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Hyperstrike

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Everything posted by Hyperstrike

  1. Built for top-end toughness, you shouldn't need a heal on Invuln either. It's just about the best-rounded set out there. WP is better rounded, but it's automated everything essentially. So you pay for said automation in somewhat lower durability.
  2. Yep. This is the mouse I have. I just have all the gaudy lighting turned off. Same with my Arctis5 headset.
  3. I've been looking at and sampling Razer products since the Boomslang. Won't spend money on their products. ANY OF THEM. EVER! They make some nice stuff. But their QC and their actual build quality BITE ASS. I've seen far too many of their products die RIDICULOUSLY early deaths as a result of all their design problems and corner cutting.
  4. Honestly, I was perfectly happy with a Microsoft Optical Mouse. Unfortunately you just can't get them without waiting for weeks for a Chinese knockoff. And I really dislike the "buttons everywhere" mice. LOVED my ruberized Razer Sensei RAW. But issues with the system (that ironically had nothing to do with the mouse) saw me replace it with a Rival 310.
  5. Okay, I was supposed to come back to this in October. Well. I"M BACK! Sorry! Sorry! As will come as a surprise to NOBODY, I'm submitting a very TANKY build. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Controller Primary Power Set: Electric Control Secondary Power Set: Force Field Power Pool: Flight Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Ancillary Pool: Mace Mastery Hero Profile: Level 1: Tesla Cage -- SprEnt-Acc/Hold:50(A), SprEnt-Hold/Rchg:50(5), SprEnt-End/Rchg:50(5), SprEnt-Acc/Hold/End:50(7), SprEnt-Acc/Hold/End/Rchg:50(7), SprEnt-Rchg/AbsorbProc:50(9) Level 1: Personal Force Field -- LucoftheG-Rchg+:50(A), Rct-ResDam%:50(3), ShlWal-ResDam/Re TP:50(3) Level 2: Chain Fences -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:50(A), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:50(11), SprOvrPrs-EndRdx/Rchg:50(11), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:50(13), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(13), SprOvrPrs-Rchg/Energy Font:50(15) Level 4: Deflection Shield -- LucoftheG-Rchg+:50(A), Krm-ResKB:30(46) Level 6: Jolting Chain -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(15), SprWntBit-Acc/Dmg/EndRdx:50(23), SprWntBit-Acc/Dmg/Rchg:50(25), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(31), SprWntBit-Rchg/SlowProc:50(34) Level 8: Hover -- Rct-Def:50(A), Rct-Def/EndRdx:50(9) Level 10: Insulation Shield -- LucoftheG-Rchg+:50(A), Krm-ResKB:30(46) Level 12: Conductive Aura -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(43), Prv-EndRdx/Rchg:50(43), Prv-Heal/Rchg:50(43), Prv-Heal/Rchg/EndRdx:50(45), Prv-Absorb%:50(45) Level 14: Kick -- Empty(A) Level 16: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(17), UnbGrd-Rchg/ResDam:50(17), UnbGrd-ResDam/EndRdx/Rchg:50(19), StdPrt-ResDam/Def+:30(19), GldArm-3defTpProc:50(21) Level 18: Paralyzing Blast -- UnbCns-Hold/Rchg:50(A), UnbCns-Acc/Hold/Rchg:50(40), UnbCns-Acc/Rchg:50(40), UnbCns-EndRdx/Hold:50(40), UnbCns-Dam%:50(42) Level 20: Dispersion Bubble -- Rct-Def:50(A), Rct-Def/EndRdx:50(21), Rct-Def/EndRdx/Rchg:50(42) Level 22: Weave -- Rct-Def:50(A), Rct-Def/EndRdx:50(23), Rct-Def/EndRdx/Rchg:50(45) Level 24: Combat Jumping -- Rct-Def:50(A), Rct-Def/EndRdx:50(25) Level 26: Synaptic Overload -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:50(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:50(27), SprWiloft-EndRdx/Rchg:50(27), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:50(29), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(29), SprWiloft-Rchg/Dmg%:50(31) Level 28: Repulsion Field -- FrcFdb-Dmg/KB:50(A), FrcFdb-Acc/KB:50(48), FrcFdb-Rchg/KB:50(48), FrcFdb-Rchg/EndRdx:50(48), FrcFdb-Dmg/EndRdx/KB:50(50), FrcFdb-Rechg%:50(50) Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(31) Level 32: Gremlins -- ExpRnf-Acc/Rchg:50(A), ExpRnf-Acc/Dmg:50(33), ExpRnf-Dmg/EndRdx:50(33), ExpRnf-Acc/Dmg/Rchg:50(33), ExpRnf-EndRdx/Dmg/Rchg:50(34), ExpRnf-+Res(Pets):50(34) Level 35: Repulsion Bomb -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(36), SprFrzBls-Acc/Dmg/EndRdx:50(36), SprFrzBls-Acc/Dmg/Rchg:50(36), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(37), SprFrzBls-Rchg/ImmobProc:50(37) Level 38: Force Bubble -- EndRdx-I:50(A), EndRdx-I:50(46) Level 41: Scorpion Shield -- Rct-Def:50(A), Rct-Def/EndRdx:50(42), Rct-Def/EndRdx/Rchg:50(50) Level 44: Fly -- BlsoftheZ-ResKB:50(A) Level 47: Super Speed -- Clr-Stlth:50(A) Level 49: Afterburner -- LucoftheG-Rchg+:50(A) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(37), Mrc-Rcvry+:40(39) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(39), EndMod-I:50(39) Level 50: Cardiac Core Paragon Level 50: Ion Core Final Judgement Level 