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Menelruin

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Everything posted by Menelruin

  1. While I'd love that, it might be too OP. That's why I just went with a straight up accuracy bonus and smashing damage, to keep it straightforward. TBH MECHANICALLY Savage Melee probably would fit a Speedster type well, in terms of rapid attacks, reducing endurance cost, etc.....but damnit, I don't wanna claw things apart, I wanna punch them 90 times in a second! But yeah, @ImpousVileTerror, Supersonic Melee would be awesome!
  2. Well, we've already got "Kinetic Melee" which....if we're being technical, would be like 90% of the melee sets, wouldn't it? Maybe Accelerated Melee? Personally I think Speed Combat sounds about as good as Street Justice, but whatevs, so long as we fill in that concept gap for supersonic punching ^_^
  3. What if LRM just had a HUGE magnitude knock-UP, so it was also a hilarious crowd control?
  4. Counterproposal: Make it so the camera spins with your character, for full immersion.
  5. @Replacement so move the T2 down to T8, any thoughts on a better T2? Maybe Ki Push? And should the new T8 be Whirlwind, or maybe just use a weaponless Whirling Strike? Also, I stuck the T8 in there because mostly the set is AoE heavy (due to running around smacking a bunch of baddies at once), but I figured there should be ONE heavy-hitting ST attack. Almost like an inverse of Energy Melee, where you have lots of ST attacks, but only one AoE.
  6. Autocorrect has been the Bone of my existence lately.....
  7. I've been wanting some more "natural" control sets for a while. The recycling powers thread had some cool ideas for a riot suppression rifle, with things like smoke bombs, etc. Like I said though, this is just a gaping hole in character themes that needs to be filled IMO.
  8. Hell, even TASKMASTER could arguably make use of most of it, other than Whirlwind....
  9. Ganked from one of my comments in the Power Recycling thread. Posting it here too because there's a gaping hole in character themes, where we need a solid melee option for characters like the Flash. Okay, rough draft, but I suck at thinking of new names for powers, so I reserve the right to slowly edit them in as I think of things: SPEED COMBAT: You are able to make use of your enhanced speed to deliver blows with the force of a wrecking ball. All powers deal smashing damage. This power set has an accuracy bonus, as the enemies seem to be moving in slow-motion to you. T1: "Rapid Strikes." Flurry, taken from Super Speed. T2: "Vortex Draft." A 1-second duration Whirlwind, take from Super Speed. Causes knock-UP on all nearby enemies, in addition to smashing damage. T3: "Dashing Strikes." Burst of Speed, taken from Martial Combat. T4: Chronos, taken from Temporal Manipulation, as the Build-Up clone. T5: Reaction Time, taken from Martial Combat. I figure if Dark Melee can have a power that's just a debuff, we can do it here, too. It just FITS thematically, and for that "I'm faster than all the baddies" feel. T6: Confront (obligatory) T7: Rending Flurry, taken from Savage Melee T8: "Supersonic Strike." A weaponless version of Shield Charge, from Shield Defense, but targeting only ONE enemy, for extreme damage. T9: "1,000 Fists." A toned-down version of the Vorpal Judgement, with some of the graphics animations removed, fewer targets hit, less damage, but a quicker activation. May add some sort of "cloud" effect in the targeted area, as if all that can be seen is a blur of your character dashing around. Other powers I considered throwing in were Ki Push from Martial Combat, and a weaponless version of Whirling Smash from Titan Weapons. Thoughts?
  10. Thank you, this helps a lot! I notice you didn't include Sonic Resonance as syngergizing with anything. Is it not very strong for MM? I would have though it paired well with Thugs or Demons, from what you wrote about them....
  11. So I know this probably gets asked a lot, but is there a guide somewhere to the advantages and disadvantages of the different kinds of henchmen, and what sort of secondaries tend to synergize best with them? So far, all I've gathered is: 1: Robots are durable, and Force Field takes that up to 11. 2: Demons have lots of types of elemental damage. 3: /Time goes with everything. 4: /Trick Arrow sucks. My only MM right now is a Bots/FF, because I figured it was the easiest starter choice, and it works thematically. I tend to try and combine powers that FIT with origins, so that's why I'm curious if, say, having an army of street thugs has a better pairing than chronokinesis.....
  12. Oof, it'd take a lot of work, but looks like power sets need to be updated to include Sentinel versions.
  13. Eh, less emphasis on pure dodging, and more on blocking WITH your weapon.
  14. You know, I kinda wish there were shieldless options for Shield Defense, as if your character is just using their weapons to parry and deflect attacks....
  15. Word bubble #2, "Energy Transfer reverted to old animation."
  16. Most of the judgements are either PBAoE or target AoE in front of you, with only Ionic being a chain. I was thinking it might be interesting if a Toxic one chained, like a plague/contagion.
  17. Was just thinking about how, of the 8 kinds of damage in the game, only 6 have Judgements. Would it be unbalanced to add the more "exotic" types? I imagine that most mobs don't have as much of holes against Psychic and/or Toxic as compared to players.....though it might get nasty in PVP.....
  18. IF they fix Energy Melee, my main will probably be my Energy/Energy Brute, as he's already durable, and will hit hard enough to be a decent "workhorse" character....and he's also one of my few "original" concept characters that aren't homages to something else (mostly Mega Man bosses). As it stands, if I don't know what's needed for something, I tend to bring my SD/Rad Tanker (styled after Proto Man), as I figure if I'm unkillable, it helps minimize how much of a drag I can be to a team 😜 Otherwise, I have more of a stable of preferred characters at 50 who can provide different key roles a team might need: A Fire3 Blaster (Fire Man) for ranged offense, a Time/Beam Defender (Flash Man) for Support, and a Earth2 Dom (original character) for Control. Along with my Tanker, about the only role I still need to fill is melee DPS, which will probably be either my TW/Bio scrapper or my Claws/WP scrapper (Cut Man).....unless something AMAZING happens to Energy Melee, as I said.
  19. You could also THINK you're a mutant, but actually an alien, or descended from demons? Maybe your parents made a deal with an Eldritch abomination and it's manifesting in you gaining powers? Maybe you THOUGHT you had natural abilities, but a mutation is giving you an extra edge? Maybe you were a soldier, but the government was using your troop as test subjects without telling anyone?
  20. Thinking outside the box....Kinetic Melee?
  21. Or they don't even know when/how it happened. Like, imagine Peter Parker was asleep when he got bitten, and just suddenly started having powers and assumed he was a mutant or something.
  22. My only Dom is an Earth/Earth, and is fun to play, but it sounds from this thread like some of you guys have amazing powerhouse builds for this combo. Anyone feel like sharing? ^^;;
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