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Menelruin

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Everything posted by Menelruin

  1. Just a fun thought, it might be interesting to have an option for characters who literally don't KNOW how they got their powers initially, and their origin (and the appropriate Enhancement options) are only revealed as they get to a certain level.
  2. I wonder if 1: an EM/EnA Brute can be built for PVP now, or 2: if it will be viable after they patch it.....
  3. I love this idea, especially if the effect emphasizes ENERGY exploding from the ground, as compared to the generic "the ground got smacked really hard" of Foot Stomp, Mighty Judgement, etc.
  4. Blergh. Haven't see any updates to the test servers since April. I'm just super anxious for THIS change because one of my fave toons (thematically) is an EM/EnA Brute, and if this happens, I might just be able to find a good build and make him my "main" hero 🤩
  5. Well, for the FAR future, an answer to power creep would be additional (and harder) content....but then you get the issue of something either being too easy for min-maxers, or too hard for casuals.
  6. Right, and for those powers that BOOST Recovery, they probably completely offset it at first....then gradually just lessen the blow, until eventually they can keep up.
  7. Awesome idea, I love it! One other possible suggestion though, to hybridize solutions and address concerns? What if the endurance cost is just gradually building up the whole time? So it starts out manageable, then at 60 seconds it starts to ramp up more. This would be more of a "soft landing" than a crash, but still involve a cost for using them for brief stretches.
  8. To be fair, this is also just how *I* always interpreted EM. Other folks (and both the original and new) dev teams no doubt have their own classifications for it.....
  9. Initially when I tanked Hami for the first time. Then when I finally did it with no supports 😁
  10. If my Earth Dominator's EQ and Animate Stone can't stick around after I go squish, and my Mastermind has to resume his bots from square one any time he dies, why should mobs get to keep their pets? *grumps*
  11. I'm kinda thinking of like point-blank energy blast. Like, they can use the power to HIT hard, but not necessarily to pick up heavy things gently, if that makes sense.
  12. I think this might be a little too Meta. There aren't many instant-end powers, but there ARE a lot of instant-health powers. This might give someone virtually unlimited blasting power, depending on secondaries. That said, as someone mentioned, red Water Blast could work for range, and I personally have used red Dark Melee for a toon I envisioned as having tactile hemokinesis.
  13. Does anyone know if the dev team ARE still at work on this? I check up on the Beta patch notes now and then just to try and catch a glimpse of what may be in the pipeline, but haven't seen anything in a while, it seems. Not to sound at ALL ungrateful for the FREE work they do and we get to benefit from, just it's nice to have something to look forward to and get excited for, y'know?
  14. IMO Shaw and Captain Marvel are both Super Strength when they actually hit, they're just boosting their strength via energy, same as a kryptonian.
  15. There's discussions in Suggestions and Feedback about what EM should/shouldn't be, and that got me to thinking of what style it's supposedly patterned after. Who are some "Energy Melee" characters in media? Please note I DON'T mean "I channel energy into my muscles to hit even harder" as that's an offshoot of super strength, I just mean "I make my fist go BOOM!" The main cases I can think of are Cannonball, and MAYBE Iron Fist specifically when he lights it up. Sunspot has enhanced strength, not just hitting hard. Maybe the movie version of Negasonic Teenage Warhead? EDIT: To clarify, folks who can empower their strikes and hit hard, but do NOT necessarily have Super Strength.
  16. Welp, I guess that makes about as much sense as Sonic lowering damage resist...."Energy burn" status, I guess?
  17. Mechanically cool, but thematically doesn't really fit, sadly. It would almost make more sense to give that gimmick to Rad Melee and then pass an equivalent of Contaminated over to EM with the "detonation" idea someone mentioned....except of course, that would again shift EM away from ST......
  18. Since Stun is so unused, I think that it's the best candidate for an AoE. It either doesn't affect your build anyway if you were ignoring it, or it gives you a second option. One other odd idea I saw somewhere was to make it so Whirling Hands sets off a targeted AoE burst of damage on EACH mob hit by it, so that your effective radius is greatly increases. Though now that I think about it, that might get kinda crazy if you use it in the middle of a crowd, and every mob takes the blast damage from every OTHER mob.....
  19. I wanna know what the Personification of the Well looks like.....
  20. On a side note, now I'm having the urge to make Travis Touchdown. Not sure how I'd make a Katana scrapper with pro wrestler moves, though.
  21. Why not just have the hoverboard stay under wherever the player is positioned? If the character wants to dance around on it, and looks a little silly, so be it. I've seen more ridiculous things in video games (the plane level in Sonic 2 springs to mind).
  22. Is there a reason we can't get the grounded stances for attacks, but just with the model placed on top of the board?
  23. Dunno if this is a common issue, or maybe I just suck and need to git gud, but with all the bright flashy lights, it's hard to pick out that moment of vulnerability when an AV's resistances to holds are lowered. Is there any way of making it more obvious/notable when their resistances drop or raise again? Some possibilities include having the AV resistance symbol be obvious near their name in the target window, have the triangles change color depending on if they're up or not, or have some graphical effect (a rising or lowering BIG triangle, maybe?) when the resistances turn off or on. Thoughts?
  24. I've been off for a couple weeks, did they finally fix Energy Melee?
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