50: Reactive Core Flawless Interface Level 50: Storm Elemental Core Superior Ally Level 50: Ageless Core Epiphany Level 50: Melee Core Embodiment ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1524;673;1346;HEX;| |78DA6593594F53511485CF6D6F2DA52045686929055AE6A952F5514364280E34C19| |8F84A9A72C1260D25A526FA260E7FC0C4F00F94417D727E72FC0DBEF8A618401904| |8CBCD5DDAE056DBC376DBE73D6D97B9D7DF73D277673B8E2D9E8FC80D25C43A9F8D| |CDCC4507A269B49A75246C6168B4F27132AFFD8E5DF525C390C0A8FA48C4436934C| |1C0AFE9298C11B5353E1683A933026A2492335A99CE3694989A692D3D7B39518E78| |7C999E98AC26CCC88CFCAA4BC30B93A6B18930D23B3C944B8C4331617B7587C2E6B| |646E79A5A61EF97F73293E399B7AA72B15D195FE9EFC001EFB487E02CB3E8367B5A| |35C8B726B05CDB267052F83DFC55FA3BFE6455EB98FAC072BFC6403783C009E9344| |2B72352BFDFB0E642AEBABE26BA3AF6D91794BA06719F4AE808D4FC0E053D0211FC| |4AEC1D7BE853ACBB6C101D11DDCD3F1DF9E3F644F27F774AE21BE7B9DDC207F82BD| |BFC84DF643F6AC44AEAACCC9A3ACA254A10A5BD53EA25C7FC8BFE08903B24E2B545| 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  6. **My Point** (That large multiples would, eventually, overwhelm even Spider-Man. But the same really couldn't be said for the likes of The Hulk or the Juggernaut. And presenting my Inv'SS Tank as a CoH-scale analog to either Hulk or Juggy.) **VAST INTERSTELLAR DISTANCES** **You** (The Hulk would flatten your tank...) WHOOSH!
  7. Look at my Inv/SS tank again and tell me there's appreciable difference. Outside of not being able to shatter a planet.
  8. The intro to Praetoria was when you started seeing the runaway ambushes. Even at insanely low levels.
  9. Ah. Can you SMELL the B?
  10. Not terrible. Just, you're giving up a LOT of damage potential without Hot Feet.
  11. Never played Evercrack myself. But I know some people who did. Talking about ship travel, I'd have to quietly talk them down from slitting their own wrists. And this was YEARS after the fact...
  12. Check out my Un-Granite thread in Tankers.
  13. Fair enough. Text is sometimes a terrible medium for conveying nuance like humor.
  14. May I point to: Mission Teleporter Base Teleporter Pocket D VIP Pass Ouroboros Portal LFG Teleporter The Paragon Rail Station Rework Assemble The Team Team Transport About the only thing the game DOESN'T let us do is MAPMOVE with a full coordinate system input. My POINT, however, is that my complaint about the Shadow Shard have to do with the CONSTRUCTION of the Shadow Shard, rather than the enemies occupying it. Much as someone else might try to blame the enemy groups represented there. Several devs on Live generally agreed that the Shard zones, while visually interesting and interesting from a point of lore, represented a failure or a misstep in zone construction.
  15. Except I'm not talking about an enemy group. I'm talking the ZONE. And you go on to talk about "challenge". What, particularly, is "challenging" about taking 20 minutes to fly halfway across a zone to hit a wormhole than taking another 20 minutes to fly halfway across another part of the zone?
  16. What I'm saying is that proposed game mechanic basically is telling players who spend lots of time on their characters and tweak them out "You're playing wrong" and penalizes them for it. Exactly.
  17. So hold a gun to his head to prevent min-maxing? Nah.
  18. So you're saying it's not because it's a gigantic, mostly empty space that really isn't readily navigable without a flight power because all the gravity wells are borked? And even with the requisite flight power, navigation is painfully slow? By your reasoning, such players would avoid Incarnate content as well. Yet we really don't see that happening...
  19. I'm sorry, but min-maxing is NOT playing the game on "easy mode". It's not a crime to factor out the cost-benefit spread for a game. So you change the rules. And someone else will just figure out the optimal cost-benefit spread for the new situation. All this does is devolve into a game of "How badly can we screw over the players and not have them leave?" All because someone ELSE'S play style doesn't fit into their concept of "The CORRECT way to play..." Nah. Don't count me "out". Count me against this on the very basis of where it emerges from in the player psyche.
  20. If you've ever read Parahumans, you realize how karmically destructiove the various permutations of "Meh. I could take her!" actually are...
  21. Repeat after me. Ci me ror ans 😉
  22. Interesting. But there are already powers in the game (Invincibility, Against All Odds, RttC) that directly stack based on numbers of enemies.
  23. But Ice is nearly All-Defense and almost no Resist. So you have the problem of egg-shelling. You appear really strong until something can regularly bypass your Defenses. Then, you're frenching the linoleum.
  24. Possibly a false-positive. Have had these on a number of things over time.
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