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Everything posted by Greycat
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... and again, why did this have to be necroed for this comment? Digging up a thread from *April of 2019?* So nobody'd better argue that "oh, these threads shouldn't be locked after, say, 6mo because IMPORTANT DISCUSSION!" No. No it isn't. Almost never is.
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To be fair, very little is easy to do or works well at low levels. 😉 "I am an all powerful god come to Earth!" *gets taken out by a vomiting meat-robot.* "I am the ultimate warrior, an immortal with 1000 years of combat experience, time traveling to defeat all foes!" *gets taken out by a schmuck with a baseball bat.* And as far as feel... yeah, the fact COH (a) isnt' going to be as focused on any sort of representation - the game's very broad in what it lets you do, but not deep in the representation, versus something like (say) one of the Diablo games which has very few classes, focused spells/animations/items for them though, specifically to let your (say) "person who fights with fire" do that however that character wants to, and (b) anything requiring new assets is going to be harder - we don't have the live team or all the tools they had (or a team working at *just* this.) Which in its way cycles back to the OP in "what kind of arcane do you have in mind?" Would something that could be recycled from existing assets work? Power customization that (say) uses the various "magic circles" that show up now at the foot of targets? Or is it a "no, I really need to be waving a wand/crystal ball/skull around for the right feel" thing?
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Same cost as on live, but you can just give yourself the aethers (I don't remember the live cost off the top of my head. 250? 1000?)
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You were asked for clarification. "A powerset focusing on the arcane arts" is so vague as to be meaningless. Which arcane arts, represented how? You might as well post "Why don't you make a set that does the thing and stuff?" I can't say if I *like* the suggestion or not because *the suggestion is too vague to have any meaning.* Of the responses before your little snit above, you have: - One telling you what you requested for test already exists, providing links on how to get there/use it. - Mine, asking for clarification on what you mean. - One mentioning the sorcery pool. (Which you obviously *don't* know about from your quoted response if you think it's "travel other than 2 skills.") - Another asking for clarification on what you mean. Absolutely nothing unreasonable or even saying they don't like it. So chill and *maybe give some clarification or flesh the idea out* so people know WTF you've got in mind. After all, if *you* don't care that much about your suggestion... why should anyone else? Also, sunshine, this is a public forum (as far as "public" = "those registered to play the game.") You don't get to declare who can and cannot respond or how. The forum is *a forum* because... guess what... feedback and discussion is part of the process. If you don't like that? Use email or private messaging. Then nobody has to know you said anything at all.
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What do you mean? The majority of sets are fairly generic (and can be made moreso with some of the weapons options) - no, there's no "Wave wand around" power set, but I'd say that'd be more an animation / "weapon" option issue than "it needs a powerset." For the most part, "is it arcane" (or anything else) is answered by "How do you describe your character using it?" Is it a magic charm you found that lets you control others perceptions? (Illusion.) Is it practice from an ancient book that lets you form a sword of fire or ice from your hands? Is it nanites that swarm out and encase your enemy, hampering them and holding htem in place? (more taking a "magic" set theme - Dark whatever - and turning it into tech, there.) Heck, one of the people in one of my SGs uses the beam rifle (with the crystal resistance rifle) as an "automagic wand" (long bit of backstory that goes with it - but it just needs to point and shoot, so...) Even the Sorcery *set* doesn't have to be described or restricted to magic whatever - drop the aura at the tailor and you're just flying. Setting an enemy on fire? Lots of ways to do that - and so forth. So, what do you mean by "a power set more focused on the arcane arts for magic-themed characters" that can't already be done in game... basically by selecting Magic origin and putting a note in your bio about how you're doing things?
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Eh. My only worry is that the tech seems iffy *now,* and it's just an annoyance. Burning 10 threads for it and having it still not work would... yeah...
