
Menelruin
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Everything posted by Menelruin
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I get that, but what I mean is that now it goes long windup, then hit and damage. I'm imagining no windup, not even a FIST, just hand reaches out, glow builds up, THEN burst of damage. Like if Gambit decided to blow up a robot in melee.
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This may sound weird, but I like the idea of Energy Transfer actually having the animation for some of the one-handed BLAST powers. Like, you're not actually punching, more you're just laying your hand on them and then channeling a ton of destructive energy INTO them that way.
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Over in the Brute forums he posted a kickass DM/Regen build, and last night I successfully used it to tank Hami without outside support 😁
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AR, you say? Well, now I guess I need to make Fumbles.
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Wanting to tank Hami with a Regen Brute - need build
Menelruin replied to Childzplay's topic in Brute
UPDATE: After getting fully incarnated @Keen's build worked like a charm, with no real danger at all! Thank you again! -
Does anyone have the numbers for exactly how much of a discount either the final radial or core provide? I'm not seeing anything in the tooltips.....
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I'd say more at 90%+ HP. With all the random shots flying around, 100% isn't going to happen often in combat, I'd imagine. You'll get NICKED, but heal it up in 5 seconds when Regen tics.
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Force Field (Cottage Rule Needs Not Apply)
Menelruin replied to Apparition's topic in Suggestions & Feedback
You know, it's hard to conceptualize a sort of offensive buff for FF. Is the game's code capable of any sort of counterattack or damage reflection ability? You could have 2 buff types, one being a "spiked field" that made melee attackers take some damage back when hitting a buffed target, and the other being a "reflective field" that caused ranged attacks to potentially ricochet back and hit the target....thematically, at least. -
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Was just toying with the idea of making Hamidon's human form as a character. I'm thinking sentinel, with either recolored water blast or radiation blast as the primary (water since the goo is digesting you supposedly), and either regen (like the green mitos) or bio for the secondary. Bio also fits as it would add toxic damage, again like the green mitos. How would you guys build him?
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Brainstorming session: How do we fix the Teleport pool?
Menelruin replied to Menelruin's topic in Suggestions & Feedback
Reminds me of Kassadin in LoL, who has a teleport-attack move that he can use rapid fire...but every time he does it in rapid succession, DOUBLES the mana cost..... -
Wanting to tank Hami with a Regen Brute - need build
Menelruin replied to Childzplay's topic in Brute
So I've got this guy fully slotted, but he needs most of his incarnates, and I haven't applied any boosters yet. He has no issues tanking Hami with support, but I still need to get Destiny and Hybrid in order to deal with the -End and the Terror status. -
I'd been thinking about different sets are restricted by AT, and Brute gets almost EVERYTHING it could want. Super Strength is a DPS set that doesn't go to the melee DPS specialist because it would be too good, supposedly. Energy Aura is a defensive set that doesn't go to the defensive specialist because it would be too good, supposedly. Does combining both on the dps/defensive hybrid class just become insane? Or is it diluting the different strong points too much?
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Can I make a minor alteration to one suggestion? Comic book regeneration tends to place more emphasis on your BODY recovering from effects than your MIND. Maybe give the set major resistance to all debuffs, with the exception of confusion, fear, and possibly sleep?
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Brainstorming session: How do we fix the Teleport pool?
Menelruin replied to Menelruin's topic in Suggestions & Feedback
I love the idea of moving automatically turning off the Hover from Teleport, it would make it feel MUCH more fluid. -
Brainstorming session: How do we fix the Teleport pool?
Menelruin replied to Menelruin's topic in Suggestions & Feedback
Basically, I'm just looking at every single factor that makes people opt for choices OTHER than Teleportation, and IOs are definitely among them. I'm not saying that HAS to be a change made, I'm just throwing out every (non-game-breaking) idea I can think of. -
Brainstorming session: How do we fix the Teleport pool?
Menelruin replied to Menelruin's topic in Suggestions & Feedback
A whole lot of awesome in there. And it seems like pretty much everyone can agree that TP Ally/Foe need to be rolled into one. -
Brainstorming session: How do we fix the Teleport pool?
