" randomly. I would never spend my own money on one. (The keyboard, btw, does this both attached to the "dock" and directly to the Surface Pro. Tried multiple KBs.)
  5. Those are powers with a model replacement, not an AT. And powers that not everyone takes.
  6. I don't know about a "significant" part of lore, but their lore is scattered through the game. Some of the Faultline (new and old) markers talk about them, for instance, since their Paragon HQ was there for a while before "mysterious power suited figures" attacked it. They also do talk about Crey (or at least Countess Crey) supporting them. So, yeah, headcanon for me has pretty much always had them being a source of "raw material" for the Revenant Hero project, among other things. Honestly, they *could* be interesting. it's just that the only thing done with them in game is "So you want to change your settings..." and some plaques.
  7. Still going faster than Duke Nukem Forever.
  8. If we did more outside Paragon / the Isles, I think we'd see more of Hero Corps - they *do* have a presence in the rest of the world with Rent-a-supers. They *could* have more of a presence, but they'd still be used somewhat sparingly - hired out as meta-bodyguards for various people, for instance. ("The Peruvian ambassador will be arriving with his hired Hero Corps bodyguards...") I will say lore tidbits seem to have some interesting hints of Crey having ideas for them. (And I'll plug my *ancient* - as in first published around AE's launch, so it doesn't really take advantage of newer toys - arc, Hero Corpse, while I mention this.)
  9. I don't worry about what others are or aren't playing. *shrug* If there's something I *really* want to run, I hop on discord with my friends and say "Hey, guys, who wants to run the Commander Carrot TF?" or whatever, we arrange a time and do it. Honestly, most of the "content" I run now is RP related. The dev team simply cannot put out content fast enough to not have it added to the "ok, seen it, ran it a bunch" pile and run out again. Which is not a complaint about the dev team - the live team couldn't, either, and they were getting paid for it. And even if they somehow could - if we got a new mission arc or TF every week at maintenance - I think I'd still be focused more on my own characters' stories. (What do I wish existed? Blood of the Black Stream. And stepping out to more of the world, officially.)
  10. Very much this. They need to make some change so that every bit of text that the team lead sees can also be seen by anyone they're teaming with, like a Clue drop or a big ol' text box that shows up on screen (although I'm not a huge fan of those; even with my new much wider screen they always post up under my map or a Pet window or something). So, while it doesn't share some of the clues (as I recall...) if you're looking for a lot of the mission text, contact exposition, etc? Hit the "i" in the red shape in the nav bar. (Yellow if it's not actually *active,* but that tends to just be for your own missions.) You'll get the contact text, in both regular missions/TFs and AE.
  11. *Did* we though? I mean, early on, running 1-50 you didn't have any interaction with him 'til you rescued him from the Praetorians in the hero's hero arc. He was a name, sure, but he was about as involved with you as Talos is. He was basically lore, mentioned in a few places but never seen. Sister Psyche getitng killed off had more of an impact (... granted, in part because of the "Really? You couldn't find another way?" of how it was done.) At least you'd seen and interacted with her. I mean, *VEATs* had more interaction with Statesman (in the getting-punched-in-the-face variety, granted) than heroes did for quite a while. Honestly, rescuing him and the Who Will Die arc's ending, would have had more impact if he were more than a COH History quiz question. Have him show up, "Oh, I hear we have a new hero!" in the tutorial. At least have to give him some information if not fight with him or do *something* for him partway through the game. Otherwise... yeah, he just existed as lore comments, pretty much, 'til the end of *one* arc for a long time.
  12. Why would I *not* pick it? That seems a bit ridiculous, honestly. "This model is broken with that power." "Don't take that power then!" ... no. If it's a choice between weapon model but having to skip useful powers to make it "work" or not having that weapon model - I'll do without the weapon model. Besides, I'd think it'd also look rather silly with Flamethrower and Ignite/Incinerate. Not skipping those either. Now, if you want to argue for a chain gun powerset, with actually appropriate powers? All for it. Open up some more concepts. But "this looks weird with 1/3 of the set" (possibly more) ... no thanks.
  13. As I'm recalling, no. PVP vendor stuff is usable in PVP zones/arenas.
  14. Eh. I have Disney+, for me it's nothing to do with that. For me it's partially "... another one," partially less just accepting "It'll be a good movie" by default after the mess that was the Eternals - I still say that would've been *much* better as a TV series instead of this "Here's 30000 characters you don't get more than two minutes to get to know, care about them and be surprised at what we do in the next two hours, please?" we got, and just ... yeah, getting too big, I think. I mean, really the only "multiverse" stuff I'm loving is the Spider-man stuff. It just seems to feel more focused on a character level versus "Big bad - bigger bad - ooh, super multiversal big bad." Plus the whole "We have this movie, which is half a movie and half a setup/commercial for the next one" which some of the latest movies have felt like. Mixed, to a point, with "You've seen the Disney+ series, right?" (Would Dr. Strange 2 have made much sense without seeing Wandavision?) Plus-plus, the whole Covid thing probably threw off a lot of "go see a movie" people had, still. My local theater, for instance, used to have movies starting early (9-10ish) - which I liked, since it gave the rest of the day to do things as well (given... long-ass movies.) Now, given they start later, it feels more like it cuts the day in half awkwardly. As far as the movie? Enough people have said they enjoyed it (people I *know and like,* not critics) I'll probably see it later this week.