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There's plenty of non-RP teams on Everlasting. I'd say it's *mostly* non RP, with people there for the population. You don't have to roleplay on the server. Half the time it's just chat going on anyway. If you mostly avoid Pocket D, you'll miss most of the public RP. *shrug* Given we've got three double-Hamis and at least two MSRs a night going on (and ... next sunday? Quick Trix is running her "smushening," at least 12 hours *straight* of MSRs...) as well as fairly steady monster hunt teams- well, you won't be hurting for activity.
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Maybe there were two then... That said, I'm kind of surprised they didn't last. The format of the .storyarc file isn't ... *overly* horrible, until you start adding custom groups in. (I want to say the character models get added to it then, which makes it big and nasty.) More an issue of "Keep up to date with available maps/etc." ... looked at a (simple, single mission) arc, and yeah. StartStoryArc Title "Test mission" Description "Here to test a group! " ContactType Contact ContactCategory P2108159343 Contact Ouroboros_Crystal_Console_A Morality Neutral StartMission Title "" SubTitle "" MinLevel 0 MaxLevel 0 MinLevelAuto 0 MaxLevelAuto 0 MapName maps/Missions/CargoShip/CargoShip_Layout_04.txt MapSet CargoShip MapLength Small EnemyGroupType Custom VillainGroup "Mystery Cult" Pacing Flat CompletionTime 0 ContactIntro Test! ContactSendOff "TEst! TEEEEEEEEEEEEEEEEEEEEEEEST!" ContactDeclineSendOff "" ContactStillBusy Test! ContactReturnSuccess "Tested! " ContactReturnFail "" MissionAccept Accept CompassActiveTask "Testy test. Click barrel when tired of testing." MissionEntryDialog "" MissionSuccessDialog "" MissionFailDialog "" MissionRequirements Test CustomVillainGroupIdx 1 Detail { Name Test DetailType Collection Entity OO_Council_Drum_Barrel_01 Quantity 1 ObjectInteractionTime 4 ObjectLocation Floor } EndMission All stuff you could just edit in Notepad if you know what to put in (which, of course, is part of the challenge.) The two critter types I have in this mission, though, take up *far* more space than this (granted, it's an 18k file.) This (other than the custom groups) should be easy..ish... to create an offline editor for. (No, I'm not a programmer, last programming I did was in Basic and scripting in (Auto)Lisp in the 90s. Decided I hated semicolon hunts in some version of C and haven't gone back.)
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Sentinels are perfectly survivable. I don't try to "aggro manage" for a team because that's not their job. And they do damage enough that, frankly, I don't feel short changed there. If you like another AT's numbers better, play that AT. Have fun. There's zero reason to "what's the point" any other AT. Don't like it, don't play it. As far as the point, for me? They let me actually run certain character concepts that "Melee with epic/pool ranged attack" or "blaster with APP shield finally in the 40s" don't. And no, neither does "IO it out."
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tutorial An Overly Long Post Talking About In Character Relationships (TM)
Greycat replied to McSpazz's topic in Roleplaying
Oh, do movie nights. Especially if someone hasn't seen the movie IRL (or is really good at not "remembering" for their character.) They don't *sound* interesting, but reactions and "I'm totally doing that" and having movie bits bleed into character mannerisms after watching can be ssurprisingly fun. Or funny. (One of the "touchstones" for one pair of characters I run with a friend - platonic - is DBZA (from Team Four Star.) Just from this being a *thing.*) Also... Yeah, I'd say if you start feeling something for another player... step back and talk to them OOC. Remind yourself who the *player* is. Way back on live, I had a (female) main. First character I seriously RP'd with. Player: male. Had someone else I RP'd with constantly. Player: male. Character: It's Complicated. Co-led an SG. Mind you, I'd mentioned my wife a few times (and same-sex marriages weren't a thing anywhere at that point.) Found ourselves sitting on one of the southern Peregrine islands and he hits me with a comment about never thinking they'd be sitting watching a sunset in a video game - or want to so much. I don't think he was expecting the "Er... what? Wait..." He'd *forgotten* who was behind the character because of how I'd RP'd her. Went to one of the other officers - also an in game friend - and metioned it, and *his* reaction was "I was wondering when you two would get together finally." And he meant OOC. I had to remind *him* who was behind the screen too! Fortunately we were all good and laughed it off, but it was *extremely* awkward for me right