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Gobbledigook

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Everything posted by Gobbledigook

  1. Yes invuln is better but less offensive. Yes perhaps all sets should get some DDR or reduce some others with SR being the king of DDR. Shield gets 90%+ though on a Tanker so they are pretty much immune.
  2. My main is a Rad/SS Tanker. But I also have a Shield/SS and /EM, also many other Tankers. You need to be ready with a heal, recovery/barrier etc on a Rad Tanker. But it's still good. Shield can just afk a lot of stuff and still survive, whilst also offering offence. No I don't undervalue resistance sets, but my numerous pimped out Tankers has shown shield to be exceptionally sturdy. More so than a lot of the other sets. @Werner and@Tsuko would testify to this I reckon as well.
  3. Yes resist sets can do ITF but they won't be able to sit in a mob afk like shield can. They will have 90% resistance only so will still take a fair amount of damage but shield will ignore damage completely due to high defence and DDR, barely getting hit and that which does get through then gets hit with very good resistance lowering it to even more ridiculous levels. Shield defence is not the best set to try to get Tankers nerfed as it is probably the most OP set going. EM is OP also hence why a lot of players rolled them when EM got buffed. Also it is very good IO builds and the incarnate system that makes characters really powerful.
  4. Not every Tanker set can do that. The DDR in Shield is very high and the cimerorans can not break through it. Very high defence and very high resists that shield can give makes content stupidly easy. I would say DDR needs looking at, not just Tankers. Maybe it should not stack. Try doing that on a resist set or willpower etc. The defence will break if any and the healing may not keep up with the damage inflicted. I would say shield may be broken.
  5. Maybe add some things from Kinetics like +recharge/movement/damage. Maybe make power siphon similar to Soul Drain but adds +recharge and damage and a small movement buff. Or the animations get faster as you attack. Some reason I think of Sonic the Hedgehog when I think about KM 🤭 ... Rolls into a group knocking them down and gets the Build up buff and gold coins everywhere haha.
  6. I reckon a regen Tanker with Tankers resilience, a good IO build and 2 stacks of the tanker proc plus barrier could reach 60-70+% resists fairly easily. It could end up being surprisingly durable with Tanker health.
  7. Yes I can go with that 👍
  8. That is what is being discussed and has been discussed before. Galaxy is giving them more utility as it is not so good as it is now. The class does not need to be just a ranged scrapper. It is still utility, it just needs buffing. I don't think the developers will turn them into ranged scrappers I think they want them to have something more unique. But a damage buff would be good also.
  9. No. Scrappers and stalkers are melee AT in the thick of the fight. Blasters are ranged that can melee if safe to do so or at high risk as they are more glass cannon. Sentinels are near scrapper defences with ranged attacks offering even more survival. They can hover above a lot of mobs if they so wish. They also offer more team utility and are not just a damage only class. Higher damage....yes but not as high as a scrapper or blaster.
  10. I'm just trying to give it some utility also as it is never going to out compete blasters/scrappers etc for damage.
  11. As I mentioned in the Tanker forum briefly, maybe the Sentinel could offer a small Mez protection to the team as they stand guard over them. It could be a useful edition for squishies in the team, especially pre incarnate and make them a valuable team member?
  12. You could give Sentinels a low Mez protection aura for the whole team. It might make them valuable to a team then 🤔
  13. I think Hibernate should be changed more. It is an emergency skill only and if the set is buffed will become even less useful and possible make the set overpowered. Doing zero damage sucks. Instead it could be a big absorb buff as you layer yourself in more protective ice. It could also emit a very potent slow/recharge debuff to enemies within 10ft, grinding them to a halt for 10 seconds and even have a low chance of a mag 3-4 hold.
  14. Or add a BU clicky to swap ammo? You select the ammo then everyone time you click the same ammo after you get the BU. You can switch ammo anytime but the cool down timer still ticks. Rubbish idea probably lol.
  15. Yes I did think about Dual Pistols after the post, but maybe they could add a BU power to Sentinel DP.
  16. Wouldn't it be cool if Tankers could just charge forward and run into mobs and just knock them on all over the place for like 8 seconds or so, Juggernaut style 😋 Now that would be a cool power lol. Unstoppable Juggernaut!
  17. I also don't like having the effects tied to T1/T2 . Yes we have to take one of them and we do usually need to use them but I try not to use them if I can and only use once in a while as a filler. I open with my strongest attacks not my weakest. Sentinels get shorter cool down nukes that apply big AoE secondary effects. I would be careful buffing these anymore. One opportunity mode is enough. Combine offensive/defensive into one. I think people want it more simplistic. Maybe make the team buff overwatch tied to the build up power. Lasts 10-15 seconds after using BU. Definitely un-nerf the AoE limit.this game is very AoE orientated. Even Stalkers can have good AoE and very good single target.
  18. If I play a Dark Tanker for example with stealth I do sometimes run through with some toggles off just so I don't aggro. This can make it easier to click a glowie if no aggro or mobs nearby. But mostly I just charge through and stomp a few mobs that aggro or are near the objective and then just stand there and /flex 💪 haha.
  19. Couldn't they just remove the +defence from energy drain and port everything else over to tankers? I don't see why adding another unkillable power set to an AT that already has a number of unkillable sets is a problem anyway lol. If we can't have EA then they can't have SS haha.
  20. And I was hoping my post would derail your argument lol.
  21. I'm not in game at the moment but isn't the superior 5ppm? In a single target attack with some global recharge it should proc regularily and stack. I think most tankers will go for the boss anyway and let the AoE take care of the trash. But I think 14% or so extra resists is great for a defence/hybrid set but not so good for a resistance set like Elec Armor as it has very high resists anyway and the proc may just overcap and be wasted. Defence sets get DDR to make their defence debuff immune and then high resists with IOs and the MoT proc that is also debuff immune mostly. A resist set get resist only, well mostly and defence if built for it that is debuffed very easily. I think it is a little biased towards defence sets more.
  22. It could be that the Tanker ATO proc giving more resists is a big part of the problem. Were defence sets ever meant to have such high resists that come from that proc and a good IO build. It puts them at the top of the pile when they also have high DDR. Barely getting hit and negating most of what does get through. Maybe the proc should have been 3%resistance and 3%defence instead for example. Or even 2%resist 2%defence 100%regen maybe. As it is now I think it favors Defence sets more. Lol 'runs and hides' 🤣
  23. Just make a scantily clad succubus type character and go out and corrupt some poor souls. 🙂
  24. I am not sure it is fair to compare Brute to Tanker. What would a Brute EA vs a Brute IA look like though? As that will include the Tanker ATO proc i presume? If EA was ported over to Tanker then the Results for EA would be a lot better. Better resists/defence than that Brute version above.
  25. Yes it is a shame when players put a lot of thought into a costume and they lose to a costume with just a couple small changes and no real effort put into it like the Trench coat/fedora which has been seen a million times before. I even had one called Justin Case lol. Maybe the name helps or even the account name lol
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