  15. Meh to invasions and GMs. They're just not interesting. As far as the clock thing? Not all of the *US* even does the DST shuffle twice a year. Since they're player led events, the organizers are the ones responsible for mentioning it.
  16. Super Stunners' rez being autohit makes sense. They're dead. At that point they have zero accuracy. Besides. Everyone has access to a ranged KB power through the P2W vendor. While MMs are a pain with the pets with this... call them back, knock the stunner away (or hold/immob and back off,) kill from range - no rez. It's not an unlimited range autohit.
  17. Ugh. No, no, no and no, thanks. Especially with AI doing them. Just no. Besides, I already have years of "voices" in my head, having some AI generated, stunted, weird thing would just be ... no.
  18. Rgh. Hate the way that looks (and it makes me want to avoid dealing with Council thanks to war wolves getting this,) but as an option, sure. Just downvoting the "pay a million inf." If someone's got a concept that needs it, they should be able to access it like any other customization.
  19. You may want to use binds for more - so you just have to /bindloadfile on a new alt - or maybe look into popmenus or a custom window. Should be a guide on that - I have a menu set up with a variety of bases, for instance. (Will link if i can find said guide...) Edit : Here's one.
  20. And one to set your hat on fire. *nods*
  21. The devs were afraid to put one in. Why else? 🙂 But, yeah. Wouldn't argue against it on its own. Would prefer some more interesting bonuses though, rather than people grabbing it up to the point of getting *yet more* global recharge.
  22. Most of the GMs are, frankly, boring. They're just bigger bags of hit points it takes maybe a solid minute for a team to finish off instead of a few seconds. There's not a lot *interesting* about them. (I don't really put Hamidon in that category, but ... still kind of true.) I wish there were more to them. There are a few that give a bit of flavor - Scrapyard and the scrapyarders come to mind. That at least makes it interesting... but not interesting enough to consider it more than six merits after doing it the first time. Jack and Eochai have a bit of lore to them too, but... again, just big bags of HP that give merits. Lusca - who should be worth more merits - is at least an *encounter* that takes time to do. (The flip side, Adamastor should either be worth fewer - I think what his bonus is a hangover from is having to actually earn something to summon him, which is no longer the case - or there should be more to him.) The Council Goliath is also an *encounter,* at least - there's something to do to get to the chewy gooey center of 6 merits on that one. Babbage and the Kronos Titan (sounds like an ... odd band) at least have a little "special" to them from being part of task forces, though Babbage can be found wandering about in Boomtown as well. And the Halloween banner event at least - again - has you doing something to bring it out, and *then* track it down. But honestly? When I see people say "ooh, I want a GM in THIS zone too, and THIS one!" I just kind of groan because... they're *just not interesting.* Maybe if they *weren't* out as frequently they'd be more interesting, but it's almost "hourly monster teams" with not much work (other than getting the team together and a little looking at known spawn points in the zones) for a pile of merits. If I were designing a GM encounter from scratch? I don't know. I'd do more than plop a six merit pile of HP in a zone. Maybe something that requires the team/league to split up. Maybe they have to defeat minions of the GM to get pieces of a ritual to put together - and use the *right* pieces - to weaken the GM and/or strengthen the players. Add some sort of strategy to it. I honestly couldn't lay out a design right now for one. I'd just want it to be an *encounter,* an *event,* instead of a merit vending machine.
  23. Given the Voids definitely can, per comments in the Kheld arcs, it's not wildly out of spec to think there's some indicator on the weapon tuned to Kheldian energy. Not mentioned lore-wise (in fact, non-Council Quantum guns are supposed to be somewhat unreliable,) but not unreasonable.
  24. It was also when they implemented NPCs fighting each other *and actually doing damage* instead of just shadowboxing. That's mostly what I remember from the beta.
  25. ... sort of side discussion aside... The main issue I could see with the OP's idea is if the mission happens to be a kill all. Putting enemies in an unreachable room would kind of put a damper on that. Granted, it would also make others much easier ("Do not defeat patrol!" ... patrol spawns with a Quantum whatever, who's ported away, making said patrol impossible to defeat.) But I could see it causing more issues to weed out over quite some time than not.
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