then. The other side of things? Maybe keep an eye on how it effects other people *irl* around you. Had another friend - went to her wedding, actually - whose husband cheated on her. They got divorced, but (granted, I think this was mostly an excuse, not a cause - he was getting fairly horrible) among other things he basically said she "cheated" too, because... her characters had in-game relationships and "it was the same thing." Aside from the divorce itself, she left COH permanently (which she'd been enjoying, both as a game and a place to just talk to a group of friends) because that's what it got associated with for her. (He would probably have found some other excuse if it weren't for COH, in truth, but still.) -
Veat- SoA (mostly Bane) & Crab discussion
Greycat replied to Plutoria's topic in Suggestions & Feedback
Honestly, the only (play/mechanical, don't get me into their storyline) issue I have with VEATs is the blasted forced respec at 24. It's *exceptionally* annoying to me and often has me looking for any other option that fits a character concept. -
I'll sometimes try to help (or just comment) in Help, repeat stuff if someone looks like they just came on and are looking for something advertised in LFG. Broadcast is... rare, barring inside a base (like a link to music for an event) or having an RP reason to shout stuff. Local - most frequent, since RP. General Chat - gets ripped out and thrown in the fire. SG and custom channels for various groups get used fairly frequently, usually to say hi and see what else is going on.
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This creation is not mine, of course. But I'm sure many of us from live remember Samuraiko. (No, she's not gone, so far as I know.) And while we've lost more since this was created, she made this... apparently 9 years ago. Ran across it while looking for things to add to a playlist. Given both our losses and the time of year, well -
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The test server has a "freebies menu" so you can test things. Immediate level to 50, test full sets, etc. It's part of why people will often say if you want to see how a build performs... do it on the test server.
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I just dream of my characters having fingers.
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The times I hear about it, it's like "oh, they'll be emulating the game as it was on issue 2" or some such... and it never seemed to get more current. *shrugs*
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It's someone trying to ... awkwardly equate origins here with magic sources in a game that's trying its damndest to self destruct after 30 years.
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Incarnate Interface - What is a damaging attack?
Greycat replied to Mir2's topic in General Discussion
As it's worded, I'd have to answer: 1. No, it's a pet. 2. Is also a pet. 3. No, the proc isn't the power damaging, it's the set doing a chance for damage. 4. No, or at least it shouldn't be. As you mention, it does no damage - never mentions anything about to hit. Those are, of course, how I'm reading it. Though you can always check on the test server, it should show up in the combat logs. For an ill/kin, I'd think you'd mostly have it triggering on Spectral Wounds and the hold, plus whatever pool attacks you might have. Again, going by that wording. -
Well, if a character doesn't meet the minimum level for one, they don't show up... other than that, sure.
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Update Last Spawn Code To Affect All Missions/Maps
Greycat replied to Rudra's topic in Suggestions & Feedback
That code has pretty much always been wonky. It doesn't tend to show moving mobs. It'll show jail doors, COT crystals and the like - which aren't helpful - but a patrol that's wandering the map? Nope. (Though it will sometimes mark... what I believe is a spawn point. Go there and there's nothing there, but it's marked.) I've had it not help frequently. So, yeah, fixing it would be nice. -
I'd be fairly certain they'd stay full size. Easy enough to test on the test server. Edit: As expected, nope.
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GG's ... thing.... was Heroes and Villains, which I'm pretty sure imploded fast. Ship of heroes is something else.
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The fairly predictable answer that it's here. That we had people running it and digging into it between shutdown and the explosion of private servers, so it could be expanded on as much as we can without all the original documentation and tools, even if some decided to demonize those people. And thankful for the folks I've met and re-met since coming back. All the new stories to tell.