Menelruin
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A possible way to do Speedster Melee
Menelruin replied to Menelruin's topic in Suggestions & Feedback
While I'd love that, it might be too OP. That's why I just went with a straight up accuracy bonus and smashing damage, to keep it straightforward. TBH MECHANICALLY Savage Melee probably would fit a Speedster type well, in terms of rapid attacks, reducing endurance cost, etc.....but damnit, I don't wanna claw things apart, I wanna punch them 90 times in a second! But yeah, @ImpousVileTerror, Supersonic Melee would be awesome! -
A possible way to do Speedster Melee
Menelruin replied to Menelruin's topic in Suggestions & Feedback
Well, we've already got "Kinetic Melee" which....if we're being technical, would be like 90% of the melee sets, wouldn't it? Maybe Accelerated Melee? Personally I think Speed Combat sounds about as good as Street Justice, but whatevs, so long as we fill in that concept gap for supersonic punching ^_^ -
What if LRM just had a HUGE magnitude knock-UP, so it was also a hilarious crowd control?
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Counterproposal: Make it so the camera spins with your character, for full immersion.
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A possible way to do Speedster Melee
Menelruin replied to Menelruin's topic in Suggestions & Feedback
@Replacement so move the T2 down to T8, any thoughts on a better T2? Maybe Ki Push? And should the new T8 be Whirlwind, or maybe just use a weaponless Whirling Strike? Also, I stuck the T8 in there because mostly the set is AoE heavy (due to running around smacking a bunch of baddies at once), but I figured there should be ONE heavy-hitting ST attack. Almost like an inverse of Energy Melee, where you have lots of ST attacks, but only one AoE. -
A possible way to do Speedster Melee
Menelruin replied to Menelruin's topic in Suggestions & Feedback
Autocorrect has been the Bone of my existence lately..... -
A possible way to do Speedster Melee
Menelruin replied to Menelruin's topic in Suggestions & Feedback
I've been wanting some more "natural" control sets for a while. The recycling powers thread had some cool ideas for a riot suppression rifle, with things like smoke bombs, etc. Like I said though, this is just a gaping hole in character themes that needs to be filled IMO. -
A possible way to do Speedster Melee
Menelruin replied to Menelruin's topic in Suggestions & Feedback
Hell, even TASKMASTER could arguably make use of most of it, other than Whirlwind.... -
Ganked from one of my comments in the Power Recycling thread. Posting it here too because there's a gaping hole in character themes, where we need a solid melee option for characters like the Flash. Okay, rough draft, but I suck at thinking of new names for powers, so I reserve the right to slowly edit them in as I think of things: SPEED COMBAT: You are able to make use of your enhanced speed to deliver blows with the force of a wrecking ball. All powers deal smashing damage. This power set has an accuracy bonus, as the enemies seem to be moving in slow-motion to you. T1: "Rapid Strikes." Flurry, taken from Super Speed. T2: "Vortex Draft." A 1-second duration Whirlwind, take from Super Speed. Causes knock-UP on all nearby enemies, in addition to smashing damage. T3: "Dashing Strikes." Burst of Speed, taken from Martial Combat. T4: Chronos, taken from Temporal Manipulation, as the Build-Up clone. T5: Reaction Time, taken from Martial Combat. I figure if Dark Melee can have a power that's just a debuff, we can do it here, too. It just FITS thematically, and for that "I'm faster than all the baddies" feel. T6: Confront (obligatory) T7: Rending Flurry, taken from Savage Melee T8: "Supersonic Strike." A weaponless version of Shield Charge, from Shield Defense, but targeting only ONE enemy, for extreme damage. T9: "1,000 Fists." A toned-down version of the Vorpal Judgement, with some of the graphics animations removed, fewer targets hit, less damage, but a quicker activation. May add some sort of "cloud" effect in the targeted area, as if all that can be seen is a blur of your character dashing around. Other powers I considered throwing in were Ki Push from Martial Combat, and a weaponless version of Whirling Smash from Titan Weapons. Thoughts?
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That guy is my next villain concept.
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Thank you, this helps a lot! I notice you didn't include Sonic Resonance as syngergizing with anything. Is it not very strong for MM? I would have though it paired well with Thugs or Demons, from what you wrote about them....
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So I know this probably gets asked a lot, but is there a guide somewhere to the advantages and disadvantages of the different kinds of henchmen, and what sort of secondaries tend to synergize best with them? So far, all I've gathered is: 1: Robots are durable, and Force Field takes that up to 11. 2: Demons have lots of types of elemental damage. 3: /Time goes with everything. 4: /Trick Arrow sucks. My only MM right now is a Bots/FF, because I figured it was the easiest starter choice, and it works thematically. I tend to try and combine powers that FIT with origins, so that's why I'm curious if, say, having an army of street thugs has a better pairing than chronokinesis.....
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Oof, it'd take a lot of work, but looks like power sets need to be updated to include Sentinel versions.
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Eh, less emphasis on pure dodging, and more on blocking WITH your weapon.
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You know, I kinda wish there were shieldless options for Shield Defense, as if your character is just using their weapons to parry and deflect attacks....
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Word bubble #2, "Energy Transfer reverted to old animation."
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Would Psychic or Toxic Judgements be OP?
Menelruin replied to Menelruin's topic in Suggestions & Feedback
Most of the judgements are either PBAoE or target AoE in front of you, with only Ionic being a chain. I was thinking it might be interesting if a Toxic one chained, like a plague/contagion. -
Was just thinking about how, of the 8 kinds of damage in the game, only 6 have Judgements. Would it be unbalanced to add the more "exotic" types? I imagine that most mobs don't have as much of holes against Psychic and/or Toxic as compared to players.....though it might get nasty in PVP.....
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IF they fix Energy Melee, my main will probably be my Energy/Energy Brute, as he's already durable, and will hit hard enough to be a decent "workhorse" character....and he's also one of my few "original" concept characters that aren't homages to something else (mostly Mega Man bosses). As it stands, if I don't know what's needed for something, I tend to bring my SD/Rad Tanker (styled after Proto Man), as I figure if I'm unkillable, it helps minimize how much of a drag I can be to a team 😜 Otherwise, I have more of a stable of preferred characters at 50 who can provide different key roles a team might need: A Fire3 Blaster (Fire Man) for ranged offense, a Time/Beam Defender (Flash Man) for Support, and a Earth2 Dom (original character) for Control. Along with my Tanker, about the only role I still need to fill is melee DPS, which will probably be either my TW/Bio scrapper or my Claws/WP scrapper (Cut Man).....unless something AMAZING happens to Energy Melee, as I said.
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What about pre-50?
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Character creation, UNKNOWN power origin?
Menelruin replied to Menelruin's topic in Suggestions & Feedback
You could also THINK you're a mutant, but actually an alien, or descended from demons? Maybe your parents made a deal with an Eldritch abomination and it's manifesting in you gaining powers? Maybe you THOUGHT you had natural abilities, but a mutation is giving you an extra edge? Maybe you were a soldier, but the government was using your troop as test subjects without telling anyone? -
Thinking outside the box....Kinetic Melee?
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Character creation, UNKNOWN power origin?
Menelruin replied to Menelruin's topic in Suggestions & Feedback
Or they don't even know when/how it happened. Like, imagine Peter Parker was asleep when he got bitten, and just suddenly started having powers and assumed he was a mutant or something. -
My only Dom is an Earth/Earth, and is fun to play, but it sounds from this thread like some of you guys have amazing powerhouse builds for this combo. Anyone feel like sharing? ^^;;