Menelruin replied to Menelruin's topic in Suggestions & Feedback
Because it's definitely a factor when people decide what pools to get? Do you have a reason NOT to allow it in? Right now people take Leaping and Flight for LotG, Speed for Hasten, and Sorcery for slotting in that arcane barrier power, whatever it's called. Teleport is the only one left out in the cold. -
Brainstorming session: How do we fix the Teleport pool?
Menelruin replied to Menelruin's topic in Suggestions & Feedback
It's also notable to me that the other commonly picked travel sets have a "lesser" travel mode meant for use in combat, and a "greater" one meant for actually getting around. Combat Jumping vs Leaping, Hover vs Flight....where's our Reposition power in TP? -
Just throwing out whatever ideas people can come up with. Here's a couple: 1: Combine Team Teleport and Long-Range Teleport into one power, that lets you select an ally on the same map, and move both yourself and any willing allies to their location. Like a reverse "Gather the team." 2: Super Jumping and Flight both have handy slotting options for Defense IOs. What if we make at least 1 teleport power give some tiny, trivial amount of damage resistance (perhaps due to a sheath of residual dimensional energies?), just so different IO options can be slotted in it? 3: Combine Teleport Enemy with an attack, akin to a Scorpion "GET OVER HERE!" strike. Alternatively, just make a fast-acting teleport-attack. Seriously, why does Jumping get a teleport-attack, and not the TELEPORTATION pool? 4: Give Teleport Enemy a minor defense debuff, due to it throwing off the enemy's equilibrium and catching them off-guard. Again, more for slotting options. Any other thoughts?
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Well damn, now I'm wondering if I need to make a Bio/Dark tanker for this project instead.... @Keen do you already have a build you've used for this? Also, what keeps the Bio build alive during Hami's blasts? I'm not seeing any heals, and I'm not sure how the "unresistable" regen boost works if regen overall is floored. Is it just the absorb from Ablative Carapace?
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Yeah, but Defender will give me the strongest version of all secondary effects, buffs, and debuffs. MOAR POWAH!
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So I have a tendency towards Buyer's Remorse on characters, and it always sticks in my craw when a powerset I'm using is missing the ONE thing I could really use in a given situation. My Kinetics Defender doesn't have Rez. My Time Defender doesn't have a de-mezzer. My Empathy Defender doesn't have teamwide buffs to either defenses (other than just boosting regen rate) or offenses (other than recovery), nor any notable debuffs. After a quick scan, it looks like Thermal is the best set to check ALL these "optional extras" boxes for Defender. I'm now trying to figure out the best pairing for it, for "all-around" team support. Obviously something with either major debuff potential in and of itself, but there's a couple options, and there's endgame to consider: Dark Blast has that built in -acc, but by endgame everyone has capped defense anyway, so probably not the way to go. Radiation Blast has -Def, which runs into the same problem as Dark (accuracy is probably capped at endgame), but I'm given to understand it can be paired with some awesome proc options. Ice Blast, slows are always useful, but only defensively, they won't make things die faster. Sonic seems like a solid choice, -Res makes anything die faster. Not sure if it has defensive benefits though. Dual Pistols is overall lackluster I've heard, BUT it has the option of choosing just what sort of debuff you want to apply, including both offensive and defensive options, which also means tons of proc-slotting options. Any suggestions? Are there any blast sets I missed, with extra noteworthy secondary effects? EDIT: I guess Beam Rifle has a nice mix of effects, but the limited AoE may hurt in general content.
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Wanting to tank Hami with a Regen Brute - need build
Menelruin replied to Childzplay's topic in Brute
Yeah, I wasn't aware of the slow debuffs, but basically there's 2 kinds of attacks from Hami I knew about 1: The Green mitos, nailing you with toxic. 2: EVERYTHING ELSE, which ignores any defense/resistance other than that given by "Essence of the Earth" inspirations, AND massively debuffs basically anything that makes your green bar go up (being healed, using an inspiration, the Rebirth destiny), with a VERY small number of "unresistable" exceptions....the main ones I know of being Siphon Life from DM and Reconstruction from Regen. Hence why I picked both sets. -
Wanting to tank Hami with a Regen Brute - need build
Menelruin replied to Childzplay's topic in Brute
Sweet, and my brute just hit 50 last night! I can't wait to get home and start kitting him out!🤩 Thank you so much for your help, guys!