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Erratic1

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Everything posted by Erratic1

  1. 7th apparently, at least according to Ston. Where it shines, at least relatively, is when those utilities would keep you up and going where substituting in some other set would not--mostly solo situations and nowadays a fairly rare thing. It is also mostly going to be confined to the pre-Incarnate/pre-IO realm.
  2. To my eye the gap between your endurance usage and recovery is thin, particularly with you not taking Energy Drain and without Hasten being perma. As such, Energize is up somewhere between 60% and 75% of the time (I am too tired, having only slept for 4 hours in the last 24 to want to do the math). And even with Energize up, the gap is still a bit low to my tastes. (I realize you have 2 Performance Shifter: Chance for Endurance slotted.) I would recommend building this on the Test server and trying it out. Other than that, for avoiding Winter and other purple sets, the totals do not look bad.
  3. Full enhance is on the Enhance page. Quick Enhance is on the Generate page.
  4. Upper center of the generate page will take you to the Enhance page. On the lower right side will be an Enhance button, just beneath Upscaling options.
  5. If having resistance at all makes an otherwise defensive set hybrid, are there any pure defensive sets? And conversely, is a resistance set required to have nothing whatsoever to do with resistance. If so, every armor set is hybrid except Fiery Aura and Electric Armor...and if you extend the axis of protection to include regeneration/healing then everything is hybrid. That is why I have tended to look at a set being hybrid based on the necessity of working multiple axis to achieve basic functionality (e.g. Bio does not really work without bringing up Resistance and Defense value).
  6. I know you can get there with SR, just you have to be at an increasingly low amount of life. I have an SR/TW Tanker. Call that a personal limitation. I will not go so far as to say I will NEVER use RoP, but it would have to be thematic.
  7. While they have resistance, they do not go far with them, unlike say the case with Invulnerability and defense. Or at least, I have no recollection of seeing Shield or SR wandering around with capped resistances unlike say Invulnerability and defenses.
  8. I spent this morning trying to figure out which of several nearly identically named reports in the legacy report system was the right one to refer to in figuring out how to fulfill a request in the new system. Having found what looked like the right report, I ran it to find all numbers matched the results provided from last year except for one column. It then took digging through the code and tweaking it to get down to detail level to find the indexes on one of the tables is full of junk and will not link with the patient database. Somebody had procedure XYZ done on May 3rd last year and paid $40 for it...I just cannot tell you who. Half my day wasted with no telling how much effort it will take to get things fixed. I NEED this type of entertainment.
  9. At a quick glance.... I am certain I would not take Assault. Weave should have full Reactive Defense in it. By slotting LotG in it you have traded 8.75% +Recharge for 7.5%. I would probably have toggled Hasten off since it is not close to perma. You can slot more than one Performance Enhancer: Chance for +End btw. They are not exclusive.
  10. Or endurance reduction...or recovery enhancement?
  11. Surviving and tanking are different things. Tanking means things want to attack you, not your fellow team members. If my character hitting something you are "tanking" means that thing now wants to kill my character, you are not tanking.
  12. I think 3 would have left the target still standing but low at life. Granted, I ran in cold, with no Fury and first Foot Stomp was without Rage. Still, I did nothing else until Foot Stomp had cycled, building Fury by being attacked while waiting and then popping Rage once it had. IIRC the hit was for 252 damage. My usual routine is to Foot Stomp and immediately follow with Stalagmites. Combine with the damage aura from Bio and usually things are pretty weakened by the time Foot Stomp comes back around. Edit: Pulled the video out of the Recycle Bin and checked. Was 265 damage and about half the life of a +0 target at about 50% Fury. So two Foot Stomps, at full Fury, would suffice to down a +0.
  13. And again, 2 Foot Stomps DID NOT KILL A +0!!! They were complaining about how their TANKER did not kill off a +2. The point here is how very much more difficult a +2 is going to be to put down. And if Shield Charge has to do the heavy lifting for the Brute, then the comparison against the Tanker is even more daft.
  14. Even so, they are suggesting their Brute would kill +2 foes with one Foot Stomp. As noted, my level 50 does not kill things that are +0 walking the street with a Foot Stomp (or two).
  15. Just to be clear, you are saying your late-30s Brute is dropping +2 minions in one Foot Stomp? Just taking my 50 SS/Bio Brute out on the streets of Peregrine Island and running up to whites foes they don't die in one Foot Stomp, or even two. As for swinging so many times on a Tanker, you are going to survive. Just use AoE attacks as they are the most endurance efficient. Well, you could slot some endurance cost reduction into your attacks too.
  16. Bio's damage aura could easily be considered a stink attack.
  17. Both Fire and Katana are perfectly fine, especially if you are going to use IOs. Dark Melee brings a quickly cycling heal to the table, which pushes Invulnerability survivability to the next level. But Dark Melee is middle of the pack for damage generally, whereas Fire is top tier. Dark Melee also has endurance recovery, which Invulnerability lacks. But Invulnerability is, to my mind, really straightforward to build as an upside. By comparison to Energy Aura, Invulnerability you turn on toggles and go unlike Energy Aura, which requires a bit more attention and clicks.
  18. It is on the Generate page on the right side of the screen. Looks like a couple of stars IIRC *typo fixed
  19. On Fire vs Katana I arm agnostic. Do whichever appeals more. Invulnerability is an incredible set whose only drawback is the resistance cap for Scrappers being 75%. Not a problem with the right set backing it (neither Fire nor Katana) and even pretty good otherwise. Energy Aura is possibly more awesome though. But do yourself a favor and splurge the 12 million influence to buy the two +3% Def IOs early (say around level 30). You will be fine if you don't, but you will be happier if you do.
  20. Erratic1

    Shield question

    Guessing the person who previously said AAO counted targets at destination had been using it point blank. Thx for testing.
  21. Had an image of two of my heroes, stitched together in a paint program. Ran it through the AI and it does superior stitchwork. Original on the left, AI on right.
  22. Erratic1

    Fiery Melee?

    The Brute is now up to 43rd level. Went with Dark for his Epic pool and have Petrifying Gaze and Dark Blast for powers (suitably recolored to stick with a flame theme). Half a level should bring Tar Patch. I purchased the two +3% Def IOs for him because they are a lot of bang for little buck. Definitely coming along nicely. Breath of Fire is a difficult power to love, but it has its moments. Keeping it for now.
  23. Definitely Parasitic Aura is the furthest from providing miracles, which is probably why it has a more reasonable base recharge. While I would probably never skip it, I can certainly see building without it as it is very unlike the other T9s which provide an unmistakable, "I AM A WALL" effect. I use it more as a, "Ohhh, that spawn looks a bit rough" hold-me-over while I work as I have it available every 105s and it lasts 45s. It is the first of the three click powers I pull out, with Ablative and DNA Siphon either being held or used reflexively when things are bad enough. So the places where Parasitic Aura smooths your passage may be few enough that reasonably a person would look to doing something else with the power slot.
  24. Parasitic Aura at least does not crash you. Even unslotted, it gives you an impressive amount of Regen (gives Recovery too, but that is not generally an issue). And it is lowering the damage of your nearby foes by 15%. But it is, admittedly, probably best used while at full health when encountering a full group of nasties than when near defeat, unless you are also going to pop something to give it time to work, like Ablative Carapace. And, compared to Unstoppable, it is up nearly four times as often. I do not take Unstoppable as anything other than a mule. Parasitic Aura I use.
  25. Been using Krea.ai and it has a quick enhance mode (which does not seem to cost any processing time budget) and a full enhance which does. Below shows the results, from original (left), to quick enhance (center), to full enhance (right):
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